View Full Version : How many times have you had problems with "Can not see target"
MountainFl
08-29-2005, 07:41 PM
<DIV>Time to climb on my soapbox:</DIV> <DIV> </DIV> <DIV>Can not see target</DIV> <DIV> </DIV> <DIV>You are fighting in a tunnel / mine / dungeon with a group. You can clearly see the target you want to kill. You agro/pull the target, the target takes one step, is still visible and gets the ultimate shield of "Can not see target". You can't attack the target because you "Can't see" the target in plain view in front of you. The mob pounds on you while you move around trying to make the visible target visible to you.</DIV> <DIV> </DIV> <DIV>Inviso Mobs Killing You - Target Attacking you through a solid object</DIV> <DIV> </DIV> <DIV>You are standing around, next thing you know you or one of your party members is being attacked. You do a quick scan and don't see what's attacking. You target the person who is being attacked, they get hit a few times. The mob that is attacking them shows up in their implied target window. You can then do a /assist and attack the invisible mob if you are lucky.</DIV> <DIV> </DIV> <DIV>Target Too Far Away - if you were any closer you's be standing on top of the target</DIV> <DIV> </DIV> <DIV>This happens to me all the time. You are attacking a target. You have closed to the point of touching a target (to the point that you start to pivot around the target), you throw an attack that requires you to be close to the target (Blast) and get the "Target too far away" message. You adjust, the mob does not move, You try the attack again thd get the "Target too far away" message again.</DIV> <DIV> </DIV> <DIV>DEVELOPERS WHEN ARE YOU GOING TO FIX THESE PROBLEMS. SOE is spending lots of time "adjusting" the way combat works, spending lots of time adding new content, how ever it seems that SOE is not trying to fix the above problems.</DIV> <DIV> </DIV> <DIV>So I post this question to SOE, the Developers and anybody else, When are the above problems going to be fixed? Why is new content being added then the above major problems exist? Why are there adjustments to the game play system being made when the above major problems exist?</DIV> <DIV> </DIV> <DIV>Anybody else have the same problems?</DIV>
Stosh68
08-29-2005, 10:50 PM
<DIV>I came back to see EQ2 because of the 7 day trial. Last night, I ran into this exact problem a dozen or so times and it reminded me of why I originally cancelled my account.</DIV>
-Aonein-
08-30-2005, 05:26 AM
<BR> <BLOCKQUOTE> <HR> MountainFlyr wrote:<BR> <DIV>Time to climb on my soapbox:</DIV> <DIV> </DIV> <DIV>Can not see target</DIV> <DIV> </DIV> <DIV>You are fighting in a tunnel / mine / dungeon with a group. You can clearly see the target you want to kill. You agro/pull the target, the target takes one step, is still visible and gets the ultimate shield of "Can not see target". You can't attack the target because you "Can't see" the target in plain view in front of you. The mob pounds on you while you move around trying to make the visible target visible to you.</DIV> <DIV> </DIV> <DIV>Inviso Mobs Killing You - Target Attacking you through a solid object</DIV> <DIV> </DIV> <DIV>You are standing around, next thing you know you or one of your party members is being attacked. You do a quick scan and don't see what's attacking. You target the person who is being attacked, they get hit a few times. The mob that is attacking them shows up in their implied target window. You can then do a /assist and attack the invisible mob if you are lucky.</DIV> <DIV> </DIV> <DIV>Target Too Far Away - if you were any closer you's be standing on top of the target</DIV> <DIV> </DIV> <DIV>This happens to me all the time. You are attacking a target. You have closed to the point of touching a target (to the point that you start to pivot around the target), you throw an attack that requires you to be close to the target (Blast) and get the "Target too far away" message. You adjust, the mob does not move, You try the attack again thd get the "Target too far away" message again.</DIV> <DIV> </DIV> <DIV>DEVELOPERS WHEN ARE YOU GOING TO FIX THESE PROBLEMS. SOE is spending lots of time "adjusting" the way combat works, spending lots of time adding new content, how ever it seems that SOE is not trying to fix the above problems.</DIV> <DIV> </DIV> <DIV>So I post this question to SOE, the Developers and anybody else, When are the above problems going to be fixed? Why is new content being added then the above major problems exist? Why are there adjustments to the game play system being made when the above major problems exist?</DIV> <DIV> </DIV> <DIV>Anybody else have the same problems?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>All the time, especially in dungeons.</P> <P>Its strange, you will be in a corridor, the mob has no problem what so ever charging at you down the middle of the corridor, but when he gets near you he feels the need to jump into a wall or skew to the left or right putting himself half in and half out of a wall there fore *Cannot see target*.</P> <P>They really need to fix boundries and pathing because it is very frustrating, specially when you have to move a mile to pull them out of the wall or rock or what ever there in, or then there is the times when they go into the wall and get bugged and then your stuck in combat mode till you zone out. Had this happen a number of times in Nek castle, still happens now on occasion, then you cant zone out cause if you do your on a lock out depending how deep you get, so you all have to log out one at a time and reform the group. </P> <P>I could name a whole lot of other zones that do it also, but its pretty much the same as what i described here, just different zone.</P> <P>Real pain the back side.</P><p>Message Edited by -Aonein- on <span class=date_text>08-30-2005</span> <span class=time_text>12:29 PM</span>
Sir_Halbarad
08-30-2005, 12:35 PM
Happens to me everywhere. Mob positioning is a pain at the moment. The non-existent collision control should really be looked into. I guess after expansion #5 and expansion pack #15, they'll finally acknowledge the problem. <div></div>
MountainFl
08-30-2005, 09:05 PM
<DIV>Like I said, I wish SOE would fix these items. It seems the SOE has a staff dedicated to creating new content, which means they might have one or two programmers on staff. IF SOE has programmers on staff, I'm sure they can let one or two loose to fix these problems.</DIV> <DIV> </DIV> <DIV>There have been many times where an evening of good in game escapism has been destroyed by running into these problems. </DIV> <DIV> </DIV> <DIV>There are many zones that I refuse to visit a second time due the problems I stated in my earlier post.</DIV> <DIV> </DIV> <DIV>I also have started to send bug reports every time I run into any of the above problems.</DIV> <DIV> </DIV> <DIV>And one last question to consider: How many times have you and your group wiped because of these problems?</DIV>
-Aonein-
08-30-2005, 09:15 PM
<BR> <BLOCKQUOTE> <HR> MountainFlyr wrote:<BR> <DIV> </DIV> <DIV> </DIV> <DIV>And one last question to consider: How many times have you and your group wiped because of these problems?</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>More then i can remember.</DIV>
It is getting weirder. For the first time yesterday I was able to hit a mob but rest of the raid behind it were getting can't see message. Normally when you cannot hit noone else can either so you immediately reposition.
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