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Cloudrat
10-26-2012, 11:07 AM
<p>A few things got swapped as in wrong ico<img src="http://i265.photobucket.com/albums/ii240/Aeryal/beta/Armormess-1.png" />n and one recipe made wrong item .</p><p><img src="http://i265.photobucket.com/albums/ii240/Aeryal/beta/eaveall.png" width="502" height="420" /> </p><p>You can see the stuff goes into the slot that it is named for but the picture is wrong.</p>

Cloudrat
10-26-2012, 11:15 AM
<p><span style="font-size: small;">The rhenium melodic gauntlet recipe makes a righteous coat.</span></p><p><span style="font-size: small;">The rhenium righteous barbute, gauntlets, greaves and shoulders all have the wrong icon but fit into the right slots.</span></p><p><span style="font-size: small;">As you can see in the above post.  </span></p><p><span style="font-size: small;">Having trouble with forums loading or would have posted sooner</span></p>

NiamiDenMother
11-01-2012, 10:03 PM
<p>As of November 1:</p><p>(summarizing Cloud's posts, and other stuff)</p><p><ul><li>rhenium melodic gauntlets recipe crafts rhenium reverent coat</li><li>rhenium righteous barbute, rhenium righteous gauntlets, rhenium righteous spaulders - all have wrong icon (but create the right end-product)</li><li>all rhenium and tungsten imbued recipes (chest/legs) are broken, with some bugged secondary ingredient slots that should not be there</li><li>all tungsten armor from Armorer Advanced 93-95 needs to have equip level lowered from level 95 to level 92 to match other mastercrafted of the tier</li><li>Why does tailoring have both blessed and imbued chest/legs recipes in T10 but armoring has only imbued?  The "old" model was a heal proc on the chest, damage proc on the legs. For T10, cloth and leather has a choice of heal or damage proc on either slot, and metal armor has damage proc on both slots?  /confused</li><li>Recipes in the Armorer 93-95 books range in difficulty from 93 to 99 ... the recipe difficulty should match the level of the book.</li></ul></p>

Omougi
11-08-2012, 12:18 AM
<p>The bugs here should be fixed in the next build.</p>