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kr8ztwin
03-31-2005, 07:21 PM
<BR> <BLOCKQUOTE> <HR> Strast wrote:<BR> <SPAN><BR> <BLOCKQUOTE> <HR> einar438 wrote:<BR><BR> <DIV> I got two things out of this post. <---- note the period</DIV> <DIV> </DIV> <DIV> 1: this guy wants to play a class that is irreplacable in a group and wants no other subclass in the game to have tanking ability.<BR> <HR> </DIV></BLOCKQUOTE> <DIV>Then you need to work on your reading skills. Ive never said anything of the kind in any way possible. I have said that guardians should be the best at tanking because that is ALL THAT THEY DO. We dont get utility spels, invis, sneak, safe fall, feign death. Our DPS is laughable, we dont get lifetaps or heals or lay on hands or harm touch. ALL we can do is tank. We sacrificed all of those options to be nothing but tanks. You chose differently. Now you can either have all of that extra stuff, or you can do what we did, play a tank.<BR><BR>The reality is that you and people like you simply want it all. You want your DPS or heals or harm touch and so on but you also want to tank like a guardian. You want to get the benefits without making the sacrifice. Its a classic "gimme gimme" attitude.  I cant solo worth a crap (it takes me forever to kill anything). I cant invis. If I get a mob on my butt I cant feign and have him go away. I cant harm touch a mob in a close fight to win, I cant use lay on hands if Im near death and the healer is OOM. All I can do is tank. Wihtout a DPS class and a Healer class with me, my options are severly limited.<BR><BR>Either take the sacrifices or realize that you gave up uber-tanking to get that other stuff. Life is full of tradeoffs.</DIV> <BLOCKQUOTE> <DIV>  <HR> 2: he invents the "what people want" without any evidence or even a quote so that he can create this antagonistic "Mob of the Ignorant" to take arms against with his "Geometric Logic" in order  to further his point: mailnly that he wants to play a class that is the one and only fighter class that is capable of being a tank, regardless of what has already been stated endlessly by the designers.  All of the fighter classes can tank and are meant to tank at 100%, they simply do it with different strategies.  <HR> </DIV></BLOCKQUOTE> <DIV>Throughout the course of this thread, which you apparently didnt read, it has become quite clear that the original post is right smack on target. There is a small subset of people that want it all. The reasonable people in this game know what the word "trade-offs" means. Some people like you and Gage-Mikel apparently dont.<BR><BR>If you want to tank at 100%, fine. Give up your DPS or heals or SK harm touches and utility spells and other stuff. Go for it and welcome to the guardian class.<BR><BR>Thats what it comes down to. Are you willing to give up your DPS spells? Are you willing to give up your heals, mends, Feign death and harm touches to become a 100% tank? If not then you are simply unreasonable and greedy.<BR></DIV> <BLOCKQUOTE> <DIV> <HR> Next time you want to complain about something like this, just say "I don't want any other classes to be able to tank other than guardian"  don't invent "what people are saying" to make your point.  That works on Fox "news," but not anywhere that relies on veracity.</DIV> <DIV> </DIV> <HR> </BLOCKQUOTE>Dont invent things I didnt say. Gage already has the trademark on that kind of stuff and he might sue you. Those words in this quote are YOUR words, not mine. I and many many other people in this thread have expressed quite clearly our position on the matter. In 90% of situations, you can tank or I can tank. However, in that 10% of situations against raid epic mobs, Im going to be more mana efficient and more capable of surviving the encounter. I have given up a GREAT DEAL to tank that 10% more than you. Furthermore, in those other situations I will be more mana efficient. Does that mean you are useless? God no, you have other abilities that I dont posess and are very valuable.<BR><BR>I know the strengths and weaknesses of almost all classes, why is it so difficult for you to manage and take advantage of? Would I always choose a scout over a monk? No way. The monk is a great second tank. If I have a healer, and three DPS types, Im going to give that last slot to a secondary tank for sure. Someone that can tank adds while I manage the main encounter. Somoene that can peel mobs off healers much faster than I, someone that knows their business.<BR><BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>great post.  this pretty much sums up what "reasonable" people are trying to get across in this thread.  </DIV>

RafaelSmith
03-31-2005, 07:34 PM
<span><blockquote><hr>Chanliang wrote:On what world you people are on? So far I've always seen groups MT+healer and rest whatever fills a slot. If you come by moronic group collecting only perfect set of professions put all on ignore and pass on.  On raids I've seen/heard you need good organizer, good MT, bunch of healers and as many raiders as needed to finish job. Not 1 mt, team of healers and 18 scout/mages for dps. That won't happen. So please get over this attitude  bwuaa *snifff* bwuaa nobody needs me cause I'm not FoTM uber bad [expletive ninja'd by Faarbot] profession.  Cause 90% of times that won't happen. <div></div><hr></blockquote> /agree This is the point I keep comming back to each time I think about all this stuff.  Ive have yet to see in this game.../ooc Group looking for Guardrian or /ooc Group looking for Templar....  All i see are /ooc Group looking for Tank/Priest/Dps. To me thats the biggest sign that yes in fact the archetypes are what they were intended to be.  Its A world of difference from EQ1 where all you saw was /ooc Group looking for class x or class y or class z.   And if they couldnt find class x or y or z they couldnt do a [expletive ninja'd by Faarbot] thing. In EQ2 once you have 1 fighter out of 6 possible choices and 1 healer out of 6 possible choices you fill the other 4 slots with whomever you can grap out of 24 possible choices. When I form a group and decide I need some DPS...ill take the first person that answers...i dont even check what class they are.  Same for when Im looking for a healer...cleric/shaman/druid...could really care less as long as they keep me alive. If people are getting turned down for groups based on their class then its the fault of stupid player mentality not the fault of the game design.  Now if people are turned down cause they are [Removed for Content] or have a reputation for being arrogant and sloppy then its their own [expletive ninja'd by Faarbot] fault and has nothing to do with what class they are. I cant speak much about the raid scene but the few ive been on followed pretty much the same pattern...get someone to tank (sometimes they are in pajamas other times they are in metal), make sure they are healed and have lots of people doing dmg. Mountains out of mole hills is how I best describe all this crap that is going on.</span><div></div>

Platinum
03-31-2005, 07:37 PM
What's a shield for?  Why would I use a shield as a Guardian? <div></div>

Death4
03-31-2005, 10:02 PM
<DIV> <BLOCKQUOTE> <HR> Gage-Mikel wrote:<BR> <BR> <BLOCKQUOTE> <HR> Death40k wrote:<BR> <BLOCKQUOTE> <HR> Demothises wrote: <P>So to sumerize this point - is it a problem with class, or <FONT color=#ff0000>merely the content you are fighting.</FONT><BR></P> <P></P> <HR> <P>Gage, isn't this what you originally your problem was?  Raid content right?  But you're fine with level 50 grouping, right?  You just have a problem with raids and <U>only</U> raid content because <U>you</U> can't tank it?  I'm not being critical, being serious.  Why not post suggestions as to raid content (As has been done by many, many others but you) that <U>you</U> would like to see.  Granted, we're all aware of your problem with it, but not to the extent.  You also mention Heavy Armor avoidance.  What would <U>you</U> think a decent cap would be?  I'm curious as to what your actual opinions are instead of your one line statements of "Omg broked."<BR></P> <HR> </BLOCKQUOTE></BLOCKQUOTE> <P>My original concern was raid content yes, because I surpassed all of the other content before the agility nerf, and other monks said it seemed pretty balanced.</P> <P>Moorgard and SoE don't see it that way though.</P> <P>/shrug</P> <P>Their job, not mine.  I just want total archetype balance for everyone, so everybody has a chance and a reason to play, despite what class they like.</P> <P>As for how much heavy avoidance is enough, I don't know.  As the mobs work right now if they didn't have a lot even they would get plastered.  As Moorgard mentioned a whole lot of things are being looked into and changed.</P> <P>The way priests heal, the way taunts work, the amount of damage mobs do and how, how avoidance works and scales, how mitigation works and scales, how defense works and what it affects and also how it scales; not to mention individual buffs and abilities.</P> <P>That so many widespread changes are coming down the pipe that all go to reinforce the archetype system (avoidance, summoner dps, scout dps, priest healing, defense) shows that even they do not think things are balanced enough.</P> <P>*IF* the guardian class was supposed to be the best tank, they wouldn't change anything, because they are.  All the fighters can tank 1 to 50, some can fill a DPS role, some can heal rather well.  A lot of people view it as working as intended.</P> <P>However they don't, and you have to step back and ask yourself why.</P> <P>I understand the arguements about "a guardian won't be needed" but in a true balanced archetype none of the fighters would be needed *OR* not needed, as they would be similiar enough to substitute for each other.</P> <P>Right now its like tanking out Michael Jordan and putting in Greg Ostertagg, and when its balanced and working it should be like taking out Michael Jordan and putting in Shaquille O'Neal.  They don't play the same way, but they are both champions and capable of getting the job done.<BR></P> <BR> <HR> </BLOCKQUOTE><BR>Archtypical Balance would be a utopia: Therefore, it's unattainable.  If everyone was balanced, we'd enjoy the game a lot more.  But it's human nature to [Removed for Content] and moan.  If we could actually play a game that worked <U>correctly</U> and above all as <U>intended</U> that'd be awesome.  Good times. But, that'll never happen.  Even if it did, people would gripe and freak out if someone was just a smidgen better than them with the classic "Omg unbalanced nerf plz" but with more grammatical errors and an idiotic demeanor i'm sure.</DIV> <DIV> </DIV> <DIV>I honestly think everyone has a reason to play no matter what.  I enjoy this game although sometimes i'd just like to drive a van into Sony HQ packed with clowns.  I'm sure everyone's felt that way soemtime or another =P</DIV> <DIV> </DIV> <DIV>On the thing about mitigation, did you read my post (Reply 183 on this thread)?  I'm curious because I'd like to hear some form or criticisim, positive or negative, from someone.  I think I made a couple good points but no one's even mentioned it.  Well, I put down my opinion on Mitigation and Avoidance scales and I think those might help a lot.  Caps definetly have to be the way to go that way, no matter how many expansions or uber awesome-o armor comes out, people won't trivialize encounters by any means.  If Defense really was reworked to not scale in levels above a mob, but mitigation and avoidance, it'd be a lot better.  Course, no one would ever be able to solo another Heroic/Group encounter again.  This wouldn't be <EM>too</EM> bad if 80% of all [expletive ninja'd by Faarbot]in mobs weren't group mobs.  Solo content.  What a joke.</DIV> <DIV> </DIV> <DIV>I don't think they're adjusting the game due to Guardians etc.  I think they're adjusting the game so dramatically because they didn't do adequate testing on this game before release.  Sony has been rushing stuff since Shadow of Luclin (First Sony expansion, the first two by Verant were possibly the best).  With the World of Warcraft competition, i'm really not surprised they did.  It's frustrating as hell though.  And if you really think they know their game well, go back and look at all the Moorguard posts that say something along the lines of "Uh yeah, we didn't see that coming."  In retrospect, of course.  Classic example, the recent level 15-31 mob downgrade, which in turn nerfed gear thus doing absolutely <U>NOTHING.</U>  If you remember, they said they were trying to give players more time to get "up to speed" and shorten the jump from level 1-19 to 20+ mobs.  Effectively, they not only [Removed for Content] off much of the player pop, but always fubared level 30ish gear, which was needed for 30+ mobs.  Now, since level 32 mobs wern't effected, that shiny new suit of T4 armor just gets your [expletive ninja'd by Faarbot] kicked harder than before.  Joy. :smileyindifferent:</DIV> <DIV> </DIV> <DIV>But I digress.  About the Basketball refrence.  Poor Greg.  You hurt his feelings.  Anyhow,  I believe tanks do operate on par, just in seperate ways.  A Guardian coupled with a Templar can get the same job done as a Monk and a Defiler.  They just do it in different ways.  One heals for raw hp, the other wards.  Seperate, but equal.</DIV> <DIV> </DIV> <DIV> </DIV>

uzhiel feathered serpe
03-31-2005, 10:18 PM
<DIV><FONT size=3><U>I</U> posted this in the wrong thread, so I'll report it here. Not all Paladins want Guards nerfed and I find it insulting that you grouped ALL Paladins together. Stop with the hysterics and get some opinions from Paladins before you accuse all of us.</FONT></DIV> <DIV><U><FONT size=3></FONT></U> </DIV> <DIV><U><FONT size=3>"wouldnt want my bruiser to tank as well as my guardian, why play a guardian then?  For heavy armor, for defensive buffs, for the highest HP, for mitigation.  I've heard this arguement many times, but it doesn't hold water.  How about the inverse?  If the guardian is the best tank, why play any other fighters?  None of our utility is needed by raids/groups and our damage can be beaten by two entire archetypes.  If there is a "best" no need for the rest."</FONT></U></DIV> <DIV> </DIV> <DIV><FONT size=3>Quote from Gage.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>While I believe that guards to have the best miti/eva combo of any tank, I dont particularly think that they make other tanks obsolete. As a lvl 50 Paladin I have tanked raid mobs on many occasions, when the guild MT went LD or when he wasnt logged on, and while I did need a few more heals it had to do more with his gear than with the char type. Palies get +def buffs too, maybe not as many as guards, but enough.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>My personal pref is to off tank and to use utility. I am alot more useful in this manner than to MT. </FONT></DIV> <DIV><FONT size=3>I'll put it this way.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>I can heal, rez, ward, buff, and DPS...alot better than a guard. Why not use those strengths on a raid? Why would you reverse that? </FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>There have been times when we raided Venekor or Vox that the AE took out 3 or 4 healers, but not me, due to my HP's. I just ran back in and combat rezzed them, healed them, and sent them back in.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>The guard would never have been able to do that.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>The MT has ONE job...to take as much damage as possible and live. We took a Guard, threw the BEST possible gear on him, and made him the MT. You guys should see his gear. Almost every piece is a master armor drop.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>Why? because I KNOW in my heart of hearts that I am more useful to my guild as utility/DPS.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>I made it to 50 just fine tanking raid/ non-raid...and now we are in the end game. We have a guild of 98% lvl 50 players. Raids are not about who is gonna be the MT. There are soooo many raids that require strategy/placement/ and luck that the last thing we need to do is worry about who is going to be the MT</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>I still believe other tank classes could use a little help in a couple of areas, but I also think that if you take away the ONE thing that makes Guards shine would be cruel. </FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>Their specialty is tanking raid mobs. Let them be.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>Uzhiel, lvl 50 Paladin, Eternal Chaos, Faydark.</FONT></DIV><p>Message Edited by uzhiel feathered serpent on <span class=date_text>03-31-2005</span> <span class=time_text>09:21 AM</span>

Gaige
03-31-2005, 10:42 PM
<BR> <BLOCKQUOTE> <HR> Strast wrote:<BR> <SPAN><BR> <BLOCKQUOTE>This isn't an archetype game.  My class has 0 utility and 0 damage spells.  All I can do is absorb damage and taunt.  I can not perform any other function for a group.  If my class isn't the only raid tank, then my class will be useless.  SoE made my class the best tank on purpose, and any fighter who wants the archetypes balanced who has utility and can do damage (remember, we can't!) wants to be superman.</SPAN> <HR> </BLOCKQUOTE></BLOCKQUOTE> <P>It makes me chuckle that you believe that Strast.  I love you more everyday.</P> <P>Almost 50% of your arts are designed to do damage to and/or debuff the mob.  Half.  </P> <P>You have buffs that no other class gets that ups the defense of the entire group.  Which of course isn't useful utility, right?  Even though I get told how amazing my buff (singular) is that does the same for the group but ups offense?  Oh wait, no utility for your class at all.</P> <P>The fact of the matter is that you are wrong.  But you are too close minded to see it.  You try to force this image of a helpless guardian who can't MT if other fighters are on par, ruining your life.  But, that isn't the case.</P> <P>There is no reason why archetype balance would ruin your class, if anything it would make it better for all of us, because all of us could substitute for any other class in any situation, whether MT *OR* offtank.</P> <P>That means you could adequately offtank for a group if they already had a MT.  Oh wait, you already can.</P> <P>But you don't want anyone to know that.  I mean you get laughable (over 100) damage, no utility (except your buffs for group defense) and will surely be removed from the game if other fighters can tank the same content... oh wait, what about the 1 to 50 game?</P> <P>The point is that in the 1 to 50 game any fighter can adequately tank (pretty much) but you don't see tons and tons of guardians soloing do you?  No.  Because they bring things to the group that other classes don't, and they have the most HP and Mit.  Period.</P> <P>So even while a lvl 44++ glacier can be tanked by any of us, including the monk with more dps, invis, mend, safefall, tigerstyle, snowcones; you still see guardians out there tanking them too.  Not obsolete and useless as you imply.</P> <P>However, what about when scouts and the rest of mages get their DPS raised, where fighters are no longer close?  Hmm.  That's right, no wonder you want your MT raid reinforced, because soon those OT/secondary slots are gonna be hard to come by eh?  When fighters are lackluster at everything except tanking.<BR></P>

Zerofault
04-04-2005, 03:29 PM
<DIV>Everyone should seriously let this thread die.. there will never be peace on these forums until Gage quits when he doesn't get his way... just wait out the storm and celebrate when he posts that hes finally leaving.. and Gage.. please post when you do.  BTW, i tank better then you! </DIV> <DIV> </DIV> <DIV>Lodoz</DIV>

Chanliang
04-04-2005, 05:14 PM
Not sure but are people viewing this total tanking thing narrow mindedly? Balance won't be and doesn't need to be 100%. All we need is that we can tank, how we do it? We either avoid hit or mitigate it plain simple. Some avoid, some parry, some deflect, mitigate or a bit both. Now that scenario is a bit off the tracks so it'll be fixed either stacking or numbers or both.  Second important if not most important is to hold aggro.  Several ways to do it, taunts, dps, buffs and debuffs. These seems to be quite nicely spread over the subclasses maybe some tweaking is needed.  Now we have fragile balance, not perfect but enough for all to perform in their role. Now we already have different tank types now we add some more ingredients to this soap. Add skills to prevent team members getting aggro/damage, utilities, damage specialition and so on and now we have 6 different of type tanks with their flavour.  But 100% balance won't happen because it's impossible, there will be always the best on something which min-maxers will find out whether its healer, tank or dps'er. What else people want?? Simple fact is that you gain something while lose something, other subclass is build to be offencive and other defencive.  Some more dps other more defencive and by default defencive.  It's already proven by all subclasses that any of those can tank 1-50 and some/most/all raid mobs. So again what's the all posts here? Brawlers are with current game mechanic in a bit disadvantage in tanking cause their tanking is random but they have dps to bring down mob lil faster. Nothing you can really do about it.  Guard/paladin will always be best choice for MT from damage soaking point of few due the defencive nature and heavy mitigation.  Berserker best if looking aggro control and so on.  The best option doesn't still mean the only.  To be honest what's the fuzz?? <div></div>

Shakir10
04-04-2005, 06:29 PM
<P>Gage, Do you whine to your guild the way you whine on these boards? </P> <P>Do you demand that you be the main tank for end game raid mobs to them? </P> <P>Do they let you? </P> <P>If so, How does it turn out? Have you succeeded on defeating an end game raid mob as Main Tank?</P> <P>I feel like I really should be asking this question in your forum, and not the Guardian one, but seeing that you overwhelm any topic related to tanking, this is one is just fine.</P> <P>Cinisism aside, I really am curious if you have main tanked an end game raid mob, and how it turned out.</P> <P>OH WAIT!! I just checked, Your not even in a Freeking Guild!!! How the Hell do you know if you can tank an end game raid mob or not if your not even in a guild atm trying it? Or maybe when I look at your profile and see unguilded, i'm just seeing things, and guilds are actually inviting you allong so you can test weather or not your able to tank the end game.</P> <P>Good grief</P> <p>Message Edited by Shakir1065 on <span class=date_text>04-04-2005</span> <span class=time_text>07:39 AM</span>

Deadjest
04-04-2005, 07:22 PM
<P>Sorry all, just saw this thread, read the first two pages and skipped to here.</P> <P>  I think the issue at hand is that Soney promised all Tanks can Tank in EQ2 and that is the problem here.    But I think the problem is that they made a promise that they didnt keep do to being stuck in the same rut that many EQL players are stuck in where Wars were supreame tanks and nothing else.</P> <P>  This is further compounded by the range of DPS that the tanks have.   The less you can tank the more DPS you have, which does keep in line with all tanks can tank equally.   Can't have tanks tank equally and not have equal DPS,  just does not work.</P> <P>  What they should have done to keep up with this line of thinking is think on the many different ways a tank can tank various mobs.</P> <P>  Which comes down to Tanking Vs Various types of hits and Tanking vs Various kinds of procing spell effects.</P> <P>  To make the statment that All tanks can tank Equally does not have mean we are all equal tanks on the same mob but at then end result would mean we each tank equally by the fact there are enough different mobs out there that each one of us is BETTER at tanking certain mobs then the other tank in our botherhood.</P> <P> Example, Avoidance.</P> <P>Those Tanks with high Avoidance would be better against fast striking mobs but would still suffer in the fact that since mobs do hit hard it acts like a meele spike to them and puts them in endanger of not being healed on time.</P> <P>Mitigation.  For those tanks with high Mitigation they can take the hard hits alot better and the dmg is kept at a more consistant lvl for them.</P> <P>For Hybrid tanks, they are great at both but master at noone, BUT they can handle the proc/magical effects of magical attacks way better then then either of the true Mitigation and Avoidance tanks.</P> <P>End result is if each of us is better at defend vs certain mobs then the a fellow tank at the basic mob lvl and at the raid lvl, you now have tanks that are equal.</P> <P>On the other side of the coin, for the mobs, same thing can be true, some mobs will be less effective and defending them selves vs fast striking tanks and hard hitting tanks and our various physical and magical special attacks.</P> <P>Again end result is that we are Equal</P> <P>This is really the only way I can see it working, we cannot be equal on the SAME mob and yet all be different types of tanks with various DPS abilities, just does not work and if a way was found, why not just have one tank class period.</P> <P>The problem is, will Sony have enough forsight to see this and two, how much of a out cry for the short bus thinking of EQL will push it to a illogical end and constantly create a rift in the tanking world.</P> <P>Based on what Sony said, for anyone to say they made their character just so that they could be the supreame tank and nothing else, that is either a issue in their lack of reading ability or its [expletive ninja'd by Faarbot] Fury and they just want what they want in spite of how much Sony hypid on equal tanking.</P> <P>Ok, we all know how much Sony hypid equal tanking, we know what the issues are, and how Sony fell short on it so it all comes down to this.  Either you are willing to work foward to creating a dynamic eviroment for the beifit of all OR you personal want personal preference for any class that you happen to be playing.</P> <P>YOU or the COMMUNITY, that is what it comes down to.</P> <P>Haruchai</P>

Gaige
04-05-2005, 02:08 AM
<BR> <BLOCKQUOTE> <HR> Zerofault wrote:<BR> <DIV>Everyone should seriously let this thread die.. there will never be peace on these forums until Gage quits when he doesn't get his way... just wait out the storm and celebrate when he posts that hes finally leaving.. and Gage.. please post when you do.  BTW, i tank better then you! </DIV> <DIV> </DIV> <DIV>Lodoz</DIV><BR> <HR> </BLOCKQUOTE> <DIV>I won't quit, heh.  But thanks for the well wishes <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV>

Gaige
04-05-2005, 02:11 AM
<BR> <BLOCKQUOTE> <HR> Shakir1065 wrote:<BR> <P>Gage, Do you whine to your guild the way you whine on these boards? <FONT color=#ffff00>No.</FONT></P> <P>Do you demand that you be the main tank for end game raid mobs to them? <FONT color=#ffff00>No.</FONT></P> <P>Do they let you? <FONT color=#ffff00>Yes.</FONT></P> <P>If so, How does it turn out? Have you succeeded on defeating an end game raid mob as Main Tank?  <FONT color=#ffff00>Some x2, but no x3 or x4.</FONT></P> <P>I feel like I really should be asking this question in your forum, and not the Guardian one, but seeing that you overwhelm any topic related to tanking, this is one is just fine.  <FONT color=#ffff00>I have to keep my post count up.</FONT></P> <P>Cinisism aside, I really am curious if you have main tanked an end game raid mob, and how it turned out.  <FONT color=#ffff00>I was going to but then I started watching tv.</FONT></P> <P>OH WAIT!! I just checked, Your not even in a Freeking Guild!!! How the Hell do you know if you can tank an end game raid mob or not if your not even in a guild atm trying it? Or maybe when I look at your profile and see unguilded, i'm just seeing things, and guilds are actually inviting you allong so you can test weather or not your able to tank the end game.  <FONT color=#ffff00>Hmm, I've been guilded before, including the first guild on Guk to kill the Gulch Drakota.  Also I have a lot of lvl 50 friends from the grind, and yes, I do get invited along on raids when they don't have enough people online <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></FONT></P> <P>Good grief  <FONT color=#ffff00>Charlie Brown?</FONT><BR></P> <HR> </BLOCKQUOTE><BR>

Stra
04-06-2005, 07:26 PM
<span><blockquote><hr>Gage-Mikel wrote: <blockquote> <hr> Shakir1065 wrote: <div></div> <p>Gage, Do you whine to your guild the way you whine on these boards? <font color="#ffff00">No.</font></p> <p>Do you demand that you be the main tank for end game raid mobs to them? <font color="#ffff00">No.</font></p> <p>Do they let you? <font color="#ffff00">Yes.</font></p> <p>If so, How does it turn out? Have you succeeded on defeating an end game raid mob as Main Tank?  <font color="#ffff00">Some x2, but no x3 or x4.</font></p> <p>I feel like I really should be asking this question in your forum, and not the Guardian one, but seeing that you overwhelm any topic related to tanking, this is one is just fine.  <font color="#ffff00">I have to keep my post count up.</font></p> <p>Cinisism aside, I really am curious if you have main tanked an end game raid mob, and how it turned out.  <font color="#ffff00">I was going to but then I started watching tv.</font></p> <p>OH WAIT!! I just checked, Your not even in a Freeking Guild!!! How the Hell do you know if you can tank an end game raid mob or not if your not even in a guild atm trying it? Or maybe when I look at your profile and see unguilded, i'm just seeing things, and guilds are actually inviting you allong so you can test weather or not your able to tank the end game.  <font color="#ffff00">Hmm, I've been guilded before, including the first guild on Guk to kill the Gulch Drakota.  Also I have a lot of lvl 50 friends from the grind, and yes, I do get invited along on raids when they don't have enough people online <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></font></p> <p>Good grief  <font color="#ffff00">Charlie Brown?</font></p> <hr> </blockquote> <div></div><hr></blockquote>Boasting without end. Assumptions about people he doesnt know. Idiotic and flat sarcasm. I dont even have to look at the poster name, must be Gage. You might consider he has alts, other accounts and other things. I know it is tough for you to admit you dont know everything but Im afraid none of us knows everything. The difference is we dont assume as much as you. </span><div></div>

Gaige
04-06-2005, 09:37 PM
<BR> <BLOCKQUOTE> <P></P> <HR> Strast wrote: <P><SPAN>Boasting without end. Assumptions about people he doesnt know. Idiotic and flat sarcasm.<BR><BR>I dont even have to look at the poster name, must be Gage.<BR><BR>You might consider he has alts, other accounts and other things. I know it is tough for you to admit you dont know everything but Im afraid none of us knows everything. The difference is we dont assume as much as you. </SPAN><BR></P> <HR> </BLOCKQUOTE> <P>I have alts too.</P> <P>How are you today Mr. Strast?</P> <P>Miss me, I know you did.<BR></P>