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Tamat
07-28-2006, 11:30 PM
<div></div><center>This is <b><u>exactly</u></b> what you think it is. Currently on the test server, the portal to the Plane of Fear has been re-discovered. I went to check it out, look what I found!</center><center><a target="_blank" href="http://eq2.ogaming.com/gallery/DiscoFear"><img src="http://eq2.ogaming.com/gallery/albums/DiscoFear/EQ2_000021.sized.jpg"></a></center><blockquote>Danak Dhorentath and the minions of Fear have excavated an ancient cave in the Feerrott, near the Temple of Cazic-Thule. Even the bravest adventurer may gasp when setting eyes upon the terrors within.</blockquote>

Knesh
07-28-2006, 11:57 PM
<DIV>Looks like CT is coming back!! I can't wait to raid POF</DIV>

Leawyn
07-29-2006, 12:11 AM
<DIV>Who was it that used to stand up there? that necro chick and her pet that died a million times before any POF raids lol!</DIV>

Knesh
07-29-2006, 12:26 AM
<DIV>Christy of something like that... I think...</DIV> <DIV> </DIV> <DIV>Got it her name was Cyndreela </DIV><p>Message Edited by Knesh on <span class=date_text>07-28-2006</span> <span class=time_text>04:33 PM</span>

Red_Rock_Candy
07-29-2006, 12:27 AM
<div></div>I wish I could see the Isle of Dread again.<div></div>

Dolby
07-29-2006, 01:15 AM
Wow that gate looks cool and brings back a ton of memories...I remember when PoF was added to EQ1, my first time in the zone was an entire 4 seconds followed by a 6hr CR. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

JayeWizziefingers
07-29-2006, 01:26 AM
Tons and tons of gear rotted in the EQ1 version of that zone!  I can't wait to see this version.  If the portal is any indication, it will be a real neat looking zone.

Lopan13
07-29-2006, 01:30 AM
HAR HAR HAR!!! Da Faceless makin heem presence known... nar just felt. Dis guud news fer all tings Troll. <div></div>

illy586
07-29-2006, 01:36 AM
<DIV>Looks cool and I bet the zone will be sweet as well. I just hope its large and filled with many tough encounters.:smileyhappy:</DIV><p>Message Edited by illy586 on <span class=date_text>07-28-2006</span> <span class=time_text>02:54 PM</span>

andersonim
07-29-2006, 01:54 AM
<P>oh manalive! this is sooo cool!</P> <P> i cant wait:smileysurprised:</P>

furydruid
07-29-2006, 02:22 AM
Just looking at that portal brings back so many memories. I can not wait to check it out! <div></div>

TaleraRis
07-29-2006, 03:08 AM
That gate looks scarier than the Live version ever did. And Fear, aiee, stupid head >.< <div></div>

Ama
07-29-2006, 03:25 AM
<BR> <BLOCKQUOTE> <HR> Red_Rock_Candy wrote:<BR> I wish I could see the Isle of Dread again.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Me and you both Red, I was in EQOA and the Island of Dread was the funnest place to go.  That zone would never be "tuned down" for the whiners because it would be a full scale group/raid zone.  I still remember the quest to get access where you had to kill the massive DreadNaught which was basically a reaper style skeleton crossed with a centuar.  It took an army and then some to take that sucker down.  Hopefully if they introduce Island of Dread it will "Be under Cazic Thules Protection" and be within his realm or transported to the Bonemire as an adventure pack or part of an expansion pack. </P> <P>*Small note*</P> <P>Looking at that picture closely i'm going to be a little more than freaked out if SoE is ripping off wizard of Oz having flying monkeys in there.  :smileyindifferent: *Consider the evil possibilities MWUAHAHAHA*</P><p>Message Edited by Amana on <span class=date_text>07-28-2006</span> <span class=time_text>04:41 PM</span>

FlintAH
07-29-2006, 04:17 AM
Is it an actual portal or is it just a big statue zone flavor thingy?  (Can you click it and zone to the plane?)<div></div>

illy586
07-29-2006, 04:34 AM
<P><BR> </P> <BLOCKQUOTE> <HR> FlintAH wrote:<BR>Is it an actual portal or is it just a big statue zone flavor thingy?  (Can you click it and zone to the plane?)<BR> <BR> <HR> </BLOCKQUOTE> <P><BR> </P> <P>Its just a big portal as of now, when you try to walk into it, it ports you like 20 feet back. </P> <P>There is a quest giver there that gives a world event quest to restore it. It says you need to collect 100 souls from PC's with a soul claw or something, I have yet to try and use it tho so im not really sure how it works.</P>

Cusashorn
07-29-2006, 04:41 AM
<DIV>I REALLY REALLY Hope they don't put the Planes back into the game. I don't want to see the Plane of Fear again because that just means history will repeat itself over again.</DIV><p>Message Edited by Cusashorn on <span class=date_text>07-28-2006</span> <span class=time_text>07:42 PM</span>

Ama
07-29-2006, 05:01 AM
<BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR> <DIV>I REALLY REALLY Hope they don't put the Planes back into the game. I don't want to see the Plane of Fear again because that just means history will repeat itself over again.</DIV> <P>Message Edited by Cusashorn on <SPAN class=date_text>07-28-2006</SPAN><SPAN class=time_text>07:42 PM</SPAN><BR></P> <HR> </BLOCKQUOTE><BR>Actually Cusashorn one thing I have found is that history will rarely repeat itself unless intended.  We may gain access back to the planes but I have a feeling the gods are going to keep a more watchful eye upon us.  Perhaps even to the point of disrupting our attempts to gain access back to these realms.  :smileywink:

Jezekie
07-29-2006, 05:02 AM
<div><blockquote><hr>Cusashorn wrote:<div>I REALLY REALLY Hope they don't put the Planes back into the game. I don't want to see the Plane of Fear again because that just means history will repeat itself over again.</div><p>Message Edited by Cusashorn on <span class="date_text">07-28-2006</span> <span class="time_text">07:42 PM</span></p><hr></blockquote>/flaps arms and runs in circles, oh noez the sky is falling!!11one.Anyway, I truly hope we'll see the return of Plane of Fear, with a hard break in like the original in EQ1 had.</div>

furydruid
07-29-2006, 05:04 AM
<div><blockquote><hr>Cusashorn wrote:<div>I REALLY REALLY Hope they don't put the Planes back into the game. I don't want to see the Plane of Fear again because that just means history will repeat itself over again.</div><p>Message Edited by Cusashorn on <span class="date_text">07-28-2006</span> <span class="time_text">07:42 PM</span></p><hr></blockquote>technically there was something mentioned that around the time POP EQlive, there was a time split. So anything from or after the PoP expansion has nothing to do with EQ2, nor should it ever. However, PoF and some of the older planes of existance, have been around in EQlive much much longer, and so will ( as we see) have something to do once again with EQ2. Seeing also that some of the Gods are portented to return, Cazic Thuke being one of them, I would assume their own planes would be accessible</div>

Cusashorn
07-29-2006, 05:04 AM
<BR> <BLOCKQUOTE> <HR> Amana wrote:<BR> <BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR> <DIV>I REALLY REALLY Hope they don't put the Planes back into the game. I don't want to see the Plane of Fear again because that just means history will repeat itself over again.</DIV> <P>Message Edited by Cusashorn on <SPAN class=date_text>07-28-2006</SPAN><SPAN class=time_text>07:42 PM</SPAN><BR></P> <HR> </BLOCKQUOTE><BR>Actually Cusashorn one thing I have found is that history will rarely repeat itself unless intended.  We may gain access back to the planes but I have a feeling the gods are going to keep a more watchful eye upon us.  Perhaps even to the point of disrupting our attempts to gain access back to these realms.  :smileywink:<BR> <HR> </BLOCKQUOTE> <P><BR>Hmm.. point taken. Just as long they never allow the gods themselves to be so much as attackable, I guess I don't have too much of a problem with 4 or 5 planes available.</P> <P>If they do a Planes of Power expansion pack again, then that's just going too far no matter what, IMO.</P>

Devasq
07-29-2006, 05:47 AM
<BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR> <BR> <BLOCKQUOTE> <HR> Amana wrote:<BR> <BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR> <DIV>I REALLY REALLY Hope they don't put the Planes back into the game. I don't want to see the Plane of Fear again because that just means history will repeat itself over again.</DIV> <P>Message Edited by Cusashorn on <SPAN class=date_text>07-28-2006</SPAN><SPAN class=time_text>07:42 PM</SPAN><BR></P> <HR> </BLOCKQUOTE><BR>Actually Cusashorn one thing I have found is that history will rarely repeat itself unless intended.  We may gain access back to the planes but I have a feeling the gods are going to keep a more watchful eye upon us.  Perhaps even to the point of disrupting our attempts to gain access back to these realms.  :smileywink:<BR> <HR> </BLOCKQUOTE> <P><BR>Hmm.. point taken. Just as long they never allow the gods themselves to be so much as attackable, I guess I don't have too much of a problem with 4 or 5 planes available.</P> <P>If they do a Planes of Power expansion pack again, then that's just going too far no matter what, IMO.</P><BR> <HR> </BLOCKQUOTE><BR>I would think being even Naggy is level 100 the gods if we get to see them; they might be in the same ballpark

Cusashorn
07-29-2006, 06:14 AM
<DIV>Yeah but what about when they raise the level cap to 100? Unless they make the gods level 220, they're going to get killed sooner or later. :/</DIV>

TaleraRis
07-29-2006, 06:18 AM
<blockquote><hr>furydruid wrote:<div><blockquote><hr>Cusashorn wrote:<div>I REALLY REALLY Hope they don't put the Planes back into the game. I don't want to see the Plane of Fear again because that just means history will repeat itself over again.</div><p>Message Edited by Cusashorn on <span class="date_text">07-28-2006</span> <span class="time_text">07:42 PM</span></p><hr></blockquote>technically there was something mentioned that around the time POP EQlive, there was a time split. So anything from or after the PoP expansion has nothing to do with EQ2, nor should it ever. However, PoF and some of the older planes of existance, have been around in EQlive much much longer, and so will ( as we see) have something to do once again with EQ2. Seeing also that some of the Gods are portented to return, Cazic Thuke being one of them, I would assume their own planes would be accessible</div><hr></blockquote>Not from necessarily, just after. After Quarm dies, Druzzil Ro comes and basically rewinds time for one leg, and then time continues for another. The book written by Zebuxoruk that you can get as a clicky item in the mage tower (I know Qeynos for sure, I assume Freeport as well) describes this split of time. The Planes are still there for all the gods, but in one timeline we didn't go and beat their avatars on their own turf nor did we visit the Plane of Time. I can't really say I want to see the return of the Planes as they were either. Planes of Power was an awful expansion in terms of being able to progress. Backflagging was a nightmare and the 85% rule wasn't always there, plus many zones were level-locked when it first came out. Plus I don't think we would just see the older planes anyway, since Mith Marr is mentioned as returning and his plane was a PoP era plane, not pre-PoP like Growth, Fear, Hate, etc. <div></div>

Cyrikk
07-29-2006, 06:48 AM
<div></div><div><blockquote><hr>Amana wrote:<div></div><div></div><blockquote><hr>Red_Rock_Candy wrote:<div></div>I wish I could see the Isle of Dread again.<div></div><hr></blockquote><p>Me and you both Red, I was in EQOA and the Island of Dread was the funnest place to go.  That zone would never be "tuned down" for the whiners because it would be a full scale group/raid zone.  I still remember the quest to get access where you had to kill the massive DreadNaught which was basically a reaper style skeleton crossed with a centuar.  It took an army and then some to take that sucker down.  Hopefully if they introduce Island of Dread it will "Be under Cazic Thules Protection" and be within his realm or transported to the Bonemire as an adventure pack or part of an expansion pack. </p><p>*Small note*</p><p>Looking at that picture closely i'm going to be a little more than freaked out if SoE is ripping off wizard of Oz having flying monkeys in there.  :smileyindifferent: *Consider the evil possibilities MWUAHAHAHA*</p><p>Message Edited by Amana on <span class="date_text">07-28-2006</span><span class="time_text">04:41 PM</span></p><hr></blockquote>Ahh I remember those Dreadnaughts. I spent over 2 hours Solo/Kiting that mofo back when it only dropped like 3 or 4 of the quest items with my Ranger. I still get nightmares of that thing sprinting at me. Good times indeed <span>:smileyvery-happy:</span> .</div>

RyanTSi
07-29-2006, 08:41 AM
<BR> <BLOCKQUOTE> <HR> Red_Rock_Candy wrote:<BR> I wish I could see the Isle of Dread again.<BR> <BR> <HR> </BLOCKQUOTE><BR>IoD was the plane of fear in eqoa

Red_Rock_Candy
07-29-2006, 09:23 AM
<div></div><blockquote><hr>Cyrikk wrote:<div></div><div><blockquote><hr>Amana wrote:<div></div><div></div><blockquote><hr>Red_Rock_Candy wrote:<div></div>I wish I could see the Isle of Dread again.<div></div><hr></blockquote><p>Me and you both Red, I was in EQOA and the Island of Dread was the funnest place to go.  That zone would never be "tuned down" for the whiners because it would be a full scale group/raid zone.  I still remember the quest to get access where you had to kill the massive DreadNaught which was basically a reaper style skeleton crossed with a centuar.  It took an army and then some to take that sucker down.  Hopefully if they introduce Island of Dread it will "Be under Cazic Thules Protection" and be within his realm or transported to the Bonemire as an adventure pack or part of an expansion pack. </p><p>*Small note*</p><p>Looking at that picture closely i'm going to be a little more than freaked out if SoE is ripping off wizard of Oz having flying monkeys in there.  :smileyindifferent: *Consider the evil possibilities MWUAHAHAHA*</p><p>Message Edited by Amana on <span class="date_text">07-28-2006</span><span class="time_text">04:41 PM</span></p><hr></blockquote>Ahh I remember those Dreadnaughts. I spent over 2 hours Solo/Kiting that mofo back when it only dropped like 3 or 4 of the quest items with my Ranger. I still get nightmares of that thing sprinting at me. Good times indeed <span>:smileyvery-happy:</span> .</div><hr></blockquote>It actually only dropped one per kill. I triple boxed in that game and would let people hire me to take down a dreadnaught for them.<div></div>

Red_Rock_Candy
07-29-2006, 09:24 AM
<div></div><blockquote><hr>RyanTSi wrote:<div></div>IoD was the plane of fear in eqoa<hr></blockquote>I know, and the Last Home was part of the Plane of Decay where Bertoxuoxoxouxoxouxouxouxouxxxxs lived.<div></div>

BSbon
07-29-2006, 10:26 AM
i'm not scared of that.... ok maybe just a little

Cyrikk
07-29-2006, 10:39 AM
<div></div><div><blockquote><hr>RyanTSi wrote:<div></div><blockquote><hr>Red_Rock_Candy wrote:<div></div>I wish I could see the Isle of Dread again.<div></div><hr></blockquote>IoD was the plane of fear in eqoa<hr></blockquote>According to the lore section on the EQOA official site the IoD is not the POF.The exact wording is "Cazic Thule, the Faceless embodiment of fear itself, has many manifestations, <b>one being the terrifying plane in which he resides</b>. <b>The Isle of Dread another manifestation</b>. Perhaps it is a land of reward for the most faithful of the Faceless' followers?  Or, is it simply a trap, luring foolish mortals into endless terror for the glory of Cazic Thule? "</div>

Cyrikk
07-29-2006, 11:01 AM
<div></div><blockquote><hr>Red_Rock_Candy wrote:<div></div><blockquote><hr>Cyrikk wrote:<div></div><div><blockquote><hr>Amana wrote:<div></div><div></div><blockquote><hr>Red_Rock_Candy wrote:<div></div>I wish I could see the Isle of Dread again.<div></div><hr></blockquote><p>Me and you both Red, I was in EQOA and the Island of Dread was the funnest place to go.  That zone would never be "tuned down" for the whiners because it would be a full scale group/raid zone.  I still remember the quest to get access where you had to kill the massive DreadNaught which was basically a reaper style skeleton crossed with a centuar.  It took an army and then some to take that sucker down.  Hopefully if they introduce Island of Dread it will "Be under Cazic Thules Protection" and be within his realm or transported to the Bonemire as an adventure pack or part of an expansion pack. </p><p>*Small note*</p><p>Looking at that picture closely i'm going to be a little more than freaked out if SoE is ripping off wizard of Oz having flying monkeys in there.  :smileyindifferent: *Consider the evil possibilities MWUAHAHAHA*</p><p>Message Edited by Amana on <span class="date_text">07-28-2006</span><span class="time_text">04:41 PM</span></p><hr></blockquote>Ahh I remember those Dreadnaughts. I spent over 2 hours Solo/Kiting that mofo back when it only dropped like 3 or 4 of the quest items with my Ranger. I still get nightmares of that thing sprinting at me. Good times indeed <span>:smileyvery-happy:</span> .</div><hr></blockquote>It actually only dropped one per kill. I triple boxed in that game and would let people hire me to take down a dreadnaught for them.<div></div><hr></blockquote> I know the amount of quest items the Dreadnaught dropped was changed more than once. If my memory serves me correctly when the quest was first introduced he only dropped one per kill. After about a week or so they up'd it to a few more. Then eventually they dropped enough to supply a small raid. I remember it dropping more than one vividly because I let a nearby guildy that stuck around and watched my Kite it for hours loot one and I held the corpse open and woke my brother up to log on and loot another one. Think there was another left over that ended up rotting.Also grats to you if you triple box'd AND managed to keep 2 of your 3 toons out of that AE range. If I remember correctly It's AE debuffed your HP to like 750 and a few seconds later shot another AE that did like 500 a tick. Not to mention It hit like a beast. But to get back on topic - It seems a lil strange to me that the main reason the gods left us was because we were invading on their Planes, yet there not even back yet and there is already evidence of a gateway to the Plane of Fear. Guess we will just have to wait and see what this quest Danak gives pertains to.<div></div>

Leawyn
07-29-2006, 11:06 AM
I guess I'm a freak because I liked the planes. I liked POP raid progression (except for the backflags... ick) and I loved fighting all those things that were 100 times taller than me. I just really enjoyed the expansion, probably because thats when I really started raiding alot, so I was having a blast with the game as a whole. I would love to see POFear back, but new graphics, new layout.. have Cazic go all crazy cuz he had no followers, I don't know. It would be fun to have a cool throwback raid zone like that. <div></div>

FlintAH
07-29-2006, 11:16 AM
It seems to me that Cazic has more followers than any of the others in EQ2.<div></div>

TaleraRis
07-29-2006, 11:20 AM
<blockquote><hr>Red_Rock_Candy wrote:<div></div><blockquote><hr>RyanTSi wrote:<div></div>IoD was the plane of fear in eqoa<hr></blockquote>I know, and the Last Home was part of the Plane of Decay where Bertoxuoxoxouxoxouxouxouxouxxxxs lived.<div></div><hr></blockquote>Crypt of Decay <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Off the Plane of Snot-er, Disease<div></div>

RyanTSi
07-29-2006, 11:35 AM
<BR> <BLOCKQUOTE> <HR> Cyrikk wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> RyanTSi wrote:<BR> <BR> <BLOCKQUOTE> <HR> Red_Rock_Candy wrote:<BR> I wish I could see the Isle of Dread again.<BR> <BR> <HR> </BLOCKQUOTE><BR>IoD was the plane of fear in eqoa<BR> <HR> </BLOCKQUOTE><BR><BR>According to the lore section on the EQOA official site the IoD is not the POF.<BR><BR>The exact wording is "Cazic Thule, the Faceless embodiment of fear itself, has many manifestations, <B>one being the terrifying plane in which he resides</B>. <B>The Isle of Dread another manifestation</B>. Perhaps it is a land of reward for the most faithful of the Faceless' followers?  Or, is it simply a trap, luring foolish mortals into endless terror for the glory of Cazic Thule? "<BR></DIV><BR> <HR> </BLOCKQUOTE> <P>CT is in IoD though along with terror, fright, and dread(i think they were in pof on eq1 allthought i didnt play eq1)</P>

RyanTSi
07-29-2006, 11:40 AM
<BR> <BLOCKQUOTE> <HR> Cyrikk wrote:<BR> <BR> <BLOCKQUOTE> <HR> Red_Rock_Candy wrote:<BR> <BR> <BLOCKQUOTE> <HR> Cyrikk wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Amana wrote:<BR> <BR> <BLOCKQUOTE> <HR> Red_Rock_Candy wrote:<BR> I wish I could see the Isle of Dread again.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Me and you both Red, I was in EQOA and the Island of Dread was the funnest place to go.  That zone would never be "tuned down" for the whiners because it would be a full scale group/raid zone.  I still remember the quest to get access where you had to kill the massive DreadNaught which was basically a reaper style skeleton crossed with a centuar.  It took an army and then some to take that sucker down.  Hopefully if they introduce Island of Dread it will "Be under Cazic Thules Protection" and be within his realm or transported to the Bonemire as an adventure pack or part of an expansion pack. </P> <P>*Small note*</P> <P>Looking at that picture closely i'm going to be a little more than freaked out if SoE is ripping off wizard of Oz having flying monkeys in there.  :smileyindifferent: *Consider the evil possibilities MWUAHAHAHA*</P> <P>Message Edited by Amana on <SPAN class=date_text>07-28-2006</SPAN><SPAN class=time_text>04:41 PM</SPAN><BR></P> <HR> </BLOCKQUOTE><BR><BR>Ahh I remember those Dreadnaughts. I spent over 2 hours Solo/Kiting that mofo back when it only dropped like 3 or 4 of the quest items with my Ranger. I still get nightmares of that thing sprinting at me. Good times indeed <SPAN>:smileyvery-happy:</SPAN> .<BR></DIV><BR> <HR> </BLOCKQUOTE>It actually only dropped one per kill. I triple boxed in that game and would let people hire me to take down a dreadnaught for them.<BR> <BR> <HR> </BLOCKQUOTE> I know the amount of quest items the Dreadnaught dropped was changed more than once. If my memory serves me correctly when the quest was first introduced he only dropped one per kill. After about a week or so they up'd it to a few more. Then eventually they dropped enough to supply a small raid. I remember it dropping more than one vividly because I let a nearby guildy that stuck around and watched my Kite it for hours loot one and I held the corpse open and woke my brother up to log on and loot another one. Think there was another left over that ended up rotting.<BR><BR><BR>Also grats to you if you triple box'd AND managed to keep 2 of your 3 toons out of that AE range. If I remember correctly It's AE debuffed your HP to like 750 and a few seconds later shot another AE that did like 500 a tick. Not to mention It hit like a beast. <BR><BR><BR>But to get back on topic - It seems a lil strange to me that the main reason the gods left us was because we were invading on their Planes, yet there not even back yet and there is already evidence of a gateway to the Plane of Fear. Guess we will just have to wait and see what this quest Danak gives pertains to.<BR> <BR> <HR> </BLOCKQUOTE><BR>i always remember him only dropping 1 key i could be wrong though, i had a lot of fun soloing them with my monk at level 60, was always a intense fight.

Cyrikk
07-29-2006, 12:11 PM
<div></div><div><blockquote><hr>RyanTSi wrote:<div></div><blockquote><hr>Cyrikk wrote:<div></div><div><blockquote><hr>RyanTSi wrote:<div></div><blockquote><hr>Red_Rock_Candy wrote:<div></div>I wish I could see the Isle of Dread again.<div></div><hr></blockquote>IoD was the plane of fear in eqoa<hr></blockquote>According to the lore section on the EQOA official site the IoD is not the POF.The exact wording is "Cazic Thule, the Faceless embodiment of fear itself, has many manifestations, <b>one being the terrifying plane in which he resides</b>. <b>The Isle of Dread another manifestation</b>. Perhaps it is a land of reward for the most faithful of the Faceless' followers?  Or, is it simply a trap, luring foolish mortals into endless terror for the glory of Cazic Thule? "</div><hr></blockquote><p>CT is in IoD though along with terror, fright, and dread(i think they were in pof on eq1 allthought i didnt play eq1)</p><hr></blockquote>Just because he was on IoD does not make it PoF. Much like you I didnt really play EQ1 but from the lore Ive gathered and pics/movies ive seen CT isnt restricted to PoF. In fact im pretty sure he is a mob in the Plane of Time during the planar progression quest.Aside from it being stated in black and white on the official site that IoD is NOT PoF, it also describes the island as " one of his manifestations " . If such is the case I see no reason why he cant reside on any of his "manifestations".</div>

RyanTSi
07-29-2006, 12:26 PM
<BR> <BLOCKQUOTE> <HR> Cyrikk wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> RyanTSi wrote:<BR> <BR> <BLOCKQUOTE> <HR> Cyrikk wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> RyanTSi wrote:<BR> <BR> <BLOCKQUOTE> <HR> Red_Rock_Candy wrote:<BR> I wish I could see the Isle of Dread again.<BR> <BR> <HR> </BLOCKQUOTE><BR>IoD was the plane of fear in eqoa<BR> <HR> </BLOCKQUOTE><BR><BR>According to the lore section on the EQOA official site the IoD is not the POF.<BR><BR>The exact wording is "Cazic Thule, the Faceless embodiment of fear itself, has many manifestations, <B>one being the terrifying plane in which he resides</B>. <B>The Isle of Dread another manifestation</B>. Perhaps it is a land of reward for the most faithful of the Faceless' followers?  Or, is it simply a trap, luring foolish mortals into endless terror for the glory of Cazic Thule? "<BR></DIV><BR> <HR> </BLOCKQUOTE> <P>CT is in IoD though along with terror, fright, and dread(i think they were in pof on eq1 allthought i didnt play eq1)</P><BR> <HR> </BLOCKQUOTE><BR><BR>Just because he was on IoD does not make it PoF. Much like you I didnt really play EQ1 but from the lore Ive gathered and pics/movies ive seen CT isnt restricted to PoF. In fact im pretty sure he is a mob in the Plane of Time during the planar progression quest.<BR><BR>Aside from it being stated in black and white on the official site that IoD is NOT PoF, it also describes the island as " one of his manifestations " . If such is the case I see no reason why he cant reside on any of his "manifestations".<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>ahh yea i read that quote incorrectly, yeah your right.

Cyrikk
07-29-2006, 12:30 PM
<div><blockquote><hr>RyanTSi wrote:<div></div> <blockquote> <hr> Cyrikk wrote: <div></div> <blockquote> <hr> Red_Rock_Candy wrote: <div></div> <blockquote> <hr> Cyrikk wrote: <div></div> <div> <blockquote> <hr> Amana wrote: <div></div> <div></div> <blockquote> <hr> Red_Rock_Candy wrote: <div></div>I wish I could see the Isle of Dread again. <div></div> <hr> </blockquote> <p>Me and you both Red, I was in EQOA and the Island of Dread was the funnest place to go.  That zone would never be "tuned down" for the whiners because it would be a full scale group/raid zone.  I still remember the quest to get access where you had to kill the massive DreadNaught which was basically a reaper style skeleton crossed with a centuar.  It took an army and then some to take that sucker down.  Hopefully if they introduce Island of Dread it will "Be under Cazic Thules Protection" and be within his realm or transported to the Bonemire as an adventure pack or part of an expansion pack. </p> <p>*Small note*</p> <p>Looking at that picture closely i'm going to be a little more than freaked out if SoE is ripping off wizard of Oz having flying monkeys in there.  :smileyindifferent: *Consider the evil possibilities MWUAHAHAHA*</p> <p>Message Edited by Amana on <span class="date_text">07-28-2006</span><span class="time_text">04:41 PM</span></p> <hr> </blockquote>Ahh I remember those Dreadnaughts. I spent over 2 hours Solo/Kiting that mofo back when it only dropped like 3 or 4 of the quest items with my Ranger. I still get nightmares of that thing sprinting at me. Good times indeed <span>:smileyvery-happy:</span> .</div> <hr> </blockquote>It actually only dropped one per kill. I triple boxed in that game and would let people hire me to take down a dreadnaught for them. <div></div> <hr> </blockquote> I know the amount of quest items the Dreadnaught dropped was changed more than once. If my memory serves me correctly when the quest was first introduced he only dropped one per kill. After about a week or so they up'd it to a few more. Then eventually they dropped enough to supply a small raid. I remember it dropping more than one vividly because I let a nearby guildy that stuck around and watched my Kite it for hours loot one and I held the corpse open and woke my brother up to log on and loot another one. Think there was another left over that ended up rotting.Also grats to you if you triple box'd AND managed to keep 2 of your 3 toons out of that AE range. If I remember correctly It's AE debuffed your HP to like 750 and a few seconds later shot another AE that did like 500 a tick. Not to mention It hit like a beast. But to get back on topic - It seems a lil strange to me that the main reason the gods left us was because we were invading on their Planes, yet there not even back yet and there is already evidence of a gateway to the Plane of Fear. Guess we will just have to wait and see what this quest Danak gives pertains to. <div></div> <hr> </blockquote>i always remember him only dropping 1 key i could be wrong though, i had a lot of fun soloing them with my monk at level 60, was always a intense fight.<hr></blockquote>Its been so long I may have my timeline a lil backwards. After browsing through like 90 threads on the EQOA forums about dreadnaughts it looks like your right and they currently drop only one key. However I'm certainly not mistaken on him dropping more than one key when I killed him (prolly a lil after a week after quest was introduced).  But since I couldnt find any proof to link, I'll just leave it at that.</div>

KrayzieK
07-29-2006, 01:32 PM
<P>We killed Dreadnaught the night he was added into game, he only dropped one key. Anyone who entered IoD in the first 2 days of its release would remember when you used your key, it was not returned. They fixed this 4th day I think, as to where keys were permanent. </P> <P>IoD was the probably the best MMO raid-zone i've played in. Between Festering Jack, Impale, Contagion, Reaver of Graumord, and the Breathstealer named, there was enough content to keep guilds busy for a month straight hardcore before thinking twice about slowing down. After completely gearing out from the island named we then attempted and owned the 3 golems in the tower, which were really fun, besides the chain deathtouch. Megaladon dropped a shark fin for us that wasn't used for anything that was quite upsetting. </P> <P>IoD was a Live Zone, and I loved it so much because of that. No need for lockouts on a zone so big, that has named on a 3-20 hour timer based on how much their spawn location is farmed. This zone was extremely hard, I remember the Campfire was the chill spot. I loved seeing people get owned at the camp-fire when the Dread Rots roamed close!</P>

KrayzieK
07-29-2006, 01:34 PM
Oh yeah Bloodletter to!

Atmosphear1993
07-29-2006, 07:37 PM
<DIV>Plane of Fear, one of the original three planes from EQ1 (Other two being Plane of Sky and Plane of Hate.)</DIV> <DIV> </DIV> <DIV>First off, I will direct you guys to this link: <A href="http://everquest.allakhazam.com/db/zone.html?zstrat=51" target=_blank>http://everquest.allakhazam.com/db/zone.html?zstrat=51</A></DIV> <DIV> </DIV> <DIV>This is the description along with some screenshots of the Plane of Fear.  By clicking on the Ferrott link, you will also see an image of the gate to the Plane of Fear.</DIV> <DIV> </DIV> <DIV>If we happen to gain access to the Plane of Fear, I reallllly realllllly hope it is not going to be re-used zone geometries.  The plane deserves its own unique art.  But, I have a gut feeling that we will get a revamped portion of Feerrott or CT if the content turns out to be free.  Thats if we even are able to get in someday.  Who knows, maybe there is a reason why we don't want to go in.  Maybe there will be a quest to close the gate completely.  Or maybe it will be a new zone when EoF comes out.</DIV> <DIV> </DIV> <DIV>Oh, and it better rain blood in there.</DIV>

Kiara-
07-29-2006, 08:01 PM
<BR> <BLOCKQUOTE> <HR> Jezekiell wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR> <DIV>I REALLY REALLY Hope they don't put the Planes back into the game. I don't want to see the Plane of Fear again because that just means history will repeat itself over again.</DIV> <P>Message Edited by Cusashorn on <SPAN class=date_text>07-28-2006</SPAN> <SPAN class=time_text>07:42 PM</SPAN><BR></P> <HR> </BLOCKQUOTE>/flaps arms and runs in circles, oh noez the sky is falling!!11one.<BR><BR><BR>Anyway, I truly hope we'll see the return of Plane of Fear, with a hard break in like the original in EQ1 had.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR><FONT face="Comic Sans MS" color=#cc99ff>That made me giggle <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></FONT></P> <P><FONT face="Comic Sans MS" color=#cc99ff>And agreed.  I'd love to see a return of the planes the way they were in old school EQ.  I loved the long, hard breaks.  The rewards were worth the effort and the risk involved, and darnit... it was just CHALLENGING.  I'll never forget the rush of actual fear the first time I went to PoF.  You had to do it just so or the raid wiped and had to start over.  It was fantastic.  Can't wait to see PoH come back either.  We don't need to be allowed to kill gods... it's rather rude imo, but the planes were a great rush.  (Well... we can kill Tunare... ugly bimbo.)</FONT></P>

Red_Rock_Candy
07-29-2006, 10:35 PM
<div></div><blockquote><hr>KrayzieKal wrote:<div></div><p>We killed Dreadnaught the night he was added into game, he only dropped one key. Anyone who entered IoD in the first 2 days of its release would remember when you used your key, it was not returned. They fixed this 4th day I think, as to where keys were permanent.</p><p>IoD was the probably the best MMO raid-zone i've played in. Between Festering Jack, Impale, Contagion, Reaver of Graumord, and the Breathstealer named, there was enough content to keep guilds busy for a month straight hardcore before thinking twice about slowing down. After completely gearing out from the island named we then attempted and owned the 3 golems in the tower, which were really fun, besides the chain deathtouch. Megaladon dropped a shark fin for us that wasn't used for anything that was quite upsetting.</p><p>IoD was a Live Zone, and I loved it so much because of that. No need for lockouts on a zone so big, that has named on a 3-20 hour timer based on how much their spawn location is farmed. This zone was extremely hard, I remember the Campfire was the chill spot. I loved seeing people get owned at the camp-fire when the Dread Rots roamed close!</p><hr></blockquote>I miss EQOA sometimes. Darn it! I want EQOA themed music boxes this Christmas and EQOA themed heritage quest. Anyone remember the "CV" and "SM"? Oh yes, I had 3 of each at one point, extra fun points for you if you know what they are.<div></div>

Plaz
07-30-2006, 01:25 AM
Yeah i remeber IoD all to well was a fun and great place to get uber gear befor Frontiers.Yes i remember when the DreadNauhgt droped on 1 item per kill to get your update and then when you got to IoD if you failed you had to redo the quest completly all over again.Within 3 days of that there was a new update added to fix that and you could get up to 3 items per drop.Later they added it so every one could get that item.Yes i remeber also killing the DreadNaught was hard but later with some wizies and Necros rooting it to death made the kill much faster and not so hard ...then later a tank would just taunt it to death and run it round and round while the dd's would kill it.It was so ez that way you could kill one after the other with little deaths.As for IoD it's self was a great place for all of us to become better raiders throught out the game.Hell i remember being the 1st war on CLW to have a full set of gald gear on my war and still have to this day.For the most part IoD was takken over by all the pet party i sure you all remember in fact thats just how i got my full set of glad gear...playing my mage.....all in all i would love to see IoD come to EQ2...the faction in IoD was a pain but in the end was worth it just to get that quest to go kill you know who :smileyvery-happy: :smileyvery-happy: :smileyvery-happy:

Plaz
07-30-2006, 01:31 AM
<P>btw....can you stilll name all the names that was in IoD  ??????</P> <P> </P>

Cyrikk
07-30-2006, 01:59 AM
<div><blockquote><hr>Plaz wrote:<div></div>Yeah i remeber IoD all to well was a fun and great place to get uber gear befor Frontiers.Yes i remember when the DreadNauhgt droped on 1 item per kill to get your update and then when you got to IoD if you failed you had to redo the quest completly all over again.<b>Within 3 days of that there was a new update added to fix that and you could get up to 3 items per drop.Later they added it so every one could get that item</b>.Yes i remeber also killing the DreadNaught was hard but later with some wizies and Necros rooting it to death made the kill much faster and not so hard ...then later a tank would just taunt it to death and run it round and round while the dd's would kill it.It was so ez that way you could kill one after the other with little deaths.As for IoD it's self was a great place for all of us to become better raiders throught out the game.Hell i remember being the 1st war on CLW to have a full set of gald gear on my war and still have to this day.For the most part IoD was takken over by all the pet party i sure you all remember in fact thats just how i got my full set of glad gear...playing my mage.....all in all i would love to see IoD come to EQ2...the faction in IoD was a pain but in the end was worth it just to get that quest to go kill you know who :smileyvery-happy: :smileyvery-happy: :smileyvery-happy:<hr></blockquote>Glad i'm not the only one who remembers that. Was starting to think I was losing my memory in my old age <span>:smileytongue:</span> .</div>

Ibunubi
07-30-2006, 08:21 AM
<DIV>Man, I <STRONG>hope</STRONG> the aggro design won't be copied from EQ1. I don't want to think about that plus the recent social aggro changes, lol. I wonder if we get to revive closer than, say, East Freeport, when we die in there :smileyhappy:.</DIV>

Pauleh
07-30-2006, 12:53 PM
<DIV>That looks nice</DIV>

swedago
07-30-2006, 03:45 PM
<P>On Tunare server on eq1 my wife and I both did the old planes daily for a very long time (Till Planes Power came out).  Call me nostalgic but I look forward to seeing the old planes again: Fear, Hate & Sky!</P> <P>"You will not evade me <insert your name>"</P>

Kessia189
07-31-2006, 01:02 PM
So... Lore wise. If the Fear Portal has been re-discovered in a cave due east of the Temple of Cazic-Thule, then what would be the portal found in the Trembling Lagoon? A second portal? Given its geometric location it would have to be a second portal as the original Fear Portal was not far off the location this new one has been placed at.Hope that made sense lol <span>:smileyvery-happy:</span><div></div>

Tamat
07-31-2006, 09:25 PM
Actually the re-discovered portal is in a more acurate location then the one at the Trembling Lagoon. <div></div>

Leawyn
08-01-2006, 01:32 AM
<P>Red_Rock_Candy ..... Your sig is very interesting... not anything I'll derail this thread any further about but yeah... interesting perspective.</P>

Hardain
08-01-2006, 01:51 AM
<div></div><blockquote><hr>Plaz wrote:<div></div> <p>btw....can you stilll name all the names that was in IoD  ??????</p> <hr></blockquote>Festering Jack, Contagion, Impale, Reaver of Graumord, Megaladon(cant remember the excat name), Zin the Desiccator, Terror, Fright, Dread & Cazic himself. IoD was indeed great place full of fun and frustration <span>:smileyvery-happy: Is there any estimated time on how long the "rebuilding" will take, like there was with those spires? </span><div></div><p>Message Edited by Undercova on <span class=date_text>08-01-2006</span> <span class=time_text>01:17 AM</span>

Cusashorn
08-01-2006, 02:27 AM
<BR> <BLOCKQUOTE> <HR> Leawyn wrote:<BR> <P>Red_Rock_Candy ..... Your sig is very interesting... not anything I'll derail this thread any further about but yeah... interesting perspective.</P><BR> <HR> </BLOCKQUOTE><BR>Her sig is also very wrong. the SOGA models arn't based off anime. They were designed by Koreans FOR Koreans to appeal to them better, and show absolutely none of the artistic characterizations that Japanese Anime represents.

illy586
08-01-2006, 05:27 AM
<BR> <BLOCKQUOTE> <HR> Undercova wrote:<BR> <BR> <BLOCKQUOTE> <HR> Plaz wrote:<BR> <P>btw....can you stilll name all the names that was in IoD  ??????</P> <P> </P><BR> <HR> </BLOCKQUOTE>Festering Jack, Contagion, Impale, Reaver of Graumord, Megaladon(cant remember the excat name), Zin the Desiccator, Terror, Fright, Dread & Cazic himself. IoD was indeed great place full of fun and frustration <SPAN>:smileyvery-happy:<BR><BR>Is there any estimated time on how long the "rebuilding" will take, like there was with those spires?<BR></SPAN> <P>Message Edited by Undercova on <SPAN class=date_text>08-01-2006</SPAN> <SPAN class=time_text>01:17 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Also Bloodletter and that golem in Cazics tomb, Qin'Tal or something. IoD was alot of fun tho.:smileyhappy:

BedellDelamotte
08-01-2006, 12:19 PM
<blockquote><hr>Tamat wrote:<div></div><center>This is <b><u>exactly</u></b> what you think it is.Currently on the test server, the portal to the Plane of Fear has beenre-discovered. I went to check it out, look what I found!</center><centerDo we know if this is being added to the expansion in November? Or is it coming in an LU befor that?

RyanTSi
08-02-2006, 12:06 AM
<DIV>the portal is going in game next LU, but we wont be able to enter it until EoF comes out. </DIV>

Leawyn
08-02-2006, 12:13 AM
<BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR><BR> <BLOCKQUOTE> <HR> Leawyn wrote:<BR> <P>Red_Rock_Candy ..... Your sig is very interesting... not anything I'll derail this thread any further about but yeah... interesting perspective.</P><BR> <HR> </BLOCKQUOTE><BR>Her sig is also very wrong. the SOGA models arn't based off anime. They were designed by Koreans FOR Koreans to appeal to them better, and show absolutely none of the artistic characterizations that Japanese Anime represents.<BR> <HR> </BLOCKQUOTE>Thus why I said ... interesting perspective. I don't agree. I rather enjoy the SOGA/Alternate models for being more "realistic" than the former ones. At least for the toons that I play.<BR>

Agent2k
08-02-2006, 02:06 AM
<DIV>SICK!!!</DIV>

Seiden
08-02-2006, 03:43 PM
<div></div><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=zones&message.id=20193#M20193" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=zones&message.id=20193#M20193</a>"Cazic is not yet ready to allow mortals into his plane.  If you look at what Danak's quest text says, he says you are restoring the portal to allow minions of Fear out, not to gain access.  This is a prelude event for EoF and not the introduction of a new zone."=(<div></div><p>Message Edited by Seiden on <span class=date_text>08-03-2006</span> <span class=time_text>02:02 PM</span>

Excedren
08-02-2006, 06:09 PM
<div></div>i remember being one of the first too begin the Avatar of fear trials, but that event was soo buggy, i remember those godly wasps in the begining, then the second trial was Killing all the contested nameds in LoD. if you took too long trying too kill that dude in the cape =) the the third this huge [expletive haxx0red by Raijinn] vampire, ahhh the good ol days of EQ on training wheels . . . Exidius Befallen'sMoFO<p>Message Edited by Excedren on <span class=date_text>08-02-2006</span> <span class=time_text>07:11 AM</span>

Whazy
08-02-2006, 08:03 PM
<DIV>I thought there was a thread on these boards where a Dev said the gate in the Trembling Lagoon was important.  It seemed that that gate was the fear portal, but now there is a second gate.  Anyone know what the gate in the trembling lagoon is?</DIV> <DIV> </DIV> <DIV> <HR> </DIV> <P><FONT color=#ff0033><EM>As for the guardians in the Trembling Lagoon,<STRONG> that location contains one of the most important structures on Norrath</STRONG>. That sentient structure just may be very important to the creators of those metallic guardians.</EM></FONT></P> <P></P> <DIV>------<BR>Tony "Sir Lucan" Garcia<BR>EQII Game Designer</DIV> <HR> <P>Message Edited by Whazy on <SPAN class=date_text>08-02-2006</SPAN><SPAN class=time_text>01:23 PM</SPAN></P><p>Message Edited by Whazy on <span class=date_text>08-02-2006</span> <span class=time_text>01:24 PM</span>