vaalen
12-13-2004, 01:32 PM
<DIV> <DIV>Hi!</DIV> <DIV> </DIV> <DIV>I'm playing a 39 gaurdian. I'm not going to say "This class sucks". >But< Guardian class has few serious issues that breaks it.</DIV> <DIV> </DIV> <BLOCKQUOTE dir=ltr> <DIV><FONT color=#ff0000>Taunt and holding agro: </FONT><FONT color=#ffffff> (used taunts/skills are all adept1- master1) I don't know if it's a bug or it works as intended but hate works like this right now: If Tank has i.e. 100 hate and second person on the list 99 hate, it all works fine. But if the 2nd guy gets to 101, the tank needs like 200 hate to take agro back. That's the reason why rescue doesn't work sometimes or you have to taunt alot to take the agro, caused by a single skill, back. </FONT></DIV> <DIV>When grouped with certain classes, specially when you hit 32-33+, you need to spend alot of your power tauntung or you lose agro and you can never get it back. For me it seems like Monk/bruiser and zerkers generate to much hate with their skills to help them tank better. They have high dps too which helps them keep agro easier. However guardians seriously lack in this area. Our skills don't generate the hate they should and we don't have the dps either. We have 2 skills that are supposed to lower our attack but generate more hate with each hit. They work, but they don't generate enough hate at all.</DIV> <DIV>It's a big problem since we have less issues keeping agro with scouts and mages in group, but we can't compete with other tanks. In my opinion guardians should be able to generate as much hate as other tanks at least, without spending much more power than they do. Again, think about it, we have no problem with scouts or mages which are real dps classes. We have probs when grouped with other tanks.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Taking damage:</FONT><FONT color=#ffffff> Well, normally and on paper guardians can take much more damage than other tanks. Thats no question. However i exprienced something that started to bug me. We tried to do Everfrost access with our guild. We tried it with 2 clerics/3 dps and guardian. The fight is LONG cause the dragon on boat has alot of HP. We got the guy to 40% and had to evac cause clerics were oop. It was obvious that we were lacking dps. Next day, we replaced the cleric with a chanter and the guardian with a paladin. They tried it and won. Then we went in with guardian instead of paladin and we got him to 50%. The reason was obvious: Paladin takes more damage but they can heal themself almost as good as a healer. So over time they take much less damage than a guardian. FYI guardian was 38 and paladin 35 with almost same gear. I talked to our cleric and he told me he takes paladins over guardians everyday cause it's much more easier for healers to keep up.</FONT></DIV> <DIV>However: It was just one test, so perhaps it was just bad luck.</DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Protection Skills: </FONT><FONT color=#ffffff>I think our protection skills should give more feed back to both guardian and the group member. For 2 reasons: 1) we can't even test if our shield line works or not right now. 2) So people know what value the guardian and his skills have. After we get more feedback about our skills we can start to test if they are even worth it.</FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ff0000>Buffs Duration:</FONT><FONT color=#ffffff> Although it's not a guardian only problem. Our buffs which define this class last very short. As a tank you can't pull, keep agro, deal with adds etc. AND keep 4-5 lines of 3 min buffs up everytime.</FONT></DIV> <DIV> </DIV></BLOCKQUOTE> <DIV>My intention was to keep this post constructive and so we can actually help to improve this class. Most people i have seen on higher levels agree that guardians in general need a boost. Keep the thoughts coming.</DIV></DIV>