PDA

View Full Version : Taunt, Anger, Shouting Cry, Shout, Taunting Blow, HTL


Eriny
12-03-2004, 09:46 AM
OK, there is a few skills for guardian to get agrro. But which of these skill are prefer by the Guardian player here?

GenesisForgot
12-03-2004, 05:05 PM
I use all of the ones I can:Pull with Anger, use Shout, use HTL/Taunting Challenge, then Taunting Blow. Do this combo every fight.

Lord_Oni
12-03-2004, 07:42 PM
<DIV>what Genesis said aside from HTL which I use situationally with +4 or so mobs.  The two senior Guardians in my guild don't use HTL at all.</DIV>

Meph
12-03-2004, 08:07 PM
<DIV>Pull with Anger, Taunting Challenge....usually with those 2 I can hold agro through the entire battle on a single mob no matter the group makeup.  On multiple mobs I use Shouting Cry.  Some zones seem much more prone to have agro problems and they are definately a zone bug, not a guardian bug.  In Varsoon I can hold agro on groups of 8 mobs using only Shouting Cry when it repops.  In Crypt of Betrayal, the instant the first mob dies, the second will always turn to the person 2nd in the hate list and I will need Anger, Taunting Challenge, Tauting Blow, and Shouting Cry to get the mob back on me.  That is definately a zone issue because it doesn't happen with mobs ANYWHERE else.</DIV> <DIV> </DIV> <DIV>I use Hold the Line on rare occasions but most of the time I don't even touch it.  With bleeding attacks like Maim & Ruin coupled with Taunting Challenge, I am hitting the mob so much that I rarely ever lose agro.  Honestly for all the people complaining about holding agro, either they just don't understand how their skills work or they just aren't that good.</DIV> <DIV> </DIV> <DIV>Mepher</DIV> <DIV>http://heroesfate.com</DIV>

Eriny
12-03-2004, 08:09 PM
tauting challenging??, i can't seem to see that skill on my combat ability. weird. maybe i miss it out.

Rie
12-03-2004, 08:16 PM
<BR> <BLOCKQUOTE> <HR> Erinyee wrote:<BR>tauting challenging??, i can't seem to see that skill on my combat ability. weird. maybe i miss it out.<BR> <HR> </BLOCKQUOTE><BR> Is a 25+ skill (can't remember exact level, but believe it was 25). Everyone so far has given great advice. At 26 I have rarely had to use HTL to keep argo. As long as you are pulling and establish argo early, simple taunt spam (use each as the pop back) you should have no issues keeping argo unless you are in the mentioned 'trouble' zones. I have noticed that also, in most zone I hold argo through the whole fight, unless the zerker goes nuts. And even then in most zones it is easy to pull him back, but in a couple zones it just seems that the argo is flaky.

ArgosyAxeGrind
12-03-2004, 09:18 PM
<BR> <BLOCKQUOTE> <HR> GenesisForgoten wrote:<BR>I use all of the ones I can:<BR><BR>Pull with Anger, use Shout, use HTL/Taunting Challenge, then Taunting Blow. <BR><BR>Do this combo every fight.<BR> <HR> </BLOCKQUOTE><BR> <P>I usually do this same sequence as well for solo mobs. For group mobs, I modify it slightly to add more AoE hate.</P> <P>Pull with Anger, Rallying Cry, Call of Arms, Shout, Assault, use HTL/Taunting Challenge, then Taunting Blow. <BR></P> <P> </P>

Worg
12-03-2004, 09:43 PM
<DIV>I used HTL alot pre-20 or so.  At level 27 I rarely use HTL anymore.</DIV> <DIV> </DIV> <DIV>I often pull with Anger, then do Taunting blow and Ruin/Main/Wound/Concussion.  I also use plain-old Taunt throughout the fight (it has a much lower power cost than Anger).</DIV> <DIV> </DIV> <DIV>For multiple mobs I usually use Shout first (since I have adept III), and during the fight follow up with Shout or Shouting Cry, and maybe a Bury.</DIV> <DIV> </DIV> <DIV>I haven't been using Taunting Challenge much, mostly because with all the special moves, and normall Taunt, I rarely lose aggro.</DIV><p>Message Edited by WorgJr on <span class=date_text>12-03-2004</span> <span class=time_text>08:43 AM</span>

Taurcl
12-03-2004, 11:59 PM
<DIV>Aye nowadays I tend to only use HTL on large groups of mobs, and in those cases nothing holds agro like HTL quickly followed with a Bury.</DIV>

Isew
12-04-2004, 12:47 AM
<DIV>I use Assault as well.  Once I hit that, especially with Hold the Line up, I never seem to have problems with keeping aggro.</DIV>

Uumuuanu
12-04-2004, 12:50 AM
<BR> <BLOCKQUOTE> <HR> Erinyee wrote:<BR>OK, there is a few skills for guardian to get agrro. But which of these skill are prefer by the Guardian player here?<BR> <HR> </BLOCKQUOTE><BR> <DIV>How do I do it?   Single I pull with Taunt then HTL to lock it in,using anger if he turns.  All the time using taunting blow in there to maintain.   Group pull,  I pull with Shout to get all the mobs focused on me, then HTL before they ever get back to me.  Depending on the makeup of the group I will use anger several times and an occasional shout to make sure the mobs are all staying focused on me.  When waking a mezzed mob, even with HTL on, I use taunt, then wake them up with taunting blow and have anger ready incase they get distracted.  Heavy group hitting mobs, through in knee break since it seems to have a decent aggro by interrupting thier melee attacks. </DIV> <DIV> </DIV> <DIV>Also I use shield bash and concussion frequently when taunting a mob off of someone, this gives them time to backup and stops the mob from attacking which gives the healer time to deal with any damage the group took from lost aggro.</DIV> <DIV> </DIV> <DIV>HTL is your friend,  I have held onto groups of up to 6 mobs, even when using defensive.  Long term I think this or its later version will be what is used in major raids.  Tank will get aggro, HTL and stand there while the mob is undistracted by anything else.</DIV>

Rie
12-04-2004, 01:30 AM
<BR> <BLOCKQUOTE> <HR> Uumuuanu wrote:<BR><BR> <BLOCKQUOTE> <HR> Erinyee wrote:<BR>OK, there is a few skills for guardian to get agrro. But which of these skill are prefer by the Guardian player here?<BR> <HR> </BLOCKQUOTE><BR> <DIV>How do I do it?   Single I pull with Taunt then HTL to lock it in,using anger if he turns.  All the time using taunting blow in there to maintain.   Group pull,  I pull with Shout to get all the mobs focused on me, then HTL before they ever get back to me.  Depending on the makeup of the group I will use anger several times and an occasional shout to make sure the mobs are all staying focused on me.  When waking a mezzed mob, even with HTL on, I use taunt, then wake them up with taunting blow and have anger ready incase they get distracted.  Heavy group hitting mobs, through in knee break since it seems to have a decent aggro by interrupting thier melee attacks. </DIV> <DIV> </DIV> <DIV>Also I use shield bash and concussion frequently when taunting a mob off of someone, this gives them time to backup and stops the mob from attacking which gives the healer time to deal with any damage the group took from lost aggro.</DIV> <DIV> </DIV> <DIV>HTL is your friend,  I have held onto groups of up to 6 mobs, even when using defensive.  Long term I think this or its later version will be what is used in major raids.  Tank will get aggro, HTL and stand there while the mob is undistracted by anything else.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Not bad at all, except you keep refering to 'when the mob turns'. If I spam taunts at 26, and DO NOT have HtL on, I never loose argo on my target. And as long as the others are /assist'ing and not AoE'ing, all I need to keep the entire encounter on me is Shout and Bury. As for kick and bash and concussion, they are all good skills, but you should live off of Taunts and DoT/AoE/Debuff attacks.</DIV>

Uumuuanu
12-04-2004, 02:40 AM
<BR> <BLOCKQUOTE> <HR> Rielz wrote:<BR><BR><BR> <DIV>Not bad at all, except you keep refering to 'when the mob turns'. If I spam taunts at 26, and DO NOT have HtL on, I never loose argo on my target. And as long as the others are /assist'ing and not AoE'ing, all I need to keep the entire encounter on me is Shout and Bury. As for kick and bash and concussion, they are all good skills, but you should live off of Taunts and DoT/AoE/Debuff attacks.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>"when mob turns" is if we dont have and enchanter in the group and a caster gets off an AE that draws aggro.  Right now at 20 its easy to take down groups of 4 without mezzing, probably by 26, it wont be so it wont be as effective.  As far as melee attacks outside of the taunt,  I usually keep landing mangle, wound, kick, and taunting blow in cycle, with the occasional taunt/shout/anger depending on the mobs and my group makeup.</DIV> <DIV> </DIV>

eq2sirt
12-04-2004, 03:34 AM
If you have your AoE casters target you or the mob you are actively targeting/attacking, the AoEs pull aggro much much less. I rarely have mobs peel off when our wizard uses AoE attacks. He has mentioned several times that having my target as the "target" of his spell makes a huge difference in this.

Belce
12-04-2004, 10:46 AM
<DIV>I pull with a bow, I like to get damage done on what I what I want killed first in a pull as soon as possible.  I then return to my group and while I wait for the pull to arrive, I have an aoe attack generating, then I shout.  The group of flaming heads is a signal to the enchanter to get to work.  Then a shield bash to stun my target than the group damage mitigation buff, like rallyin cry.  </DIV> <DIV> </DIV> <DIV>If you don't have an enchanter, you still have a lot of agro generated and your ac, hp's and defense skills will be helping.  I like to set up in this manner, with the mobs between me and the casters rather than the casters behind.  MT<>MOB<>CASTER as opposed to MOB<>MT<>CASTER.  This way you can see anything that drops agro from you and respond without having to wait for HP bars to update or someone calling for help.  In alot of cases you can stop it before they get close enough to hit your casters. </DIV> <DIV> </DIV> <DIV>I don't like using shout to pull, aoe attacks should be done in a clean area and not at range.  Too great a chance to get something you don't want imo.  </DIV> <DIV> </DIV> <DIV>We have protection spells that take some time to cast, they are intended to be used in a planned encounter, decide who needs protection, cast them and then pull.  That is why they last 3 minutes.   You as a group are supposed to look at a pull and decide how to tackle it when difficult, not pull on the seat of your pants and hope it all comes together.  </DIV> <DIV> </DIV>

thus
12-05-2004, 04:38 AM
<DIV>One thing I would like to point out when Pulling....And If your Tanking....</DIV> <DIV>Always make sure you are pulling whatever SOE says about Taunt</DIV> <DIV>If someone else pulls it's catchup for us and many times Its been a disaster</DIV> <DIV>for me and my groups... Establish agro from the get go period....if the group your with </DIV> <DIV>wont let you pull make sure whoever is pulling works with you in losing that agro once the</DIV> <DIV>mob enters your camp...if not your all screwed....</DIV> <DIV>Ok  If Pulling a single Mob</DIV> <DIV>Anger IMHO is the way to go....</DIV> <DIV>But if your Pulling a Group....</DIV> <DIV>Even with a chanter(tell em to mezz after)</DIV> <DIV>Always Pull with Shout Our AE Taunt....</DIV> <DIV>The reason is very simple....Although </DIV> <DIV>Your Party members may be assisting you....Some Peeps just may not be on the ball</DIV> <DIV>This has happened to me at least a half dozen times...And nothing Makes a Tank</DIV> <DIV>Feel better then having a grp member say W00t when they Realzed</DIV> <DIV>they Cast or Whacked at the wrong mob and didnt get an **mods 4 teh win!!1!** kicking because </DIV> <DIV>The mob was to busy beating on you to come after them )...</DIV>