Ettan
10-29-2014, 05:37 AM
Greetings fellow Everquesters !<br /> <br />I just wanted to share some of my thoughts after having done some testing, nothing too fancy this time, but just a few points since that is what the testing is about I suppose. Much is good, and that's why I'm a veteran of the game, but here are some of my concerns:<br /> <br />1) The new areas feel too dull and state of the art programming should be able to produce a more dynamic experience. One simple solution could be smaller quests done in an area, could contribute to larger public events being triggered that would make the world feel more alive. You have done public quests before, and several other games are running this concept of more dynamic NPCs and events that shouldn't be too hard to get an "inspiration" from.<br /> <br />2) The lack of a dynamic world combined with very high health on mobs in advanced solos and heroic dungeons, really gives the grinding an even more dulling effect. Here I suggest you developers take the time to run through the advanced solos on a character you make thats a healer with a merc, and then a tank with a merc, and you then can tune what's needed. Or actually a simple trick would first be to just calculate the dps u expect someone to do with the proper gear for it, and then do the math how long it would take to kill each mob. How long time do u want casual gamers to use on a dungeon ? Shouldn't be too hard to do this math when u have all the stats. This way you could get a much better estimate on hp on mobs before testing it out. I suppose master crafted gear should do the trick gearwise, so should be easy for u guys to test it out. The theoretical dps can be different, so afterwards give it a test run like I suggested. If you feel it's a nice and fluent gaming experience in the new dungeons, than I'm surprised. <br /> <br />3) There seems to be lots of things you need to pay attention to, click, move out of in easier group content, that otherwise kill you. I'm personal not a fan of these follow the strategy 100% or die "no matter how much hp you have". Especially when it comes to easier group content that's targeted towards casual pick up groups. Much of the enjoyment in these groups is to just have a social gaming experience, and much of the strategies in the current beta is a big hazzle for a smooth afternoon gaming experience in a casual group. For raids or a challenge mode version of heroics I can understand this concept of follow strategy or die, but imo this is not good for the only heroic alternatives for casual group play. Especially if the loot is not going to be anything else than a grind for some currency to trade for an item thats way less good than something u can buy from bot-raiders or have given to u from someone boosting u through a raidzone. <br /> <br />Like I said, much good I think about this game, and I hope u can make the new areas feel more smooth, vibrant and fun for also the casual gamer before launch.