View Full Version : What ability did you pick at 18?
Mike00
11-28-2004, 03:00 AM
<DIV>You know that pus that blinks on the bottom right of your screen? Well, at level 18 I was given many choices, and being a Guardian I </DIV> <DIV>knew I wanted to max my AC so I chose Defense, strange thing is, when i applied the new ability, my AC didn't go up at all. Just wondering</DIV> <DIV>what you guys picked and if any of you exerienced the same problem. Am I looking in the wrong place?</DIV> <DIV> </DIV> <DIV> </DIV>
jaffs
11-28-2004, 05:48 AM
i picked the same one and also noticed no ac jump, however if you look at your skills list you should notice defence is in green and the cap is 5 points higher than other skills... how this translates into a benefit for your char however i dont know
Tarskin
11-29-2004, 02:33 PM
<DIV>i picked natural regen thinking it would always be on since its only 2 or 3hp extra per tick but its a 3 min buff with 30 min reuse..... i feel shafted heh</DIV>
<DIV>well being a wood elf warrior and feeling my roots from EQ1 i picked up camoflage at 18. man it hurts. 30 min reuse for a hide skill. i sure hope that the reuse goes down as i get higher in levels. I always lovd back in EQ1 woops monk made a bad pull. *hits hide* * watches the raid wipe save the necros, bards and monks and me* so we got one Tank left staning to cover the CR. so i figured hell get Camo at 18, Forage as the next skill then prob Def or Agi for the 3rd. but man i wish i had waited on Camo. Ah well... at least i can hide again. *shrug*</DIV>
JHappycl
11-30-2004, 05:09 AM
<DIV>Being Iksar, I went for the enduring breath for underwater breathing. I /thought/ it would be innate, but I was, of course, incorrect. But, not only was I incorrect, but I also got a shaft wider than a [Removed for Content] greyhound shoved up my backside. The 'enduring breath' lasts a whole 2 minutes and has a 600 second recharge. **ZOMG**? It boggles my mind as to what they think sometimes. I submitted a bug report and pray to everything holy that it's actually supposed to be 2 hours and not 2 minutes.</DIV>
i did stamina. i got a stamina boost. this is an ogre
Absinthe Armagedd
11-30-2004, 06:43 PM
<DIV>As a human I picked defense considering whenever I am in a group Im always the tank lol. Cant ever turn down defense in such situations</DIV>
Ovits
12-01-2004, 12:35 AM
<DIV><SPAN>Dorf warrior here, as a EQLive 60 Warrior I know HP matters more then AC at the end game, if it's the same with EQ2 I don't know.</SPAN></DIV> <DIV><SPAN></SPAN> </DIV> <DIV><SPAN>I choose extra HP, gave me a 50 HP bump.</SPAN></DIV>
JamesD36
12-01-2004, 12:59 PM
Barbarian here, going guardian. At 18 I chose Srength of the North. +5 Strength Passive ability. I don't want any activated abilities until I'm at my last tradition.
GenesisForgot
12-01-2004, 04:24 PM
defense gave me more defense skill. I like it. =)
Rynga
12-02-2004, 12:47 AM
<DIV>So some of the Racial Traditions are Passive? I was a bit worried about all of the Activated abilities and thought they were all like that. Does anyone have a list that specifically shows which are Passive (i.e. always in effect) vs Active (i.e. click to activate)? It would be really helpful!</DIV> <DIV> </DIV> <DIV>Thanks!</DIV>
<DIV>Halfling Guardian Here. I choose Protection of The Lucky Cabbage (0.4/sec melee protection rune - triggered). Not entirely sure what 0.4/sec means but if it lasts for a minute that would save me from 24 damage over a 1 minute time period? Yawn. I doubt it even scales up with level like +3% HP would. Figured If I was ever going to get it, it would be more useful at lower levels. If I have a chance to do it over I think Ill take the +3 Avoidance instead (halflings dont get the +3 Defense option).</DIV>
Choombatta
12-07-2004, 07:41 PM
<DIV>Kerran Guardian here.</DIV> <DIV> </DIV> <DIV>I picked Unsheath Claws, slashing damage proc added to attacks. Last 3 min, recycle time is 30 min.</DIV>
Raahl
12-07-2004, 07:44 PM
<DIV>Chose Tend Wounds.. Kind of disappointed. If it was a 10-15 min timer it would be much better.</DIV>
<DIV>Troll, friends say dat Natural regen was only guud fer non battle, short duration an loong recast</DIV> <DIV> </DIV> <DIV>so choose Mender of da mire, tink it says raises Metalsmithing ability, wonder if it only good fer outfitter/armor or also can use as outfitter/weaponmaker</DIV> <DIV> </DIV> <DIV>kinda hope work boff ways</DIV> <DIV> </DIV> <DIV>Yuz barshum gud !</DIV>
Gaston_Pickleswort
12-07-2004, 08:41 PM
<BR> <BLOCKQUOTE> <HR> Gamgan wrote:<BR> <DIV>Troll, friends say dat Natural regen was only guud fer non battle, short duration an loong recast</DIV> <DIV> </DIV> <DIV>so choose Mender of da mire, tink it says raises Metalsmithing ability, wonder if it only good fer outfitter/armor or also can use as outfitter/weaponmaker</DIV> <DIV> </DIV> <DIV>kinda hope work boff ways</DIV> <DIV> </DIV> <DIV>Yuz barshum gud !</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>It raises metal shaping 5 points. Metal shaping is used in combines for sheets, and final armor combines.</P> <P>That is all.</P>
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