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View Full Version : Idea about upcoming changes to avoidance/mitigation


sylvo
03-24-2005, 06:19 PM
<DIV>There is currently a lot of talk about the potential upcoming changes because of the way avoidance is working and how unhappy bruisers/monks are.  Would one potential solution be to make all shields add to mitigation instead of avoidance ?</DIV> <DIV> </DIV> <DIV>This way our avoidance is less but our mitigation is better - </DIV> <DIV> </DIV> <DIV>bigger gap avoidance wise between plate tanks and girly tanks</DIV> <DIV> </DIV> <DIV>Guardians maintain a slight advantage tanking wise over paladins/sk's because we would gain more from being able to use tower shields hence we would have same avoidance but better mitigation.</DIV> <DIV> </DIV> <DIV>Everyone is happy ... right ?</DIV> <DIV> </DIV> <DIV>Just a thought.</DIV> <DIV> </DIV> <DIV>Farhane</DIV> <DIV>Tides of Destiny</DIV> <DIV>Guk Server</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>EDIT : </DIV> <DIV> </DIV> <DIV>Also wanted to add it may be 1 way to look at changing our +defense skills aswell - </DIV> <DIV> </DIV> <DIV>change them to add raw ac instead = more suitable for a guardian and also makes scaling of the app - adept - master lines a lot easier... </DIV><p>Message Edited by sylvore on <span class=date_text>03-24-2005</span> <span class=time_text>01:33 PM</span>

RafaelSmith
03-24-2005, 08:07 PM
<span><blockquote><hr>sylvore wrote:<div></div> <div>There is currently a lot of talk about the potential upcoming changes because of the way avoidance is working and how unhappy bruisers/monks are.  Would one potential solution be to make all shields add to mitigation instead of avoidance ?</div> <div> </div> <div>This way our avoidance is less but our mitigation is better - </div> <div> </div> <div>bigger gap avoidance wise between plate tanks and girly tanks</div> <div> </div> <div>Guardians maintain a slight advantage tanking wise over paladins/sk's because we would gain more from being able to use tower shields hence we would have same avoidance but better mitigation.</div> <div> </div> <div>Everyone is happy ... right ?</div> <div> </div> <div>Just a thought.</div> <div> </div> <div>Farhane</div> <div>Tides of Destiny</div> <div>Guk Server</div> <div> </div> <div> </div> <div>EDIT : </div> <div> </div> <div>Also wanted to add it may be 1 way to look at changing our +defense skills aswell - </div> <div> </div> <div>change them to add raw ac instead = more suitable for a guardian and also makes scaling of the app - adept - master lines a lot easier... </div><p>Message Edited by sylvore on <span class="date_text">03-24-2005</span> <span class="time_text">01:33 PM</span></p><hr></blockquote>Ive always thought that Shields should be a mix of avoidance and mitigation.  If my holding a big large shield and get hit...sure its gonna absorb alot of the dmg but the force of the impact should cause me to take some dmg..  Ive also thought that some sorta sliding scale avoidance cap can be tied to armor... i.e as you move up the armor tree...very light -> heavy...the cap on total avoidance is lowered.  I mean the more and more heavy armor im wearing the less mobile I am gonna be. Defense skill is too simple a stat while at the same time too game defining a stat on many levels.  I think Defense skill should mean different things to different classes.  It should contribute to both mitigation and avoidance just in different ratios for different classes.  For Warriors it should mean mostly mitigation while for monks it should mean mostly avoidance.  The problem is that Defense is a stat that is used for more than "avoidance"...it used to compare mob attack rating to player to determine the mob actually can hit the player, etc.   Its all because of the stupid "greying out" mobs concept. They really have a mess on their hands because this effects more than just tanks...it effects healing as well.  From my understanding of how heals across the priests classes work they are designed around avoidance rather than mitigation.  Few healer classes can handle the large amounts of dmg mobs do if all the sudden the mobs are doing them more often.   I really only have experience with Furies and Defilers but the only reason they can heal like they do is because I am avoiding a large portion of the hits.  If all the sudden I have to mitigation 50% more of the hits that i currently do...there is gonna be alot of spam healing.</span><div></div>