PDA

View Full Version : Will there be updates to Stat cap mechanics?


Jaxl
10-23-2012, 02:04 PM
<p>Alot of us by now are hitting max cap on 1 or more stats with DOV raid gear..   For example, its trivial for raiding scouts to hit 600 MA, 200 haste,  and 200 DPS cap...</p><p>I know that over-cap translates into other stats (e.g. dpsmod -> flurry and prestiege bonus lines), but that seems more like a band-aid then a fix..</p><p><span style="font-size: 12px;">Are there revisions coming that sanitize these mechanics?  </span></p>

Neiloch
10-23-2012, 03:43 PM
<p>Prestige bonus lines do different things but DPS mod simply continues to increase weapon damage at a diminishing curve for everyone. Attack speed turns into flurry.</p><p>Not only would I like to see a general re-work, but at the very least I would like to see some specifics of how they currently work by the devs. All dev posts that refer to them are out dated and the closest to good information is tests made by players by swapping gear and stats around.</p>

Jaxl
10-24-2012, 08:39 AM
<p><cite>Neiloch@Butcherblock wrote:</cite></p><blockquote><p>Prestige bonus lines do different things but DPS mod simply continues to increase weapon damage at a diminishing curve for everyone. Attack speed turns into flurry.</p><p>Not only would I like to see a general re-work, but at the very least I would like to see some specifics of how they currently work by the devs. All dev posts that refer to them are out dated and the closest to good information is tests made by players by swapping gear and stats around.</p></blockquote><p>I was referring to the conversion (MA -> Potency and DPS->Crit Bonus for me) which does give a little more reason to go over cap - it just feels like such a hacky setup...   When increading one stat changes 2 other stats, it becomes hard to ascertain how changes will really effect your character...</p>