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View Full Version : tanking balance idea


Oakwood
03-30-2005, 05:34 AM
<P><SPAN>The brawlers insist there is an imbalance in warrior tanking vs brawler tanking (<EM><SPAN>the numbers don't bear this out outside of top end raid content where a small percentage can make a big difference, but what they heck, devils advocate</SPAN></EM>).  Assuming that this should be changed (<EM><SPAN>which I don't necessarily agree with, unless brawler DPS is brought down to guard level, and all utility skills removed</SPAN></EM>) what do you think of this idea:</SPAN></P> <UL> <LI><SPAN>Increase brawler resistances</SPAN></LI></UL> <P><SPAN>As it stands now, melee mobs don't do much to a guardian (<EM><SPAN>and not much more to brawlers, but we are playing devils advocate here and pretending they do</SPAN></EM>).  Caster mobs burn us both down pretty quick.  Giving the brawlers a few % more to resists gives them something they are best at.  On primarily melee mobs, guards would be the best tanks.  On primarily caster mobs, brawlers would be the best.  Make it the same 1-2% as the melee difference to maintain balance.</SPAN></P> <P><SPAN>Thoughts?</SPAN></P> <P><SPAN></SPAN><SPAN>(Not sure where crusaders are supposed to fit in right now, other than that SKs are still bugged all to hell).  </SPAN></P> <P><FONT face="Times New Roman" color=#000000 size=3></FONT> </P>

nuz
03-31-2005, 03:36 PM
<DIV>the only imbalance is they arn't good with reactive healers bootom line use soem one with wards</DIV>