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View Full Version : Quantifying Combat Arts


Rah
12-10-2004, 01:53 AM
<DIV>Fellow Guardians abroad,</DIV> <DIV> </DIV> <DIV>    I post this in the hopes that we can as a community provide valid information to one another on the effects of our combat arts as we recieve them. If you will please add to this list to verify its effects and quantify those at App I,II, III Adept I, II, III and Master I,II,III.</DIV> <DIV>Additionaly were they were dropped or what artisan class they can be made by would be helpfull.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <P><SPAN><FONT color=#cccccc>20 - <B>Sentinel:</B> Sometimes absorb all damage a single party member would take<BR>20 - <B>Hand of the Just:</B> Glowing hand visual effect</FONT></SPAN></P> <P><SPAN><BR><FONT color=#cccccc>21 - <B>Allay:</B> Allow the Guardian to block and parry sometimes for a party member<BR>21.6 - <B>Bury:</B> AE attack which also puts a crushing DoT on one of them</FONT></SPAN></P> <P><SPAN><BR><FONT color=#cccccc>22 - <B>Slam:</B> High damage attack<BR>22.6 - <B>Shouting Cry:</B> Taunt + AE damage Debuff</FONT></SPAN></P> <P><SPAN><BR><FONT color=#cccccc>23 - <B>Guardian’s Call:</B> Group offense buff + Guardian parry buff</FONT></SPAN></P> <P><SPAN><BR><FONT color=#cccccc>24 - <B>Call of Command:</B> Group defense buff<BR>24.6 - <B>Taunting Challenge:</B> Reduces damage + increased hate generation</FONT></SPAN></P> <P><SPAN><BR><FONT color=#cccccc>25 - <B>True Strike:</B> Attack which ignores enemy AC<BR>25.6 - <B>Ruin:</B> Attack + offense debuff + slashing DoT</FONT></SPAN></P> <P><SPAN><BR><FONT color=#cccccc>26.6 - <B>Battle Cry:</B> Group AC + STA buff</FONT></SPAN></P> <P><SPAN><BR><FONT color=#cccccc>27 - <B>Bull Rush:</B> Stun + knockdown target (Requires shield)<BR><BR>28 - <B>Iron Will:</B> STA buff<BR>28.6 - <B>Maim:</B> Slashing DoT + attack speed Debuff</FONT></SPAN></P> <P><SPAN><BR><FONT color=#cccccc>29 - <B>Shatter:</B> Attack + Slashing resist Debuff</FONT></SPAN></P><SPAN> <P><BR><FONT color=#000000><FONT color=#cccccc>30 - <B>Desperate Flurry:</B> Attack speed buff while draining power<BR>30.6 - <B>Dig In:</B> Decreases offense and slows movement but increases defense </FONT></FONT></P> <P><FONT color=#000000></FONT> </P> <P><FONT color=#000000><FONT color=#cccccc>Guarding Berserkers from the Nerf Bat</FONT></FONT></P> <P><FONT color=#cccccc>Rahge</FONT><FONT color=#000000>and mitigation</FONT></SPAN><SPAN></SPAN></P></DIV>

Taurcl
12-10-2004, 02:09 AM
<DIV>Maybe its just because i havent upgraded from App1 yet but is it just me or does the "Slash DoT" from Ruin only have 1 tick? Heh. Its still a good art Id say since it does good damage and has a semi-fast timer but the DoT is practically non existent.</DIV> <DIV> </DIV> <DIV>PS, good post... but I would like to see a little more detailed information  =)<BR><BR>i.e. the amount of the increases, general damage rating (low / medium / high) compared to other styles. Id like to see some specific numbers but then we'd have to ask everyone for their weapon type / dmg / delay stats and thats just a pain so just highish / mediumish / lowish will do =)<BR></DIV> <DIV>i.e.</DIV> <DIV>Bull Rush : stuns but is definitely lowish damage (app1)</DIV> <DIV>Ruin : Medium to High damage, DoT only lasts 1 tick (at app1)</DIV> <DIV>Slam : High dmg (app1) Slams definitely my highest damage dealer so far</DIV><p>Message Edited by Taurclax on <span class=date_text>12-09-2004</span> <span class=time_text>01:14 PM</span>