View Full Version : fixed
eqbunn
12-05-2004, 08:43 PM
<div></div>fixed<p>Message Edited by eqbunnie on <span class=date_text>04-09-2005</span> <span class=time_text>12:49 AM</span>
Tru3_Pl4y
12-05-2004, 09:02 PM
Uhm, there have been like 3 patches in the last 6 days, they all look like patches to me....
Calixt
12-05-2004, 09:23 PM
<DIV>I remember playing RPGs where we would get two patches a year if we were lucky. Plus they were bug fixes, and not even added content.</DIV> <DIV> </DIV> <DIV>Just because they don't bring the servers down every day (thank god) to patch, doesn't mean they are all asleep.</DIV> <DIV> </DIV> <DIV>This is too funny...the game is out a month and you expect balance to be perfect. Honestly, the balance is pretty good for a release, there are adjustments that are needed, but give it time.</DIV> <DIV> </DIV> <DIV>And by "time" I mean more than 5 minutes.</DIV>
Tru3_Pl4y
12-05-2004, 09:31 PM
<blockquote><hr>Calixtus wrote:<DIV>I remember playing RPGs where we would get two patches a year if we were lucky. Plus they were bug fixes, and not even added content.</DIV><DIV> </DIV><DIV>Just because they don't bring the servers down every day (thank god) to patch, doesn't mean they are all asleep.</DIV><DIV> </DIV><DIV>This is too funny...the game is out a month and you expect balance to be perfect. Honestly, the balance is pretty good for a release, there are adjustments that are needed, but give it time.</DIV><DIV> </DIV><DIV>And by "time" I mean more than 5 minutes.</DIV><hr></blockquote>I could not agree more, people seem to think that fixing a bug takes a programmer 5minutes or that the devs can schedule a team to balance out combat in a day. Things take time. In SWG the devs (pretty incompetant it has to be said) did have some horrible bugs which i did feel sorry for them. As these were warping when getting off bikes, i expect that took at least a few weeks of man hours simply because it would be involving so much code that the person trying to fix it would not have even wrote. This is true for most bugs, simple ones perhaps will take an hour or so to fix. But complex bugs will be part of code that is many many pages long and the programmer will have to spend a good while at first trying to read the code and then hone down where the errors are.
<DIV>Oh brother! The game has not even been out a month!</DIV> <DIV> </DIV> <DIV>Are you new to this? Just because you (and others) think there is a problem with your class, doesn't mean that SOE thinks there is a problem. When are people going to realize that sometimes, playing a class boils down to personal preference (and roleplaying)... rather than whether or not it is the "uber" class of the month, or whether that class is "balanced" with all the others.</DIV> <DIV> </DIV> <DIV>We're Guardians folks. We have spells that guard people in case aggro is stolen from us or aggro cannot be obtained. They DO work. I've saved my groupmates lives many times with these skills.</DIV> <DIV> </DIV> <DIV>Sulaco, Guardian of Unrest</DIV> <DIV> </DIV><p>Message Edited by Br00t on <span class=date_text>12-05-2004</span> <span class=time_text>08:33 AM</span>
Ellind
12-05-2004, 09:33 PM
<DIV>I gotta agree with the replies... here I've gone from thinking guardian is ok, to very outspoken about us needing addressed, but I'm hardly quitting the game because of it. lol. There's no other mmorg out there imo that even comes close to eq2. At worst I have to start a new character, but before I do so, just want to know where we stand. So if you want to play another game then all I have to say is...</DIV> <DIV> </DIV> <DIV>Can I have your stuff?</DIV>
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