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View Full Version : tradeskill prestige options


PeterJohn
10-22-2012, 07:47 PM
<p>Just a suggestion....</p><p>On the Refining tree, Summon Crafting Stations seems like it would be better on the Experimentation tree. Refining tree seems to be more about helping with harvesting, so harvesters would take this tree. And on the Experimentation tree, Innovative Insoles would seem to be better for the Refining Tree, again because it seems more applicable to harvesters than crafters. I see the Experimentation tree as more of a crafter, not harvester, tree.</p><p>I think this change would make sense as harvesters would go after the Refining Tree, whereas crafters would go after the Experimentation tree.</p>

Senya
10-22-2012, 08:23 PM
<p>I agree with this.  The increased run speed seems like it fits more with the harvester tree and the crafting stations with the experimentation tree.</p>

Purr
10-23-2012, 09:49 PM
<p>+1 for this, just makes more sense.</p>

Shotneedle
10-23-2012, 10:12 PM
<p>I dunno, I think it makes sense where it is. Being in the line that's for people who go out and harvest, they can craft on the fly with summoned tables. Feels like the mobile line. Experimentation feels more like a stationary crafter line, as you don't generally bring your laboratory with you. Personally I think I'd rather see crafting tables remain in the current line and just have insoles revamped into something else cool.</p>

Mermut
10-23-2012, 10:20 PM
<p>Runspeed, especially in these days of mount abundance, seems a poor choice for a prestiage talent.</p>

Vifarc
10-24-2012, 05:14 AM
<p><cite>Mermut wrote:</cite></p><blockquote><p>Runspeed, especially in these days of mount abundance, seems a poor choice for a prestiage talent.</p></blockquote><p>Yup, runspeed is now only a poor tool, some usefull only in raid dungeons or in our big prestige houses.</p>