View Full Version : Beta Spells
TunaBoo
08-21-2005, 06:53 AM
<div></div>Well NDA is lifted so.. I am only 50 because I just got beta, so would appreciate spells higher.. but today, they added in like 2-3 spells per class. Here are our new spells <img src="http://www.thetunaman.com/eq2/betaspell1.jpg"> One makes a clone of us.. lasts 15 sec 5 sec recast.. basically lets us mez a target. The other seems cool for big hitters, but sucky in that you get penalized for having a lot of hp <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> (i got 4 master shields tho hahaha) <div></div><p>Message Edited by TunaBoo on <span class=date_text>08-20-2005</span> <span class=time_text>09:54 PM</span>
TunaBoo
08-21-2005, 06:56 AM
Oh ya reinforcement is horribly broken. no power, 5 sec recast. So I can go up to a heroic mob and let my clone tank it while I dps ;P <div></div>
and this is bad becuase....?? <span>:smileyvery-happy:</span> <div></div>
Arsen
08-21-2005, 07:22 AM
[expletive ninja'd by Faarbot], we are a pet class now?!? <div></div>
why is that bad? anythign to help me tank better <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> you guys gotta stop looking on the bad side of things <div></div>
TunaBoo
08-21-2005, 07:46 AM
haha i think every class makes pets now. Warden makes a tree that heal, and dogs that attack (like conj or necro rats/sharks) <div></div>
H4nnib41
08-21-2005, 04:02 PM
Hmm... can you show us some other Spells?There are many changes in the Spells?
Interesting abilities, I really like that shield one. Hopefully someone who is 58-60 can come along and post many of the new things we get.... Buehler? Buehler? (sp? *boggle*) <div></div>
<div></div><div></div><img src="http://img.photobucket.com/albums/v173/Wadoon/sentrywatch.jpg"> our other new lvl 50 spell. <div></div><p> <span class="time_text"></span></p><p>Message Edited by Wadoon on <span class=date_text>08-21-2005</span> <span class=time_text>12:01 PM</span>
Getting confused by these. I would have expected all these new spells at level 51 since we already got tons of level 50 spells but alas fine and dandy. Hot bar is sure getting crowded :smileyvery-happy:
TunaBoo
08-22-2005, 07:12 AM
Well all classes magically got 4 new spells at 50. I am thinking maybe we are beta testing the new 50 trainings. /shrug don't seem like the other trainings but never know. <div></div>
If they're trainings and they stay as they are, I'm definantly taking the pet...it's like "OMG!" uber.. <div></div>
<P>The pet is great, its a mirror of yourself that tanks for 15sec or until it dies, it gets instant agro soon as you pop it also. Being that our job as tanks is to keep agro and take the least dmg we possibly can its about the coolest idea possible imo, there's many uses for it.</P> <P>Another thing of huge note in the combat changes that I havent seen posted elsewhere is protect can be cast while stunned and stifled, hopefully the deafen line will follow suit.</P>
Moontayle
08-23-2005, 06:46 AM
I think those spells are the ones we'll be able to quest for. One of them is supposed to be way more powerful than the usual stuff so we'll see.
reinforcement was a bit overpowered in it's prior form - it's a 5 minute recast now <div></div>
Mentin
08-23-2005, 06:57 PM
<P>Some SOE dev said the spells were only temporarily set to 50 for testing. They will also not be automatically gained.</P> <P>SOE have said there will be new spells/abilities available from each Maj'Dul faction once you have obtained good enough faction. My guess is these are those spells/skills. That means getting one will take some work, getting all three will be a lot of effort.</P> <P> </P>
Shizzirri
08-23-2005, 09:52 PM
Next thing you know there going to give us rezz...
Tomanak
08-24-2005, 12:00 AM
<BR> <BLOCKQUOTE> <HR> Mentin wrote:<BR> <P>Some SOE dev said the spells were only temporarily set to 50 for testing. They will also not be automatically gained.</P> <P>SOE have said there will be new spells/abilities available from each Maj'Dul faction once you have obtained good enough faction. My guess is these are those spells/skills. That means getting one will take some work, getting all three will be a lot of effort.</P> <P> </P> <BR> <HR> </BLOCKQUOTE><BR>Is getting all 3 even possible? From what I understand, once you chose a faction you are for all intents and purposes locked into that faction. If this is the case Im not sure I like that idea. Id want to pick a faction based on more than the spell they give me once I gain favor. It would also pre-nessitate knowing what spell each faction gave as one of the FIRST things you do in the expansion is chose your faction.
MillsFairchild
08-24-2005, 12:54 AM
<span><blockquote><hr>Tomanak wrote:<blockquote><hr><div></div>Is getting all 3 even possible? From what I understand, once you chose a faction you are for all intents and purposes locked into that faction. If this is the case Im not sure I like that idea. Id want to pick a faction based on more than the spell they give me once I gain favor. It would also pre-nessitate knowing what spell each faction gave as one of the FIRST things you do in the expansion is chose your faction. </blockquote><div></div><hr></blockquote>If you look at the spells, they are of Apprentice I quality... which leads me to believe they're upgradable. Makes you wonder if artisans will be getting the books to make the upgrades. And if that's the case, will you able to just buy the upgrades from tradeskillers instead of earning faction to buy them off the merchants (much like the Bloodlines abilities). It's also possible that Artisans might only be able to buy a recipe for each of the three spells from a single faction... meaning you'd have to employ three different artisans to make all three. Interesting. I just hope they give some more info on these before release so we don't go into it blindly.</span><div></div>
Level 51-57 stuff - not really anything new, just upgrades - and all are at adept 1 quality <img src="http://img.photobucket.com/albums/v173/Wadoon/1.jpg"> <img src="http://img.photobucket.com/albums/v173/Wadoon/2.jpg"> <div></div>
kingmojo
09-19-2005, 02:43 AM
was reinforcement and tower of stone removed? <div></div>
TunaBoo
09-19-2005, 06:14 AM
Nope. These spells are crafted at 52, 55, and 58. Reinforcement is 52 (its a taunt now). Forgot which of the othersi s 55 and 58. However.,. all I have seen is adept3 recipies for these. No idea if there is a app4 way to go. Not like app4 matters in the long run, but don't have a glut of pearls yet. <div></div>
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