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JNewby
09-03-2005, 09:57 PM
<DIV>ok so all the new spells are kinda weak I mean we geta few that buff us the same that we will have all the time and it seems like 2 that we will have 30 secs ever 3 mins... I mean... cant they take away some of those useless CAS or soemthing... though I have to admit I love the name buffet on one of them... but seriously.. ok so we only have like 3 we actually use and like 2-3 that are oh [expletive ninja'd by Faarbot]! spells... seeing as a guardian will never use CA's anyhow if he is a decent raid tank... I dont see to much point in them at all.. or maybe just less of them and something that gives better buffs of sort</DIV> <DIV> </DIV> <DIV>ohyeah also.. I mean who is gonna use hold the line type spells when they cost 1 precious conc point... they could proc 1000 hate gain for all I care but they are notgetting a def buff of mine.... that just seems useless to me</DIV><p>Message Edited by JNewby on <span class=date_text>09-03-2005</span> <span class=time_text>11:00 AM</span>

Airog
09-04-2005, 03:32 AM
Keep hate? Add 500HP? Keep hate? Add 500HP? Hm, tough descision, when it comes down to it, you may have no other choice, with reactives getting "fixed"...

Rakooliuss
09-04-2005, 06:06 AM
I had to read that post several times to even understand what you were saying. Theres no telling how useful/useless our abilites will be until release date. <div></div>

Airog
09-04-2005, 06:20 AM
That is part of it, reading the forums and looking at the spells gives us a small idea though.

Rakooliuss
09-04-2005, 07:02 AM
<div></div><div></div>If I've read right they are changing encounters as well as abilities. Even if they didn't the raids would still be very different from before with the new revamped classes.  Who knows? An ability that seems useless atm if you compare it to current encounters and current abilities/spells might turn out to be awesome after the expansion with everything being revamped. Just looking at guardian abilties atm and assuming it would suck because you would never use it currently is stupid. After the revamp with the changed buffs, stats etc you might need that certain ability to perform at the same level as before. [expletive ninja'd by Faarbot]ty example, but whatever. Unless you've personally experienced the changes so far I doubt you have the closest idea of whats going to be good and whats not. Even then, theres still things they might change before release. If you indeed have, and still feel the abilties suck, im sorry. If you're just going by what other people claim, or making your own assumptions then stop complaining. Theres some things that I'm looking forward to, and some that are [Removed for Content] me off. However I'm going to wait until I have a chance to try the changes out for myself before I jump the gun and complain. <div></div><p>Message Edited by Rakooliuss on <span class="date_text">09-03-2005</span> <span class="time_text">08:02 PM</span></p><p>Message Edited by Rakooliuss on <span class=date_text>09-03-2005</span> <span class=time_text>08:03 PM</span>

JNewby
09-04-2005, 07:19 AM
<BR> <BLOCKQUOTE> <HR> Airoguy wrote:<BR>Keep hate? Add 500HP? Keep hate? Add 500HP? Hm, tough descision, when it comes down to it, you may have no other choice, with reactives getting "fixed"... <BR> <HR> </BLOCKQUOTE><BR>personally I will use my taunts and use my buffs.. I will not waste it on that.. as is I rarely use it.. thoguh agro mangement will be different I understand... but still it will not get used

JNewby
09-04-2005, 07:21 AM
<BR> <BLOCKQUOTE> <HR> Rakooliuss wrote:<BR> If I've read right they are changing encounters as well as abilities. Even if they didn't the raids would still be very different from before with the new revamped classes.  Who knows? An ability that seems useless atm if you compare it to current encounters and current abilities/spells might turn out to be awesome after the expansion with everything being revamped.<BR><BR>Just looking at guardian abilties atm and assuming it would suck because you would never use it currently is stupid. After the revamp with the changed buffs, stats etc you might need that certain ability to perform at the same level as before. [expletive ninja'd by Faarbot]ty example, but whatever. Unless you've personally experienced the changes so far I doubt you have the closest idea of whats going to be good and whats not. Even then, theres still things they might change before release. If you indeed have, and still feel the abilties suck, im sorry. If you're just going by what other people claim, or making your own assumptions then stop complaining.<BR><BR>Theres some things that I'm looking forward to, and some that are [Removed for Content] me off. However I'm going to wait until I have a chance to try the changes out for myself before I jump the gun and complain.<BR> <P>Message Edited by Rakooliuss on <SPAN class=date_text>09-03-2005</SPAN> <SPAN class=time_text>08:02 PM</SPAN></P> <P>Message Edited by Rakooliuss on <SPAN class=date_text>09-03-2005</SPAN> <SPAN class=time_text>08:03 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>unless my attack and that hold the line thing make me take more dmg.. I will not use them

Rakooliuss
09-04-2005, 08:04 AM
<div></div>With the changes to Heal aggro you might need that extra aggro. an extra 500hp is worthless if your aggro isnt solid and the healers die. Point is though, unless you've played with the changes then stop complaining. These uneducated rants that everyone is fond of making are really annoying. <div></div><p>Message Edited by Rakooliuss on <span class=date_text>09-03-2005</span> <span class=time_text>09:05 PM</span>

JNewby
09-04-2005, 08:25 AM
<BR> <BLOCKQUOTE> <HR> Rakooliuss wrote:<BR> With the changes to Heal aggro you might need that extra aggro. an extra 500hp is worthless if your aggro isnt solid and the healers die. Point is though, unless you've played with the changes then stop complaining. These uneducated rants that everyone is fond of making are really annoying. <BR> <P>Message Edited by Rakooliuss on <SPAN class=date_text>09-03-2005</SPAN> <SPAN class=time_text>09:05 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>what is annoying is that wont be used so healers will die... and yes,... with what little buffs guards get now that 500 hp is very veyr important</P> <P> </P>

Airog
09-04-2005, 06:11 PM
You both have a point, it is kinda stupid that we need to choose between Defensive stance, 500HP, aggro, or, what 7defense? That 500hp IS important, but keeping aggro is MORE important. But Rakooliuss is right, they changeing ALOT in Beta, 500hp in Beta might not be as important as in live. So it might not be that much of a cut, I was wandering if there was anybody actually in Beta that wouldn't mind posting on this? Maybe in group/raid situations?