View Full Version : Vengeful strike adept 1 and 3 comparison
<DIV>posting this for general info for all. i just upgraded it to adept 3 and it was an increase, however not as much as i expected it to be.</DIV> <DIV> </DIV> <DIV><IMG src="http://webpages.charter.net/szydd/VengStrike1.JPG"></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>szydd</DIV> <DIV>permafrost</DIV> <DIV> </DIV>
<P>Am i the only guard that thinks this scale is [Removed for Content]? I mean +10 threat and around as much damage and nothing else from going form adept 1 to adept 3 has got to be joke...</P> <P> </P> <P> </P> <P>well my 2 copper anyway</P>
Subtlekni
04-27-2005, 11:47 PM
Oh no, I sure do thinks it is messed up. I also notice that they are both orange to you. My understanding (though somewhat limited) as that as you level, the differences between Adept 1 and 3 vary more. I currenly have App IV of Vengeful Strike and at 47 it gives 474 threat. I ordered an Adept 3 the other day, and it should be ready tonight, I'll let you know what the difference is. Btw, when it comes to guardian abilities and scaling with upgrades... might want to get used to it <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
<P>Aye, i do understand things scale. i also knew that the values would increase as i leveled more. What i didnt expect is such a small % difference between adept 1 and adept 3. perhaps that difference will scale also, i dunno. those values are from when i was lv 42. </P> <P>im interested to see if when u get your adept 3 if there will be a greater diff. i in no way am regretting getting the adept 3, i try to keep everything on the edge as much as i can. however i am just a poor ogre lol, and i mined my own rare and a guildie made it for free :smileyvery-happy:</P> <P>anyone out there have a master of this? or perhaps a lv 50 could give us the stats on thier adept 3?</P> <P> </P> <P>thanks</P> <P> </P> <P> </P> <P>szydd</P> <P> </P> <P> </P>
Subtlekni
05-01-2005, 02:20 AM
Sorry for the delay, I didn't get the spell back till today. Here is what it looks like at lvl 48. Vengful Strike App IV 62 power Sta 22 Threat 484 Damage 64-107 DPS reduce by 5% Adept III 65 power Sta 23 Threat 509 Damage 72-121 DPS reduce by 5% Probably not what you wanted to hear, but just reporting in as promised.
Napolle
05-01-2005, 02:28 PM
I got Master 1 of this gimme time to log on main later and ill post it. <div></div>
Oakwood
05-02-2005, 07:53 PM
<P>Best I can tell, there is no significant difference between apprentice III, apprentice IV, adept I and adept III for most of our skills. Maybe 10 more threat or 10 more damage. On some, especially the buffs, there is no difference at all. Anything above app III/IV seems to bge mostly a waste of money, getting a 1-2% increase in effectiveness for 10 or 20 times the cost (app IV for 70s, or adept I for 8g, for 10 extra threat :smileysad: )</P>
Nacoa
05-02-2005, 09:28 PM
<div></div>Two things to keep in mind about skill upgrades: Part 1: Effective level. When you use a skill, the level of the skill creates the "effective level" of the caster. App1: -1 App2: 0 App3: +1 App4: +2 Adept 1: +3 Adept 3: +5 Master 1: +7 So, use an adept 3 skill at level 40 and the game considers you level 45. So when you're talking about damage skills, you're more likely to hit the target. With debuffs, it's less likely to be resisted. Probably doesn't effect taunts. Part 2: Spell growth The strength of a spell follows a reverse-exponential growth. It starts out gaining strength rapidly every time you level, but with each level it gains less. Eventually, it stops getting more powerful. That is when the spell turns grey. Higher-level spells grow for longer. Which means the spell greys out much later, making it more powerful down the road. But you can't really compare the App4 and the Adept 3 until they are both grey (or at least green) because both are still growing. Any comparisons while orange or yellow really isn't going to give you an accurate picture of the upgrade. Obviously, this doesn't have that much of an effect on skills around level 40+, since there isn't much headroom for the spell to grey out.<p>Message Edited by Nacoa on <span class=date_text>05-02-2005</span> <span class=time_text>10:29 AM</span>
Subtlekni
05-10-2005, 07:48 PM
<span><blockquote><hr>Nacoa wrote:<div></div>Two things to keep in mind about skill upgrades: Part 1: Effective level. When you use a skill, the level of the skill creates the "effective level" of the caster. App1: -1 App2: 0 App3: +1 App4: +2 Adept 1: +3 Adept 3: +5 Master 1: +7 <hr></blockquote>I've seen this before, but where does this table come from? Is it really a defenitive source of info? I'm just asking because I know a lot of rumors get passed around in a game like this. Would just like some clear indication that this is what the devs say, or that this is what testing has shown.</span><div></div>
Arsen
05-10-2005, 11:36 PM
I too would like to see a dev quote about the caster level thing. I've heard it before, but never seen anything to really back it up. One thing to note though is that the devs have said they are thinking about scrapping the whole level-based scaling part of the skills because it is too confusing for the players. I think it is really too confusing for the devs to balance <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Think about it though, all the different skills - most overlapping in functionality at one point, with all those different spell and adventure levels. Its a lot to try to balance. I think that because your adventure level has such a large affect on the effectiveness of the spell, they pretty much had to reduce how effective the different app/adept/master levels were or they would have ended up with ridiculously high numbers. If they do scrap the adventure level scaling, I think we will see a much more noticable difference in your different upgrades. <div></div>
Wasuna
05-11-2005, 12:20 AM
<P>I'm level 50 and have all of my taunt's, taunt attacks and buffs Adept3. The discription says they only scale a tiny but but they really do help a ton to hold agro.</P>
Arsen
05-11-2005, 12:47 AM
<span>A little bit across all your CAs really starts to add up to a lot over the course of a fight. 25 hate may not seem like much, but if you are MTing a raid that equates to many thousands. Besides that, you only need ONE more hate point than everyone else to keep aggro... 25 points can easily be the difference between keeping everything under control and loosing aggro to that damage spiking mage who then gets 2 hit and starts your encounter towards that downward spiral resulting in a group wipe.</span><div></div>
Subtlekni
05-12-2005, 09:16 PM
Desperate Rush- Master 1 22 to cast. 114 every 30 secs cast time .8 sec Recoevery time .5 secs Recast 30 secs Duration 15 min Effect Radius 25.0 meters Max AOI Targest 6 Required Protection (224) Mastery Protection (274) Effects: Increase Attack Speed of caster by 55%.
Napolle
05-16-2005, 11:56 PM
vengeful strike master1-> 85-142 damage sta by 23 decrease dps by 5% increase threat by 537 <div></div>
davidro
05-17-2005, 02:58 PM
Is this skill broken? Cause I dont get any STA raise when I use it :smileysad:
Subtlekni
05-17-2005, 04:46 PM
The stamina raise evidently does not stack with the stamina from the iron will/iron conviction line.
davidro
05-17-2005, 05:10 PM
I dont get a stamina raise even when im completely unbuffed.
Subtlekni
05-17-2005, 06:07 PM
I just tested to make sure. When I take off Iron Conviction line, and hit somoene (hit has to connect) I gain 23 stamina for about 20 secs. Should be a buff on your current buff bar (not your maintained buff bar) that looks like the veng strike icon.
Arsen
05-17-2005, 06:55 PM
<span><blockquote><hr>Subtleknife wrote:I just tested to make sure. When I take off Iron Conviction line, and hit somoene (hit has to connect) I gain 23 stamina for about 20 secs. Should be a buff on your current buff bar (not your maintained buff bar) that looks like the veng strike icon. <hr></blockquote> So is it worth not using the other buffs to take advantage of this? How exactly do stamina buffs behave when they activate and fall? So prebuff say I am 5000/5000 I use vengeful strike and get the stat bonus and now I am 5200/5200 or 5000/5200 ? Then I take some damage and am at 4000/5200 When the buff falls, do I end up at 4000/5000 or 3800/5000 ? Obviously if its the first set of numbers, it would be fairly useful. If its the second set of numbers, I'd rather go with the 15 minute buff. </span><div></div>
<P>Arsenal,</P> <P>In answer to your question the Vengeful Strike 'buff' adds on like this:</P> <P>Without Vengeful Strike buff 5000/5000, with buff 5000/5200.</P> <P>Now in your example you took some damage and wound up at 4000/5200, then your buff started to fade.</P> <P>What it will leave you with is 4000/5000 that is assuming you have zero regen and are not taking damage.</P> <P>Also as of I don't know when Vengeful Strike's 'buff' does stack with my Iron line and all other HP increases.</P> <P>Skale</P> <P>38 Guardian</P> <P>Proud Officer of Souls of Betrayal</P> <P>Najena Server</P>
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