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Buffrat
10-13-2014, 02:06 PM
This ability is...weird. It seems like it has different scaling depending on the combat art you cast. it only seems to duplicate 10% of the damage of abilities like the entirety of assassin's stealth chain, but then duplicates ~30% of the damage of short recast abilities like Dagger Storm and Death Blow. The abilities shouldn't have cast times, they should be instant cast damage applications because it's just constantly skipping abilities due to it still casting say, Massacre, while I've gone through three more abilities.<br /> <br />But ignoring that part, it only auto attacks for 8-10k which doesn't really matter, it's weapon ignores what weapon type you're using and turns it all into crushing, which is a huge downside for assassins wielding elemental weapons, and the forced combat art cast time prevents it from casting too many abilities in succession. It only copies about half of the abilities I press, if that, and it really makes it lackluster when you have to sit and wait between the abilities you want to *really* make sure that they get copied. You can't even weave a lesser damage ability in between, like Assassinate, Ambush, FFU, because sometimes it'll decide to queue Ambush or something instead of skipping it and then skip FFU.<br /> <br />Also from what I remember of SOE Live, it was specifically asked if this spell would stack debuffs with the player, including HP debuffs, and the answer was Yes, It would stack debuffs, but it is most definitely not stacking hp debuffs (thank god it isn't), and it also isn't stacking the only other easily-testable debuff I have, Noxious Enfeeblement.<br /> <br />So the first round of suggestions is: Decrease the cast time on all Shadow's CA's to 0.1 or Instant and see how much damage it does after that. Also possibly make it unkillable, I heard someone complaining that it dies like, instantly, if it gets ae auto'd or something idk, but I haven't tested it in the field, only on dummies.

Hamorm
10-14-2014, 03:27 PM
drop the duration to 15 sec make it copy .ca for .ca and leave its auto attack low

Buffrat
10-14-2014, 05:28 PM
That would be far too broken. 30s and 20% would be balanced with mages.

Hamorm
10-14-2014, 05:53 PM
What % increase over those 30s are you seeing then? I was guessing 20% based on your first post... I was makeing it more of a time warp ability for burst tho I don't recall the reuse currently but with my proposed change I would increase the reuse probably if it's not in the 2 min range already haven't been testing sin on beta much

Buffrat
10-16-2014, 01:45 AM
After leveling my wizard to 100 I think Shadow would actually need to be 25 or 30% across the board to be balanced.

Katanallama
10-17-2014, 07:39 AM
8 target dummy parse, with CA gear on! hovered around 767 CB, 600 pot , 16221 abil mod for this test and 81% reuse cause i forgot to use the dumb temp adorn! Here's JUST the AE combat arts:<br /> <br /><img src="http://i251.photobucket.com/albums/gg285/Katanallama/aom_swashAEs_zpsde5fc2b3.png" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />Well, they managed to make the shadow even more useless for Swashbucklers than everyone else. Swash dps is AEs, procs and temps.<br /> <br />So while my AEs amounted to 2822k dps, my shadow was only responsible for 15k of that, or 0.53% of the total AE spam. Because prestige / AAs are what make swash AEs, my shadow gets none of that - he doesn't get the extra hits, the increased base damage / criticals, the AE bonus proc on the AEs... In an AE fight this AA is worthless<br /> <br /> <br />Here's a heroic named fight, Navigator Deron Cutthroat - I don't think I had any specific buffs, tho an illy and dirge were in the group.<br /><img src="http://i251.photobucket.com/albums/gg285/Katanallama/aom_swashnamed_zps03dd2386.png" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />Justifying this parse tho, I used my right prestige which mean that I had a 15% more physical damage debuff (so 30% when the shadow wasn't insta dead) padding his parse. My seafury Thrust did 188k dps compared to his 2.3k, and in all he did just shy of 32k dps, which on a 6060k parse means 0.52% dps!<br /> <br /> <br /><ul><li><span style="font-size: medium"><b>The dps is TERRIBLE</b></span></li><li><span style="font-size: medium"><b>Debuffs are removed when it dies or despawns</b></span></li><li><span style="font-size: medium"><b>Doesn't get our AA / Prestige bonuses, which for some classes (hello swash) is what accounts for almost all of our CA dps potential</b></span></li><li><span style="font-size: medium"><b>Seems to have casting issues, not always casting the abilities that I cast - possibly an issue with casting speed?</b></span></li></ul><span style="font-size: large"><span style="color: #ff0000"><b>As the ability exists now, the ONLY reason I'd spec for it is the occasional double Seafury Thrust. But he'd probably get one shot anyways ^^,</b></span></span><br /> <br />Good job on Dagger Storm tho, I like it.<br /> <br />I'll expand on this tomorrow, write a swash thread and junk :3

Darkon
10-17-2014, 09:55 AM
Yeah, shadow is probably the highest 'cool factor' aa I've seen in a really long time. Please please adjust the AA's so that they are somewhat desirable even if you don't want to make them 'powerful'. <3

Hamorm
10-17-2014, 04:16 PM
Agreed this ability is junk right now ... Was excited to test it after hitting 100 but after seeing the numbers we may as well go right side or just put the extra points into a stat increaser

Errrorr
10-18-2014, 06:31 PM
Is the scaling of the abilities damage intended to be this bad?<br /> <br />Spell - Average Shadow Hit - Average Actual Hit - % Value<br /> <br />Ambush - 96k - 197k - 47%<br />Mortal Blade - 214k - 639k - 33%<br />Jugular Slice - 88k - 309k - 28%<br />Masked Strike - 46k - 134k - 34%<br />Eviscerate - 104k - 349k - 30%<br />Crippling Strike - 70k - 263k - 27%<br />Exploit Weakness - 48k - 700k - 7%<br />Shadow Step - 431k - 1450k - 30%<br />Poison Combination - 19k - 89k - 22%<br />Assassinate - 397k - 1500k - 26%<br />Fatal Followup - 132k - 2400k - 5%<br /> <br />I'd take a guess and say when it copies Exploit Weakness or Fatal Followup, it doesn't take into account how they work, and just uses base damage. If so, they should be removed from its ability to cast.<br /> <br />Imo the ability needs a few tweaks as already stated earlier by Buffrat:<br /> <br />Reduce the cast time of its abilities to be negligible.<br />Make its auto attack better than 10k a hit. (1.2k DPS over a 7 min fight is pathetic).<br />Remove Exploit Weakness and FFU from it's list of abilities it can cast if it won't use them the same way as intended.<br /> <br />30s Duration is kind of weird too, considering assassins DPS is auto attack, hp debuffs, 8s of FFU chain, and 22s of downtime/fillers.<br /> <br />Would almost rather it be a 5s Duration buff, that replicates Exactly what is cast in that 5s (Not to 100% of the damage, still scaled), on a 30s reuse. But make it castable while casting other things, 0 Recovery etc.<br /> <br />Although, its still 1000x Better than the Ranger equivalent atm.

Xelgad
10-20-2014, 09:06 PM
There were a few issues with this spell, however it is intended that it does not hit for the same values as you do. First off, it does not and will not have your specializations, so any AAs or Prestige that modify your attack will not apply to your shadow. It also does not use your full potency.<br /> <br />That said, we fixed an issue with it's relocation and we fixed an issue that was making it not cast instantly. This fix will also will allow it to cast multiple abilities at the same time if they get stuck in the queue.<br /> <br />EDIT: Please re-evaluate this ability on beta once it has been pushed, which should be tomorrow night. We will continue to look into it if there are further issues.

Katanallama
10-20-2014, 11:27 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Xelgad"> <aside> <div class="attribution type">Xelgad said: <a href="index.php?goto/post&id=6117542#post-6117542" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">it does not and will not have your specializations, so any AAs or Prestige that modify your attack will not apply to your shadow.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />It at least takes your KoS first line abilities at their full rank, his torporous strike did the same debuffs as my rank 10. It's just that any additional mods are ignored, such as the prestige abilities = At the moment, there are very few debuffs that are even good for the shadow (like 3-4? 2 being the prestige left / right) with this limitation. <br /> <br />At the moment, the best raid parse I had for mine was 34k, but that mob had almost no AEs Same parse, Dagger Storm was 55k dps. Other fights he either died or vanished, will see after updates but I really am hoping that this small fix makes the shadow super impressive... at the moment I only have it slated for use on my split-raid debuff spec (where 1 group keeps a named / add off to the side whole fight).<br /> <br />But yea, I'll give it another go when the fix is in :3<br />Any response on Swash stuff? <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Bloodguts
10-21-2014, 12:24 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Xelgad"> <aside> <div class="attribution type">Xelgad said: <a href="index.php?goto/post&id=6117542#post-6117542" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">There were a few issues with this spell, however it is intended that it does not hit for the same values as you do. First off, it does not and will not have your specializations, so any AAs or Prestige that modify your attack will not apply to your shadow. It also does not use your full potency.<br /> <br />That said, we fixed an issue with it's relocation and we fixed an issue that was making it not cast instantly. This fix will also will allow it to cast multiple abilities at the same time if they get stuck in the queue.<br /> <br />EDIT: Please re-evaluate this ability on beta once it has been pushed, which should be tomorrow night. We will continue to look into it if there are further issues.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />What's the point in taking these end-lines over pure attribute increase if they don't even do half as much dps as, let's say, the previous Prestige Endlines like Erollisi's Heartseeker, Assassin's Hemotoxin or Exacting Venom that are highly beneficial to a group/raid compared to these current endlines.<br /> <br />I feel highly disappointed by these end-lines and I hope they get changed to something a lot more fun, beneficial and class-defining.<br /> <br />In an expansion that has such a detailed world, dungeons and raids and has a rather interesting storyline, the thing i look the least for are these Prestiges. They're boring.

Katanallama
10-21-2014, 12:28 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Bloodguts"> <aside> <div class="attribution type">Bloodguts said: <a href="index.php?goto/post&id=6117674#post-6117674" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">What's the point in taking these end-lines over pure attribute increase if they don't even do half as much dps as, let's say, the previous Prestige Endlines like Erollisi's Heartseeker, Assassin's Hemotoxin or Exacting Venom that are highly beneficial to a group/raid compared to these current endlines.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />The allure is extra debuffs for me, but without the AA increased versions it's only a mild allure... I doubt I'll take this on my main AA specs :

Bloodguts
10-21-2014, 03:10 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Katanallama"> <aside> <div class="attribution type">Katanallama said: <a href="index.php?goto/post&id=6117679#post-6117679" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The allure is extra debuffs for me, but without the AA increased versions it's only a mild allure... I doubt I'll take this on my main AA specs :</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I don't think the allure is for extra debuffs, considering Rangers don't get shadows to begin with and Assassins only good debuffs are Health% debuffs.

Katanallama
10-21-2014, 04:08 AM
Key words being *for me* - as a swash swash I already knew the copied CA dps thing would stink major bum, was counting on debuffs buuuuuut.... yeaaaaa didn't realize they'd ignore all the aas <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Buffrat
10-21-2014, 12:02 PM
The debuff stack doesn't stack anything on the same target, so the only time you would want to use this for anything other than damage is on a fight with 2 (or possibly more, but effectiveness diminishes with more targets) targets. On fights you want to debuff two targets, it doesn't even copy the rogue's most potent debuff (Coule) because it requires frontal/flanking positioning, and Shadow always ports the pet behind it with every ca cast (Gouge doesn't copy either).<br /> <br />Also doesn't copy Cuss, rip D/U'd Cuss forever. (Doesn't copy Entangle, single target Snares, or Mug, presumably because spells, and also some of the best debuffs for some classes...)<br /> <br />Shadow Deft Disarm overwrites player Deft Disarm, so it cancels when Shadow dies.<br /> <br />One of my like 15 tests I summoned the Shadow and it just stood there and did nothing and ignored all of my CAs. Idk why, couldn't reproduce.

Buffrat
10-21-2014, 10:21 PM
Post update test: It still doesn't copy some of my abilities. Nightblade and Massacre still have a slight delay, but other than that sometimes it looks like the reason the shadow doesn't copy the ability is because it's auto attack hits and it clears whatever it was casting, could just be a coincidence though. It also skipped at least 1 auto attack. It also doesn't copy Death Mark or Evade because they're spells, just like what I posted above...<br /> <br /> <br />Other issues: Quick Strike didn't actually tick. Impale hits for 6000 damage and ticks for 800. Scaling overall is varied and generally crap. Barely outdpses Dagger Storm for Assassins. Shadow Noxious Enfeeblement overwrites player Noxious Enfeeblement, making the heroic AA choice useless and making it dispel when the shadow disappears, like rogue Deft Disarm.<br /> <br /> <br />Here was my cast order with shadow hits on my *best* 30 second test:<br /> <br />----(shadow auto)<br />Shadow Step<br />----(shadow Shadow Step)<br />auto<br />Stealth Assault<br />Nightblade<br />Death Mark<br />auto<br />----(shadow Nightblade)<br />Ambush<br />----(shadow Ambush)<br />----(shadow auto)<br />Massacre<br />auto<br />----(shadow Massacre)<br />Eviscerate<br />Assassinate<br />----(shadow Assassinate)<br />----(shadow auto)<br />Jugular Slice<br />----(shadow Jugular Slice)<br />auto<br />Mortal Blade<br />----(shadow Mortal Blade)<br />Assassinate (reset)<br />----(shadow auto)<br />Fatal Followup<br />----(shadow Fatal Followup)<br />auto<br />Gushing Wound<br />----(shadow Gushing Wound)<br />Dagger Storm<br />----(shadow auto)<br />Nightblade<br />auto<br />----(shadow Nightblade)<br />Masked Strike<br />----(shadow Masked Strike)<br />Ambush<br />Touch of the Nightshade<br />----(shadow Touch of the Nightshade)<br />auto<br />Death Blow<br />----(shadow Death Blow)<br />Quick Strike<br />auto<br />Impale<br />----(shadow Impale)<br />Nightblade<br />----(shadow auto)<br />Evade<br />auto<br />Death Mark<br />Masked Strike<br />----(shadow Masked Strike)<br />----(shadow auto)<br />Stealth Assault<br />auto<br />Paralyzing Strike<br />----(shadow Paralyzing Strike)<br />Crippling Strike<br />----(shadow auto)<br />Quick Strike<br />----(shadow Quick Strike)<br />auto<br />Nightblade<br />----(shadow Nightblade)<br />Masked Strike<br />----(shadow Masked Strike)<br />Ambush<br />----(shadow auto)<br />auto<br />Exploit Weakness<br />----(shadow Exploit Weakness)<br />Spine Shot<br />auto

Katanallama
10-22-2014, 07:42 PM
tried him again today, now he won't mimic any of my abilities :|<br /> <br />just sits there... auto attacking... casting Shadow's Assault every 8 seconds...

Katanallama
10-22-2014, 09:15 PM
Well lemme know when the next update is up so I can re-re-evaluate this ability <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Xelgad
10-22-2014, 09:48 PM
It should be fixed by Friday evening at the latest.

Errrorr
10-22-2014, 10:47 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Xelgad"> <aside> <div class="attribution type">Xelgad said: <a href="index.php?goto/post&id=6118662#post-6118662" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Yeah. I balanced him to rangers Endline. Oops.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Fixed <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Xelgad
10-23-2014, 08:29 AM
Yeah. I broke him. Oops.

Buffrat
10-25-2014, 05:01 AM
My shadow decided he wasn't getting paid enough and decided to not crit on the last tick of this dot. I can't even remotely think of how this is mechanically possible.<br /> <br /><img src="http://i.imgur.com/qJhkAEM.png" class="bbCodeImage LbImage" alt="[IMG]" />

Uncle
10-25-2014, 10:35 PM
the way this this ability is working atm I think id rather just have him as a normal dumb fire pet that used his own abilities with a temp group buff like the one new one you gave swashbucklers as a normal self buff.

Garavic
10-27-2014, 07:52 AM
The Shadow still seems to not be casting all the CAs I use. It's also not consistent with the same casting order on which he does. I do see a lot of auto attacks around the same time, as Buffrat reported, but frankly it's hard to correlate that specifically to why it's not casting the CA.<br /> <br />Also since you can control how he copies the CA effects can you make it so he doesn't turn the mob on Walk the Plank? It took a number of fights before I realized what was going on. He spawns behind the mob, which I am assuming is by design, and if I Walk the Plank the mob never turns, or at least he doesn't appear to. So I guess I should first ask if that's what's happening and if it is, personally I'd like to see it changed.

Garavic
10-28-2014, 02:29 AM
It's actually a little goofier then I thought. <img src="/images/smilies/smile.gif" alt="Smile" /><br /> <br />Now that I'm playing with just training dummies I can clearly see both Walk the Planks hit and then he teleports in front of me. I am assuming this is a built in mechanic to keep him behind the mob? So even he sees the mob turn for a split second before he flips it back.<br /> <br />I finally killed Gudre last night and I can tell you this ability ended up costing me more DPS than it gave. I had to carefully time when I was using this so it didn't blow a Dance of Metal. In the end what I have learned is having this ability solo makes the Dance of Metal reduction to 30 seconds not exactly pointless, but almost. Currently I can make DoM work every 30 seconds even if something happens to goober up my casting order, but with Shadow my and Walk the Plank I lose my back attacks so I have fewer CAs available to me for DoM.<br /> <br />Has anyone tried firing Shadow at a different mob than the one your focusing on? I can see the benefit to this in that scenario I'm just not sure how feasible that is to manage.

Xelgad
10-28-2014, 07:09 PM
I've had enough of the Shadow's guff so I changed it's functionality.<br /> <br />In all seriousness, I made some changes to make the shadow a spell that's more efficient and happier for the server along with letting it copy damage better. Instead of copying your combat arts, it'll just copy your damage. Any damage you do that can trigger a damage shield will work.<br /> <br />Since it was able to be used for debuffs for Swashbuckler and Brigand, it now will reduce haste/DPS by ~45 to the target if the swashbuckler uses it and ~1600 mitigation if a brigand uses it.<br /> <br />I feel it necessary to explain that if a player uses an AE, it will copy the damage of that AE, but it'll front load it to the target you cast it on. Example: Brigand uses Cornered and hits three enemies. The shadow will inflict damage 3 times to the same target, corresponding to how much damage was inflicted by Cornered.<br /> <br />This holds true to AE Auto-Attack, since the Shadow will now mimic your Auto-Attacks as well. It will not mimic flurries or Multi-Attacks.

Uncle
10-28-2014, 07:46 PM
I cant wait to test this version

Bloodguts
10-29-2014, 08:28 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Xelgad"> <aside> <div class="attribution type">Xelgad said: <a href="index.php?goto/post&id=6121412#post-6121412" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I've had enough of the Shadow's guff so I changed it's functionality.<br /> <br />In all seriousness, I made some changes to make the shadow a spell that's more efficient and happier for the server along with letting it copy damage better. Instead of copying your combat arts, it'll just copy your damage. Any damage you do that can trigger a damage shield will work.<br /> <br />Since it was able to be used for debuffs for Swashbuckler and Brigand, it now will reduce haste/DPS by ~45 to the target if the swashbuckler uses it and ~1600 mitigation if a brigand uses it.<br /> <br />I feel it necessary to explain that if a player uses an AE, it will copy the damage of that AE, but it'll front load it to the target you cast it on. Example: Brigand uses Cornered and hits three enemies. The shadow will inflict damage 3 times to the same target, corresponding to how much damage was inflicted by Cornered.<br /> <br />This holds true to AE Auto-Attack, since the Shadow will now mimic your Auto-Attacks as well. It will not mimic flurries or Multi-Attacks.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Now we just need scout CA's to actually do good damage and this will be an awesome prestige to have!

Hamorm
10-29-2014, 03:21 PM
Sounds much better ... Must test ...

Genghes
10-29-2014, 05:02 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Hamorm"> <aside> <div class="attribution type">Hamorm said: <a href="index.php?goto/post&id=6114167#post-6114167" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">drop the duration to 15 sec make it copy .ca for .ca and leave its auto attack low</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>TRUTH! Have fun scouts

Faelen
10-29-2014, 09:36 PM
So I decided to test the shadow out after the patch, and it would seem that it is quite broken. I tested it on an epic dummy, the fight lasted for 54 seconds so the shadow was able to go through its full duration and these were the results:<br /> <br /><img src="http://i62.tinypic.com/bfj9m0.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />As you can see, the total dps of the shadow is ~19k which is far from what is intended I suspect.<br /> <br /><img src="http://i57.tinypic.com/121ad0m.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />For some reason only the first 3 initial hits actually did any damage, and I'm suspecting this is where the majority of the DPS is supposed to be coming from.

Xelgad
10-29-2014, 09:43 PM
Interesting. I'll PM you for more details.

Garavic
10-29-2014, 10:09 PM
Oh good, I was coming to post the same results hoping it was broken.<br /> <br />I'm actually glad to see it maybe <img src="/images/smilies/smile.gif" alt="Smile" />

Yajirushi62
10-30-2014, 12:43 AM
I ran a heroic, and got similar results to Faelen with my shadow.

Xelgad
10-30-2014, 12:45 AM
Found the issue. It'll be fixed on beta soon(tm.) You'll see it in the patch notes.

Yajirushi62
11-01-2014, 05:31 AM
Yeah, Shadow seems to be fixed now, thanks Xelgad.

Futre
11-02-2014, 07:22 AM
Just ran some tests on the dummy, and Shadow was outputting about 530k dps (17% of my spell damage) on a 38 second 5m parse. So I would call that significant improvement from before hand. Shadow was replicating my FFU's at about 30-35% of the damage. Mine were hitting for 11-12m, his were hitting for 4-4.5m. This was also the case for all damage sources. The auto atks from the Shadow were occurring every 2-3 seconds all were Crushing type and critting, doing about 7-10k damage per hit, so basically negligible. Here is the parse:<br /> <br /><img src="http://i1378.photobucket.com/albums/ah99/futre1/shadowtable_zpsec4f86ab.png" class="bbCodeImage LbImage" alt="[IMG]" /><br /><img src="http://i1378.photobucket.com/albums/ah99/futre1/shadow_zps9a0a403d.png" class="bbCodeImage LbImage" alt="[IMG]" />

Errrorr
11-02-2014, 09:06 AM
Judging a 30s duration ability with a 38s parse really isn't a great way to judge it, seeing as that'd show it as a near 100% uptime, rather than factoring in downtime/averages. 5min+ Parse would demonstrate it far better.

Futre
11-02-2014, 05:08 PM
It was really more to show that its not longer doing 5k dps from before. i.e. its fixed. but i suppose you are right in that regard. Unfortunately i didnt get to use it during beta raids to see if how it functions with VC procs and other damage types that do not originate from the owner of shadow. I would imagine it would still deal damage off of those as well in the same ~30% fashion its doing now

Buffrat
11-03-2014, 09:19 AM
It has like 2000 hp. It'll die to any damage shields at all if they can affect it. It gets one shot in duels from handcrafted gear on damage taken procs.

Garavic
11-03-2014, 09:29 AM
I was wondering if anyone used it on raids yet. I am hoping it's immune to AoEs and other pet killers?<br /> <br />It's not going to do much good if it can't survive the full 30 seconds.

Faelen
11-03-2014, 05:14 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Buffrat"> <aside> <div class="attribution type">Buffrat said: <a href="index.php?goto/post&id=6123624#post-6123624" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">It has like 2000 hp. It'll die to any damage shields at all if they can affect it. It gets one shot in duels from handcrafted gear on damage taken procs.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>When did you try that? As it is right now the Shadow should be a spell and not a pet if I understood Xelgad correctly, and thus be unkillable...

Genghes
11-03-2014, 06:25 PM
I dueled him last night abs one shotted it with a repo

Buffrat
11-03-2014, 09:06 PM
Left v Right 5 minute dummy parses for the purpose of testing poisons / dagger storm / shadow, no physical debuffs and only the warding ebb debuff for the few magical hits (forgot to cancel it, woops~). Also I got really lucky on Legendary crits on the right side parse.<br /> <br /><img src="http://i.imgur.com/qz5tDgo.png" class="bbCodeImage LbImage" alt="[IMG]" /><br /><img src="http://i.imgur.com/iyeklpm.png" class="bbCodeImage LbImage" alt="[IMG]" />

Buffrat
11-03-2014, 09:24 PM
Also once in awhile the Shadow will still just stand there and not attack or mimic any damage. Can't figure out why but it only happens like once in 50 casts (I've seen it twice now).