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View Full Version : training choices have changed so now what?


JNewby
09-08-2005, 01:31 AM
<DIV>wait so they got rid of of all the guardian def stance spells? along with all figheter I see.. hrm any clue to waht that leaves us with? as far as useful choices?</DIV>

Danter
09-08-2005, 03:36 AM
<P>At lvl 44, it's completely pointless to discuss which choice is better since all of them get replaced in the 50-60 range.</P> <P>At 54, they are:</P> <LI>Tremor <LI>Protect <LI>Call of Defense <LI>Quelling Strike (Upgrade to Unnerring Strike)</LI> <P>In my opinion, the only logical choice here is Call of Defense.  With the new HtL spell-line, it shouldn't be too tough to maintain aggro, especially on multiple targets.  Still, the new training options are pretty weak and made much more sense having them 10-20-30-40-50-60 instead of 14-24-34-44-54.  Instead of having 2 viable skills classes could use at 60, everyone is limited to just 1.</P>

JNewby
09-08-2005, 11:26 AM
<BR> <BLOCKQUOTE> <HR> Danterus wrote:<BR> <P>At lvl 44, it's completely pointless to discuss which choice is better since all of them get replaced in the 50-60 range.</P> <P>At 54, they are:</P> <LI>Tremor <LI>Protect <LI>Call of Defense <LI>Quelling Strike (Upgrade to Unnerring Strike)</LI> <P>In my opinion, the only logical choice here is Call of Defense.  With the new HtL spell-line, it shouldn't be too tough to maintain aggro, especially on multiple targets.  Still, the new training options are pretty weak and made much more sense having them 10-20-30-40-50-60 instead of 14-24-34-44-54.  Instead of having 2 viable skills classes could use at 60, everyone is limited to just 1.</P><BR> <HR> </BLOCKQUOTE>I agree holding aggro is not my biggest concern cause I knwo I can... so that is only 1 choice really... butting CAs in there for guards is jsut weak<BR>