Singm
06-17-2005, 04:00 PM
<div></div>Hop, qq nouveautés interessantes (je zappe les trucs qui me plaisent pas <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ): <i>- The guild level requirement on Wyrmsteel recipes has been lowered from 30 to 25. - Loose Loam will no longer function as a dye. - Acorns can now be harvested in level 10 to 20 zones. - Apothecary, Geomancy, Weaving, and Timbercraft recipes will now designate in their names that they use one of these secondary tradeskills. This should clear up confusion on duplicate recipe types. - The health damage on failed tradeskill events has been halved. The values used previously weren't very forgiving. - Wash, Oil, Resin, and Tempers will now only produce pristine versions. The difference in quality is based on quantity. - Store-bought harvest tools now carry a small skill mod to the appropriate harvesting skill. - The spell "Torment" has been removed from tradeskill writs because it no longer exists. - The misspelling of "tigre" has been corrected in tradeskill writs. </i> Bon, on va enfin pouvoir recolter des glands, ca manquait a certains ! Mais le big plus, celui que tout le monde attendait, c'est l'utilisation des outils pour ramasser ! Enfin ! Y'a aussi un batch de modifications sur les recettes de Ravitailleur, principalement un va et vient pour réquilibrer la progression génerale de ces artisans. Et on se prendra moins de baffe devant la forge quand on s'endort. <img src="http://eric.delcamp.free.fr/Images/mining_pick.jpg"> <div></div><p>Message Edited by Singman on <span class=date_text>06-17-2005</span> <span class=time_text>04:40 PM</span>