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View Full Version : Stand Firm and Allay bugged?


Xtremeeeee
05-01-2005, 01:29 PM
<DIV><STRONG>Stand Firm (adept1)</STRONG></DIV> <DIV> </DIV> <DIV><U>Effects</U></DIV> <DIV>- Increase avoidance of target by 21%</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG>Allay (apprentice1)</STRONG></DIV> <DIV><STRONG></STRONG> </DIV> <DIV><U>Effects</U></DIV> <DIV>- Increase avoidance of target by 20%</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-------------------------------------------------</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The re-use timers on these are seperate, they both stack in my maintained spells when I cast them on someone, but they DO NOT effect the avoidence of the group member I cast them on in the slightest bit. Even if I just cast one of them on a group member, their avoidance still doesnt change. I thought maybe the extra avoidance could be there, but just not show up on the inspectpersonna windows, but I didnt notice any difference in when he was tanking in combat, and you would have thought with an extra 41% avoidance it would have made a difference, especially as his base was about 52%.</DIV> <DIV> </DIV> <DIV>Has anyone else had this problem?</DIV> <DIV>Does anyone know if they are working just not showing up on the Inspect and Personna windows?</DIV> <DIV>Does it work normally for anyone?</DIV> <DIV> </DIV> <DIV>Thanks in advance for replies.</DIV>

knightinplaid
05-02-2005, 10:59 PM
Never surrender also gives something like +33% avoidance but after testing all 3 of these buff out on my gfs cleric and trying stacking some none of thm had any effect on her displayed avoidance. I'm not someone who can go through and parse well so I can't tell if it just doesn't work or it's just a display error. When there's another guard in the group I ask them to toss it on me for kicks just in case. Furthermore there was no bonus from the +3 parry on Never Surrender unless it was the only buff I had up. Either there is a parry skill cap or it just doesn't stack with the offensive buff line (Guardian's Call, Call to Battle etc.)

Valg
05-05-2005, 08:37 AM
<DIV>yeah i also noticed that neither of these raise anything visiually, and also when i cast them they last until i cancel them for some reason. they just sit in my maintained bar half greyed out(like what the 12h buffs are now).</DIV>

Anape
05-08-2005, 12:16 PM
/bumb<div></div>

EQTrevellian
05-11-2005, 02:08 PM
Ah good, it's not just me then. I am new to the warrior/guardian class and am still trying to figure out exactly when/how to use most of my skills.  Having got Stand Firm recently I have been doing the following: Intervene - gets cast on the mage Stand Firm - gets cast on the healer Now I can *see* intervene working in the combat log.  Mainly because the mage was wanting to increase his piercing skill so decided standing *right* next to me in battle was a good idea (aren't mages supposed to be the intelligent ones?), however I can see no noticable effect from Stand Firm, it seems to make no difference whether I cast it or not.

masterche
05-23-2005, 03:10 PM
<DIV>Intervene is actually a bad spell. It adds 35% more damage.</DIV> <DIV> </DIV> <DIV>The mage will still take 60% of the original damage. And you take 75% of the original damage.</DIV> <DIV> </DIV> <DIV>Meaning if the mage was hit for 100 points, He would take 60 damage, and you would take 75 damage.</DIV> <DIV>This is bad for healers. If you have low health and the mage takes aggro, you can consider yourself dead.</DIV> <DIV> </DIV> <DIV>Remember this doesnt matter on your mitigation or avoidance.</DIV> <DIV> </DIV> <DIV>So if the mage has low mitigation and gets hit for alot, so will you. Often you will get damaged for more when (s)he's hit, then if you were hit directly. "His/her mitigation decides the amount of damage you take."</DIV> <DIV> </DIV> <DIV>PS i have a berseker and i notice no difference with stand firm. Not visually, nor in the amount of damage a teammate takes.</DIV> <DIV>Maybe theres something else to it. like you need to stand right infront of the teammate almost on him, i dont know. SOE should just tell us, its their fault the spell is lacking infomation in the first place.</DIV>

Pry
05-23-2005, 07:15 PM
It works, it's just that you have to be standing next to the person getting smacked (or them to you alternatively) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I think the range is very small.