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Kaitheel
10-22-2012, 03:33 PM
<p>Please post any feedback or bugs related to the Cardin Ward quests in Obol Plains in this thread.</p><p>Also, be sure to include the quest name, the name of the NPC you got it from to better ensure that the issue will be resolved.</p><p>Thank you!</p><p>~Kaitheel</p>

amnluke
10-22-2012, 06:15 PM
<p>Constructing Cardin Wardens quest. </p><p>Im on the step where you are to place them around the city.  East side updates just fine.  West side, SW wall and SE wall will not update although I get the message on the screen that says "this is a good spot to release the stone guardian."</p>

amnluke
10-22-2012, 06:52 PM
<p>Appears to be an issue with the window that pops up and lets you place them.  I relog to my self each time and it allows me to drop one in place.</p>

amnluke
10-23-2012, 12:38 AM
<p>Two new things..</p><p>First, quest called Cadabrak's Crippling Concoction</p><p>- Says to weaken skirth and tirun 8 of each.  Ive found these mobs and tried using the quest item and none update.  Is this broken?</p><p>Second, quest called Well Worth the Trouble</p><p>- Quest step says to "find Nita Sparkswain's workspace in Cardin Ward.  Ive been in each building, most are empty or you fall though the world.  Guards cant find NPC with that name either.</p>

Kabahl
10-23-2012, 03:02 AM
<p>Many of the buildings in Cardin Ward have no floor, so when you walk into the doorway you fall through the world.</p><p>That bell bonging gets really old RREEEEAAALLLY fast to the point where I just want to turn my sound down and not hear anything when in that zone. Gotta give a way to reduce the bongs or lower the volume on the bell or something . . . </p>

Gorjuss
10-23-2012, 12:34 PM
<p>Along with the missing floors you can also walk through the walls, there are holes in the ground near the buildings where you can see the inside of the world as well. </p><p>Also, cosmetic but the mender's anvil is in the wall near him and there is a man inside the wall (that you can walk through) in the very first building near Fironia Vie.</p>

Xarc
10-23-2012, 01:20 PM
<p><cite>Charn@Guk wrote:</cite></p><blockquote><p>Many of the buildings in Cardin Ward have no floor, so when you walk into the doorway you fall through the world.</p><p>That bell bonging gets really old RREEEEAAALLLY fast to the point where I just want to turn my sound down and not hear anything when in that zone. Gotta give a way to reduce the bongs or lower the volume on the bell or something . . . </p></blockquote><p>THIS ^^^ especially the gongs part... i was very happy to have found the dreadcutter after hearing so many gong/bell things, i kept thinking the Undertaker was on his way out.</p>

Reptilgubben
10-24-2012, 05:53 AM
<p>Mad Crown Quest:</p><p>npc: Anton</p><p>Search for Anton's book near __.</p><p>no clues whatsoever where too look for it.</p>

elowith
10-24-2012, 12:07 PM
<p>Harrowing experience - awful lot of skirth and orafik around that don't update the main questline.</p>

elowith
10-24-2012, 12:48 PM
<p>Out of the fire - real lack of seed pods.</p>

Reptilgubben
10-24-2012, 03:54 PM
<p>if u mean twilight fern seed pods they are abit hard to spot. small green bushes that u can click on that spawns the seeds. they around the wall from caradin ward up to the spire quest spot.</p>

Kaitheel
10-24-2012, 04:05 PM
<p><cite>amnluke wrote:</cite></p><blockquote><p>Constructing Cardin Wardens quest. </p><p>Im on the step where you are to place them around the city.  East side updates just fine.  West side, SW wall and SE wall will not update although I get the message on the screen that says "this is a good spot to release the stone guardian."</p></blockquote><p>I'll look into that!</p><p>~Kaitheel</p>

Kaitheel
10-24-2012, 04:06 PM
<p><cite>amnluke wrote:</cite></p><blockquote><p>Two new things..</p><p>First, quest called Cadabrak's Crippling Concoction</p><p>- Says to weaken skirth and tirun 8 of each.  Ive found these mobs and tried using the quest item and none update.  Is this broken?</p><p>Second, quest called Well Worth the Trouble</p><p>- Quest step says to "find Nita Sparkswain's workspace in Cardin Ward.  Ive been in each building, most are empty or you fall though the world.  Guards cant find NPC with that name either.</p></blockquote><p>1 - all quest baubles are broken currently, due to a code related bug.  You're going to find this issue in a lot of places until it is identified and resolved, unfortunately.</p><p>2 - Art is not finished, but is coming.  That is why the buiildings seem unfinished and why the population was not placed inside of them, yet.</p><p>~Kaitheel</p>

Kaitheel
10-24-2012, 04:07 PM
<p><cite>Charn@Guk wrote:</cite></p><blockquote><p>Many of the buildings in Cardin Ward have no floor, so when you walk into the doorway you fall through the world.</p><p>That bell bonging gets really old RREEEEAAALLLY fast to the point where I just want to turn my sound down and not hear anything when in that zone. Gotta give a way to reduce the bongs or lower the volume on the bell or something . . . </p></blockquote><p>1 - art is not finished.</p><p>2 - Yes.  YES it does.</p><p>~Kaitheel</p>

Kaitheel
10-24-2012, 04:09 PM
<p><cite>Reptilgubben wrote:</cite></p><blockquote><p>Mad Crown Quest:</p><p>npc: Anton</p><p>Search for Anton's book near __.</p><p>no clues whatsoever where too look for it.</p></blockquote><p>What?!  You want directions?!  Hehehe.</p><p>Was hoping to get that detail when the buildings were done.  There will be a description.  It needs it!</p><p>~Kaitheel</p>

Gninja
10-24-2012, 04:09 PM
<p>The bell ringing that often is a bug. It was set to every 10sec for testing and wasnt changed back. There should be a fix in for it now.</p>

Kaitheel
10-24-2012, 04:12 PM
<p><cite>elowith wrote:</cite></p><blockquote><p>Out of the fire - real lack of seed pods.</p></blockquote><p>You have to trigger them by interacting with the plants.  Those plants are a little difficult to find due to lack of map regions right now, and that the plants fit in with the zone so well.  It needs some polish.</p><p>~Kaitheel</p>

Muusic
10-24-2012, 07:01 PM
<p>You mean i went through 3 stacks of divining rods with __ in the name window for nothing?</p><p>/end sarcasm</p>

elowith
10-24-2012, 08:08 PM
<p>Saving Apprentice Phophar - no icon on the map and we non-trackers can't seem to find him.  Asking folks never seems to help.</p>

elowith
10-25-2012, 01:27 PM
<p>Not good at finding things... but I can't find Nita Sparkswain or her workspace for Well Worth the Troubles.  Of course the in-house graphics are not good.</p>

elowith
10-25-2012, 01:38 PM
<p>Again, the blind warden... for Taming of the Tuatara, a hint for where the frill roots are would be good since they don't appear to be near the thaumaturges.</p>

SlashnGut
10-25-2012, 04:40 PM
<p>On the quest Taming of the Tuatara either there should be a lit up location of the area on the map where the roots spawn (general location area not specific location) or a better hint than underground. I gave up on this quest as I am unable to locate the roots at all.</p><p>EDIT: Found them finally - They are bushes not roots and are found around the area of the port in from EJ.</p>

Kaitheel
10-25-2012, 07:31 PM
<p>You are all right that the map regions are not in game yet.  We are aware of this.  They will not be forgotten!</p><p>~Kaitheel</p>

elowith
10-26-2012, 10:33 AM
<p>Still not able to find Nita Sparkswain or her workspace anywhere.  Is this supposed to be working?</p>

Whilhelmina
10-26-2012, 11:17 AM
<p><strong><span style="mso-ansi-language: EN-GB;">Anton the mad – Mad Crown’s Quest</span></strong></p><p>When speaking to Meryl Hightower, I say "That did not escape my notice" and she answers "Did that crown?". It seems the rest of the dialog bubble is on topic but this first sentence was weird. Shouldn't it be something like "Did ask for that crown?" or something like that.A couple of bubbles later she says "when he's thumbing through that book of his near the ___.". Guess you forgot to ask the loc name.</p><p><strong><span style="mso-ansi-language: EN-GB;">Anton the mad – Taming of the Tuatara</span></strong></p><p>Some kind of direction for the roots in the dialog would be nice, I was on the verge of giving up when I read the feedback above. I'm against giving all the tips only as a "blue area on the map".</p><p>The "roots" look nothing like roots and could use a floating name above them.</p>

elowith
10-26-2012, 01:53 PM
<p>To add insult to injury in trying to escort the scout, my little gnome keeps getting stuck in the cracks and failing to even move.</p>

Kaitheel
10-26-2012, 02:45 PM
<p><cite>elowith wrote:</cite></p><blockquote><p>Still not able to find Nita Sparkswain or her workspace anywhere.  Is this supposed to be working?</p></blockquote><p>This bug was caused by the art issues and changes occuring in Cardin Ward.  It'll be fixed, (if it hasn't been already) by the addition of the inside of buildings.</p><p>~Kaitheel</p>

Kaitheel
10-26-2012, 02:47 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><strong><span style="mso-ansi-language: EN-GB;">Anton the mad – Mad Crown’s Quest</span></strong></p><p>When speaking to Meryl Hightower, I say "That did not escape my notice" and she answers "Did that crown?". It seems the rest of the dialog bubble is on topic but this first sentence was weird. Shouldn't it be something like "Did ask for that crown?" or something like that.A couple of bubbles later she says "when he's thumbing through that book of his near the ___.". Guess you forgot to ask the loc name.</p><p><strong><span style="mso-ansi-language: EN-GB;">Anton the mad – Taming of the Tuatara</span></strong></p><p>Some kind of direction for the roots in the dialog would be nice, I was on the verge of giving up when I read the feedback above. I'm against giving all the tips only as a "blue area on the map".</p><p>The "roots" look nothing like roots and could use a floating name above them.</p></blockquote><p>1) Yup.  I turned that correction in yesterday.</p><p>2) Yesterday, I finally got them to highlight when usable. That'll be a good help.  Map regions will help a great deal once they are done, too.</p><p>~Kaitheel</p>

elowith
10-26-2012, 04:14 PM
<p>Shades of Drinal: Incantory Corruption - been wandering around a while and haven't been able to find the 'nether space'.  Isn't near Tourbillon where I would have expected it.</p><p>I did finally find it.  Some gnomes are a bit near-sighted.</p>

SlashnGut
10-26-2012, 05:19 PM
<p>It is actually in the spite/ you have to go to middle of spire and click on the ground to get to teh nether space.</p>

Kaitheel
10-26-2012, 06:56 PM
<p><cite>elowith wrote:</cite></p><blockquote><p>Shades of Drinal: Incantory Corruption - been wandering around a while and haven't been able to find the 'nether space'.  Isn't near Tourbillon where I would have expected it.</p></blockquote><p>You should be able to see the portal at the wizard spiress.  Can you not see the black swirling mass there?</p><p>~Kaitheel</p>

Whilhelmina
10-27-2012, 11:06 AM
<p><cite>Kaitheel wrote:</cite></p><blockquote><p>You should be able to see the portal at the wizard spiress.  Can you not see the black swirling mass there?</p><p>~Kaitheel</p></blockquote><p>I don't know if I'm on the same step and should see the same thing, but while on <span style="font-size: 9pt; font-family: Verdana;">Tourbillion Interruption</span>, I now see spires (complete spires, same as in other areas, like Lavastorms and such, not broken) but there's definatedly nothing in the middle of them. No kind of swirl. I was in High Perf wit hparticles to max, switched to High quality, still nothing.</p><p>EDIT: ok, now I'm on the right step and there's indeed a black & violet mass swirling on the spire platform. Shouldn't it show before we have to stop it though?The art of the nether space is very good. I thought I would enter another of those grey empty spaces but the new texture of it is perfect!</p><p><strong><span style="font-size: 9pt; font-family: Verdana;">Galen Cadabrak – Cadabrak’s Crippling Concoction</span></strong></p><p>Once more, you need to land the killing blow to get this quest to update. Could it be changed to group validation? This is really a pain for summoners. If my pet kills them, I don't get update either.</p><p>There's not a lot of Tiruns in the vicinity so I would suggest asking for 9 skirth but only 4 Tirun instead of 8. Yes, I know, there's more in the valley around, but they're not as easy to get.</p><p><strong><span style="font-size: 9pt; font-family: Verdana;">Naisha Vallinasis – Soiled Soil </span></strong></p><p>In my last dialog bubble, I say "I'm fine. What's another shambler? I guess that was enough to prove your theory." I don't understand why I'm saying "What's another shambler?".</p>

elowith
10-27-2012, 08:17 PM
<p>Shades of Drinal: Devoted Knowledge.  I have the living mud but the kiln doesn't see it.</p>

Peysel
10-28-2012, 04:28 AM
<p><strong><span style="text-decoration: underline;">Cardin Ward</span></strong></p><p>a big Rock is coming through the wall into the building, not visible when close but visible from entrance - Location 416.43, 15.45, 53.28 (Orientation) 267.92</p><p>Two windows in a building have dodgy bottom right corners (art) - Location 383.28, 11.94, -48.00 (Orientation) 9.44</p><p>There are 2 Defending NPCs defending from inside a building and casting at attackers outside, I think these guys should be outside of the building -  Location 456.48, 15.17, 81.59</p><p>  <strong><span style="text-decoration: underline;">Quests</span></strong></p><p>There is water that doesn't behave as water when you go in the deep part, you <span style="text-decoration: underline;">run</span> go under, you can't swim, stay mounted, don't have a breath meter and can't die.  There is no water sound when you enter. - Location 595.77, -19.35, -50.76</p><p>  <span style="text-decoration: underline;">Quest: Thugs on a Plain</span></p><p>On part 2 - Rescue captured cardivians, the cardivian npcs need  the red book above their head as I've noted we usually have on these kind of quests.</p><p>  <span style="text-decoration: underline;">Quest: The Cardin Gate</span></p><p>Someone already mentioned somewhere about kill stealing NPC's preventing updates, but the NPC's also have a chance (including Epicx2) of turning on your mercenary (mines a paladin), the Epicx2 killed my merc <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>  <span style="text-decoration: line-through;"><span style="text-decoration: underline;">Quest: Out of the Fire</span></span></p><p><span style="text-decoration: line-through;">There is a Twilight Fern with only it's head poking out of the ground, I also noted an astral bush doing the same thing nearby, when the Twilight Fern is burned for the quest, the seed pod remains underground.</span>  I forgot to note the location - oops</p><p>  <span style="text-decoration: underline;">Quest: Tamaris of the Tuatara</span></p><p>Glisten Frill roots are hard to find simply because they really blend well with the other bushes, they look great but can we get their names listed above them like other harvestables, and maybe white sparklies or green ect..  Also maybe it could be noted on the quest that we are looking for bushes to dig the roots from, rather than actual roots <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />  I searched the whole zone for root looking things heh.</p><p>  <span style="text-decoration: underline;"><strong>Obol Plains</strong></span></p><p>1) There is a revive point at - Location 159.21, 71.62, 245.66 (orientation) 46.00.  I'm not happy with being planted in the bushes almost nose to the cliff, it's difficult to see (maybe it's easier for larger toons? I'm a Fae)  can this be moved to slightly more open ground?</p><p>2) Where the River comes from under the cliffs there is some art that needs tidying up underneath, look all under there - Location -95.51, 9.69, -452.01 (Orientation) 13.62</p><p>3) At Augurs Landing, the Druid Rings are not sitting neatly on the ground and some stones are hovering slightly (amazing magic - no?)</p><p>  <span style="text-decoration: underline;"><strong>Feedback</strong></span></p><p>I think the artwork in Obol Plains is just gorgeous, the plains, the trees on the beach, the bushes ect.. the Gliders look more at home here than in KOS, I love them seeing them gliding around and that little spin they do up into the air and down is cute.  I particularly like the look of the Obol Shambler mob, this was nicely done.</p>

Whilhelmina
10-28-2012, 11:49 AM
<p><strong><span style="font-size: 9pt; font-family: Verdana;">Clicky jar at -413.34, 14.95, 42.46 – Bandit Busters</span></strong></p><p>I cannot find any way of activating the Soul Trapper. The icon remains greyed out and when I click I have the message "There's no point in placing this".</p><p>EDIT: ok, after checking with another player, it's the same old problem as half the quests around. If my pet or merc kills the mob, no ghost spawns. If I land the killing blow, the ghost spawns ad I can capture it...</p>

Chrol
10-29-2012, 06:48 PM
<p><cite>Whilhelmina@Storms wrote:</cite></p><blockquote><p><strong><span style="font-size: 9pt; font-family: Verdana;">Clicky jar at -413.34, 14.95, 42.46 – Bandit Busters</span></strong></p><p>I cannot find any way of activating the Soul Trapper. The icon remains greyed out and when I click I have the message "There's no point in placing this".</p><p>EDIT: ok, after checking with another player, it's the same old problem as half the quests around. If my pet or merc kills the mob, no ghost spawns. If I land the killing blow, the ghost spawns ad I can capture it...</p></blockquote><p>A fix is forthcoming so that the quest can be updated if your pet or merc kills the bandits.</p><p>-Chrol</p>

Misia
10-31-2012, 07:01 PM
<p>After the update today I finished the Mad Crown quest. Upon turning it in, when the reward window should have popped up my client crashed. Upon logging back in the window was up and I got the reward. However, I thought I should report the client crash.</p>

SlashnGut
11-01-2012, 02:09 PM
<p>Tried the Taming of the Tuatara quest yet again yesterday and again the first 10 attaempts to use the leash the tuatara aito aggroed. I finally managed to get one tamed but after trying another 20 times to get a second one, with every one again auto aggroing the second I used teh leash I just gave up and deleted the quest. Totally not worth the hassle if they cannot fix it.</p><p>In addition to the above I also tried to fire the living mud in the blessed kiln again - and lo and behold it is still  broken and the kiln is not recognizing that I have the mud to be fired.</p>

Kaitheel
11-01-2012, 03:04 PM
<p><cite>Hakdagutz@Butcherblock wrote:</cite></p><blockquote><p>Tried the Taming of the Tuatara quest yet again yesterday and again the first 10 attaempts to use the leash the tuatara aito aggroed. I finally managed to get one tamed but after trying another 20 times to get a second one, with every one again auto aggroing the second I used teh leash I just gave up and deleted the quest. Totally not worth the hassle if they cannot fix it.</p><p>In addition to the above I also tried to fire the living mud in the blessed kiln again - and lo and behold it is still  broken and the kiln is not recognizing that I have the mud to be fired.</p></blockquote><p>1) Leash distance has been increased.  It's not a bug that it will aggro the tuatara if you get too close.  They are aggro.  Try to use the leash at a distance so they won't aggro you.</p><p>2) I don't know why this is happening now, or why it seems to occurr randomly for other recipes out in the world, either.  Thankfully, you can pick the mud from your inventory through the tradeskill window and progress the quest.</p><p>~Kaitheel</p>

Whilhelmina
11-01-2012, 06:17 PM
quick note, there's a fix for that listed in the patch notes.

Nebbeny
11-03-2012, 11:14 AM
Quest: Out of the Fire... not seeing anything at all clickable other than creatures in the blue areas near Soul's Crossing. Neither was another person on this stage of the quest at the same time.

tantric
11-03-2012, 10:13 PM
<p>I spent 2 hours last night in the target area in blue on the map even turned up to very High performance and still cannot find the Seed pods or anything clikcable in the area</p><p>not showing on my divining rods either</p>

Kaitheel
11-04-2012, 07:13 PM
<p><cite>Nebbeny wrote:</cite></p><blockquote>Quest: Out of the Fire... not seeing anything at all clickable other than creatures in the blue areas near Soul's Crossing. Neither was another person on this stage of the quest at the same time.</blockquote><p>Nor will you find them.  From my investigations into the issue today, it appears to me that it's an issue with the art asset itself.  I have sent the error messages to our art lead.  Hopefully, it will be resolved soon!</p><p>**Update!</p><p>Issue identified!  The art fix will be for the next art update, which should be tomorrow (11/6).</p><p>~Kaitheel</p>

Olihin
11-05-2012, 08:27 PM
<p><cite>Peysel@Runnyeye wrote:</cite></p><blockquote><p><strong><span style="text-decoration: underline;">Cardin Ward</span></strong></p><p>a big Rock is coming through the wall into the building, not visible when close but visible from entrance - Location 416.43, 15.45, 53.28 (Orientation) 267.92 <span style="color: #ff0000;">- This should no longer be an issue.</span></p><p>Two windows in a building have dodgy bottom right corners (art) - Location 383.28, 11.94, -48.00 (Orientation) 9.44</p><p>There are 2 Defending NPCs defending from inside a building and casting at attackers outside, I think these guys should be outside of the building -  Location 456.48, 15.17, 81.59<span style="color: #ff0000;">- This should no longer be an issue.</span></p><p>  <strong><span style="text-decoration: underline;">Quests</span></strong></p><p>There is water that doesn't behave as water when you go in the deep part, you <span style="text-decoration: underline;">run</span> go under, you can't swim, stay mounted, don't have a breath meter and can't die.  There is no water sound when you enter. - Location 595.77, -19.35, -50.76</p><p>  <span style="text-decoration: underline;">Quest: Thugs on a Plain</span></p><p>On part 2 - Rescue captured cardivians, the cardivian npcs need  the red book above their head as I've noted we usually have on these kind of quests.</p><p>  <span style="text-decoration: underline;">Quest: The Cardin Gate</span></p><p>Someone already mentioned somewhere about kill stealing NPC's preventing updates, but the NPC's also have a chance (including Epicx2) of turning on your mercenary (mines a paladin), the Epicx2 killed my merc <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>  <span style="text-decoration: line-through;"><span style="text-decoration: underline;">Quest: Out of the Fire</span></span></p><p><span style="text-decoration: line-through;">There is a Twilight Fern with only it's head poking out of the ground, I also noted an astral bush doing the same thing nearby, when the Twilight Fern is burned for the quest, the seed pod remains underground.</span>  I forgot to note the location - oops</p><p>  <span style="text-decoration: underline;">Quest: Tamaris of the Tuatara</span></p><p>Glisten Frill roots are hard to find simply because they really blend well with the other bushes, they look great but can we get their names listed above them like other harvestables, and maybe white sparklies or green ect..  Also maybe it could be noted on the quest that we are looking for bushes to dig the roots from, rather than actual roots <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" />  I searched the whole zone for root looking things heh.</p><p>  <span style="text-decoration: underline;"><strong>Obol Plains</strong></span></p><p>1) There is a revive point at - Location 159.21, 71.62, 245.66 (orientation) 46.00.  I'm not happy with being planted in the bushes almost nose to the cliff, it's difficult to see (maybe it's easier for larger toons? I'm a Fae)  can this be moved to slightly more open ground?<span style="color: #ff0000;">- This should no longer be an issue.</span></p><p>2) Where the River comes from under the cliffs there is some art that needs tidying up underneath, look all under there - Location -95.51, 9.69, -452.01 (Orientation) 13.62<span style="color: #ff0000;">- This should no longer be an issue.</span></p><p>3) At Augurs Landing, the Druid Rings are not sitting neatly on the ground and some stones are hovering slightly (amazing magic - no?)<span style="color: #ff0000;">- This should no longer be an issue.</span></p><p>  <span style="text-decoration: underline;"><strong>Feedback</strong></span></p><p>I think the artwork in Obol Plains is just gorgeous, the plains, the trees on the beach, the bushes ect.. the Gliders look more at home here than in KOS, I love them seeing them gliding around and that little spin they do up into the air and down is cute.  I particularly like the look of the Obol Shambler mob, this was nicely done. - <span style="color: #ff0000;">Gracias! I will pass the note to the artists as well.</span></p></blockquote><p>Thank you for your feedback!</p><p><span style="color: #ff0000; font-size: x-large;">Olihin</span></p>

RogueSpideyChick
11-08-2012, 01:30 AM
<p>I didn't see this one listed anywhere so I thought I'd add it.</p><p>Gehein Congolmeration</p><p>on the step to kill obol shamblers. they have the feathers on them for the updates, but now that I'm on the step for them, they've suddenly become unattackable. They still look like normal attackable mobs but when I try to cast a nuke or hit them, i get the message "not an enemy". </p><p>I'm also on the quest "Soiled Soil" to obtain obol shambler seeds. I'm not sure if having both of the quests on the steps for the same mobs bugged them out somehow or what happened.</p>

Kaitheel
11-08-2012, 03:19 PM
<p><cite>Arica@Guk wrote:</cite></p><blockquote>Gehein Congolmeration<p>on the step to kill obol shamblers. they have the feathers on them for the updates, but now that I'm on the step for them, they've suddenly become unattackable. They still look like normal attackable mobs but when I try to cast a nuke or hit them, i get the message "not an enemy". </p></blockquote><p>It's not just you, or a bizarre combination of quests, Arica.  It was a bug that was unfortunately introduced with this last update.  It's been fixed on our side and should be rolled out with the next Beta update!</p><p>~Kaitheel</p>