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lostsandman
06-07-2005, 04:39 PM
<DIV>Wards <BR><BR>I am told that say you are being warded for 2000hp. mob hits you for 5000 points. <BR>Now the ward will absorbe the first 2000 of the dmage. <BR><BR>Now this is the bit i don't get. <BR><BR>The next 3000 will hit you straight without being mitigated i.e you will loose 3000hp regardless of you AC. <BR><BR>is this is true?</DIV> <DIV> </DIV> <DIV>This is what i found form mystic forums</DIV> <DIV> </DIV> <DIV>--- <BR>What had been OBSERVED was that when Wards broke, it seemed that the MT health took a fairly huge nosedive on that particular hit. The going theory was that when a Ward broke, any remaining damage was passed directly to the HP of the tank bypassing the mitigation of his armor. <BR><BR>Basically, there was no real way to "prove" this until you can find a situation where a single blow of any type could kill the MT unless it was mitigated. I hadn't been able to find that until now. <BR>--- <BR></DIV>

OgApostrap
06-07-2005, 06:14 PM
Yeah its true.. soon wards will take mitigation into account.. hope that will fix this as well.. ;o

Pin StNeedl
06-07-2005, 06:14 PM
<DIV>No, that is not true - the remaining 3000 damage is mitigated (and if you actually read that post you are quoting from you would see that he is discrediting this observation, not proving it).</DIV> <DIV> </DIV> <DIV>The problem with wards is that if you have 80% mitigation that 5k hit would have hit for 1k without the ward. A 2k ward brings it down to 600. i.e. a 400 points 'heal' for the same powercost as other 2k 'heals' - or 20% efficiency.</DIV> <DIV> </DIV> <DIV>Of course, when wards take mitigation into account in the big balance patch (whenever that might be), they'll then be the ONLY form of healing that is 100% efficient and might quickly prove to be too powerful (other heals lose efficiency when they heal for more than the tank has lost).</DIV>

SirDra
06-08-2005, 12:02 AM
yeah it will be so sick when wards take mitigation into account

Wabit
06-10-2005, 07:20 AM
<P>i'd love to see the wards mitigate damage...  but unless they get it right in how they work, shammys will be the best healers around by far, losta balance issues there...</P> <P>omg...  SK's will be the best soloers around then; ward, FD, and evac...  </P>

Teh
06-13-2005, 05:49 PM
if you have a ward up, you have no chance to block/parry/dodge....thats the main problem i see with it. Trust me....if i took as much damage as a ward absorbs, id die to every mob in the game <div></div>

lostsandman
06-13-2005, 07:14 PM
so you guys are saying that get my mystic to not to cast the wards then? just get her to do direct heals?

Pin StNeedl
06-14-2005, 05:18 PM
<BR> <BLOCKQUOTE> <HR> lostsandman wrote:<BR> so you guys are saying that get my mystic to not to cast the wards then? just get her to do direct heals?<BR> <HR> </BLOCKQUOTE> <DIV>If you're scrabbling around for everything you've got to keep the tank alive, then use wards.</DIV> <DIV>If power is more of an issue than keeping the tank alive, then don't use wards and stick to direct heals.</DIV>

SmEaGoLLuM
06-14-2005, 06:21 PM
<DIV>Ok, having a 47 Defiler and a 36 Guard I would like to inform you higher level Guards that the spill over damage is now mitigated.</DIV> <DIV> </DIV> <DIV>You can check out my post here in the Defiler forum:</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=20&message.id=3906&page=2" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=20&message.id=3906&page=2</A></DIV>