View Full Version : The Catch-22 of Guild Rewards and Light Armor Quest Guide
SenorPhrog
07-13-2006, 05:00 PM
<div></div>Guild rewards are a unique feature of EverQuest 2, but what benefit do they provide the playerbase? RadarX takes a look at the pros and cons of guild rewards, and argues with invisible naysayers.<a href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=902" target="_blank">The Catch-22 of Guild Rewards</a>Monks may look half naked in those hot little gi's, but they are in fact completely armored, especially if they did that level 20 armor quest! If you are a leather wearer, around level 20, and could use upgrades, then this guide is exactly what you need! <a href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=898" target="_blank">The Light Armor Quest Guide</a><div></div><p>Message Edited by Radar-X on <span class=date_text>07-13-2006</span> <span class=time_text>09:01 AM</span>
Senrea
07-14-2006, 01:13 PM
<P>Where did they say 'no guild halls'? I thought I heard talks about the possibility of them being added in the near future. Are you speculating that they may make guild rewards available to non guilded players, or guild rewards be made available to all guild levels mayebe even getting rid of the level system? </P> <P>Or am I just reading into the article too much? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P><p>Message Edited by Senrea on <span class=date_text>07-14-2006</span> <span class=time_text>02:27 AM</span>
SenorPhrog
07-14-2006, 04:52 PM
Yup...total speculation. Yes Gallenite did say in the near future so I could have worded "no to guildhalls" more accurately. What I'd like to see? Is the same rewards given to all players just at a significantly higher cost. Just my opinion entirely. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
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