View Full Version : TANK SAYS: "WHAT THE HECK IS 'MEZ' ANYWAY?
Lavenderboi
07-10-2005, 07:58 PM
<DIV> <DIV> <DIV><FONT color=#0099ff size=4>I'm an Illusionist, and have been reading posts on the Enchanter forums. A large number of the topics are about players who are unfamiliar with what we offer a group. There are very few Enchanters playing currently and because of this, many players have never grouped with an Enchanter before. Since the tank, in my experience, typically are the leaders of the group, I thought I'd put an informational post here. :womanvery-happy:</FONT></DIV> <DIV><FONT color=#0099ff size=4></FONT> </DIV> <DIV><FONT color=#0099ff size=4>When Enchaters/Illusionists/Coercers cast "mez" we, in effect, put a mob to "sleep". The sleeping mob, is unable to attack, or move. Mez will last 30 to 40 seconds, (at my level) and can be recast over and over again. If the mob takes ANY damage, it <STRONG><EM><U>will</U></EM></STRONG> "wake up" and run straight for the Enchanter that dared to put it to sleep. :womansad: Damage can be direct damage, DoT, or AoE. Some HO's have AoE effects which break mez also. We Enchanters <STRONG>LOVE</STRONG> tanks that taunt the mob prior to breaking mez, :womanvery-happy: as this causes the Tank to reclaim aggro before mob can attack the very HP challenged Enchanter. </FONT></DIV> <DIV><FONT color=#0099ff size=4></FONT> </DIV> <DIV><FONT color=#0099ff size=4>Now to be fair, Enchanters do not contribute <EM>"amazing"</EM> amounts of Direct DPS, :womanwink: but we do <EM><STRONG><U>many</U></STRONG> </EM>other things! We can "stun" the mob, which means it can't attack for duration of spell. This allows the rest of the group to beat the crap outta the mob, without fear of retaliation....at least until the stun wears off. We can stifle, which, as I understand it, prevents mobs from casting any spells or doing any "special" moves for the duration of the spell. We can drain the mobs power, so it can do far less "specials" or spells. We have breeze, which is <U><EM><STRONG>uber power regen</STRONG></EM></U>! No more down time while group "regens" power. This means non-stop pulling! :womanvery-happy: In addition, we have DD, AoEs, DoTs and Buffs!</FONT></DIV> <DIV><FONT color=#0099ff size=4></FONT> </DIV> <DIV><FONT color=#0099ff size=4>There are times, when Enchanters may get a bit "mez happy" and want to mez every mob in an encounter instead of helping with dps, this is, in my opinion, simply a case of learning the correct role of their class. However, if you are fighting Giants in TS, and you get 2 more unexpected Giants that attack, an Enchanter can mean the difference between running/dying and easily killing each mob, one by one. </FONT></DIV> <DIV><FONT color=#0099ff size=4></FONT> </DIV> <DIV><FONT color=#0099ff size=4>Healers can heal less, due to mezzed mobs not attacking tank. If healer is having trouble keeping Tank in the green, the Enchanter can mez/stun mob, which gives healer chance to "catch up". We can also mez mob that is attacking members of the group, that are not "designed" for melee, including ourselves! <EM>Enchanter/healer combos are, in my experiences, far more effective than healer/healer combos</EM>. This statement is supported by numerous posts by Enchanters and healers alike. You'll just have to try it out for yourselves. </FONT></DIV> <DIV><FONT color=#0099ff size=4></FONT> </DIV> <DIV><FONT color=#0099ff size=4>Some Enchanters (myself included), in the beginning, got upset when anyone broke mez... :womanmad: however, I quickly realized that in the majority of circumstances, AoE damage, far exceeds the benefits of mezzing. Conjurers, who have incredible AoE's are encouraged to discuss battle plans with Enchanter prior to battle. As a rule, its a good idea that, <EM>unless group wants frequent mezzes</EM>, the Enchanter only mez potentially dangerous adds outside of the main encounter. There are exceptions to this, an example could be the very difficult named mobs, who tend to have a couple of "sidekicks" with them. In this case, the Enchanter can mez the named while group takes out his little buddies, then entire group can concentrate on terminating the existence of the named. </FONT></DIV> <DIV><FONT color=#0099ff size=4></FONT> </DIV> <DIV><FONT color=#0099ff size=4>Now I'm no "Uber Enchanter Pro" by any stretch of the imagination! Many Enchanters will have diffrent viewpoints on the subtle nuances of playing our class effectively, and I invite their comments! I simply wanted to give our cherished "Meat Shields" a small taste of what the Enchanter class can offer. <EM>I'll finish by making a controversal statement, which is completely my own opinion.</EM> Enchanters are not <EM><U><STRONG>needed</STRONG></U></EM> in 9 out of 10 groups. :womansad: The fight can be won without us. However, this can be said for several other classes. We can simply make the fight much faster, much easier, and much safer. I have been the diffrence between my group getting creamed due to unexpected pops, and easily taking them out with little effort. Give the Enchanter class an invite sometime and see for youself. </FONT></DIV> <DIV><FONT color=#0099ff size=4></FONT> </DIV> <DIV><FONT color=#0099ff size=4><EM><U><STRONG>SIDE NOTE:</STRONG> </U></EM> This is a bit off the subject, but a personal pet peeve of mine. If your the "boss", it's okay to get a little "bossy". If you need the Enchanter to stop mezzing the "other" blue mob, in a 2 mob encounter, tell em! It is the responsibility of group leader to instruct and <STRONG><EM>communicate</EM></STRONG> with the rest of group. If this is not comfortable or you don't feel experienced enough, give command to someone else. I personally hate being leader. Tell me what you want, and I'll do my best to deliver. If group is terrible, I tend to blame the leader! You have the "boot" ability, if someone won't listen to directions, boot em and find a replacement! I personally like a leader that actually "leads" the group. Just make sure you know what you're doing, and ensure you are not the problem first! lol :womanvery-happy:</FONT></DIV></DIV></DIV>
I've always loved Enchanters. Theres just not many of them like youve said. <div></div>
Drolio
07-10-2005, 09:46 PM
<DIV>Someone gave you one star. I'll give you 5.</DIV>
<div></div>All you've said is true, but you left out two of my favorite enchanter abilities! <b>Charm: </b>(Coercer's only) This ability has a long and proud history of bugginess. For a long time it had a random chance to break encounters when used. (for a while we stopped using it on named mobs to avoid losing chests) The spell has been mostly straightened out now, although last I checked Coercers could actually have multiple pets charmed at the same time! (Not as overpowering as it may seem, given the short duration of charm and relatively low HP of Coercers.) Post-charm aggro was once nothing, but now it's quite substantial and any Coercer using the spell will get beat on. I'm not selling charm very well am I? It sounds like a real pain to use doesn't it? Well, it's worth it. Mobs hit like a mack truck. You know this. I know it. Mobs also don't avoid worth a darn. When mobs beat on mobs, crazy damage occurs! No class in the game can touch the sustained DPS of charmed mobs. I honestly don't know how well charm works in pick-up groups. I haven't done the pick-up scene since early EQ1. However, in a group that knows what it's doing it's an awesome ability. <b>Group Invis:</b> (Illusionist's only) Some of you are probably saying "Bah... That doesn't help in combat!". Well, I tell you honestly this skill is invaluable. If you want to run around a dungeon looking for stuff without spending hours clearing your way, group invis is a beautiful thing. It can turn a trip to Naggy from an all-night slog-fest into a 20 minute run. It can cut the time it takes to do Nek Castle 2 in half. It's useful all over the place. Other classes get group invis as well, but many of them will slow you to a snail's pace in the process. Don't sell this spell short! P.S. As an EQ1 chanter I feel your pain when it comes to broken mez's. <div></div><p>Message Edited by Corvan on <span class=date_text>07-10-2005</span> <span class=time_text>12:09 PM</span>
TunaBoo
07-11-2005, 05:22 AM
As a beefy guardian who is one of the fastest pullers/ most XP/hours around.. I tell chanters not to mez. This is not like eq1, we do not need crowds split up. I can tank 3-4 encounters of white con mobs with a single healer no problem. All your mez does is waste your power, limit which aoes I can use, and make you more likely to die. So please, if your tank is halfway decent and knows how to play, don't use mez and just get xp faster. <div></div>
Athilna
07-11-2005, 08:14 AM
<P>In honesty I don't think it is so much that players don't know what mez is, most do I have found, its just that there are so many situations which make it of marginal benefit. No AE dmg for example can cripple a lot of dmg output. Forcing players to use strict assist can also restrict dmg on fluff mobs, this stuff is killed so fast by a strong group that the DPS classes are wasting time/dps waiting for assists when they could just take out multiples.</P> <P> </P> <P>On the other hand mezzing a nasty named is a good option. My general pref is nasty nuker boss - mez rest; nasty melee boss - mez the boss.</P> <P> </P> <P>Encounter specific AEs are really nice, and can make for a very useful enchanter. Sadly many classes dont have much option, they only have open AE.</P> <P> </P> <P>I pretty much agree with Tuna, I love to have chanters along but not for mezzing per se, except on specific tough encounters whre the group agrees on a strat ahead of time.</P> <P> </P> <P>On the bright side, this frees up the enchanter to do nuking/stuns/stifles and only get out the special tools for as required. As noted well above, encs bring a lot more to the table than mez. Dont underestimate their dps, unlike EQ1 encs eq2 encs are able to (rightly) put out some dps.</P>
<BR> <BLOCKQUOTE> <HR> Lavenderboi wrote:<BR> <DIV> <DIV> <DIV><FONT color=#0099ff size=4></FONT> </DIV> <DIV><FONT color=#0099ff size=4>There are times, when Enchanters may get a bit "mez happy" and want to mez every mob in an encounter instead of helping with dps, this is, in my opinion, simply a case of learning the correct role of their class. However, if you are fighting Giants in TS, and you get 2 more unexpected Giants that attack, an Enchanter can mean the difference between running/dying and easily killing each mob, one by one. </FONT></DIV> <DIV><FONT color=#0099ff size=4></FONT> </DIV> <DIV><FONT color=#0099ff size=4><EM><U><STRONG>SIDE NOTE:</STRONG> </U></EM> This is a bit off the subject, but a personal pet peeve of mine. If your the "boss", it's okay to get a little "bossy". If you need the Enchanter to stop mezzing the "other" blue mob, in a 2 mob encounter, tell em! It is the responsibility of group leader to instruct and <STRONG><EM>communicate</EM></STRONG> with the rest of group. If this is not comfortable or you don't feel experienced enough, give command to someone else. I personally hate being leader. Tell me what you want, and I'll do my best to deliver. If group is terrible, I tend to blame the leader! You have the "boot" ability, if someone won't listen to directions, boot em and find a replacement! I personally like a leader that actually "leads" the group. Just make sure you know what you're doing, and ensure you are not the problem first! lol :womanvery-happy:</FONT></DIV></DIV></DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Regrettably I grouped with some people that fits into this cathegory. When I ask them why do mezz the whole pull of 6 mobs about 15 meters from the camp the answer I get is "I am bored" :smileyvery-happy: Trigger happy chanters are giving the class a bad name.</DIV> <DIV> </DIV> <DIV>Maybe need to post something in Chanter forums stating puller needs 1-2 seconds to position the pull correctly. </DIV> <DIV> </DIV> <DIV>I still love to have a chanter in my group though...</DIV><p>Message Edited by Nazowa on <span class=date_text>07-11-2005</span> <span class=time_text>12:49 AM</span>
Kilg_
07-11-2005, 11:55 AM
<div></div><span><blockquote><hr>TunaBoo wrote:As a beefy guardian who is one of the fastest pullers/ most XP/hours around.. I tell chanters not to mez. This is not like eq1, we do not need crowds split up. I can tank 3-4 encounters of white con mobs with a single healer no problem. All your mez does is waste your power, limit which aoes I can use, and make you more likely to die. So please, if your tank is halfway decent and knows how to play, don't use mez and just get xp faster. <div></div><hr></blockquote>Well said. The only instance in which I'd consider mezz to be useful is if I have over 5 unlinked mobs, but that's just because I'm a lazy person and would rather not taunt dance around too much. [edit: typos]</span><div></div><p>Message Edited by Kilg_PF on <span class=date_text>07-11-2005</span> <span class=time_text>12:56 AM</span>
AdiX__Styxx__
07-11-2005, 03:28 PM
<P>well i play a coercer and a guardian and yes i can take a huge beating with my kerran kitty guard and mezz is ussually not needed. </P> <P>On the other hand you have trouble holding agroe for 6 mobs unlinked? still no mezz is really needed with my guard in a group iwht a mezzer i just use buffs to gain agroe while mezzer mezzes or beguiles and have his fun meanwhile my buffs give tha mobs so much agroe that it overwrites breeze / mezz / and nukes only thing that could be a problem is beguile since as soon as a mob is charmed the group gets a totally clean slate of agroe so when it ends after 36 secs i need to peel that single mob off if the coercer isnt smart enaugh to use a short duration stun and recharm it! with adept 3 beguile this is no problem at all.</P> <P>So if we start a group and a coercer is there i just talk to him in tells to figure out a bit about his / her playstyle so i know what to do! Because i play a coercer myself i will know what he will be talking about when he tells me about charm etc etc! </P> <P>I have not been in any group with my guardian where coercers were unhappy or bored! they always get planty of stuff to do to keep my group safe they are like the backup net to fall on when a series of unfortunate things happen and a couple of mistakes are made. YES WE DO MAKE MISTAKES!</P> <P>anyways this is my view and i love my coercer maybe even more then my guardian!</P> <P> </P> <P>Shades 50 Kerran guardian</P> <P>Breezy 41 Dark elf coercer</P> <P>Cloaked 37 Gnome Defiler</P> <DIV>PS: great job on the starter of this post you would get 5 starred by me if i could figure out how it worked!</DIV>
Raahl
07-11-2005, 04:55 PM
<P>Just how many forums did you post this in?</P> <P>Enchanters are cool, one is always welcome in any group I organize.</P>
RafaelSmith
07-11-2005, 05:20 PM
I group alot with a coercer friend...She can do alot of things which enhance the group but ide have to say Mez is the least used one. I think alot of players regardless of their class expected Mez and chanters to be what they were in EQ1...its just not the case. As some others have said...99% of the time Mez does nothing but waste power and lower the groups overall kill rates. Now thats with the current combat system where fighters can take a beating from multilple groups of multlple mobs without breaking a sweat. I have a feeling that will not be the case once SOE gets around to nerfing..err fixing the combat engine =P Our ability to tank, do DPS, hold aggro is going to suffer significantly once the changes go in and we are not avoiding like we do now due to stuns/inturrupts, etc. Mez and others forms of taking mobs out of the picture will become alot more useful. In our groups we only use Mez once in a blue moon....instead she usually plays around with Charm pets, etc. Against tough named boss type mobs her power draining and ability to essentially shut the mob down are invaluable. But in response to the original poster...I know what Mez is...I know when it should be used....but in EQ2 those times are very far and few between. <div></div>
Arsen
07-11-2005, 06:24 PM
<BR> <BLOCKQUOTE> <HR> Lavenderboi wrote:<BR> <DIV> <DIV> <DIV><FONT color=#0099ff size=4><EM>Enchanter/healer combos are, in my experiences, far more effective than healer/healer combos</EM>. This statement is supported by numerous posts by Enchanters and healers alike. You'll just have to try it out for yourselves. </FONT></DIV></DIV></DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>I agree whole heartedly with this... if you are in a situation where you feel like you need a second healer, you can often benefit more by having an enchanter instead. In the 9/10 fights where the extra defensive capabilities are not needed, enchanters bring a lot more to the table in DPS, power regen and stifles than a second healer would. Sometimes they are overkill, but going into a tough situation, I always feel better with an enchanter in the group. And even in relatively easy XP grinding situations, the power regen can keep your group running non-stop for hours.</DIV> <DIV> </DIV> <DIV>I do think it is rarely worthwhile to mez a monster in the main encounter though. And depending on how tough the monsters are for the group, it is often not even worth it for adds. The need for crowd control will likely be higher after the combat revamp as well.<BR></DIV>
<DIV><FONT face=Verdana size=2><SPAN class=471154515-11072005><FONT face=Arial> </FONT></FONT> <DIV><FONT face=Verdana size=2><SPAN class=471154515-11072005>As a tank I can attest to some of what the OP says. Albeit I do agree with a vast majority of folks indicating that mez is situational. In many cases its more efficient to AE groups of mobs, rather than mezz one or two while the <SPAN class=623542716-11072005>group beats on the </SPAN>rest. Situational would be a ^^ with lots of adds. Often times we will mez the ^^ and <SPAN class=623542716-11072005>then</SPAN> proceed to beat down the peons.</SPAN></FONT></DIV> <DIV><FONT face=Verdana size=2><SPAN class=471154515-11072005></SPAN></FONT> </DIV> <DIV><FONT face=Verdana size=2><SPAN class=471154515-11072005>The key to the enchanter<SPAN class=623542716-11072005>,</SPAN> that is so often over looked is DPS. Warlocks/Wizards/Conj's bring a single DPS threat to the table meaning they contribute DPS via their Direct damage and or pets/DoT's. Where as Enchanters bring DPS to the group by means of haste/pow regen. I would go as far as to say with a melee heavy group, your DPS will be better by adding an Enchanter 'over all' rather than say a Warlock. But this is in the min max world of things. In most all cases, its a wash, and player skill really determines their level of contribution.</SPAN></FONT></DIV> <DIV><FONT face=Verdana size=2><SPAN class=471154515-11072005></SPAN></FONT> </DIV> <DIV><FONT face=Verdana size=2><SPAN class=471154515-11072005>Now on to the mez thing<SPAN class=623542716-11072005>, </SPAN>and having people break them all too often when they are used. Here is some insight from <SPAN class=623542716-11072005>a</SPAN> tanks perspective. </SPAN></FONT></DIV> <DIV><FONT face=Verdana size=2><SPAN class=471154515-11072005></SPAN></FONT> </DIV> <DIV><FONT face=Verdana size=2><SPAN class=471154515-11072005>The first enchanter I grouped with was<SPAN class=623542716-11072005>,</SPAN> when I was around level 40. So I spent 1-40 being the CC in most cases, whether <SPAN class=623542716-11072005>it </SPAN>was on multiple group encounters, or a single group of mobs, I grew up having to control agro on them all to ensure they didn't beat on casters/healers. No<SPAN class=623542716-11072005>w</SPAN> comes this really awesome chanter. <SPAN class=623542716-11072005>They </SPAN>Land mezz on the mobs beating on folks that should<SPAN class=623542716-11072005>'nt</SPAN> be getting hit, but alas my instinct was to swap targets, taunt, use an attack with taunt built in and then 30 second buff for lock on agro. I had to change my style of play as well as remind myself that we had CC. Meaning Assigning an MA (not me as the MT), swapping targets to get agro till chanter locks it down, with only taunts and buffs as to not break mezz. This was a<SPAN class=623542716-11072005> </SPAN>lot tougher than it sounds. It took me a long time to adjust and remember to not use <SPAN class=623542716-11072005>taunts</SPAN> that break mezz.</SPAN></FONT></DIV> <DIV><FONT face=Verdana size=2><SPAN class=471154515-11072005></SPAN></FONT> </DIV> <DIV><SPAN class=471154515-11072005><FONT face=Verdana><FONT size=2>This is coming form someone that played an enchanter for 2 years in EQlive, and a War for another 4. Now I primarily am a<SPAN class=623542716-11072005>n</SPAN> MT and play with my alt warlock (I like the change to warlock, since its the opposite side of the DPS spectrum).<SPAN class=623542716-11072005> </SPAN></FONT></FONT></SPAN></DIV> <DIV><FONT face=Verdana size=2><SPAN class=471154515-11072005></SPAN></FONT> </DIV> <DIV><FONT face=Verdana size=2><SPAN class=471154515-11072005>Anyhow Bottom line chanters rock, there aren't enough of them, so training folks on how to work with them is even that much more difficult. But once you start playing with one, you will soon realize how much you miss them when they are not around.</SPAN></FONT></DIV> <DIV><FONT face=Verdana size=2><SPAN class=471154515-11072005></SPAN></FONT> </DIV> <DIV><FONT face=Verdana size=2><SPAN class=471154515-11072005>/kudos to all the chanters out there~</SPAN></FONT></DIV></SPAN></DIV> <P>Message Edited by Darton on <SPAN class=date_text>07-11-2005</SPAN><SPAN class=time_text>09:31 AM</SPAN></P><p>Message Edited by Darton on <span class=date_text>07-11-2005</span> <span class=time_text>09:31 AM</span>
Arpophyllum
07-11-2005, 09:13 PM
<P>One of my alts is a 25 coercer who groups with a consistent team of players. At first, it was the '[Removed for Content] are you doing?' syndrome with mezzes getting broken. But a little communication goes a long way. My coercer saves the day on a regular basis now. The folks I group with have learned to trust that I can put the mob on 'hold', and keep him there indefinitely. The healer we usually group with loves the decreased DPS that hits the tank. We take on much more difficult content than we can when we have two healers. It just works for us.</P> <P>I totally agree that mez is situational. If we're going through easy mobs, I just do DPS and breeze, etc. But that ONE time the ^^ add puts the tank in the orange super quick, mez is what saves the day.</P>
Lavenderboi
07-11-2005, 10:04 PM
<DIV><FONT color=#3366ff></FONT></DIV> <P><FONT color=#3366ff size=4>I've grouped with people, who don't notice that their power always seems to be full. They smile at their "good luck" and keep playing. They don't notice that the named mob, for some reason has only half his power left. They are not sure why the mob has stopped attacking for 10 or so seconds...must be a bug, :smileyvery-happy:. In otherwords, many of the benefits of having an Enchanter in the group are indirect. One of the more noticeable features is, of couse, mez. I think this is why Chanters tend to go "mez happy" at early levels. They are contributing to the group in a way that gets <EM>noticed, </EM>and lets face it, we all want to be recognized for doing our part.</FONT></P> <P><FONT color=#3366ff size=4>I read a post once by a Guardian that I loved! He said: "I'm not sure why, but groups just always seem to run smoother with an Enchanter in the group." That is exactly what we do, we are behind the scenes, making things run smoother. I have the Prima EQII "official" game guide, and it says: "The Illusionist may be the most difficult profession to master in EverQuest II." This is one of the reasons I chose it. Eventually, at least for me :smileyhappy:, I learned that I didn't need to be praised for my "obvious" mezzing. Making the fight run smoother and raking in XP was enough. I quickly stopped being a "mez [Removed for Content]", and concentrated on ending the battle safely, quickly and efficiently. There are times when mez is the only thing thats gonna save the group, but those situations are few and far between!</FONT></P> <P><FONT color=#3366ff size=4>"If you can't be a good example, then you'll just have to serve as a horrible warning!"</FONT></P><p>Message Edited by Lavenderboi on <span class=date_text>07-11-2005</span> <span class=time_text>11:08 AM</span>
TunaBoo
07-11-2005, 10:09 PM
I wouldn't say chanter is a very hard calss to play. -job of an enchnater on a raid Breeze 24 ppl cast haste go afk 6 minutes repeat as necessary ;P Certain raids with big encounters they can aoe up some dps.. but most single target raids they can't manatap and can't nuke for [expletive ninja'd by Faarbot].. they are just breezebots. <div></div>
<DIV> <DIV><FONT face=Verdana size=2><SPAN class=710463618-11072005>Not trying to slam ya Tuno, but until you play a chanter from 1 to 50.... I wouldn't recommend commenting on how easy/hard they are to play. His reference didn't indicate anything about raid play, it addressed over all playing a chanter. Part of it being hard is that many times your doings go un noticed because they aren't tangible effects for plain view. There are so few of them, lets try not to discourage them with comments like these. </SPAN></FONT></DIV> <DIV><FONT face=Verdana size=2><SPAN class=710463618-11072005></SPAN></FONT> </DIV> <DIV><FONT face=Verdana size=2><SPAN class=710463618-11072005>For that matter, we could say playing anything but a tank is boring and only because we have to pull/position/hold agro. Catch a mu drift?</SPAN></FONT></DIV></DIV>
TunaBoo
07-11-2005, 10:51 PM
<div></div>Ive played with one 1 to 50.. he will tell you its easy.. /t lavastorm.simyn best chanter on server, but not hard to play. <div></div><p>Message Edited by TunaBoo on <span class=date_text>07-11-2005</span> <span class=time_text>01:51 PM</span>
<SPAN class=312510319-11072005><FONT face=Verdana size=2>Ill let this be my last comment in reference to your post Tuna. So one chanter says its easy to play, (hear say) so we assume its fact. Noted<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Cow bells are now in game, I said it, so it must be true eh.</FONT></SPAN>
TunaBoo
07-11-2005, 11:09 PM
Well, i'll go as far as yo say all 24 classes are easy to play. If you find playing a simplistic video game hard, maybe you need a new hobby. <div></div>
Lavenderboi
07-11-2005, 11:53 PM
<DIV><FONT color=#0099ff size=4>Just to clarify Tuna, I never said the class was hard to play, although in my opinion, it is very challenging. I said the "Prima Offical Game Guide for EverQuest II" said, and I quote: "The Illusionist may be the most difficult profession to master in EverQuest II" of course what do those silly ninnys know? :smileyvery-happy: You admit playing with an Enchanter from 1 to 50. Hard to play or not, either you found them important enough to play with for 50 levels, or you are "tolerating" a friend in lieu of a more desired class. Either way, you are a tank that understands how to play with an Enchanter and for that, I'm thankful! :smileywink:</FONT></DIV> <DIV><FONT color=#0099ff size=4></FONT> </DIV> <DIV><FONT color=#0099ff size=4>"If you can't be a good example, then you'll just have to serve as a horrible warning!</FONT></DIV>
TunaBoo
07-12-2005, 12:52 AM
Well honestly.. if you buy prima guilds you prolly aren't on the same level of play as me anyway. <div></div>
Lavenderboi
07-12-2005, 01:58 AM
<DIV>Wow, lotta anger there, :smileyvery-happy: But I still luv ya Tuna! Don't cha just hate me for that? :smileytongue:</DIV><p>Message Edited by Lavenderboi on <span class=date_text>07-11-2005</span> <span class=time_text>02:59 PM</span>
Arpophyllum
07-12-2005, 02:07 AM
<BR> <BLOCKQUOTE> <HR> TunaBoo wrote:<BR>Well honestly..<FONT color=#ffff00> if you buy prima guilds you prolly aren't on the same level of play as me anyway</FONT>.<BR> <BR> <HR> </BLOCKQUOTE> <P>That's very interesting since you yourself are stating your familiarity with the Prima guide in this thread here:</P> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=3&message.id=14078" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=3&message.id=14078</A> </DIV> <DIV> </DIV> <DIV>Please try posting something nice for once. It won't hurt you.</DIV> <DIV> </DIV> <DIV>EDIT: Weak response. Try again, yourself.</DIV><p>Message Edited by Arpophyllum on <span class=date_text>07-12-2005</span> <span class=time_text>09:59 AM</span>
TunaBoo
07-12-2005, 02:53 AM
A link to their book that is free != paying money for the prima guide and quoting it like a bible. Try again. <div></div>
Wikod
07-12-2005, 09:56 PM
If your chanter is only doing that on raids I would have to say hes far from the best. /shrug
<P>I group with an illusionist on a regular basis (with my main), and he's indispensible. Our group MT is a guardian, our healer a templar, and the illusionist is absolutely indispensible. Since our DPS comes primarily from my ranger and our monk, we don't really sacrfice AOE damage, cuz we don't have any to begin with. We couldn't take on half the content that we do if it weren't for the enchanter. The five of us pulled a ^^^ groupx2 epic mob and got popped by two ^^ orange mobs while fighting the Epic. Chanter does his thing, the ^^ oranges are on ice, and we finish the Epic at our leisure and then take out the ^^ mobs one at a time. That encounter would have destroyed a level-appropriate group that didn't have an illusionist along. </P> <P>I'm just hoping I can get a friend's illusionist alt to come along when I play my guardian alt. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Great post. If some MTs can't recognize the value of a chanter, that's their loss. </P>
Wasuna
07-20-2005, 02:45 AM
<P>Buffs are an important part of what enchanters do in EQ2 but like said above, if that is all your enchanter friend is doing then you need to get a new enchanter friend. They debuff magic casting ability, debuff melee ability, buff resists, power regen and haste. They stiffle, stun, root and even mez on occasion. They have special power regen buffs for the MT during combat and do other stuff I don't know about becasue I don't play one.</P> <P>Also, there is a 15s refresh timer on the power regen buff alone so it takes 6 minutes plus to buff 24 people so afking for 6 minutes does not happen.</P>
Raahl
07-20-2005, 05:07 AM
<P>I think the original post is abnormal. Most fighters know that mez's can mean the difference between an alive party and a dead party.</P> <P> </P>
AdiX__Styxx__
07-20-2005, 07:33 PM
<P>ok first time i disagree with tuna i guess, prolly cause i play a coercer and a gaurdian coercer 44 and guardian 50, i did raid with my coercer king zalak raid really shorthanded but as ya can see i am only 44 so i cant harm the mobs or stifle or stun or whatever....since i am too low lvl so i came just to breeze bot my guildies!</P> <P>But i must say wasuna are ya sure ya dont play a chanter since ya did a hardcore nail on what we can do if ya want i can even tell ya the differences between illusionists and coercers if ya want more knowledge! but i guess you already know that.</P> <P>Oh and tuna my guardian is semi retired cause i grew weary about the pull position taunt hold agroe thing it got tiresome to me ! In regular groups chanter is the most fun class to play to me! Lets face it raidin is like what 5% of the game maybe 10% or 100% when yer 50 you dont do quests no more or any HQ's or writs to lvl yer guild and try to get to 30 if ya havent already.</P> <P>When i hit 50 with my chanter i do bring more to a raid then breeze a lot more in fact put me in a group wiht 5 scouts and my haste is awesome even at 44 actually at 50 ill be able to stifle tha mobs and nuke a bit for dps well actually all that wasuna statet! But yes breezin everyone is tedious as is stacking all HP buffs rings potions etc etc its kinda the same!</P> <P>just a different perspective i guess my kitty guard only comes out to play if our new Guild MT wont come out to play and tank all those meanies for us!</P> <P>Yer still a good guy tuna and still learned alot form yas about my guardian and about game mechanics dont ruin yer rep by nullifying are really great class even if we are broken and most our spells dont work on epics! sigh!</P>
Huskyla
07-20-2005, 08:14 PM
<BR> <BLOCKQUOTE> <HR> Wasuna wrote:<BR> <P>Buffs are an important part of what enchanters do in EQ2 but like said above, if that is all your enchanter friend is doing then you need to get a new enchanter friend. They debuff magic casting ability, debuff melee ability, buff resists, power regen and haste. They stiffle, stun, root and even mez on occasion. <BR></P> <HR> </BLOCKQUOTE><BR> <DIV>Just popped in from the Coercer section to give this thread a lookover.</DIV> <DIV> </DIV> <DIV>You know what, at level 50 I DON'T (GASP) have single target MEZ on my hotbars. Yep, its gone, done, never used. Yeah, the AE mez one is there for rare situations, and occassional fun with my off tank is slow.. Thats about it.</DIV> <DIV> </DIV> <DIV>The other night someone asked me to Mez a named mob.. Cripes, I had to dig through my spell book to find it.</DIV> <DIV> </DIV> <DIV>My raid bar includes: Debuffs, Nukes/Interupts, Stiffle, Power Drains, DoT's.. Fun stuff</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>/wave Katrinity</DIV> <DIV> </DIV> <DIV>Lyle</DIV> <DIV>Coercer</DIV> <DIV>Dark Horizon, Guk</DIV>
<BR> <BLOCKQUOTE> <HR> Huskylaw1 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Wasuna wrote:<BR> <P>Buffs are an important part of what enchanters do in EQ2 but like said above, if that is all your enchanter friend is doing then you need to get a new enchanter friend. They debuff magic casting ability, debuff melee ability, buff resists, power regen and haste. They stiffle, stun, root and even mez on occasion. <BR></P> <HR> </BLOCKQUOTE><BR> <DIV>Just popped in from the Coercer section to give this thread a lookover.</DIV> <DIV> </DIV> <DIV>You know what, at level 50 I DON'T (GASP) have single target MEZ on my hotbars. Yep, its gone, done, never used. Yeah, the AE mez one is there for rare situations, and occassional fun with my off tank is slow.. Thats about it.</DIV> <DIV> </DIV> <DIV>The other night someone asked me to Mez a named mob.. Cripes, I had to dig through my spell book to find it.</DIV> <DIV> </DIV> <DIV>My raid bar includes: Debuffs, Nukes/Interupts, Stiffle, Power Drains, DoT's.. Fun stuff</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>/wave Katrinity</DIV> <DIV> </DIV> <DIV>Lyle</DIV> <DIV>Coercer</DIV> <DIV>Dark Horizon, Guk</DIV><BR> <HR> </BLOCKQUOTE><BR>Here is one who knows....
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