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-Aonein-
03-29-2005, 01:46 PM
<DIV> <P> </P></DIV> <P><SPAN class=time_text>Moved to Berserker forum.</SPAN> <P><SPAN class=time_text>Taemek Frozenberg 45th Berserker<BR>16th Outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</SPAN></P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by -Aonein- on <span class=date_text>03-30-2005</span> <span class=time_text>01:45 AM</span>

TunaBoo
03-29-2005, 02:14 PM
I read your entire post, and I think you want eq2 to be eq1. It isn't. I have fun with the game and enjoy such things as no raid zerging and locked encounters. Every mmrpg is going to be a little different, why not try and find one more your style? Just because SOE makes decisions you do not agree with, does not mean they are sucking the fun out of it.. they are trying to appeal to someone who you are not. <div></div>

Moontayle
03-29-2005, 02:48 PM
<BR> <BLOCKQUOTE> <HR> -Aonein- wrote:<BR> <DIV> <P>With some luck they will just fix how Defense buffs stack. They seriously should not have released this game when they did, with the amount of problems that are still around after 6 months plus they just seem to constantly generate new problems for themselves all the time, certain problems still exsist that exsisted during beta for example Octagorgon, went on a Mentor raid with a group the other night and what happens, his encounter breaks, this was only 3 days ago, and its been how long? 6 months, plus they have said on the lanch pad patch notes 2 times his encounter is now fixed.</P> <P><FONT color=#66ff00>Aye, I hope that the changes coming about in Update #7 (as per Moorgard), will help the game overall and us in particular. That said, generating new problems while working out old ones is a time tested technique of MMO gaming. There used to be a running joke with EQ1 where every patch that came out would somehow break bards in some obscure manner. It does get better and we've only been out for less than 5 months now. As to Octa, have yet to run into the problem and I've personally helped kill him three or four times now. Chest drop, quest credit and everything.</FONT></P> <P>Entire class's are so imbalanced and broken cause 50% of a class's Combat Arts, Abilities and Spells are broken, or not working as intended, 40% we *think* are working till they adjust them or try and tweak them resulting in breaking them then you get no feed back on it, and to top it off, the last 10% of Combat Arts, Abilities and Spells we havent got a single clue about if there broken or working, again due to lack of communication with in each class forum.</P> <P><FONT color=#66ff00>Not going to say there aren't issues with every class (and thankfully we have few), but all of them do work in some form or fashion. As to our skills, I only have a few that I don't use, mostly the Intervene or Allay types. And then only because I so rarely lose aggro when I'm working to hold it that I don't feel they justify the use of one of my hotkey slots. Not gonna comment on the communication thing since I see communication almost every day on some front. They really got a good bunch of people working on this product.</FONT></P> <P>Every class forum now has a Consolidated list of broken or bugged Combat Arts, Abilities and Spells, it wouldnt be hard or too much to ask for if a Dev just signed in once a month and posted what they knew was broken, what they were looking into fixing or what they were going to adjust and why.</P> <P><FONT color=#66ff00>Personally speaking I'd rather trust that Blackguard forwarded our issues list to the appropriate people and that those people are working on the situation. If they came in and spent an hour or two just replying to issues threads then that's two hours they aren't working on the problem.</FONT></P> <P></P> <HR> <P></P> <DIV>MMORPG.COM wrote :</DIV> <DIV> </DIV> <DIV> <DIV><B>Are We Having Fun Yet?</B></DIV> <P>*snip*</P> <P><FONT color=#66ff00>Nice article but all I see upon the second or third viewing is the statement, "I played this game a lot but I never had fun." That there is pretty much opinion on the part of the article writer. My opinion is that the fun is what you make of it, and in 36 levels I've only had a few times where I wasn't having fun and it was generally centered around the immortal decision of deciding what the heck I should do with the time I have online. Indecision sucks.</FONT></P> <P></P> <HR> <P></P> <P>EQ2 isnt supplying people with the feeling that a Fantasy MMORPG should supply because at the moment, all the fun is being sucked out with SoE nerfing and fixing and adjusting in a bid to balance for a longer term lifespan. Well to me this isnt our faults and we as some are very emotional players as you can see here in the forums first hand, shouldnt have to to go through these types of changes and adjustments for the simple fact, this is what beta testing is for. </P> <P><FONT color=#66ff00>Beta testing is simply to get a game ready for release. Now, if this were a console game then you could be damm sure that 99% of the bugs would be worked out before it ever hit the shelves, but given that this is a live product, with constant updates, that's simply not possible. Yeah, it sucks, but generally speaking the first 6 months of Live are used to catch what 300k players using the game find out and discover. Beta testing will never be able to supply balance, as evidenced by pretty much every single MMO on the market, even this game's most successful competition.</FONT></P> <P>I myself when i picked up the game and from following the feedback over the years once i heard of it being planned and couldnt wait to get it, after hearing friends talk about what was in beta etc it sounded so exciting i almost wet my pants, literally. After playing a Monk for 4 years on EQ1 and coming here and rolling a Monk with in the first month of release, it just didnt feel right, play styles were different and i couldnt seem to stop playing my monk here like i played in EQ1, even though i must admit it was nice to be able to tank again, for me, it just didnt feel right because to me, the game has to supply that feeling or sensation or it just isnt worth playing. </P> <P><FONT color=#66ff00>Right, you came into the game with expectations, something that is never advisable in any situation, even in Real Life. As such, you were let down when the expectations weren't met. I, however, came into the game with no expectations and it surprised me by being a very well done game, albeit with a few flaws.</FONT></P> <P>So i rolled a Berserker, where since the second month of release Berserkers have had more then there fair share of adjustments and fixs, but overall up until LU#5, i had enjoyed the overall play style of a Berserker, i had what i was looking for, that feeling, but as of LU#5 in reguards to the way buffs work now, the fun is gone, there is no fun in having to wait for buffs or have to wait to reuse skills. You trigger a buff / self buff / buff that requires concentration, and then wait for it to run its course, once it nears its end you refresh it, simple and logic. Now with LU#5, you trigger a buff / self buff / buff that requires concentration and it greys out, if you try to refresh it, it cancels the buff, art, spell and you have to then sit and wait 30 secs - 1 min for it too repop for use. Not fun SoE, very depressing and no this doesnt add a element of challenge, it adds a element of frustration. I dont think anyone in the entire game see's any logic in this. Ive even yet to see SoE Rep, Mod, Dev, Manager even tell us why they did it in the first place.</P> <P><FONT color=#66ff00>I don't know either and I think a good explanation should be supplied as well.</FONT></P> <P>Now before people get confused, i never came here from EQ1 expecting it to be the same, but i will be honest and say that i wasnt exactally thrilled with what i got sensation or feeling wise like i got from EQ1 over the 4 years i played it. But EQ1 just contuined to exceed what i was looking for, content wise and game play wise, to me its not about flashy graphics or horses or flying carpets, its how well a game can be played and how user friendly it is with a hint of technicalility to it also to keep the people who are interested to dabble that deep on there toes.</P> <P><FONT color=#66ff00>But the thing here is that it seems like most people are comparing certain products and this one in the 'as of now' format. Well 'as of now' for EQ1 is 6 years of content, whereas EQ2 'as of now' is not even 5 months. If you compare actual timelines, I think you'll find a surprising disparity in EQ2's favor. There's also that whole 'new car feel'. See, EQ1 for many was their first, like a new car. Unfortunately every MMO behind it, much like every car behind your first new one, will be held up to that light and it will <EM>always</EM> fall short. Always. It's not EQ2's fault, it's just something we bring to the game.</FONT></P> <P>You need to add the fun back into it SoE, you know you have a large base of hard core players and you know you also have a large base of casual players, but there has to be a certain element of fun there to keep people here, people arent going to go " WOW " for the first month, then sit back and pray it gets better, there is plenty of other games out there ( before anyone thinks it, no im not refering to WoW, get WoW right out of your head ) or due to be released and also getting released on a constant basis and one of these days, one of these companies are going to strike something just like Verant did 6 years ago when Brad first released EverQuest. While this is envietable, i would like to express how much i would like SoE to be able to be the first to strike something like Verant did 6 years ago cause ill be honest and say i am a SoE Fanboi, but at the current moment, im not a very happy SoE Fanboi, because after seeing how well constructed, organized and well thought out there Storyline, gameplay was in EQ1, and the way the storyline of the game just sucked you in like a Stephen King book or a Mills and Boons book if thats you style or if you ever read Lord of The Rings books themselves and the imense detail that the books could make you imagine and picture, then thats exactally what EQ1 did, the Storyline was deep, and intense, it was great, it supplied you with that feeling of satisfaction and fulfilment when you went out and seen these places with in the game, or faced those mobs and monsters that the stroyline was refering to.</P> <P><FONT color=#66ff00>I'm still going 'WOW' after four months of play, especially when I experience new areas of the game that I hadn't experienced before. And I really don't know what version of the game you're playing because I see lore every where I go. Most access quests have a storyline behind them if you care to read the text that the NPCs are spouting off to you. The more verbose Heritage quests are similar. The book quests in particular can shed some light on certain areas of the game, give you a bit of background and lore that you might not have known of before. All that stuff you're talking about is there if you pay attention. Also, at the start EQ1 didn't have much going for it in the way of Lore. I mean, a few things here and there but at the inception it lacked a lot in that department. It was only later with the expansions that you began to get Storylines. Like Veeshan's Peak and the whole story of how to get in there. Or the fueding factions of Velious. Or the progression through the Plane of Power. All that stuff came later. So again, you're comparing a barely 5 month old product with something that's 6 years old. That's not fair to the younger product.</FONT></P> <P>*snip* Roleplaying */snip* While its hard to find people who share the same views as you do or want the same play styles that you yourself strive for or look for, all the comontion with class balance and nerfing, and broken combat arts, abilities and spells, plus encounters breaking, becoming invulnerable, stuck under the world, mobs being to far away while you could pick there noses for them, and people just wanting the best of both worlds with in there archtype is whats slowly killing the game, for me it is anyway. So to find the fun again that i once had with my Berserker i decided to roll a Illusionist, since i never played a caster in EQ1 and Illusionists were something that for some odd reason i liked what i heard about in this game i decided to try one. So now, i read a post of Moorgards in regaurds that they are having there DPS increased. /sigh, SoE if i wanted to nuke like a Wizard / Warlock i would of rolled a wizard or Warlock, its just that simple, when will you get the point.</P> <P><FONT color=#66ff00>I like the archetype thing they've done here. It allows them to make generalizations like "All mages should out damage fighters." Which in a roleplaying sense is very true. A mage sacrifices his ability to take the hits in return for massive power. Then, once they have the archtypes down, they can start differentiating the class. Such as Warriors have better mitigation that Brawlers. Which, again, in a roleplaying sense is true. Then they can drill down even further to the subclasses. Guardians have better defense abilities than Berserkers, but they don't have the offense they have either. But in the end, Mages should still have better DPS. Even if they're Illusionists.</FONT></P> <P>People play what they play cause they enjoy that style of game play, not to be like everyone else but have a few class specific spells, there is just no fun in that SoE. The whole problem is The Archtype system, take that away and have every class stand on there onw, like they did in EQ1, and people wouldnt be able to *whine* about "i want this", or "i want that cause you said that this archtype system everyone would be able to perform the same job, equally and thats what you advertised ", thats your biggest downfall SoE, and if thats the reason you keep on striving to make every one so generic but in there own way, then what ever happened to class descriptions on EQ1? To make any character on that game if you were to just start now based of the descriptions and not doing acual research on the forums, you would have to be mad, and in the long run you would clearly see that the class's do not fit the descriptions no longer, except maybe a Warrior and Healer class.</P> <P><FONT color=#66ff00>See above for the Archetype thing. That said, having individual classes was always a source of balancing headaches for EQ1. It's having a similar status over at our competitor, something that's compounded by their racial restrictions as well. Is the way that EQ2 handles it better? Maybe, maybe not. But on their end it makes it much easier to gain overall balance. And the less time they spend on balance, the more time they can spend on the game.</FONT></P> <P>But anyway, sorry for the long post, hope people acually read it and understand where im coming from, cause this game can be a hell of alot more fun then it is SoE, stop crushing the fun, and put some back in it, please. Im sure im not the only one who feels this way.</P> <P><FONT color=#66ff00>I understand exactly where you're coming from. But from this end I'm just not experiencing the same thing. As they say, every person's playing experience will differ.</FONT></P></DIV></DIV> <HR> </BLOCKQUOTE><BR>

Gaige
03-29-2005, 03:26 PM
<BR> <BLOCKQUOTE> <HR> TunaBoo wrote:<BR>I read your entire post, and I think you want eq2 to be eq1. It isn't. I have fun with the game and enjoy such things as no raid zerging and locked encounters. Every mmrpg is going to be a little different, why not try and find one more your style? Just because SOE makes decisions you do not agree with, does not mean they are sucking the fun out of it.. they are trying to appeal to someone who you are not.<BR> <BR> <HR> </BLOCKQUOTE> <DIV>5 stars Tuna.</DIV> <DIV> </DIV> <DIV>I think you summed it up nicely.</DIV> <DIV> </DIV> <DIV>The sentiment about expectations is very true.  Having expectations can very easily end up in feeling let down.</DIV> <DIV> </DIV> <DIV>I think one of the biggest mistakes SoE made was naming this game EQ2, because they set up a lot of people with expectations that they couldn't meet, due to its design.</DIV>

SageMarrow
03-29-2005, 03:45 PM
<P>Well i will say this from the perspective of someone who did have expectations:</P> <P>I totally understand the game they are trying to create, its just not what I or anyone else invisioned EQ2 to be. Which it is understood that this was supposed to be a new game, still, it was missing several key points that at the very least were clock work additions from the original game.</P> <P>There is no reason for me to sit back and make Eq1 vs EQ2 comparisons, ive done that in other threads more than enough times to kill a horse. The fact still remains, that the only people who feel as though this game is **good** or **Fun** are new gamers. Which is fine, in essence, but as an eq1 player for years on top of years with a break then a comeback, I as well as many others feel totally shafted in this *upgrade*.</P> <P>I honestly wish that they didnt call it eq2 and left the arena open for another game to come and fill its shoes in the same capacity that what all of us so called *hardcore* gamers could get something worth the time and money.  While Pre-release i was drooling over this game and I even spent 4 months building a computer from scratch just to play it. Now i dont want any sympathy or violins playing in the background, but i still cant help but feeling let down either way.  I was perfectly fine with my spot in the world with my character until about level 35, when the balancing act started to take place. I had no clue that they wished to balance the classes in such a generic fashion. Honestly = i did not. Had i know that this was the intent of the *archetype* system, i wouldnt have played it.</P> <P>And while a good deal of players will stay post balancing, once the word gets out that classes are just a means to an end players (new players) will dwindle quickly.  Those that dont read these boards, those that dont research everything before they pick it up and play it, will be suckered in until about level 35 as I was, and then once they start realizing the obvious, they will slowly but surely ask questions, and with questions come answers, and with those very same answeres, players will pack thier things.</P> <P>_______________________________________________</P> <P>And if a real life conversation doesnt sound kind of like this:</P> <P>Man dont play that crap, they have a monk class that they call guardian. and vice versa.</P> <P>all the mages do the same thing, they just wasted alot of time and effort making more than 4 classes.</P> <P>__________________</P> <P>i dont know about anyone else, but im 20 years old and my friends talk like that. We discuss things in a very candid nature and thats about how the conversation goes. If at some point i choose to leave, i wont be reffering anyone to this game. There are too many other games available that allow much more custimization and expansion of ones online persona than everquest 2.  Because at the end of the day, at level 50, you can run every raid in game in 4 days with a good raiding guild. Then what do you do? go farm quest and loot to make you a small fortune before expansion? or have 5 alt characters?</P> <P>The point in all that is that CONTENT gets old. It will not carry a game very long.  Ones character and the progression within that character is a players true fun.  Keeping up with the best weapons and armor and reaping the benefits of it when you step into a zone and solo that bear that kicked your behind a hours before, THATS FUN. These games are driven on player competition and a sense of accomplishment.</P> <P>The current game does not provide either of those. Those equate to fun for everyone. There should be no such thing as overpowering in a game strictly PVE. They should let every class be unique and individual as they wish to be.  Just make mobs stronger and more capable, i would rather that any day above the angry mob of adventurers feeling. I thought i would get to be somn heroic again. Not just a walking ball of stats and a character skin to do a job. That doesnt bother anyone?</P> <P>Well it bothers the heck out of me. At the end of the day - this all seems like an attempt for SOE to make life easy for themselves in class balance and such - so they can spread the game out with content and more content as to say, "hey look all this stuff we got for you to do". So dear SOE, that is not gonna cut it. People would gladly play the same crap over and over again as long as it was fun and exciting, and when you get done doing it for yourself, you take others through it.  But no, its a raid..yay... X mob is sitting there waiting to be messed with - and yippiee  - fight pops off. Now there are a few (3 maybe) raids with an actual progression to them before the boss...but im not waiting till level 50 to do 3 worthy raids only to be skipped over in the end because im not equipped enough to do my JOB.</P> <P>There has to be more to it than that.  </P> <P> </P>

SageMarrow
03-29-2005, 03:47 PM
<DIV> <DIV>I think one of the biggest mistakes SoE made was naming this game EQ2, because they set up a lot of people with expectations that they couldn't meet, due to its design.</DIV> <DIV>__________________________________________________ __________________________________________________ _</DIV> <DIV> </DIV> <DIV>Gage, this is probably the first time we have ever agreed...</DIV></DIV>

Gaige
03-29-2005, 04:16 PM
<BR> <BLOCKQUOTE> <HR> SageMarrow wrote:<BR> <P>Well i will say this from the perspective of someone who did have expectations:</P> <P>I totally understand the game they are trying to create, its just not what I or anyone else invisioned EQ2 to be.</P> <HR> </BLOCKQUOTE> <P>Sage, I'm confused.  You are speaking from someone who came here without expectations yet "its just not what you invisioned it would be"?</P> <P>How does that work?  If you invisioned it as something else, then you had to have some sort of expectation for it, right?<BR></P>

-Aonein-
03-29-2005, 04:18 PM
<DIV> <P>To start of, Tuna no i dont want this to be EQ1, if i wanted to play EQ1 id just go play it, i do have fun here, i think you missed me make that point, just not as much as i did upto <STRONG><U>LU#5</U></STRONG> which was last big patch, because of the way they made buffs / self buffs grey out now till they run there course, see for you Tuna, this isnt a problem for you, cause things like Slates Protection and Intervene are all on 12 hour timers, now think of a Berserker who has buffs that use concentration, they only last for 3 mins and you cant refresh them, if you try to refresh them, they cancel and you have to wait 30 - 90 seconds for refresh timers, if you wait for buff to run its 3 mins, you have to wait for the refresh timer, which it varies from 30 - 90 seconds every 3 mins. You see Tuna i do enjoy the game or i wouldnt have completed 600+ quests and 15 Heritages, its just they have made Berserkers extremly frustrating to play. My post was a bit of a vent also hehe, everyone has to have a vent know and then. I apologize for it being on Guardian boards. </P> <P>MoonTayle, thanks for making me realize some stuff i hadnt thought of while i was writing that up. Everyone has expectations though, you would be lieing if you said you never expected something out of something that you never got, or you expecting something to work a way that never did. I got what i expected up till LU#5, thats when i started to see the way i do in reguards to my Berserker, and you also have a very vaild point in reguards to the way Archtype system works, but as to what your experiencing to what i am, its because at the moment, you are playing a not very buggy balanced class, where i have endured, i cant remeber now, but i think Berserkers have had 12 adjustments now, we have a post on the site somewhere, i think the number is upto 12 that have been Berserker related, not a mix. 80% of those fixs i have agreed with, its the other 20% that, its not so much i dont agree with them, we have had no explanation on why they were done, so its a sort of we see it fit to do this but we arent going to tell you why scenario. Where if they took the 5 mins to post on the Berserker forum why they did it, then id say fair enough, and if i didnt agree with it then, i would psot why etc and any information i could gather to support my argument, but as it stands, there have been a number of adjustments done to Berserker where we havent one single solitary peice of feed back on why they did it, it was just one of those wake up and this is how it is now things over night leaving us all high and dry. </P> <P>I know that they do communicate with the community, just sometimes which is more often then not, its in reguards to stuff that doesnt really matter when i feel, seeing Combat Arts, Abilities and Spells is every class's bread and butter, its what defines us from one another and with out these working correctly or being constantly broken and they just sort of shuffle around them trying other things instead of something like fixing Buff stacking for example. Do you think if they fixed Buff Stacking Before they nerfed Agility, that they would of still had to nerf Agility, seeing that now, it took them to disect there own product in the form of taking AC and making it Mitigation / Avoidance values to notice that there was a problem OR that there still is a problem, so how do we know that agility was even causing the problem when the so called avoidance problem still exsists due to disecting there own product after the agility nerf? Its little things like this that make me wonder.</P> <P>EDIT : But dont get me wrong, i never expected this to be like EQ1, i just expected to like my Berserker alot longer then i did due to the downfalls of LU#5, we dont even know if its a bug or intended.</P> <P>Taemek Frozenberg 45th Berserker<BR>16th Outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</P></DIV> <P>Message Edited by -Aonein- on <SPAN class=date_text>03-29-2005</SPAN> <SPAN class=time_text>09:21 PM</SPAN></P><p>Message Edited by -Aonein- on <span class=date_text>03-29-2005</span> <span class=time_text>09:22 PM</span>

Moontayle
03-29-2005, 05:11 PM
Actually, the only expectation I had for this game is that I didn't want to really play it. At the time this game was released I was hip deep in Star Wars Galaxies, being a correspondent, having just finished Beta Testing their expansion and gearing up to help the development team work on the documents for the Combat Upgrade. <DIV> </DIV> <DIV>What happened is that my wife wanted to try it out, so I bought her a copy and since she was at work when I brought it home, I decided to give it a try. Not having played EQ1 for over two years at that point, I really didn't know what to expect. So I was walking in with a clean slate. And frankly, they sold me during the tutorial. I ended up buying my own copy that weekend and haven't looked back since. SWG might as well be a distant memory.</DIV> <DIV> </DIV> <DIV>The thing that keeps me playing is that vague sense of familiarity while living an entirely new adventure. I didn't try and relive my EQ1 experience by playing a Conjurer (was a 63 Magician in EQ1). Instead I opted for this class, the Guardian, because I wanted to be the cornerstone of the things my future guild accomplished. And so far it's working out exactly like that. You've had different experiences, I understand that, and the bugs and fixes haven't made it easy at all. But on the whole they've done much more good for the game than bad. Even if the good is something long term, where in the short term it seems bad, is still good. You said it yourself, they're shooting for longevity, so longterm-good decisions are what they're ultimately going to make for the betterment of the game.</DIV> <DIV> </DIV> <DIV>Now I don't kow about you, but that's the progress I want to see with updates. And so far, that's the progress I'm getting.</DIV>

-Aonein-
03-29-2005, 05:34 PM
<P>I was pretty much the same as you, but i was elbows deep in EQ1, main puller for the guild i was in, hard core bunch of raiders, then the wife wanted to try EQ2 cause she had watched a few film clips etc and i said ok ill see whats its like well as i was watching her play the tutorila i basically pushed her outa the chair which by the way didnt go down to well, lol, well to cut a long story short, by the after noon i had gone back down the shop and bought a second copy myself. Thats where i went wrong when i first started playing, i tried to relive what i went thru in EQ1 with my monk here by recreating that feeling, which it didnt take me long to figure out that it wouldnt work, so i rolled my Berserker. Since then i didnt look back at EQ1 except for memories and friends i had made over the 4 years i played the game.</P> <P>Taemek Frozenberg 45th Berserker<BR>16th Outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</P>

Neph
03-29-2005, 05:52 PM
<BR> <BLOCKQUOTE> <HR> Gage-Mikel wrote:<BR><BR> <BLOCKQUOTE> <HR> TunaBoo wrote:<BR>I read your entire post, and I think you want eq2 to be eq1. It isn't. I have fun with the game and enjoy such things as no raid zerging and locked encounters. Every mmrpg is going to be a little different, why not try and find one more your style? Just because SOE makes decisions you do not agree with, does not mean they are sucking the fun out of it.. they are trying to appeal to someone who you are not.<BR> <BR> <HR> </BLOCKQUOTE> <DIV>5 stars Tuna.</DIV> <DIV> </DIV> <DIV>I think you summed it up nicely.</DIV> <DIV> </DIV> <DIV>The sentiment about expectations is very true.  Having expectations can very easily end up in feeling let down.</DIV> <DIV> </DIV> <DIV>I think one of the biggest mistakes SoE made was naming this game EQ2, because they set up a lot of people with expectations that they couldn't meet, due to its design.</DIV><BR> <HR> </BLOCKQUOTE>Gage & Tuna, you are both <STRONG>so</STRONG> right about the unfortunate effects of unrealistic expectations.  I personally think EQ2 is a super game, but it needs to be taken on its own terms, not as more EQ1 with a higher polygon count.  <BR>

SageMarrow
03-29-2005, 06:49 PM
<P>well the expectations werent unrealstic, more so unfounded maybe. When you label a game a sequel and dont say THIS GAME IS NOT A SEQUEL. thats what happens...thats why alot of players from eq1 came here = looked around and walked right back out the door- im sure aoenin knows a few of those.</P> <P>Either way - yes gage, i was speaking from my perspective, somone who did have expectations of what this was to be like, someone who did expect to see flying dragons, unicorns, class specific armors, heroic class bases, race and class specific mounts, 24 DIFFERENT classes to chose from. </P> <P>Yeah  - i did expect all those things. And yeah - im dissapointed as heck that this game is just a sequel with an entirely new cast, director, and producer.... (not quite a sequel then).</P> <P>but like you said-  the biggest mistake they made was calling this eq2. If it had been called anything else, i wouldnt have played it. </P> <P><STRONG><U><FONT size=5>Seriously.</FONT></U></STRONG></P>

CherobylJ
03-29-2005, 08:17 PM
<BR> <BLOCKQUOTE> <HR> TunaBoo wrote:<BR>I read your entire post, and I think you want eq2 to be eq1. It isn't. I have fun with the game and enjoy such things as no raid zerging and locked encounters. Every mmrpg is going to be a little different, why not try and find one more your style? Just because SOE makes decisions you do not agree with, does not mean they are sucking the fun out of it.. they are trying to appeal to someone who you are not.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I think his point, after actually reading his pots,  was the sheer number of bugs/playability/nerfs at this point sucks the fun out it.  That has nothing to do with EQ1 or what kind of person someone is.</P> <P>I started EQ1 in March 1999, the stability of the original product (measured as ratio of functionality implemented to worked as intended) was considerably better than this one.  However, the complexity of EQ2 is also considerably greater so I cut SOE some slack in my expectations.  When you consider taht the first really good raid material (not Vox/Naggy) didnt get added until well into the first year EQ2 is considerably ahead of that curve.  I like EQ2 alot for the things you mention  Tuna, man there was nothing worse in the old game of racing other mega guilds to targets night after night, agree 100 pct with you there.</P> <P>Fairly sure this isnt the best board to raise this thread as most Guards really dont have many class bugs/nerfs over the last 5 months and i'd imagine they wouldnt feel part of this lack of fun.</P> <P>All that being said though I think patience is key with this game.  Its only in its 5th month.  The first game didnt even really get fun for guilds (in my opinion) until Velious.  I belive that EQ2 will flower into an outstanding game down the road...at the moment is merely a good game.</P> <P>I also agree with Sage, Gage, Tuna in that the game probably shouldnt have been named EQ2, but I kinda thing it would be illogical to expect that this game would just be an extension of the first.</P> <P> </P><p>Message Edited by CherobylJoe on <span class=date_text>03-29-2005</span> <span class=time_text>10:27 AM</span>

-Aonein-
03-29-2005, 08:30 PM
<P>Aye you are right Cheroby, ill move the thread to Berserker forum where i probally should of put it in the first place, again my apologies to the Guardians.</P> <P>Taemek Frozenberg 45th Berserker<BR>16th Outfitter<BR>Everfrost Server<BR><BR>Enlightened Aonein Amillion ( retired )<BR>70th Stone Fist of The Celestial Fist<BR>Five Rings on Luclin Server</P>

TunaBoo
03-30-2005, 02:19 AM
Oh no doubt, all the bugs and rebalances happening so much are rather annoying.. wish it wasn't this way, but I know how hard it is to get these things right. <div></div>