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Cratoh
10-26-2012, 04:37 PM
<p>Hiya, </p><p>Before going crazy with the no-sleep routine this weekend, with the x2 exp and all, can anyone confirm please. Are the rumored 280 AA baubles coming with both standard, and CE editions of the expac? And are they rumor or fact?</p><p>Many thanks!</p>

yohann koldheart
10-26-2012, 04:54 PM
<p><cite>Cratoh wrote:</cite></p><blockquote><p>Hiya, </p><p>Before going crazy with the no-sleep routine this weekend, with the x2 exp and all, can anyone confirm please. Are the rumored 280 AA baubles coming with both standard, and CE editions of the expac? And are they rumor or fact?</p><p>Many thanks!</p></blockquote><p>if you bothered to check to see if there was already a thread on this topic you would have found this post from a dev located here    <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=523503">http://forums.station.sony.com/eq2/...topic_id=523503</a></p><p><table style="border: 2px solid #d5512c; font-family: verdana, arial, helvetica, sans-serif; background-color: #000000;" cellspacing="1" cellpadding="3" width="100%"><tbody><tr><td rowspan="3" align="left" valign="top"><div><span style="font-size: 11px; color: #ffffff;"><a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=612748"><strong><span style="color: #ff0000;">Dexella</span></strong></a></span> <img src="http://forums.station.sony.com/eq2/images/icons/soe.gif" border="0" /> </div><span style="font-size: 10px; color: #ffffff;">Community Relations <img src="http://forums.station.sony.com/eq2/images/avatar/EQ2/staff/avatar_community_relations.png" border="0" /> Joined: Jun 27, 2012Messages: 396<span style="color: #ff0000;">Offline </span></span></td><td valign="top"><span style="color: #ffffff;"><p>Hi,</p><p>The AA boost is a feature of the expansion, so both versions will receive it.</p><p>A character must be level 90+ in order to use it. </p><p>Also, the token increases your character's AA to 280; it doesn't automatically add 280.</p><p>So, for example, if you're level 90 with 100 AA, it will add 180 and bring you to 280. If you're level 90 with 275 AA, it will add 5 and bring you to 280. </p><p>Hope that helps! </p><p>~Dexella</p></span></td></tr></tbody></table></p>

Cloudrat
10-26-2012, 06:03 PM
<p><span style="font-size: small;">I need 23 of them please<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></p>

General_Info
10-26-2012, 10:26 PM
<p><cite>Cloudrat wrote:</cite></p><blockquote><p><span style="font-size: small;">I need 23 of them please<img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></span></p></blockquote><p>*sends santa a letter asking for more* (after all if someone can get it for you it's santa, if he cant no-one can) <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>

salty21db
10-26-2012, 10:50 PM
<p>So we can be top level on all toons we have and have even less in the game to do? Sounds just wonderful...</p>

Dexella
10-26-2012, 11:17 PM
<p><cite>salty21db wrote:</cite></p><blockquote><p>So we can be <strong><em>top level on all toons</em></strong> we have and have even less in the game to do? Sounds just wonderful...</p></blockquote><p>There are only <strong>two </strong>boosts in the expansion, so you can use it on two of your level 90+ characters. It does not apply to every character on your account (unless, of course, you only have two...).</p><p>~Dexella</p>

Cloudrat
10-27-2012, 01:10 AM
<p><cite>salty21db wrote:</cite></p><blockquote><p>So we can be top level on all toons we have and have even less in the game to do? Sounds just wonderful...</p></blockquote><p>Sweetie, you seem to be missing out on a lot the game has to offer if you believe that.  If I had all of my toons given level 95 and 320 aa  I would still have more to do that  I will ever be able to do in a lifetime. If they never added anymore content I would still have plenty to do. </p><p>Look around you see what others are doing, take a day or two and just visit houses on the leaderboards and try to figure out how some of the fantastic architecture was built just using bits and pieces. Your fellow players have parties visit each other plan events and much much more.</p>

bucketon
10-28-2012, 06:23 PM
<p>does seem like a rather unusual solution. Why not just let people level past 90 without the required aa's?</p><p>I dont think i will use it, feels a bit cheap.</p>

Regolas
10-28-2012, 06:39 PM
It's very simple why they don't let people level past 90 without the AAs. The game 91+ is developed and balanced around the power of a player having 280+ AA and gear that is equal or better than the very easy to get WL timeline armor. Just step into skyshrine with less and see how incredibly underpowered a character is and you'll see. If they just let you level to 95 with 100AA then you would find all relevant content to be much harder and you would be a hindrance in any group. The bauble is there to give everyone the opportunity to have a taste of 91+ without them being a hindrance if they want to join a group.

bucketon
10-28-2012, 07:53 PM
<p>not having good enough gear or aas is a quality of most mmos i have played though, its just a case of learning through playing what you need. being told you need 280 of them to keep leveling does kind of remove the 'alternate' from alternate advancement.</p><p>It's a quirk in the leveling that is going to grow in relevance if/when new expansions require you to be higher level.</p>

Twyxx
10-28-2012, 07:57 PM
<p><cite>salty21db wrote:</cite></p><blockquote><p>So we can be top level on all toons we have and have even less in the game to do? Sounds just wonderful...</p></blockquote><p>or you can, ya know, not use it.</p>

Regolas
10-28-2012, 08:11 PM
Alternative does not mean optional. In the past it may have been true, but if it was truly optional it would be called Optional Advancement. It is an alternative way of improving your character, and just like you need to have 89 hard levels before you can ding level 90, so too do you need 280 alternative levels to get 91.

Malleria
10-28-2012, 08:28 PM
<p><cite>Regolas wrote:</cite></p><blockquote>Alternative does not mean optional. </blockquote><p>This. A thousand times this!</p>

feldon30
10-28-2012, 08:42 PM
<p>At level <strong>80</strong>, a raid guild was lucky to put out <strong>80-100k</strong> DPS. Now at level 92, DPS classes are expected to put out <strong>500k</strong> DPS <em><strong>each</strong></em> with overall raid DPS often hitting <strong>3 million</strong>. That's a <strong><span style="color: #ff0000;">3000%</span> power increase in 12 levels</strong>. Solo players have seen a similar power boost in their gear.</p><p>The 280 AA limit is unfortunate, but necessary. Without it, it's impossible to create level 92 quests or dungeons and balance them for one character with 130 AAs and another with 320 AAs.</p>

Cloudrat
10-28-2012, 10:19 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p>At level <strong>80</strong>, a raid guild was lucky to put out <strong>80-100k</strong> DPS. Now at level 92, DPS classes are expected to put out <strong>500k</strong> DPS <em><strong>each</strong></em> with overall raid DPS often hitting <strong>3 million</strong>. That's a <strong><span style="color: #ff0000;">3000%</span> power increase in 12 levels</strong>. Solo players have seen a similar power boost in their gear.</p><p>The 280 AA limit is unfortunate, but necessary. Without it, it's impossible to create level 92 quests or dungeons and balance them for one character with 130 AAs and another with 320 AAs.</p></blockquote><p>Umm you don't have to balance for the toon with 130 aa  any more then you have to balance raid zones for the guy wearing grey handcrafted gear.  They don't get to go lol . </p><p>The level is what keeps you from being one shotted by red mobs in an area.</p>

Malleria
10-28-2012, 11:01 PM
<p><cite>Cloudrat wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote><p>At level <strong>80</strong>, a raid guild was lucky to put out <strong>80-100k</strong> DPS. Now at level 92, DPS classes are expected to put out <strong>500k</strong> DPS <em><strong>each</strong></em> with overall raid DPS often hitting <strong>3 million</strong>. That's a <strong><span style="color: #ff0000;">3000%</span> power increase in 12 levels</strong>. Solo players have seen a similar power boost in their gear.</p><p>The 280 AA limit is unfortunate, but necessary. Without it, it's impossible to create level 92 quests or dungeons and balance them for one character with 130 AAs and another with 320 AAs.</p></blockquote><p>Umm you don't have to balance for the toon with 130 aa  any more then you have to balance raid zones for the guy wearing grey handcrafted gear.  They don't get to go lol . </p><p>The level is what keeps you from being one shotted by red mobs in an area.</p></blockquote><p>But what stops a toon with 130aa trying to go along with a group (or raid) and letting everyone down? Until they start putting hard aa reqs to zone into areas (like how they have level restricted zones now) they're going to keep trying to get in.</p>

feldon30
10-29-2012, 10:57 AM
I guess they could theoretically have set the dungeons to require X amount of AAs. But even just balancing solo quest content is tricky with such a wide range of gear and AAs, let alone player skill.

crazyeyes321
10-29-2012, 01:40 PM
<p>Guilds should be happy to have this.  Now if you can find another unfortunate victim to roll up a dirge or illusionist you can get them raid ready even faster than before.</p>

daray
10-29-2012, 07:41 PM
<p>Not a fan of the bauble myself, since it cheapens the whole process and is potentially a slippery slope to more "shortcut items" like this making it into the game. It seems somewhat unsatisfying to just have things handed out, but I guess I shouldn't be all that surprised, given how much the "instant-gratification" part of the playerbase complains on these forums. It probably wouldn't surprise me if we had some people complaining that it wasn't "1 bauble per character" ...</p>

feldon30
10-29-2012, 07:54 PM
At level 92, people are just expected to have ~300 AAs. Also, it's pretty clear that AAs are not the future of the game but Prestige AAs and those are automagically earned by leveling. It made sense for AAs to be a big accomplishment in KoS and EoF. It makes less sense now.

d1anaw
10-31-2012, 12:56 PM
<p><cite>Regolas wrote:</cite></p><blockquote>Alternative does not mean optional. In the past it may have been true, but if it was truly optional it would be called Optional Advancement. It is an alternative way of improving your character, and just like you need to have 89 hard levels before you can ding level 90, so too do you need 280 alternative levels to get 91.</blockquote><p>I disagree. When the AA came into the game, which BTW was AFTER some of us had been playing for some time, I got the impression from the way it was being presented that it was an option, not mandatory. It was not until they said that we could not progress past 90, that it seemed to have become mandatory. This puts those of us who were already playing and had progressed quite far along at a large disadvantage. I never worried about getting AA until after I reached cap because it had never been presented as being mandatory. That means two of my three level 90s have been unable to progress because AA was never my focus. So I'll be happy to use whatever help I get. I just wish it was more than two. And if someone else doesn't want to use it, don't. Won't impact my game in the least, and my using it won't impact yours, which means you have no say.</p>

Juggercap
10-31-2012, 02:09 PM
<p><cite>d1anaw wrote:</cite></p><blockquote><p><cite>Regolas wrote:</cite></p><blockquote>Alternative does not mean optional. In the past it may have been true, but if it was truly optional it would be called Optional Advancement. It is an alternative way of improving your character, and just like you need to have 89 hard levels before you can ding level 90, so too do you need 280 alternative levels to get 91.</blockquote><p>I disagree. When the AA came into the game, which BTW was AFTER some of us had been playing for some time, I got the impression from the way it was being presented that it was an option, not mandatory. It was not until they said that we could not progress past 90, that it seemed to have become mandatory. This puts those of us who were already playing and had progressed quite far along at a large disadvantage. I never worried about getting AA until after I reached cap because it had never been presented as being mandatory. That means two of my three level 90s have been unable to progress because AA was never my focus. So I'll be happy to use whatever help I get. I just wish it was more than two. And if someone else doesn't want to use it, don't. Won't impact my game in the least, and my using it won't impact yours, which means you have no say.</p></blockquote><p>You had over 5 years to get over your 'large disadvantage'</p><p>The argument that a person has completed too much has never made any sense. AAs have been around too long now to keep using it. You didn't miss out on that much by being max level at the time they were introduced.</p>

salty21db
10-31-2012, 03:00 PM
<p><cite>daray wrote:</cite></p><blockquote><p>Not a fan of the bauble myself, since it cheapens the whole process and is potentially a slippery slope to more "shortcut items" like this making it into the game. It seems somewhat unsatisfying to just have things handed out, but I guess I shouldn't be all that surprised, given how much the "instant-gratification" part of the playerbase complains on these forums. It probably wouldn't surprise me if we had some people complaining that it wasn't "1 bauble per character" ...</p></blockquote><p>First off, love the comment...</p><p>Secondly it already has been said plenty just can't find the post that said about wanting one per character and not 2 per account.  Heck they've even made a post asking to get rid of AA all together and going to prestige.</p>

salty21db
10-31-2012, 03:01 PM
<p><cite>feldon30 wrote:</cite></p><blockquote>At level 92, people are just expected to have ~300 AAs. Also, it's pretty clear that AAs are not the future of the game but Prestige AAs and those are automagically earned by leveling. It made sense for AAs to be a big accomplishment in KoS and EoF. It makes less sense now.</blockquote><p>Which is the exact reason I'm raging.  No AA = less to do in game or in endgame overall.  Not sure why people feel taking things OUT of the games is a good thing when it just gives us something to do?  Why do we want the game to end so quickly that we pay for monthly then whine there is nothing to do?</p><p>No AA, no factions, no access quests.  Level to cap, do dungeons, raid.  Sounds like every other MMO to me.  Keep taking timesinks out of MMOs why wouldn't I just play a console RPG?</p><p>The same thing I keep repeating on the boards and the same thing I'm trying to make developers understand.  Players will ALWAYS ask for things to be easier in games.  They always want things dumbed down and things made easier/faster so they can get their "carrot" faster.  Point of an MMO is to keep that carrot nearly unreachable, otherwise why continue paying your company money but maybe every expansion if that?  When the developers listen to the community and continually make things easier we've seen what happens to the game then haven't we?  That OTHER game...  But when it's challenging and offers plenty of content, reward, and satisfaction for completing goals the game only grows and grows.  Reaching that 280 aa mark is one of the rewarding challenges and imo should have had AA milestones the whole time in the game.  Say at 70 required 200aas to press on (random number) and so forth and so on.  Not sure why developers aren't copying what made the other game so rich instead of copying what made the other game start to fall off lol.  It's just so silly to me.  You have business majors in your company along with master software designers and yet you can't see this?</p>

feldon30
10-31-2012, 03:31 PM
<p><cite>salty21db wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>At level 92, people are just expected to have ~300 AAs. Also, it's pretty clear that AAs are not the future of the game but Prestige AAs and those are automagically earned by leveling. It made sense for AAs to be a big accomplishment in KoS and EoF. It makes less sense now.</blockquote><p>No AA = less to do in game or in endgame overall.</p></blockquote><p>I have never seen AAs as something you earn <em><strong>at</strong> </em>endgame but something you need <strong><em>leading</em> </strong><em><strong>up to</strong> </em>endgame.</p><p>Even 3 years ago, what raid or serious grouping guild would take someone with less than 240 AAs?</p>

salty21db
10-31-2012, 03:39 PM
<p><cite>feldon30 wrote:</cite></p><blockquote><p><cite>salty21db wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>At level 92, people are just expected to have ~300 AAs. Also, it's pretty clear that AAs are not the future of the game but Prestige AAs and those are automagically earned by leveling. It made sense for AAs to be a big accomplishment in KoS and EoF. It makes less sense now.</blockquote><p>No AA = less to do in game or in endgame overall.</p></blockquote><p>I have never seen AAs as something you earn <em><strong>at</strong> </em>endgame but something you need <strong><em>leading</em> </strong><em><strong>up to</strong> </em>endgame.</p><p>Even 3 years ago, what raid or serious grouping guild would take someone with less than 240 AAs?</p></blockquote><p>Leading up to?  I mean as a min/maxer myself I agree with that but most people just grinded/plvled to cap and didn't even bother with AA's just to do endgame at cap level then realized how much it failed and went back and grinded them.  EQ1 had so many it was near impossible early on to even think about grinding them first (when the slider went in).</p><p>Sure raiding/guild grouping would require a certain amount (unless it was a desperately needed class which I had seen before) but not everyone was in a serious guild or raiding.  Not to mention if they had needed a certain class they would have taken it or had someone level it up and grind them through AAs.  When you went to pug it was a nightmare with lesser AAs let alone poor gaming skill of players since NO MMO actually requires you to think to level anymore.</p><p>Again wanting/asking for LESS things to do.  How is that good?</p>

jrt66
10-31-2012, 09:18 PM
<p>So I've dabbled a little bit on and off with the game, never sure whether to take it up seriously or not.  Finally took the plunge 6 weeks or so ago with two toons.  Since I could tell in game that no one ever groups with anyone until end game content, I asked a lot of questions about how best to prepare, as a new player.  Universally the answer was two things:  1) don't get powerleveled, because you won't know your class, and 2) get your AA's along the way, because no one will group with a lvl 90/92 with substandard AA's. So, with both toons, I constantly set the slide way to the right, grinded AA's when I could have leveled, and have approx 260 AA's at lvl 70.</p><p>Now SOE comes out with this.  One giant FU to anyone who worked on AA's along the way.  If the goal is to attract/retain new people to the player base, this is a giant shove in the other direction.</p>

Regolas
10-31-2012, 09:51 PM
Jrt66, It's not really a giant FU, unless you think every player on over 280AA has been screwed over. I have 3 characters at 92/320, and many people have more than that. I doubt very much they think it's a giant FU. You have got to experience the game how it's meant to be played. Now, if you decide to level up another class, you can take a shortcut. But everyone should experience the game once how it's intended. Now if they gave this 280AA to every character, that'd be different, but it hasn't even hapoened yet so all those people with 280AA or more have got to experience more of the game than those without.

ZachSpastic
10-31-2012, 10:14 PM
<p><cite>salty21db wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>At level 92, people are just expected to have ~300 AAs. Also, it's pretty clear that AAs are not the future of the game but Prestige AAs and those are automagically earned by leveling. It made sense for AAs to be a big accomplishment in KoS and EoF. It makes less sense now.</blockquote><p>Which is the exact reason I'm raging.  No AA = less to do in game or in endgame overall.  Not sure why people feel taking things OUT of the games is a good thing when it just gives us something to do?  Why do we want the game to end so quickly that we pay for monthly then whine there is nothing to do?</p><p>No AA, no factions, no access quests.  Level to cap, do dungeons, raid.  Sounds like every other MMO to me.  Keep taking timesinks out of MMOs why wouldn't I just play a console RPG?</p><p>The same thing I keep repeating on the boards and the same thing I'm trying to make developers understand.  Players will ALWAYS ask for things to be easier in games.  They always want things dumbed down and things made easier/faster so they can get their "carrot" faster.  Point of an MMO is to keep that carrot nearly unreachable, otherwise why continue paying your company money but maybe every expansion if that?  When the developers listen to the community and continually make things easier we've seen what happens to the game then haven't we?  That OTHER game...  But when it's challenging and offers plenty of content, reward, and satisfaction for completing goals the game only grows and grows.  Reaching that 280 aa mark is one of the rewarding challenges and imo should have had AA milestones the whole time in the game.  Say at 70 required 200aas to press on (random number) and so forth and so on.  Not sure why developers aren't copying what made the other game so rich instead of copying what made the other game start to fall off lol.  It's just so silly to me.  You have business majors in your company along with master software designers and yet you can't see this?</p></blockquote><p>Why aren't you playing EQ1 instead of complaining about changes to EQ2? EQ1 is clearly the game for you. Or maybe Vanguard.</p><p>I fully expect to find these AA baubles in the Marketplace the day CoE launches. Are you going to pop a vein when they are for sale?</p>

ZachSpastic
10-31-2012, 10:16 PM
<p><cite>jrt66 wrote:</cite></p><blockquote><p>So I've dabbled a little bit on and off with the game, never sure whether to take it up seriously or not.  Finally took the plunge 6 weeks or so ago with two toons.  Since I could tell in game that no one ever groups with anyone until end game content, I asked a lot of questions about how best to prepare, as a new player.  Universally the answer was two things:  1) don't get powerleveled, because you won't know your class, and 2) get your AA's along the way, because no one will group with a lvl 90/92 with substandard AA's. So, with both toons, I constantly set the slide way to the right, grinded AA's when I could have leveled, and have approx 260 AA's at lvl 70.</p><p>Now SOE comes out with this.  One giant FU to anyone who worked on AA's along the way.  If the goal is to attract/retain new people to the player base, this is a giant shove in the other direction.</p></blockquote><p>I've also done the AA grind. I don't want to ever do it again.</p>

salty21db
10-31-2012, 10:20 PM
<p><cite>ZachSpastic wrote:</cite></p><blockquote><p><cite>salty21db wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>At level 92, people are just expected to have ~300 AAs. Also, it's pretty clear that AAs are not the future of the game but Prestige AAs and those are automagically earned by leveling. It made sense for AAs to be a big accomplishment in KoS and EoF. It makes less sense now.</blockquote><p>Which is the exact reason I'm raging.  No AA = less to do in game or in endgame overall.  Not sure why people feel taking things OUT of the games is a good thing when it just gives us something to do?  Why do we want the game to end so quickly that we pay for monthly then whine there is nothing to do?</p><p>No AA, no factions, no access quests.  Level to cap, do dungeons, raid.  Sounds like every other MMO to me.  Keep taking timesinks out of MMOs why wouldn't I just play a console RPG?</p><p>The same thing I keep repeating on the boards and the same thing I'm trying to make developers understand.  Players will ALWAYS ask for things to be easier in games.  They always want things dumbed down and things made easier/faster so they can get their "carrot" faster.  Point of an MMO is to keep that carrot nearly unreachable, otherwise why continue paying your company money but maybe every expansion if that?  When the developers listen to the community and continually make things easier we've seen what happens to the game then haven't we?  That OTHER game...  But when it's challenging and offers plenty of content, reward, and satisfaction for completing goals the game only grows and grows.  Reaching that 280 aa mark is one of the rewarding challenges and imo should have had AA milestones the whole time in the game.  Say at 70 required 200aas to press on (random number) and so forth and so on.  Not sure why developers aren't copying what made the other game so rich instead of copying what made the other game start to fall off lol.  It's just so silly to me.  You have business majors in your company along with master software designers and yet you can't see this?</p></blockquote><p>Why aren't you playing EQ1 instead of complaining about changes to EQ2? EQ1 is clearly the game for you. Or maybe Vanguard.</p><p>I fully expect to find these AA baubles in the Marketplace the day CoE launches. Are you going to pop a vein when they are for sale?</p></blockquote><p>I would most likely quit.</p><p>Also I use station pass and I play EQ1 as well as EQ2.  I primarily play EQ1 however on progression servers...Fippy atm.  Just hate to see a good company go the same route as every other developer and make MMOs into a dumbed down pile of mush.</p>

d1anaw
11-01-2012, 01:44 PM
<p><cite>salty21db wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>At level 92, people are just expected to have ~300 AAs. Also, it's pretty clear that AAs are not the future of the game but Prestige AAs and those are automagically earned by leveling. It made sense for AAs to be a big accomplishment in KoS and EoF. It makes less sense now.</blockquote><p>Which is the exact reason I'm raging.  No AA = less to do in game or in endgame overall.  Not sure why people feel taking things OUT of the games is a good thing when it just gives us something to do?  Why do we want the game to end so quickly that we pay for monthly then whine there is nothing to do?</p><p>No AA, no factions, no access quests.  Level to cap, do dungeons, raid.  Sounds like every other MMO to me.  Keep taking timesinks out of MMOs why wouldn't I just play a console RPG?</p><p>The same thing I keep repeating on the boards and the same thing I'm trying to make developers understand.  Players will ALWAYS ask for things to be easier in games.  They always want things dumbed down and things made easier/faster so they can get their "carrot" faster.  Point of an MMO is to keep that carrot nearly unreachable, otherwise why continue paying your company money but maybe every expansion if that?  When the developers listen to the community and continually make things easier we've seen what happens to the game then haven't we?  That OTHER game...  But when it's challenging and offers plenty of content, reward, and satisfaction for completing goals the game only grows and grows.  Reaching that 280 aa mark is one of the rewarding challenges and imo should have had AA milestones the whole time in the game.  Say at 70 required 200aas to press on (random number) and so forth and so on.  Not sure why developers aren't copying what made the other game so rich instead of copying what made the other game start to fall off lol.  It's just so silly to me.  You have business majors in your company along with master software designers and yet you can't see this?</p></blockquote><p>Raging? over a video game? Seriously? There is always SOMETHING to do. And if you honestly have done EVERYTHING in the game on every character you have, then when  have you had a life? You likely mean something YOU want to do. And I hate to break it to ya, but this is not your own personal game. There is plenty to do, even at max level. I find it highly unlikely that anyone, or at least anyone with a job and/or family has done absolutely every quest, every instance, every dungeon, every zone and every tradeskill on every character.</p>

Juggercap
11-01-2012, 01:51 PM
<p>I like the idea of the AA barrier for instances. I'm also fine with players being destroyed by solo trash mobs if they've decided to not actually level their character. Balance content around people that care, and give people that care a way to see if the people they are grouping with also care.</p>

salty21db
11-01-2012, 01:54 PM
<p><cite>d1anaw wrote:</cite></p><blockquote><p><cite>salty21db wrote:</cite></p><blockquote><p><cite>feldon30 wrote:</cite></p><blockquote>At level 92, people are just expected to have ~300 AAs. Also, it's pretty clear that AAs are not the future of the game but Prestige AAs and those are automagically earned by leveling. It made sense for AAs to be a big accomplishment in KoS and EoF. It makes less sense now.</blockquote><p>Which is the exact reason I'm raging.  No AA = less to do in game or in endgame overall.  Not sure why people feel taking things OUT of the games is a good thing when it just gives us something to do?  Why do we want the game to end so quickly that we pay for monthly then whine there is nothing to do?</p><p>No AA, no factions, no access quests.  Level to cap, do dungeons, raid.  Sounds like every other MMO to me.  Keep taking timesinks out of MMOs why wouldn't I just play a console RPG?</p><p>The same thing I keep repeating on the boards and the same thing I'm trying to make developers understand.  Players will ALWAYS ask for things to be easier in games.  They always want things dumbed down and things made easier/faster so they can get their "carrot" faster.  Point of an MMO is to keep that carrot nearly unreachable, otherwise why continue paying your company money but maybe every expansion if that?  When the developers listen to the community and continually make things easier we've seen what happens to the game then haven't we?  That OTHER game...  But when it's challenging and offers plenty of content, reward, and satisfaction for completing goals the game only grows and grows.  Reaching that 280 aa mark is one of the rewarding challenges and imo should have had AA milestones the whole time in the game.  Say at 70 required 200aas to press on (random number) and so forth and so on.  Not sure why developers aren't copying what made the other game so rich instead of copying what made the other game start to fall off lol.  It's just so silly to me.  You have business majors in your company along with master software designers and yet you can't see this?</p></blockquote><p>Raging? over a video game? Seriously? There is always SOMETHING to do. And if you honestly have done EVERYTHING in the game on every character you have, then when  have you had a life? You likely mean something YOU want to do. And I hate to break it to ya, but this is not your own personal game. There is plenty to do, even at max level. I find it highly unlikely that anyone, or at least anyone with a job and/or family has done absolutely every quest, every instance, every dungeon, every zone and every tradeskill on every character.</p></blockquote><p>Ohhhh a personal jab, kinky.  Family of five actually, house of my own at 23, two cars, etc (all earned on my own also without any college /gasp).  So yeah I'm quite fine in the real life department.  Sorry to sadden your hopes of belittling me.</p><p>Regardless that lame excuse of "I have a real life I couldn't possibly be good at a game or have done most of the things in game" is pretty tired and used.  It's also exactly as I stated, an excuse.  There is plenty to do in game over and over and over and over and over again.  Do it on one character then do it 10x over, wonderful.  I'd rather reach a goal of AAs where it is different on every character then farm the same shinies on every character <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.</p>

ZachSpastic
11-01-2012, 02:22 PM
<p><cite>salty21db wrote:</cite></p><blockquote><p>I would most likely quit.</p><p>Also I use station pass and I play EQ1 as well as EQ2.  I primarily play EQ1 however on progression servers...Fippy atm.  Just hate to see a good company go the same route as every other developer and make MMOs into a dumbed down pile of mush.</p></blockquote><p>So what makes you think that EQ2 should be nothing more than a copy of EQ1 with different graphics.</p>

ZachSpastic
11-01-2012, 02:24 PM
<p><cite>Juggercap wrote:</cite></p><blockquote><p>I like the idea of the AA barrier for instances. I'm also fine with players being destroyed by solo trash mobs if they've decided to not actually level their character. Balance content around people that care, and give people that care a way to see if the people they are grouping with also care.</p></blockquote><p>Decided to not actually level their character? If you had actually played this game you would know that leveling is not a problem and that AAs are not levels. AAs have nothing to do with whether or not you "care".</p>

salty21db
11-01-2012, 02:31 PM
<p><cite>ZachSpastic wrote:</cite></p><blockquote><p><cite>salty21db wrote:</cite></p><blockquote><p>I would most likely quit.</p><p>Also I use station pass and I play EQ1 as well as EQ2.  I primarily play EQ1 however on progression servers...Fippy atm.  Just hate to see a good company go the same route as every other developer and make MMOs into a dumbed down pile of mush.</p></blockquote><p>So what makes you think that EQ2 should be nothing more than a copy of EQ1 with different graphics.</p></blockquote><p>What a wonderful notion....</p>

Juggercap
11-01-2012, 05:11 PM
<p><cite>ZachSpastic wrote:</cite></p><blockquote><p><cite>Juggercap wrote:</cite></p><blockquote><p>I like the idea of the AA barrier for instances. I'm also fine with players being destroyed by solo trash mobs if they've decided to not actually level their character. Balance content around people that care, and give people that care a way to see if the people they are grouping with also care.</p></blockquote><p>Decided to not actually level their character? If you had actually played this game you would know that leveling is not a problem and that AAs are not levels. AAs have nothing to do with whether or not you "care".</p></blockquote><p>To actually level your character, you need to level your AAs as well. If you care about your character being able to perform at a high level, you care about AAs.</p>

Tommara
11-06-2012, 03:02 AM
<p><cite>Juggercap wrote:</cite></p><blockquote><p>To actually level your character, you need to level your AAs as well. If you care about your character being able to perform at a high level, you care about AAs.</p></blockquote><p>Not really.</p><p>The fact that people make it to high levels with insufficient AA for groups means that they level quite well without AA.</p><p>The biggest annoyance for me are the level restrictions on solo content, and now the 280 AA requirement for leveling beyond 90.  I've been leveling a new toon, about the 7th or 8th to get above 70, and have been bored with leveling locking to grind AA.  If you try to do it proportionately, a level 30 with 90 AA or a level 50 with 150 AA or level 70 with 210 AA completely blows away the solo content.  Like one shots even cons, and probably has excess AA that they aren't even allowed to assign.  I gave up trying to keep AA proportional to 320/90 when I had about 70 AA that I couldn't assign, and got really, really bored with quests being too easy. I got blocked from getting quests in Tenebrous Tangle, Kylong Plains, Moors of Ykesha, Greater Divide, and Withered Lands, and by the time they let me in, were trivial.  Well, not allowed to do Withered Lands quests yet with my 89.6/227 AA new toon, but so bored I'd rather read the forums and post here.</p><p>They should remove level and AA requirements for solo quests (and improve visual indicators to include information about the quest level and type)(I would like the "don't show feathers for out-leveled quests" flag to allow an option to set the level range you want to see)(I don't want to see the Hole group Mark quests, which no groups are doing, while I'm soloing the Paineel quests), and instead gate content intended for groups. </p><p>Instead of having a 280 AA requirement to level beyond 90, they should just put a 90/280 AA requirement for the group zones that are designed around that requirement.</p><p> Edited note:  and no, I won't waste a 280 AA bauble on this toon. </p>

d1anaw
11-06-2012, 03:38 AM
<p><cite>salty21db wrote:</cite></p><blockquote>Ohhhh a personal jab, kinky.  Family of five actually, house of my own at 23, two cars, etc (all earned on my own also without any college /gasp).  So yeah I'm quite fine in the real life department.  Sorry to sadden your hopes of belittling me.<p>Regardless that lame excuse of "I have a real life I couldn't possibly be good at a game or have done most of the things in game" is pretty tired and used.  It's also exactly as I stated, an excuse.  There is plenty to do in game over and over and over and over and over again.  Do it on one character then do it 10x over, wonderful.  I'd rather reach a goal of AAs where it is different on every character then farm the same shinies on every character <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" />.</p></blockquote><p>And just because YOU don't want something and YOU think something should be done a certain way does not mean you get to impose YOUR demands on everyone else. I pay money to pay and as such I have as much right to play MY way as you do. Too bad if YOU don't like it. If you don't like it, then quit, or don't use things you don't like. That's what I do when I don't care for something. But you don't get to decide that the rest of us should not have the option merely because YOU don't approve of it.</p>

Zergosch
11-06-2012, 05:13 AM
<p>280 AA Points bauble, nice to have, but it would not take that long to grind up without it, thats one thing why i dont care if its coming or not <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Beside of that fact, normaly soe dont give 2 .... about what we do think, as long as they get some <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /></p><p>Dont get me wrong, there´s nothing bad about that, just a company among so many ^^</p>

Juggercap
11-06-2012, 06:05 AM
<p><cite>Tommara wrote:</cite></p><blockquote><p><cite>Juggercap wrote:</cite></p><blockquote><p>To actually level your character, you need to level your AAs as well. If you care about your character being able to perform at a high level, you care about AAs.</p></blockquote><p>Not really.</p><p>The fact that people make it to high levels with insufficient AA for groups means that they level quite well without AA.</p><p>The biggest annoyance for me are the level restrictions on solo content, and now the 280 AA requirement for leveling beyond 90.  I've been leveling a new toon, about the 7th or 8th to get above 70, and have been bored with leveling locking to grind AA.  If you try to do it proportionately, a level 30 with 90 AA or a level 50 with 150 AA or level 70 with 210 AA completely blows away the solo content.  Like one shots even cons, and probably has excess AA that they aren't even allowed to assign.  I gave up trying to keep AA proportional to 320/90 when I had about 70 AA that I couldn't assign, and got really, really bored with quests being too easy. I got blocked from getting quests in Tenebrous Tangle, Kylong Plains, Moors of Ykesha, Greater Divide, and Withered Lands, and by the time they let me in, were trivial.  Well, not allowed to do Withered Lands quests yet with my 89.6/227 AA new toon, but so bored I'd rather read the forums and post here.</p><p>They should remove level and AA requirements for solo quests (and improve visual indicators to include information about the quest level and type)(I would like the "don't show feathers for out-leveled quests" flag to allow an option to set the level range you want to see)(I don't want to see the Hole group Mark quests, which no groups are doing, while I'm soloing the Paineel quests), and instead gate content intended for groups. </p><p>Instead of having a 280 AA requirement to level beyond 90, they should just put a 90/280 AA requirement for the group zones that are designed around that requirement.</p><p> Edited note:  and no, I won't waste a 280 AA bauble on this toon. </p></blockquote><p>You misunderstand me. When I say you need AAs to 'actually' level your character, I'm saying that adventure levels are not the only thing to consider. If you care, you will level your AAs as well.</p><p>And I skipped commenting on it the first time around, but...</p><p><cite>ZachSpastic wrote:</cite></p><blockquote><p>If you had actually played this game you would know that leveling is not a problem and that AAs are not levels.</p></blockquote><p>What makes you think I haven't actually played the game? That's just silly.</p>

bucketon
11-06-2012, 08:53 AM
<p>I've levelled my character up by soloing quests, and he seems to be doing ok, level 86 and 220 aa so far.</p><p>I think i coul only do that once though, it was fun first time, but if i wanted to start another character i dont think it would be a lot of fun to go through all the same quests again, not for a long time anyway.</p><p>I think people in that bracket are stuck, because theres zero grouping as you level up.</p>

Frostflower
11-06-2012, 10:46 AM
<p><cite>Juggercap wrote:</cite></p><blockquote><p>You misunderstand me. When I say you need AAs to 'actually' level your character, I'm saying that adventure levels are not the only thing to consider. If you care, you will level your AAs as well.</p></blockquote><p>No, I didn't misunderstand you.  I just didn't agree. </p><p>You don't need max AA to solo the content as it is, and if you solo and try to get the AA, you'll get so over-powered, it's boring.   Caring has nothing to do with it.</p><p>You do need the AA to do content in Skyshrine. </p>

Tommara
11-06-2012, 11:04 AM
<p>Oops, Frostflower is my second account.  Shouldn't have tried to post before I got enough caffeine.</p>

Te'ana
11-06-2012, 12:46 PM
<p>Sigh..... Why does nearly every discussion on this forum  turn into a " its my way or the highway" type of thing.</p><p>Oh well, I like the idea of the AA booster because I have some poor little critters that won't be able to get AAs after the changes to XP since they have to mentor down to keep quests green, which won't work either in the future LOL. So they need all the help they can get.</p>

Juggercap
11-06-2012, 01:57 PM
<p><cite>Frostflower wrote:</cite></p><blockquote><p><cite>Juggercap wrote:</cite></p><blockquote><p>You misunderstand me. When I say you need AAs to 'actually' level your character, I'm saying that adventure levels are not the only thing to consider. If you care, you will level your AAs as well.</p></blockquote><p>No, I didn't misunderstand you.  I just didn't agree. </p><p>You don't need max AA to solo the content as it is, and if you solo and try to get the AA, you'll get so over-powered, it's boring.   Caring has nothing to do with it.</p><p>You do need the AA to do content in Skyshrine. </p></blockquote><p>Fair enough. I'll agree to disagree. Since I did level my AAs, solo content is mind-numbingly boring. That's why I wouldn't mind more difficult solo content.</p><p>And my second comment included that "<span >If you care about your character being able to perform <strong>at a high level</strong>, you care about AAs." That should have put into context what I meant by caring. I guess I'll agree to disagree again if you think getting to max level and taking on solo content is all that's needed. Play your way and all, but then I can't play my way. Oh well. They can't balance for min AAs vs max AAs, so it's either too hard for some or boring for others.</span></p>

Tommara
11-07-2012, 11:45 PM
<p><cite>Juggercap wrote:</cite></p><blockquote><p><cite>Frostflower wrote:</cite></p><blockquote><p><cite>Juggercap wrote:</cite></p><blockquote><p>You misunderstand me. When I say you need AAs to 'actually' level your character, I'm saying that adventure levels are not the only thing to consider. If you care, you will level your AAs as well.</p></blockquote><p>No, I didn't misunderstand you.  I just didn't agree. </p><p>You don't need max AA to solo the content as it is, and if you solo and try to get the AA, you'll get so over-powered, it's boring.   Caring has nothing to do with it.</p><p>You do need the AA to do content in Skyshrine. </p></blockquote><p>Fair enough. I'll agree to disagree. Since I did level my AAs, solo content is mind-numbingly boring. That's why I wouldn't mind more difficult solo content.</p><p>And my second comment included that "<span>If you care about your character being able to perform <strong>at a high level</strong>, you care about AAs." That should have put into context what I meant by caring. I guess I'll agree to disagree again if you think getting to max level and taking on solo content is all that's needed. Play your way and all, but then I can't play my way. Oh well. They can't balance for min AAs vs max AAs, so it's either too hard for some or boring for others.</span></p></blockquote><p>Well, I guess I did misunderstand you after all, lol.  My apologies.</p><p>However, they can balance for min AAs vs max AAs by removing the gating for solo quests (including the 280 AA requirement to level beyond 90) and put AA gates on Skyshrine or higher group zones.  Lower level group zones were not designed for 300+ AA or mercs and should not be gated since they can be soloed, unless redesigned.  Or allow AA to be visible just like levels are if they are as important as levels to people recruiting for group members.  It's perfectly reasonable for people to reject someone with only 200 AA just as they would a level 80 for a level 92+ zone.</p>

Juggercap
11-08-2012, 03:49 PM
<p><cite>Tommara wrote:</cite></p><blockquote><p><cite>Juggercap wrote:</cite></p><blockquote><p><cite>Frostflower wrote:</cite></p><blockquote><p><cite>Juggercap wrote:</cite></p><blockquote><p>You misunderstand me. When I say you need AAs to 'actually' level your character, I'm saying that adventure levels are not the only thing to consider. If you care, you will level your AAs as well.</p></blockquote><p>No, I didn't misunderstand you.  I just didn't agree. </p><p>You don't need max AA to solo the content as it is, and if you solo and try to get the AA, you'll get so over-powered, it's boring.   Caring has nothing to do with it.</p><p>You do need the AA to do content in Skyshrine. </p></blockquote><p>Fair enough. I'll agree to disagree. Since I did level my AAs, solo content is mind-numbingly boring. That's why I wouldn't mind more difficult solo content.</p><p>And my second comment included that "<span>If you care about your character being able to perform <strong>at a high level</strong>, you care about AAs." That should have put into context what I meant by caring. I guess I'll agree to disagree again if you think getting to max level and taking on solo content is all that's needed. Play your way and all, but then I can't play my way. Oh well. They can't balance for min AAs vs max AAs, so it's either too hard for some or boring for others.</span></p></blockquote><p>Well, I guess I did misunderstand you after all, lol.  My apologies.</p><p>However, they can balance for min AAs vs max AAs by removing the gating for solo quests (including the 280 AA requirement to level beyond 90) and put AA gates on Skyshrine or higher group zones.  Lower level group zones were not designed for 300+ AA or mercs and should not be gated since they can be soloed, unless redesigned.  Or allow AA to be visible just like levels are if they are as important as levels to people recruiting for group members.  It's perfectly reasonable for people to reject someone with only 200 AA just as they would a level 80 for a level 92+ zone.</p></blockquote><p>Even if they removed the gate for the levels, they still can't balance the solo mobs to be interesting for both 92 with min AAs vs  90-92 with max AAs. AAs make too much of a difference. (Add class balance in and it gets even harder.)</p>

EternallyConfuzzled
11-08-2012, 03:57 PM
<p><cite>Juggercap wrote:</cite></p><blockquote><p>Even if they removed the gate for the levels, they still can't balance the solo mobs to be interesting for both 92 with min AAs vs  90-92 with max AAs. AAs make too much of a difference. (Add class balance in and it gets even harder.)</p></blockquote><p>I don't see why they need to balance for both extremes. When RoK came out you got your butt handed to you if you weren't geared up and specced to handle the new content. It was as simple as that. No gates or balance, just getting stomped by overland trash mobs was sufficient to tell you that you weren't ready.</p>

Juggercap
11-08-2012, 04:02 PM
<p><cite>Hachi@Nektulos wrote:</cite></p><blockquote><p><cite>Juggercap wrote:</cite></p><blockquote><p>Even if they removed the gate for the levels, they still can't balance the solo mobs to be interesting for both 92 with min AAs vs  90-92 with max AAs. AAs make too much of a difference. (Add class balance in and it gets even harder.)</p></blockquote><p>I don't see why they need to balance for both extremes. When RoK came out you got your butt handed to you if you weren't geared up and specced to handle the new content. It was as simple as that. No gates or balance, just getting stomped by overland trash mobs was sufficient to tell you that you weren't ready.</p></blockquote><p>Sounds good to me...</p>

ZachSpastic
11-09-2012, 12:50 PM
<p><cite>Juggercap wrote:</cite></p><blockquote>That's why I wouldn't mind more difficult solo content.</blockquote><p>In EQ2 we call that Heroic content.</p>

Juggercap
11-09-2012, 02:06 PM
<p><cite>ZachSpastic wrote:</cite></p><blockquote><p><cite>Juggercap wrote:</cite></p><blockquote>That's why I wouldn't mind more difficult solo content.</blockquote><p>In EQ2 we call that Heroic content.</p></blockquote><p>I don't recall running into much of that along the solo questline.</p>