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View Full Version : Loosing agro


DROLLBO
06-11-2005, 01:12 AM
<DIV>just wondering if this is a bug or not. im MT for my guild we kill a group of mobs say 4 mobs in the group i main tank the hardest one while the main assist goes around killing the other 3. as soon as the 3rd mob is killed i loose agro on my mob. no ones been attacking it but me.  its like my agro goes down to zero . i have adept3s and maters of all my taunts and im using our short duration buff as a taunt also but id say 90% of the timein a case stated as aboveill loose agro and th emob  runs around and kills peopel before me or usualy another tank who was on the other mobs takes control of the mob. and recue doenst pull it off who ever the mob attks first so thats what make me think my hate gets dropped to 0. and it ussualy doesnt attk the main assist whos been using ae tuants either ususaly a wizzie or a healer</DIV>

Wooddiee
06-11-2005, 10:09 PM
<P> </P> <P>Message Edited by Wooddiee on <SPAN class=date_text>06-11-2005</SPAN> <SPAN class=time_text>11:10 AM</SPAN></P><p>Message Edited by Wooddiee on <span class=date_text>06-11-2005</span> <span class=time_text>11:11 AM</span>

Landiin
06-12-2005, 03:21 AM
Yes I noticed this grinding up to 50 and still happens off and on. I don't know if its a bug or what but it seem you can lose agro when any mob in a group dies. I just time my AE's and fire them when the mob is at 5%-1% and normaly they will stay on me, that includes our AE hit. Other then that /shrug some one has to die now and then=P <div></div>

Pa
06-12-2005, 04:47 AM
<DIV>It's been a bug for a few months, I wouldnt ever expect it to be fixed though, someone will eventually say its an intended feature for some stupid reason because they cant figure out whats causing it. It's more prevalent in some zones, and most prevalent in instances, sometimes it wont happen all night, sometimes it will happen almost every grp encounter (nek2 for instance).</DIV> <DIV> </DIV> <DIV>If its happening to me a lot in a certain zone I save all taunts when a mob gets close to death so theyll be up and ready just in case it happens when it dies.</DIV>

Teh
06-13-2005, 05:43 PM
it used to happen to me alot but only in certain zones. RoV golems and runnyeyer golems and boar groups ive always had problems with. I think its just a bug in the game or a bug with guardian. <div></div>

Tarskin
06-20-2005, 11:33 PM
<P>Sadly this does happen aye <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> but as far as i can tell it only happens in a specific set of zones which includes New Nektropos and more but aye.... i do like the previous guard mentioned and make sure most of my AE's/taunts are ready to be used when the first mob is near dying... not much else you can do heh</P>

Ykryo
06-23-2005, 02:59 AM
<DIV>Add, the heroic instance of the Sullon Mines in Zek to the list.  I saw this on almost every group encounter in there and almost always it was the last Orc of the group that would suddenly forget I even existed.  </DIV> <DIV> </DIV> <DIV>I took to explaining to groups that I took in there what was going to happen ahead of time so they didn't freak out and leave because their tank couldn't hold aggro.  If by chance one of the Named was up, we would kill him second to last so as to avoid having him go beserk and rip through the rest of the group.</DIV><p>Message Edited by Ykryoon on <span class=date_text>06-22-2005</span> <span class=time_text>04:06 PM</span>