View Full Version : A Nostalgia Server
SteelPiston
10-06-2012, 05:34 PM
<p>We have umpteen servers already, but I think it would be nice for a "Nostalgia" server. We could play the game exactly as it was about 6 months after release. I'm sure SOE have an old back up somewhere.</p><p>Killer crafting, death shards, class quests (the old ones where you started as a fighter, then chose warrior and then Beserker. You had to complete a certain quest to graduate). We'd also get the old newbie island starting quests back, no mercs, no overpowered gear.</p><p>The server wouldn't need any updates and the level cap would stay at 50. Just a fun place to hang out. An option could be put in to transfer off it eventually, but nobody could transfer to it. Home grown characters only.</p>
yohann koldheart
10-06-2012, 07:29 PM
<p>id love this, the game was awsome at launch.</p>
hexalobular
10-06-2012, 08:51 PM
<p>I'd roll a toon on it.</p><p>I've only been here a year but I can tell I've missed a lot, Neriak has this, now pointless, obvious access quest for the teleport system for instance. I like fast, easy and free transportation as much as the next guy but it seems like a real let down to be handed total access to the entire network of globes, rings and portals from day one.</p>
LordPazuzu
10-07-2012, 04:14 AM
<p>I'd play there.</p>
supergalaktik
10-07-2012, 07:57 AM
<p>I'm in. I started playing again after five years, and it's just not the same game anymore.</p>
Pavahac
10-07-2012, 11:03 AM
<p>I see I am not the only one that thinks this is a good idea. Sign me up!!!</p>
Araxes
10-07-2012, 11:17 AM
<p>I cannot tell you how many times I have mentioned this, elsewhere. I am glad to see someone else also suggesting it. <strong>I would absolutely love to have this.</strong> </p><p>Although I would call it something like "EQ2 Classic" or similar to differentiate it from the main game. </p><p>Name the server itself Qeynos. </p><p>No futrure updates required. Just the original launch game as it existed, in say January-April 2005 ( 2 ~ 6 mo. after release.) Level cap of 50 and original zones in place. Original gear, original races and classes, original challenge, orginal mob populations, no overpowered gear, mercs, or AAs, and a much slower leveling curve -- and no station cash store (other than for service-related things like purchasing races, classes, gear unlocks, and character slots.) No ez-mode travel. No crazy ridiculous mounts or crazy speed and size buffs other than what was originally attainable through status (flying Maj'Dul and Spirit Horse, anyone?) The original Isle of Refuge, two starter cities, tons of heroic mobs in overland zones, all the original voiceovers and quests intact in the original cities and villages. The original archetype quests for choosing your class up to level 20, etc. Shards. Severe XP and stat penalties on death. What about the old patron system for guilds? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>It would be its own server, so anyone who didn't want that could just play like they want to on the normal ones. But those of us who actually want to give it another go as it was 8 years ago, challenge and all, could do so.</p><p>I'd even take the more limited UI from that time, inlcuding the absence of appearance slots. The only thing they should leave in place are the engine and performance enhancements (of course.)</p><p>Do I think it will happen? No. But I would pay to have access to such a server, if SOE could ever make this happen.</p>
rollando
10-07-2012, 11:56 AM
<p>I don't think they could recreate the exact launch game, even if they wanted to : too many core mechanics have changed, like the /con system, the reactive heal/ward aggro rules, etc...</p><p>Though, I'd like to see SOE emulate what they've done with the EQ1 time locked progression servers : we'd start with just the classic content, DoF would unlock 3 months after the completion of the first prismatic weapon, and so on... </p>
Freejazzlive
10-07-2012, 11:59 AM
<p>I'm curious as to what people would say when the server has been out a while & most people on it are level 50, with no ability to level higher, gain AAs, or see any content beyond what was originally released.</p><p>I expect that even with the original game, a good number of people would hit that level cap within a month (at the latest) & then begin whining that they've got nothing to do, & then the requests/demands for expansion would begin.</p>
LadyMist
10-07-2012, 12:57 PM
<p>6 months after release? lol no</p><p>Fish chasing you across land.</p><p>Group Debt</p><p>Crafters making components for other crafters to just make a item at insane prices</p><p>Grey mobs aggro you and slow you down</p><p>Copper Slows you down</p><p>Put your strong boxes away</p><p>Recovering your shard..ok I liked this one lol</p><p>No pvp =((</p><p>say bye bye to fly/leaping/glidong mounts</p><p>Wait for the spire And the boat while you go make lunch...no</p><p>woops there goes aa and adorns...ok aa i dont mind losing</p><p>Severe server unstability</p><p>Unfilterd broker for incredably seless items like looted antiquities</p><p>Death by forge</p><p>Bye Bye guild halls</p><p>Do you really want these problems back, I know I don't</p>
Freejazzlive
10-07-2012, 01:25 PM
<p><cite>Tifs@Splitpaw wrote:</cite></p><blockquote><p>Though, I'd like to see SOE emulate what they've done with the EQ1 time locked progression servers : we'd start with just the classic content, DoF would unlock 3 months after the completion of the first prismatic weapon, and so on... </p></blockquote><p>Does that content unlock for everyone within 3 months of completion, or does it unlock only for the players who complete the unlock achievement? I can see problems with both approaches.</p>
Freejazzlive
10-07-2012, 01:33 PM
<p><cite>LadyMist wrote:</cite></p><blockquote><p>6 months after release? lol no</p><p><span style="text-decoration: line-through;">Fish chasing you across land</span>.</p><p>Group Debt</p><p><span style="text-decoration: line-through;">Crafters making components for other crafters to just make a item at insane prices</span></p><p>Grey mobs aggro you and slow you down</p><p>Copper Slows you down</p><p>Put your strong boxes away</p><p><span style="text-decoration: line-through;">Recovering your shard..ok I liked this one lol</span></p><p><span style="text-decoration: line-through;">No pvp =((</span></p><p><span style="text-decoration: line-through;">say bye bye to fly/leaping/glidong mounts</span></p><p>Wait for the spire And the boat while you go make lunch...no</p><p>woops there goes aa and adorns...ok aa i dont mind losing</p><p><span style="text-decoration: line-through;">Severe server unstability</span></p><p><span style="text-decoration: line-through;">Unfilterd broker for incredably seless items like looted antiquities</span></p><p><span style="text-decoration: line-through;">Death by forge</span></p><p><span style="text-decoration: line-through;">Bye Bye guild halls</span></p><p>Do you really want these problems back, I know I don't</p></blockquote><p>I crossed out those issues where I either agree with you, or -- in the case of "no PvP" -- where I couldn't care less if it goes or stays.On the others ....I think it's a major shame when dungeons -- in particular -- grey out. They then get turned into "shiny farms" for those who have them grey'd, which seriously hurts my immersion factor. At level X, they're hostile .. but at level X+1 they no longer are? Piffle. I think it's a crying shame that one's strength no longer determines one's carrying capacity, & that weight limits no longer exist.I also think it's a shame that you no longer need to wait for the spires, & that the boat rides have been rendered pointless.</p><p>I like AAs. I dislike adornments & wouldn't mind seeing them disappear.</p>
<p><cite>Tifs@Splitpaw wrote:</cite></p><blockquote><p>I don't think they could recreate the exact launch game, even if they wanted to : too many core mechanics have changed, like the /con system, the reactive heal/ward aggro rules, etc...</p><p>Though, I'd like to see SOE emulate what they've done with the EQ1 time locked progression servers : we'd start with just the classic content, DoF would unlock 3 months after the completion of the first prismatic weapon, and so on... </p></blockquote><p>I think it still works well, those with nostalgia and for those that want to experience (to a point) what the game was like early on can experience it. I know I would start a character on a time locked progression server.</p><p>I still have a character on the newb island, outpost of the overlord, I occasionally run around the island for nostalgic reasons.</p>
Rahatmattata
10-07-2012, 02:31 PM
<p>I look back with fondness when I think of timberclaw gnoll groups in Archer's Woods and the Willow Wood crafting instance bustling with players... but there was a whole lot of bad back in the early game too. Personally, I wouldn't want to play before the DoF LU13 update.</p><p>If you died in an instance your shard was gone and you were screwed.</p><p>Wiping once in a group instance, respawn point outside the instance, and lock you out for 18 hours.</p><p>Group xp debt was a bad idea on paper, and even more horrible in reality. It really discouraged grouping.</p><p>Gear had no levels... instead you just grew into it and then grew out of it. It was weird.</p><p>Crafting sucked to level up because of the cross dependancies, but once they added those secondary skills like geomancy and apothecary etc so you could create your own components, it was pretty cool. It's nice to be able to blast through tradeskill levels, but there was something cool about having to gather components to make ink, and then get the papyrus parchment to scribe and adept III.</p><p>I remember pulling Anguis (then epic) as a 17 predator duel wielding those low 10s sais that randomly drop in Ant... and seeing IMMUNE! fly about the mob every time I attacked. Certain mobs were immune to certain types of damage, and if you didn't have at least legendary weapons you couldn't touch epic mobs. Which is pretty cool and all makes sense actually... except as a new player it really sucked and was confusing.</p><p>There have been some optimizations to zones since launch... for instance, qeynos harbor was a total slideshow at launch.</p><p>This is only a small sample of many things that weren't that great about the original game. All that said, there's a ton I miss about the original game and I would def play on a server like this if there were some things addressed by using a hybrid model where you use new mechanics, features, design changes, and content in certain places... like getting rid of the group xp debt, and implementing merchants from which you could buy your shard back if you lost it in an instance. The problem becomes, what do you include? I would say keep the game as pure to the base as possible, while implementing features that players pretty much unanimously agree they would want. SOE could poll players to use as consideration to some degree.</p><p>Do you include Splitpaw? It would have to be after the Harclave nerf if you do, which includes more game updates.</p><p>The spires wouldn't exist since they were originally portals to KoS expansion... nor would druid rings. Honestly I don't remember any boat rides except the tutorial and some access quest for EL I think.</p><p>The biggest problem is the server needs to stay populated or no one can group, and then no one can play. Only a few classes like coercers were capable of soloing heroic content... which was most content. Being a specialty server, it is a very real possibility the population could drop shortly after launch.</p>
Fredcat
10-07-2012, 03:53 PM
<p><cite>LadyMist wrote:</cite></p><blockquote><p>6 months after release? lol no</p><p>Fish chasing you across land.</p><p>Group Debt</p><p>Crafters making components for other crafters to just make a item at insane prices</p><p>Grey mobs aggro you and slow you down</p><p>Copper Slows you down</p><p>Put your strong boxes away</p><p>Recovering your shard..ok I liked this one lol</p><p>No pvp =((</p><p>say bye bye to fly/leaping/glidong mounts</p><p>Wait for the spire And the boat while you go make lunch...no</p><p>woops there goes aa and adorns...ok aa i dont mind losing</p><p>Severe server unstability</p><p>Unfilterd broker for incredably seless items like looted antiquities</p><p>Death by forge</p><p>Bye Bye guild halls</p><p>Do you really want these problems back, I know I don't</p></blockquote><p>Ladymist is spot on. The game the OP is nostalgic for was a bust. Her list is pretty much the main reasons Blizzard rolled over SOE at that time.</p>
Neiloch
10-07-2012, 04:21 PM
<p>Its been proven in many fields and aspects of life that the 'good ole days' were anything but. People tend remember all the good and very little of the bad as a matter of human nature. Reminiscing on some crazy goofy corpse runs while ignoring the 100% not fun corpse runs that come with them. The very idea of nostalgia only concentrates on the good and ignores the bad, making it a very bad basis for change.</p><p>Even the EQ1 progression servers aren't full on roll backs. Just the current game without expansions accessible until certain requirements are met.</p>
<p><cite>Neiloch@Butcherblock wrote:</cite></p><blockquote><p>Its been proven in many fields and aspects of life that the 'good ole days' were anything but. People tend remember all the good and very little of the bad as a matter of human nature. Reminiscing on some crazy goofy corpse runs while ignoring the 100% not fun corpse runs that come with them. The very idea of nostalgia only concentrates on the good and ignores the bad, making it a very bad basis for change.</p><p>Even the EQ1 progression servers aren't full on roll backs. Just the current game without expansions accessible until certain requirements are met.</p></blockquote><p>I kind of agree with you.</p><p>I agree that we remember the better than the bad (why else would a woman want child birth pain again?) but we do tend to forget, as well, that times have changed as a society.</p><p>Back then, people knew that they needed to help each other to survive but that was an entirely different generation. This generation of MMORPGer is quite a bit less motivated to help for fun's sake and most likely to be motivated by "loot" or "plat".</p><p>I would like, if it were possible, to bring back some of the old elements, but I'm afraid that their revival would do little more than to tarnish the positive memories I had of them before. I think I'll just enjoy the pining...</p><p>Oh, and get off my lawn! ;o)</p>
bucketon
10-07-2012, 09:28 PM
<p><cite>Neiloch@Butcherblock wrote:</cite></p><blockquote><p>Even the EQ1 progression servers aren't full on roll backs. Just the current game without expansions accessible until certain requirements are met.</p></blockquote><p>they are incredibly popular when they happen though. Nostalgia is powerful, even wow has loads of people asking for the 'hard mode' original game, despite any seasoned eq1 player laughing at the idea that wow was ever hard.</p>
Araxes
10-07-2012, 10:42 PM
<p>For technical reasons, I do think an exact copy would be hard -- but who knows? SOE probably has a magnetic tape backup laying around from the giant crash that happened not long after launch and the game was offline for 3 days. LOL <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Kidding (about being able to make an exact copy; not about the tapes -- those existed and probably still do!)</p><p>The original game definitely had its bad parts as well as it's good, and the best memories I have exist because of the people I played with rather than strictly because the game itself, but they exist at all in large part because those bonds were formed by running the 'other 99' non-fun shard runs, by going through Antonica when it was full of triple-up groups, by spending 2 months just to make it to level 25. </p><p>If SOE released a "launch day" type of server, yeah, around 5-6 months people would hit 50, and maybe they would be bored, but that's why it's just one server, just one option -- they can go back to their home server and play the current game and not be bored. If there were such a server, it could only exist to give people a chance to see (or remember) what the game was like when it first came out. Because, as someone else said, there are huge differences now in the way MMO players view their games -- 2004 was an eternity ago, in MMO time. The mechanics, the ideas behind the mechanics, would all be icnredibly outdated by any modern standard -- and yet look at newer theme-park MMOs flopping on their faces every other month because people feel they "fail" for one reason or another. Obviously people feel something is lacking, somewhere, even if they can't say what that magic something is, but either way newer doesn't seem to mean better.</p><p>Some players, probably those who started with EQ1 or early EQ2, or even 2004-5 WoW, remember when things were much different, when groups were absolutely required even for seemingly easy tasks, and when accomplishing something -- like killing Darathar that first time to get your prismatic weapon, or clearing all the way to the bottom levels of Stormhold -- were true achievements. When traveling through Nektulos to get to the docks, to get the access quest to get to EL, was all but impossible unless you really battled through the content in the zone or had a very capable full group. </p><p>The memories are viewed through rose-colored glasses, but memories hold power. What people complained about at one time they now remember fondly -- and if they had the chance to do it again, from many responses in this thread, I'd say many people would!</p><p>The great thing now, is, though -- so that's not all your bag? No problem! Keep enjoying the game the way you like it, there's nothing wrong with that, either. I feel like this type of server would just be one more option, one that obviously at least some people want, for whatever reason, and wouldn't have to be anything more than that. </p><p>Although, from a sociology standpoint, it would make for a really interesting study, to see reactions from a newer generation, given how much players and palyer expectations have been shaped and changed since then!</p>
Halo of G4
10-08-2012, 04:18 AM
<p><cite>Freejazzlive wrote:</cite></p><blockquote><p><cite>LadyMist wrote:</cite></p><blockquote><p>6 months after release? lol no</p><p><span style="text-decoration: line-through;">Fish chasing you across land</span>.</p><p>Group Debt</p><p><span style="text-decoration: line-through;">Crafters making components for other crafters to just make a item at insane prices</span></p><p>Grey mobs aggro you and slow you down</p><p>Copper Slows you down</p><p>Put your strong boxes away</p><p><span style="text-decoration: line-through;">Recovering your shard..ok I liked this one lol</span></p><p><span style="text-decoration: line-through;">No pvp =((</span></p><p><span style="text-decoration: line-through;">say bye bye to fly/leaping/glidong mounts</span></p><p>Wait for the spire And the boat while you go make lunch...no</p><p>woops there goes aa and adorns...ok aa i dont mind losing</p><p><span style="text-decoration: line-through;">Severe server unstability</span></p><p><span style="text-decoration: line-through;">Unfilterd broker for incredably seless items like looted antiquities</span></p><p><span style="text-decoration: line-through;">Death by forge</span></p><p><span style="text-decoration: line-through;">Bye Bye guild halls</span></p><p>Do you really want these problems back, I know I don't</p></blockquote><p>I crossed out those issues where I either agree with you, or -- in the case of "no PvP" -- where I couldn't care less if it goes or stays.On the others ....I think it's a major shame when dungeons -- in particular -- grey out. They then get turned into "shiny farms" for those who have them grey'd, which seriously hurts my immersion factor. At level X, they're hostile .. but at level X+1 they no longer are? Piffle. I think it's a crying shame that one's strength no longer determines one's carrying capacity, & that weight limits no longer exist.I also think it's a shame that you no longer need to wait for the spires, & that the boat rides have been rendered pointless.</p><p>I like AAs. I dislike adornments & wouldn't mind seeing them disappear.</p></blockquote><p>1) Remember pre-DoF when you greyed out a mob by only 5 levels? Ok well most dungeons then were contested shiny farms anyways, especially for tanks who had infinite mitigation (nonarmor had mit).</p><p>2) The whole carrying capacity became completely moot by later expansions...even for mages and priests.</p><p>3) If my raid has a schedule to run, i rather not sit around all day waiting on a timer for a boat just so we can begin. Also boats/spires weren't brought in until KoS. It was just loading screen after loading screen via bells.</p><p>4) Adornments are some of the only thing to make the slightest scratch in my wallet. Why take it away? Why hate it? Some Red adorns can go for some serious money on SLR.</p><p><cite>Araxes@Antonia Bayle wrote:</cite></p><blockquote><p>If SOE released a "launch day" type of server, yeah, around 5-6 months people would hit 50, and maybe they would be bored, but that's why it's just one server, just one option -- they can go back to their home server and play the current game and not be bored. If there were such a server, it could only exist to give people a chance to see (or remember) what the game was like when it first came out. w</p></blockquote><p>5-6 months? Most people were hitting 50 in December-Janurary. As in, the people who were willing to deal with the ungodly rushed release of the game. </p><p>Also the mechanics weren't just outdated now, they were outdated then as well. Lot of people complained how every single instance/dungeon had tedious unnecessary access quests. And related a lot to what they thought was wrong with EQ1 at the time (PoP/GoW anyone?). Made a lot just split off, either staying with eq1 or going to WoW.</p>
Neiloch
10-08-2012, 05:35 AM
<p><cite>bucketon wrote:</cite></p><blockquote><p><cite>Neiloch@Butcherblock wrote:</cite></p><blockquote><p>Even the EQ1 progression servers aren't full on roll backs. Just the current game without expansions accessible until certain requirements are met.</p></blockquote><p>they are incredibly popular when they happen though. Nostalgia is powerful, even wow has loads of people asking for the 'hard mode' original game, despite any seasoned eq1 player laughing at the idea that wow was ever hard.</p></blockquote><p>Honestly I think it would be near impossible to make a server like people want. They are most definitely not going to roll back equipment revamps they did for all the levels nor the ability changes that have occurred since. they don't even have a readily available catalog of how combat mechanics work, so I doubt they will have backup images of past versions.</p><p>the most you could hope for is like what I said, a server that starts out with all expansions turned off, but with everything else intact. No old school shard runs, heroic overland mobs, group debt, weight, etc etc. And the content would still get steam rolled since they went back and added tons of stats to 'old world' equipment.</p>
Halo of G4
10-08-2012, 06:13 AM
<p><cite>bucketon wrote:</cite></p><blockquote><p><cite>Neiloch@Butcherblock wrote:</cite></p><blockquote><p>Even the EQ1 progression servers aren't full on roll backs. Just the current game without expansions accessible until certain requirements are met.</p></blockquote><p>they are incredibly popular when they happen though. Nostalgia is powerful, even wow has loads of people asking for the 'hard mode' original game, despite any seasoned eq1 player laughing at the idea that wow was ever hard.</p></blockquote><p>But....classic eq1 was never hard. It was just a long tedious grind coupled in with CC. Yeah sure, back when you had a 15-17 inch crt, dial up, small little hole in the box UI, and an in general newbie experience with PC games, sure I guess it was hard.</p><p>Wait, have you ever played WoW? I only got to level 45 or so in that game long ago (06-07) when my friends asked me to buy it. But....I just don't have this crazed obsession and bitterness with the game like many of EQ2 players seem to have. And before it was WoW, it was FFXI that got the same bitter hatred...</p>
Hateeternal
10-08-2012, 09:03 AM
<p>The idea in general is very nice, I guess I would play there too.</p><p>Other than that I think it's an awefully bad idea to split the little what's left of the EQ2 community</p><p>and spread them among even more servers than we (unneccessarily) have now.</p>
SteelPiston
10-08-2012, 09:06 AM
<p><cite>Neiloch@Butcherblock wrote:</cite></p><blockquote><p><cite> </cite></p><p>Honestly I think it would be near impossible to make a server like people want. They are most definitely not going to roll back equipment revamps they did for all the levels nor the ability changes that have occurred since. they don't even have a readily available catalog of how combat mechanics work, so I doubt they will have backup images of past versions.</p><p>the most you could hope for is like what I said, a server that starts out with all expansions turned off, but with everything else intact. No old school shard runs, heroic overland mobs, group debt, weight, etc etc. And the content would still get steam rolled since they went back and added tons of stats to 'old world' equipment.</p></blockquote><p>I'm not sure they'd have to make anything if they could find all the old diskettes and magnetic tape back ups <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> It would be a stand alone game.</p><p>Nobody would be forced to play there and you would have the option to transfer your beloved character off the server if you made 50 within a few days and were bored. Somehow, I don't think it would be the ones that rush to 50 in a few days that would interested in playing there in the first place.</p><p>Much as some people disliked the old death shards, it put some fear and consequences into the game. A penalty for getting in too deep up to your ear holes. You were afraid to die. People would squeal. All we do now is die, revive, carry on farming. - boring. You needed friends, guildies and grouping if you ever wanted your body shard back.</p>
Freejazzlive
10-08-2012, 10:43 AM
<p><cite>Halo of G4 wrote:</cite></p><blockquote><p>Wait, have you ever played WoW? I only got to level 45 or so in that game long ago (06-07) when my friends asked me to buy it. But....I just don't have this crazed obsession and bitterness with the game like many of EQ2 players seem to have. And before it was WoW, it was FFXI that got the same bitter hatred...</p></blockquote><p>Not to derail the thread, but ... WoW itself isn't the problem, it's the player-base that's terrible. The game itself is quite good, or at least it was before the two most recent expansions; I can't say now because I haven't played it in a long time, either.</p><p>As for the thread, I pretty much agree with Neilloch. I don't see this idea happening, & I'm not even sure it's a good idea to try. While there are a lot of things about the old game I wish would return, I don't think we need a "nostalgia" server to implement them.</p>
ZachSpastic
10-08-2012, 03:14 PM
<p><cite>yohann koldheart wrote:</cite></p><blockquote><p>id love this, the game was awsome at launch.</p></blockquote><p>Yeah, guild decay was so awesome they should bring that back.</p>
bucketon
10-08-2012, 03:24 PM
<p><cite>Halo of G4 wrote:</cite></p><blockquote><p><cite>bucketon wrote:</cite></p><blockquote><p><cite>Neiloch@Butcherblock wrote:</cite></p><blockquote><p>Even the EQ1 progression servers aren't full on roll backs. Just the current game without expansions accessible until certain requirements are met.</p></blockquote><p>they are incredibly popular when they happen though. Nostalgia is powerful, even wow has loads of people asking for the 'hard mode' original game, despite any seasoned eq1 player laughing at the idea that wow was ever hard.</p></blockquote><p>But....classic eq1 was never hard. It was just a long tedious grind coupled in with CC. Yeah sure, back when you had a 15-17 inch crt, dial up, small little hole in the box UI, and an in general newbie experience with PC games, sure I guess it was hard.</p><p>Wait, have you ever played WoW? I only got to level 45 or so in that game long ago (06-07) when my friends asked me to buy it. But....I just don't have this crazed obsession and bitterness with the game like many of EQ2 players seem to have. And before it was WoW, it was FFXI that got the same bitter hatred...</p></blockquote><p>yes i've played wow extensively actually, several high level characters. Its not bitter hatred at all, just a fact im afraid. wow is a very easy game to progress quickly, whether thats good or bad is down to personal opinion.</p>
crazyeyes321
10-08-2012, 04:01 PM
<p>Pretty sure this isn't possible. Even in EQ1 the progression servers and even the 'glory day's' servers are vastly different than they were at release. They simply just dont save a hardcopy of the original lying around for them to decide later to put out full of bugs and missing features.</p><p>Best you could hope for is a progression server, and with this game being pretty much all instanced, what difference would that make?</p>
Priddles
10-08-2012, 04:53 PM
<p><cite>LadyMist wrote:</cite></p><blockquote><p>6 months after release? lol no</p><p>Fish chasing you across land.</p><p>Group Debt</p><p>Crafters making components for other crafters to just make a item at insane prices</p><p>Grey mobs aggro you and slow you down</p><p>Copper Slows you down</p><p>Put your strong boxes away</p><p>Recovering your shard..ok I liked this one lol</p><p>No pvp =((</p><p>say bye bye to fly/leaping/glidong mounts</p><p>Wait for the spire And the boat while you go make lunch...no</p><p>woops there goes aa and adorns...ok aa i dont mind losing</p><p>Severe server unstability</p><p>Unfilterd broker for incredably seless items like looted antiquities</p><p>Death by forge</p><p>Bye Bye guild halls</p><p>Do you really want these problems back, I know I don't</p></blockquote><p>I do. All of those things were present in the original EQ2 experience, and dealing with them again would definitley bring back some nostalgia. Even though, I don't seem to remember much "severe server instability" beyond the first couple weeks. A lot of those things are things that, when removed/added, made EQ2 not EQ2, but more some other MMO that is now trying to copy the big guy in town to try and make more money.</p><p>Did any of those things make EQ2 a bad game that was unplayable? Not in the least.</p>
Shotneedle
10-08-2012, 09:32 PM
<p><cite>LadyMist wrote:</cite></p><blockquote><p>6 months after release? lol no</p><p>Fish chasing you across land. <span style="color: #ff0000;">Amazingly lulzy, I don't understand how this is a negative.</span></p><p>Group Debt <span style="color: #ff0000;">Was great.</span></p><p>Crafters making components for other crafters to just make a item at insane prices <span style="color: #ff0000;">Was also great.</span></p><p>Grey mobs aggro you and slow you down <span style="color: #ff0000;">Was still great.</span></p><p>Copper Slows you down <span style="color: #ff0000;">Yep...great.</span></p><p>Put your strong boxes away <span style="color: #ff0000;">I will, that's what bags are for.</span></p><p>Recovering your shard..ok I liked this one lol <span style="color: #ff0000;">Yep.</span></p><p>No pvp =(( <span style="color: #ff0000;">Who cares.</span></p><p>say bye bye to fly/leaping/glidong mounts <span style="color: #ff0000;">I will, thanks.</span></p><p>Wait for the spire And the boat while you go make lunch...no <span style="color: #ff0000;">Spires weren't around until KoS. And neither were "boats" until eof. So neither of these has anything to do with 6 months after launch.</span></p><p>woops there goes aa and adorns...ok aa i dont mind losing <span style="color: #ff0000;">K.</span></p><p>Severe server unstability <span style="color: #ff0000;">Not really a 6 months after launch code issue.</span></p><p>Unfilterd broker for incredably seless items like looted antiquities <span style="color: #ff0000;">?</span></p><p>Death by forge <span style="color: #ff0000;">Was great.</span></p><p>Bye Bye guild halls <span style="color: #ff0000;">Would be amazingly great.</span></p><p>Do you really want these problems back, I know I don't <span style="color: #ff0000;">Problems?</span></p></blockquote><p>Red.</p>
Halo of G4
10-08-2012, 09:40 PM
<p><cite>crazyeyes321 wrote:</cite></p><blockquote><p>Pretty sure this isn't possible. Even in EQ1 the progression servers and even the 'glory day's' servers are vastly different than they were at release. They simply just dont save a hardcopy of the original lying around for them to decide later to put out full of bugs and missing features.</p><p>Best you could hope for is a progression server, and with this game being pretty much all instanced, what difference would that make?</p></blockquote><p>The Project99 server in EQ Emu is probably the closes you can get in almost every single detail. But again, the difference today and back then isn't difficulty, it's nostalgia and memory. I knew everything the back of my hand, I knew freeport was god tier as a starting city or a city to bound my character to. I knew commonlands and Oasis was the superior spot for grinding till 25. I knew what dungeons to not bother at all with (splitpaw/befallen) and what dungeons to go to the most (unrest/mistmoore/guk/SolEye). I knew the pathing, like EQ classics, is awful, and to avoid making the wrong steps for a mob across the wall to get aggrevated.</p>
agnott
10-08-2012, 09:45 PM
<p>Go back to just 1 working pet (earth) ..... the Horror!</p>
<p><cite>Buffrat@Antonia Bayle wrote:</cite></p><blockquote><p><cite>LadyMist wrote:</cite></p><blockquote><p>6 months after release? lol no</p><p>Fish chasing you across land. <span style="color: #ff0000;">Amazingly lulzy, I don't understand how this is a negative.</span></p><p>Group Debt <span style="color: #ff0000;">Was great.</span></p><p>Crafters making components for other crafters to just make a item at insane prices <span style="color: #ff0000;">Was also great.</span></p><p>Grey mobs aggro you and slow you down <span style="color: #ff0000;">Was still great.</span></p><p>Copper Slows you down <span style="color: #ff0000;">Yep...great.</span></p><p>Put your strong boxes away <span style="color: #ff0000;">I will, that's what bags are for.</span></p><p>Recovering your shard..ok I liked this one lol <span style="color: #ff0000;">Yep.</span></p><p>No pvp =(( <span style="color: #ff0000;">Who cares.</span></p><p>say bye bye to fly/leaping/glidong mounts <span style="color: #ff0000;">I will, thanks.</span></p><p>Wait for the spire And the boat while you go make lunch...no <span style="color: #ff0000;">Spires weren't around until KoS. And neither were "boats" until eof. So neither of these has anything to do with 6 months after launch.</span></p><p>woops there goes aa and adorns...ok aa i dont mind losing <span style="color: #ff0000;">K.</span></p><p>Severe server unstability <span style="color: #ff0000;">Not really a 6 months after launch code issue.</span></p><p>Unfilterd broker for incredably seless items like looted antiquities <span style="color: #ff0000;">?</span></p><p>Death by forge <span style="color: #ff0000;">Was great.</span></p><p>Bye Bye guild halls <span style="color: #ff0000;">Would be amazingly great.</span></p><p>Do you really want these problems back, I know I don't <span style="color: #ff0000;">Problems?</span></p></blockquote><p>Red.</p></blockquote><p>+1</p><p>I'm sorry but I have to say that these days this game is incredibly boring and easy.</p><p>There is no thrill anywhere.</p>
Kasar
10-09-2012, 07:11 AM
<p>You guys forgot to QQ about heroic mobs on paths, like the owlbears in Nek Forest. You could run past them or through the fire shrillers and most likely die, or stay on the path and hit the heroic skeleton patrol. </p><p>Nek was great for betrayal runs since people were capped at level 17 (and you intentionally started a shard down). That was when people remembered doing their betrayal, now it's just another bunch of repetitive quests.</p>
Aneova
10-09-2012, 09:15 AM
<p><cite>Buffrat@Antonia Bayle wrote:</cite></p><blockquote><p><cite>LadyMist wrote:</cite></p><blockquote><p>6 months after release? lol no</p><p>Fish chasing you across land. <span style="color: #ff0000;">Amazingly lulzy, I don't understand how this is a negative.</span></p><p>Group Debt <span style="color: #ff0000;">Was great.</span></p><p>Crafters making components for other crafters to just make a item at insane prices <span style="color: #ff0000;">Was also great.</span></p><p>Grey mobs aggro you and slow you down <span style="color: #ff0000;">Was still great.</span></p><p>Copper Slows you down <span style="color: #ff0000;">Yep...great.<span style="color: #99cc00;"> your gear slowed you down, that's why you used bags to lower it's weight.</span></span></p><p>Put your strong boxes away <span style="color: #ff0000;">I will, that's what bags are for.</span></p><p>Recovering your shard..ok I liked this one lol <span style="color: #ff0000;">Yep.</span></p><p>No pvp =(( <span style="color: #ff0000;">Who cares.</span></p><p>say bye bye to fly/leaping/glidong mounts <span style="color: #ff0000;">I will, thanks.</span></p><p>Wait for the spire And the boat while you go make lunch...no <span style="color: #ff0000;">Spires weren't around until KoS. And neither were "boats" until eof. So neither of these has anything to do with 6 months after launch.</span></p><p>woops there goes aa and adorns...ok aa i dont mind losing <span style="color: #ff0000;">K.</span></p><p>Severe server unstability <span style="color: #ff0000;">Not really a 6 months after launch code issue.</span></p><p>Unfilterd broker for incredably seless items like looted antiquities <span style="color: #ff0000;">?</span></p><p>Death by forge <span style="color: #ff0000;">Was great.</span></p><p>Bye Bye guild halls <span style="color: #ff0000;">Would be amazingly great.</span></p><p>Do you really want these problems back, I know I don't <span style="color: #ff0000;">Problems?</span></p></blockquote><p>Red.</p></blockquote><p>Agree</p>
Neiloch
10-09-2012, 11:50 AM
<p>It's funny people supposedly want a harder game yet some of you probably hate raiding. FYI, raiding is there so people can play on 'hard mode' if they want. Making a game hard from the bottom up is just bad business. A game just isn't going to make money these days if you have to be a top of the line gamer to make it through the most basic of mechanics relative to the overall game.</p><p>As I said before making such a server would be impractical if not impossible. I <strong>HIGHLY</strong> doubt they have anything to do with the older versions of the game laying around outside of bits left in the current code and word files with patch notes and changes.</p><p>We are discussing literally the ONLY remotely good reason to keep those old versions around and intact. So it would be all that work backing up and organizing those old versions just so one day in the future half a server of people might want to have a shard that is the old version of the game. Don't act as if they have some intact old version of the game they could just slap onbesides whats on the game discs that came with release.</p><p>This can't compare to the popularity of an EQ1 progression server either because you are asking for something else entirely dofferent so don't say 'way more than half a server worth of people would play it.' On release? Yes. Month after, no way.</p><p>So basically your options are the versions playable now, and the day one, unpatched release versions of the game. You could have a progression server, one that is the current game with all expansions turned off and have to be unlocked but it would be nothing like a 'nostalgia' server. But a 1:1 copy of an old version? Very unlikely.</p><p><cite>LadyMist wrote:</cite></p><blockquote><p>6 months after release? lol no</p><p>Fish chasing you across land. <span style="color: #ff0000;">Meh. Was pretty goofy.</span></p><p>Group Debt <span style="color: #ff0000;">This was dumb. Once people had a handle on things it was basically just a built in trolling tool and incentive to not play with people you don't know ever. What an awesome idea, log on a massively multiplayer online game and play with the same 5 people or not at all out of fear. A feature that makes people xenophobic is probably the worst possible feature I can think of for an MMO and this helped do exactly that.</span></p><p>Crafters making components for other crafters to just make a item at insane prices <span style="color: #ff0000;">This won EQ2 'worst crafting in any video game ever' and even after it was revamped allowed EQ2 to hold it just from the stories people heard about it. It was Vanguard performance issues at release for EQ2 crafting. Would be a year or two after and people still saying 'isn't its crafting really stupid and over complicated though?'</span></p><p>Grey mobs aggro you and slow you down<span style="color: #ff0000;"> <span>Meh. Not really a 'problem' but was stupid as well. If it made since where only dumb animals who don't know better did it, could have been interesting.</span></span></p><p>Copper Slows you down <span style="color: #ff0000;">Also not a problem</span><span style="color: #ff0000;"> <span>but was just 'busy work' so was all for it getting axed.</span></span></p><p>Put your strong boxes away <span style="color: #ff0000;">I still think its stupid people can use strong boxes as regular inventory bags.</span></p><p>Recovering your shard..ok I liked this one lol <span style="color: #ff0000;">Again wasn't some over the top issue but busy work again. Same problems as 'group debt' never wanted to run with anyone for fear they weren't top of the line. Again a feature that makes people xenophobic is the worst thing possible to keep in a MMO. Only thing I can think of that is worse is taking away any way to communicate or interact with other players entirely.</span></p><p>No pvp =(( <span style="color: #ff0000;">Good. PvP in EQ2 has always and still does suck. Anyone who plays EQ2 just for the PvP is a crazy person to me.</span></p><p>say bye bye to fly/leaping/glidong mounts <span style="color: #ff0000;">Old game was designed without them so should be fine.</span></p><p>Wait for the spire And the boat while you go make lunch...no<span style="color: #00ff00;"> <span style="color: #ff0000;"><span>I don't recall doing this at release.</span></span></span></p><p>woops there goes aa and adorns...ok aa i dont mind losing <span style="color: #ff0000;">This I would actually mind since AA's JUST started making rangers not a terrible half-melee class and actually show some talent with being 'ranged'</span></p><p>Severe server unstability <span style="color: #00ff00;"><span style="color: #ff0000;">If they had the ability to do any of this they could handle this as well.</span></span></p><p>Unfilterd broker for incredably seless items like looted antiquities<span style="color: #00ff00;"> <span style="color: #ff0000;"><span>Yeah this was a pain, couldn't find anything unless you knew exactly what it was.</span></span></span></p><p>Death by forge<span style="color: #00ff00;"> <span style="color: #ff0000;"><span>This is kind of like the fish on land thing. Never really minded it since it could be avoided.</span></span></span></p><p>Bye Bye guild halls <span style="color: #ff0000;">Good.</span><span style="color: #ff0000;"> <span>Should have just gave all members in a guild a 'plant flag' ability and a NPC in towns that will send them there. Keep all the other NPc's in towns so people actually went there.</span></span></p><p>Do you really want these problems back, I know I don't <span style="color: #ff0000;">Me either. But in theory it would just be one server so why not? although I still think its not practical if not impossible.</span></p></blockquote><p>I'd love to see this get done just to see people play it then shortly thereafter start quitting and/or demanding updates/progression completely trashing the entire reason people asked for it originally.</p>
Freejazzlive
10-09-2012, 02:21 PM
<p><cite>Neiloch@Butcherblock wrote:</cite></p><blockquote><p>It's funny people supposedly want a harder game yet some of you probably hate raiding.</p></blockquote><p>I've never found raiding to be "hard" in EQ2.</p><p>Soloing in areas where lots of mobs are ^^^ heroics & see through invis ... that's a different story.</p>
Rahatmattata
10-09-2012, 04:48 PM
<p>Why do people think SOE just deletes old versions of EQ2? For one, I still have the original client on 10 CDs in my desk. For two, at least where I work, we have working code of every version (as well as multiple builds for multiple customers within those versions) of the software we have developed. Software shops don't usually just delete old versions of their software... storage space is cheap.</p>
LordPazuzu
10-09-2012, 08:18 PM
<p>I still think this is a good idea. Some people will try it out, some will play full time. Some people will come back and try it, not all will stay, but some will.</p><p>What I think the real sticking point is the Marketplace. The Marketplace would have to be disabled for this server if it was to be a true classic server. As a result it would have to be gold membership only for SOE to recoup their money. I find myself playing Vanguard more than EQ2 these days. A true classic server such as this would change that.</p><p>The more I think about it, the more I would absolutely LOVE to play on this server.</p>
Araxes
10-10-2012, 01:12 AM
<p><cite>Buffrat@Antonia Bayle wrote:</cite></p><blockquote><p><cite>LadyMist wrote:</cite></p><blockquote><p>6 months after release? lol no</p><p>Fish chasing you across land. <span style="color: #ff0000;">Amazingly lulzy, I don't understand how this is a negative.</span></p><p>Group Debt <span style="color: #ff0000;">Was great.</span></p><p>Crafters making components for other crafters to just make a item at insane prices <span style="color: #ff0000;">Was also great.</span></p><p>Grey mobs aggro you and slow you down <span style="color: #ff0000;">Was still great.</span></p><p>Copper Slows you down <span style="color: #ff0000;">Yep...great.</span></p><p>Put your strong boxes away <span style="color: #ff0000;">I will, that's what bags are for.</span></p><p>Recovering your shard..ok I liked this one lol <span style="color: #ff0000;">Yep.</span></p><p>No pvp =(( <span style="color: #ff0000;">Who cares.</span></p><p>say bye bye to fly/leaping/glidong mounts <span style="color: #ff0000;">I will, thanks.</span></p><p>Wait for the spire And the boat while you go make lunch...no <span style="color: #ff0000;">Spires weren't around until KoS. And neither were "boats" until eof. So neither of these has anything to do with 6 months after launch.</span></p><p>woops there goes aa and adorns...ok aa i dont mind losing <span style="color: #ff0000;">K.</span></p><p>Severe server unstability <span style="color: #ff0000;">Not really a 6 months after launch code issue.</span></p><p>Unfilterd broker for incredably seless items like looted antiquities <span style="color: #ff0000;">?</span></p><p>Death by forge <span style="color: #ff0000;">Was great.</span></p><p>Bye Bye guild halls <span style="color: #ff0000;">Would be amazingly great.</span></p><p>Do you really want these problems back, I know I don't <span style="color: #ff0000;">Problems?</span></p></blockquote><p>Red.</p></blockquote><p>+2 Buffrat.</p><p>QFE. </p>
LordPazuzu
10-15-2012, 06:10 AM
<p>LOL I had a dream last night that they actually launched a true classic server. I was so disappointed when I woke up and went to log in and realized it hadn't actually happened. </p><p>On another note, when I find myself dreaming about the game, I know I've been playing just a tad too much.</p>
yohann koldheart
10-15-2012, 06:25 AM
<p>a player actualy launched one for eq1, it would be nice is a player with the know how did it for eq2 as well.</p>
Gilasil
10-15-2012, 05:53 PM
<p>If they used a standard source code control system they could probably reproduce the code -- including bugs. Their developers will have to install 10 year old versions of Visual Studio or port that old code to the current version -- again. And then fix those bugs. Again. They'll love that. </p><p>They might be able to reproduce the database if their backups go that far back. They might have to beg some vendor (who may have since gone out of business) for a 10 year old version of whatever other third party software they're using. Good luck on that.</p><p>What was the current version of DirectX back then? 8? 7? 9? I can't remember. Is that version supported on modern Windows 8 desktops? I don't know the answer to that. If the answer is no you might have to backdate your PC too.</p><p>It would be a ton of work and for what?</p><p>So that all those people wearing rose colored glasses could discover the past isn't nearly as great as they remember?</p><p>WoW and EQ2 launched within a week of each other. WoW destroyed EQ2. There's a reason for that.</p><p>Yea I remember shard runs (which were incredibly not fun although not as bad as EQ1 corpse runs). I remember not being able to do pretty much anything without a group. If you only half an hour to play don't even bother logging on. I remember my entire guild quitting after a few months. To this day my attempts to get those old friends to try out EQ2 again have fizzled based on their bad experience all those years ago.</p><p>But it would have one redeaming feature. Mentoring back then worked as intended and wasn't a powerleveling exploit. If you want to get to 50 in a week you're going to have to put in some SERIOUS time.</p>
LordPazuzu
10-15-2012, 06:32 PM
<p><cite>Gilasil wrote:</cite></p><blockquote><p>If they used a standard source code control system they could probably reproduce the code -- including bugs. Their developers will have to install 10 year old versions of Visual Studio or port that old code to the current version -- again. And then fix those bugs. Again. They'll love that. </p><p>They might be able to reproduce the database if their backups go that far back. They might have to beg some vendor (who may have since gone out of business) for a 10 year old version of whatever other third party software they're using. Good luck on that.</p><p>What was the current version of DirectX back then? 8? 7? 9? I can't remember. Is that version supported on modern Windows 8 desktops? I don't know the answer to that. If the answer is no you might have to backdate your PC too.</p><p>It would be a ton of work and for what?</p><p>So that all those people wearing rose colored glasses could discover the past isn't nearly as great as they remember?</p><p><strong>WoW and EQ2 launched within a week of each other. WoW destroyed EQ2. There's a reason for that.</strong></p><p>Yea I remember shard runs (which were incredibly not fun although not as bad as EQ1 corpse runs). I remember not being able to do pretty much anything without a group. If you only half an hour to play don't even bother logging on. I remember my entire guild quitting after a few months. To this day my attempts to get those old friends to try out EQ2 again have fizzled based on their bad experience all those years ago.</p><p>But it would have one redeaming feature. Mentoring back then worked as intended and wasn't a powerleveling exploit. If you want to get to 50 in a week you're going to have to put in some SERIOUS time.</p></blockquote><p>And a fairly large number of us stayed with EQ2 and didn't go to WoW. There was also a reason for that. WoW catered to the lowest common denominator and over the years EQ2 has been doing the same. This game is EASIER in most aspects than WoW now.</p><p>I'm not so sure it's rose-colored glasses as opposed to a lot of us not appreciating what we had until it was gone.</p>
Halo of G4
10-15-2012, 11:20 PM
<p><cite>Gilasil wrote:</cite></p><blockquote><p>If they used a standard source code control system they could probably reproduce the code -- including bugs. Their developers will have to install 10 year old versions of Visual Studio or port that old code to the current version -- again. And then fix those bugs. Again. They'll love that. </p><p>They might be able to reproduce the database if their backups go that far back. They might have to beg some vendor (who may have since gone out of business) for a 10 year old version of whatever other third party software they're using. Good luck on that.</p><p>What was the current version of DirectX back then? 8? 7? 9? I can't remember. Is that version supported on modern Windows 8 desktops? I don't know the answer to that. If the answer is no you might have to backdate your PC too.</p><p>It would be a ton of work and for what?</p><p>So that all those people wearing rose colored glasses could discover the past isn't nearly as great as they remember?</p><p>WoW and EQ2 launched within a week of each other. WoW destroyed EQ2. There's a reason for that.</p><p>Yea I remember shard runs (which were incredibly not fun although not as bad as EQ1 corpse runs). I remember not being able to do pretty much anything without a group. If you only half an hour to play don't even bother logging on. I remember my entire guild quitting after a few months. To this day my attempts to get those old friends to try out EQ2 again have fizzled based on their bad experience all those years ago.</p><p>But it would have one redeaming feature. Mentoring back then worked as intended and wasn't a powerleveling exploit. If you want to get to 50 in a week you're going to have to put in some SERIOUS time.</p></blockquote><p>Direct x 7-8 came out in 1999-2000. DX9 came out in 2002.</p>
Keadyan
10-16-2012, 12:28 AM
<p>The funny thing is that there seems to be a disconnect between what players say they want, what they actually want, and what is good for the game. </p><p>I think the original Everquest 2 was full of faults, like shared debt, confusing and disjoint ability lines and slow travel speed. But, as a whole, it was waaaay more immersive than the game is today. Citizenship quests, class and subclass quests, access quests and the like gave you a flavor for the game and a feeling of accomplishment through things other than leveling. Having to group to do things gave you a sense of connection to the community and other players, and you could still solo through the levels, it just took longer. No guild halls meant everyone had to be outdoors, so you actually noticed that other people were playing the game at the same time as you, or congregating around the NQ broker. Travel gave you a sense of the depth of the world, and you felt a reason to go someplace. Dying was actually something you didn't want to have happen, and the stress added a little excitment to the game.</p><p>People may complain about any one of these things individually, or say that they really like their guildhall, but the reality is that the aggregate of all of these things I just mentioned makes for a better game. The squeaky wheel always gets the grease, and in terms of MMOs, this is the guy who complains about everything being too hard on the boards, and then gets his way when things are reduced to the lowest common denominator. The problem is that the other 90% of gamers out there actually enjoyed the things that got dumbed down. They just didn't complain about it, because it was fine. No one is gong to make a "All the things I love about EQ2" post.</p><p>I don't know if I want a nostolgia server, after all I can't set foot into Antonica or Varsoon for the first time again; and that was half the fun. What I can wish for is some game developers with thick enough skin to buck the trends and reject "industry standards", and give players something that is actually challenging. Sometimes challenging is a little tedious or slow or stressful, the skill in development is balancing those feelings against the sense of reward. I just don't want to play another single file line of quests and instances with no deviation or possibilty of failure. Original EQ2 was better at making an immersive and rewarding experience. The current game is not.</p><p>And we always end up here, wishing for a nostolgia server, with every game.</p>
Gilasil
10-16-2012, 04:09 PM
<p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p><cite>Gilasil wrote:</cite></p><blockquote><p>If they used a standard source code control system they could probably reproduce the code -- including bugs. Their developers will have to install 10 year old versions of Visual Studio or port that old code to the current version -- again. And then fix those bugs. Again. They'll love that. </p><p>They might be able to reproduce the database if their backups go that far back. They might have to beg some vendor (who may have since gone out of business) for a 10 year old version of whatever other third party software they're using. Good luck on that.</p><p>What was the current version of DirectX back then? 8? 7? 9? I can't remember. Is that version supported on modern Windows 8 desktops? I don't know the answer to that. If the answer is no you might have to backdate your PC too.</p><p>It would be a ton of work and for what?</p><p>So that all those people wearing rose colored glasses could discover the past isn't nearly as great as they remember?</p><p><strong>WoW and EQ2 launched within a week of each other. WoW destroyed EQ2. There's a reason for that.</strong></p><p>Yea I remember shard runs (which were incredibly not fun although not as bad as EQ1 corpse runs). I remember not being able to do pretty much anything without a group. If you only half an hour to play don't even bother logging on. I remember my entire guild quitting after a few months. To this day my attempts to get those old friends to try out EQ2 again have fizzled based on their bad experience all those years ago.</p><p>But it would have one redeaming feature. Mentoring back then worked as intended and wasn't a powerleveling exploit. If you want to get to 50 in a week you're going to have to put in some SERIOUS time.</p></blockquote><p>And a fairly large number of us stayed with EQ2 and didn't go to WoW. There was also a reason for that. WoW catered to the lowest common denominator and over the years EQ2 has been doing the same. This game is EASIER in most aspects than WoW now.</p><p>I'm not so sure it's rose-colored glasses as opposed to a lot of us not appreciating what we had until it was gone.</p></blockquote><p>I played both. I consider the current version much superior to the old. While there were a few nice things about the old which got run over in subsequent updates, for the most part I consider the current version much superior. Some things, such as AAs i.e. a chance to customize our characters, are so important to me their absence alone would keep me off such a server.</p><p>This would take a lot of developer time. Time which could not be spent on the current version whether fixing bugs or adding features. </p><p>With people complaining already about increasingly thin GUs and expansions this would not help. </p>
LordPazuzu
10-16-2012, 09:01 PM
<p><cite>Gilasil wrote:</cite></p><blockquote><p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p><cite>Gilasil wrote:</cite></p><blockquote><p>If they used a standard source code control system they could probably reproduce the code -- including bugs. Their developers will have to install 10 year old versions of Visual Studio or port that old code to the current version -- again. And then fix those bugs. Again. They'll love that. </p><p>They might be able to reproduce the database if their backups go that far back. They might have to beg some vendor (who may have since gone out of business) for a 10 year old version of whatever other third party software they're using. Good luck on that.</p><p>What was the current version of DirectX back then? 8? 7? 9? I can't remember. Is that version supported on modern Windows 8 desktops? I don't know the answer to that. If the answer is no you might have to backdate your PC too.</p><p>It would be a ton of work and for what?</p><p>So that all those people wearing rose colored glasses could discover the past isn't nearly as great as they remember?</p><p><strong>WoW and EQ2 launched within a week of each other. WoW destroyed EQ2. There's a reason for that.</strong></p><p>Yea I remember shard runs (which were incredibly not fun although not as bad as EQ1 corpse runs). I remember not being able to do pretty much anything without a group. If you only half an hour to play don't even bother logging on. I remember my entire guild quitting after a few months. To this day my attempts to get those old friends to try out EQ2 again have fizzled based on their bad experience all those years ago.</p><p>But it would have one redeaming feature. Mentoring back then worked as intended and wasn't a powerleveling exploit. If you want to get to 50 in a week you're going to have to put in some SERIOUS time.</p></blockquote><p>And a fairly large number of us stayed with EQ2 and didn't go to WoW. There was also a reason for that. WoW catered to the lowest common denominator and over the years EQ2 has been doing the same. This game is EASIER in most aspects than WoW now.</p><p>I'm not so sure it's rose-colored glasses as opposed to a lot of us not appreciating what we had until it was gone.</p></blockquote><p>I played both. I consider the current version much superior to the old. While there were a few nice things about the old which got run over in subsequent updates, for the most part I consider the current version much superior. Some things, such as AAs i.e. a chance to customize our characters, are so important to me their absence alone would keep me off such a server.</p><p><strong>This would take a lot of developer time. Time which could not be spent on the current version whether fixing bugs or adding features. </strong></p><p>With people complaining already about increasingly thin GUs and expansions this would not help. </p></blockquote><p>I have to agree a bit there, but I still want the server anyway. I'd give up AAs for that. Besides, I don't feel all that customized with my AAs. Certain things need to be specced into for you to be effective at your class and the rest are essentially meaningless.</p>
Mesander
10-18-2012, 02:04 PM
<p>I thought the game reached a good end point with RoK-to-TSO transition. You collected the Mythical weapon in RoK and then a shard armor program in TSO to compliment the weapon. Any expac before these would be a great end point as well...all the way back to the classic launch. The game as it is now is completely out in left field which is why I left a long time ago. I kept playing and tolerated the game through SF and some of DoV which is where I eventually left. The changes that were made to the Critical hit/mit combat mechs were completely ridiculous to me. I remember when it was a chore to even approach 100% critical chance. Critical mit wasn't even existent then..neither was potency or crit bonus. I remember when the critical chance was divided into spell, heal and melee crit which made items more specific to a certain class rather than a generic item in the more recent expansions. There was also a stat that increase base damage to spell or heal amount...it wasnt called ability modifier. In a nutshell all stats were simple and easy to understand. The mathematics still came into play as does any MMO combat program.</p><p>Other things...like older dungeons that aren't useless, Spires, boats, etc not being pointless. The game is more fake now and not believable in so many ways. Bring back the more realistic feeling. Remove the "Easy Factor."</p><p>I just think that since RoK/TSO period...the game has just gotten stupid...and it amplifies in every expansion. Oh how I wish for a rollback server. Bring back the old stuff...watch how many people come back. I know I am not only one. There's probably alot out there that aren't even posting on this forum about it.</p>
Cakeny
10-18-2012, 05:44 PM
<p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p><cite>Gilasil wrote:</cite></p><blockquote><p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p><cite>Gilasil wrote:</cite></p><blockquote><p>If they used a standard source code control system they could probably reproduce the code -- including bugs. Their developers will have to install 10 year old versions of Visual Studio or port that old code to the current version -- again. And then fix those bugs. Again. They'll love that. </p><p>They might be able to reproduce the database if their backups go that far back. They might have to beg some vendor (who may have since gone out of business) for a 10 year old version of whatever other third party software they're using. Good luck on that.</p><p>What was the current version of DirectX back then? 8? 7? 9? I can't remember. Is that version supported on modern Windows 8 desktops? I don't know the answer to that. If the answer is no you might have to backdate your PC too.</p><p>It would be a ton of work and for what?</p><p>So that all those people wearing rose colored glasses could discover the past isn't nearly as great as they remember?</p><p><strong>WoW and EQ2 launched within a week of each other. WoW destroyed EQ2. There's a reason for that.</strong></p><p>Yea I remember shard runs (which were incredibly not fun although not as bad as EQ1 corpse runs). I remember not being able to do pretty much anything without a group. If you only half an hour to play don't even bother logging on. I remember my entire guild quitting after a few months. To this day my attempts to get those old friends to try out EQ2 again have fizzled based on their bad experience all those years ago.</p><p>But it would have one redeaming feature. Mentoring back then worked as intended and wasn't a powerleveling exploit. If you want to get to 50 in a week you're going to have to put in some SERIOUS time.</p></blockquote><p>And a fairly large number of us stayed with EQ2 and didn't go to WoW. There was also a reason for that. WoW catered to the lowest common denominator and over the years EQ2 has been doing the same. This game is EASIER in most aspects than WoW now.</p><p>I'm not so sure it's rose-colored glasses as opposed to a lot of us not appreciating what we had until it was gone.</p></blockquote><p>I played both. I consider the current version much superior to the old. While there were a few nice things about the old which got run over in subsequent updates, for the most part I consider the current version much superior. Some things, such as AAs i.e. a chance to customize our characters, are so important to me their absence alone would keep me off such a server.</p><p><strong>This would take a lot of developer time. Time which could not be spent on the current version whether fixing bugs or adding features. </strong></p><p>With people complaining already about increasingly thin GUs and expansions this would not help. </p></blockquote><p>I have to agree a bit there, but I still want the server anyway. I'd give up AAs for that. Besides, I don't feel all that customized with my AAs. Certain things need to be specced into for you to be effective at your class and the rest are essentially meaningless.</p></blockquote><p>Asking them to maintain two separate clients isn't being realistic.</p>
Artea
10-19-2012, 12:01 AM
Sounds like a decent idea to me, hell, i'd even pay a special premium for it.
Kurokage
10-19-2012, 08:48 PM
<p><cite>Cakeny wrote:</cite></p><blockquote><p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p><cite>Gilasil wrote:</cite></p><blockquote><p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p><cite>Gilasil wrote:</cite></p><blockquote><p>If they used a standard source code control system they could probably reproduce the code -- including bugs. Their developers will have to install 10 year old versions of Visual Studio or port that old code to the current version -- again. And then fix those bugs. Again. They'll love that. </p><p>They might be able to reproduce the database if their backups go that far back. They might have to beg some vendor (who may have since gone out of business) for a 10 year old version of whatever other third party software they're using. Good luck on that.</p><p>What was the current version of DirectX back then? 8? 7? 9? I can't remember. Is that version supported on modern Windows 8 desktops? I don't know the answer to that. If the answer is no you might have to backdate your PC too.</p><p>It would be a ton of work and for what?</p><p>So that all those people wearing rose colored glasses could discover the past isn't nearly as great as they remember?</p><p><strong>WoW and EQ2 launched within a week of each other. WoW destroyed EQ2. There's a reason for that.</strong></p><p>Yea I remember shard runs (which were incredibly not fun although not as bad as EQ1 corpse runs). I remember not being able to do pretty much anything without a group. If you only half an hour to play don't even bother logging on. I remember my entire guild quitting after a few months. To this day my attempts to get those old friends to try out EQ2 again have fizzled based on their bad experience all those years ago.</p><p>But it would have one redeaming feature. Mentoring back then worked as intended and wasn't a powerleveling exploit. If you want to get to 50 in a week you're going to have to put in some SERIOUS time.</p></blockquote><p>And a fairly large number of us stayed with EQ2 and didn't go to WoW. There was also a reason for that. WoW catered to the lowest common denominator and over the years EQ2 has been doing the same. This game is EASIER in most aspects than WoW now.</p><p>I'm not so sure it's rose-colored glasses as opposed to a lot of us not appreciating what we had until it was gone.</p></blockquote><p>I played both. I consider the current version much superior to the old. While there were a few nice things about the old which got run over in subsequent updates, for the most part I consider the current version much superior. Some things, such as AAs i.e. a chance to customize our characters, are so important to me their absence alone would keep me off such a server.</p><p><strong>This would take a lot of developer time. Time which could not be spent on the current version whether fixing bugs or adding features. </strong></p><p>With people complaining already about increasingly thin GUs and expansions this would not help. </p></blockquote><p>I have to agree a bit there, but I still want the server anyway. I'd give up AAs for that. Besides, I don't feel all that customized with my AAs. Certain things need to be specced into for you to be effective at your class and the rest are essentially meaningless.</p></blockquote><p>Asking them to maintain two separate clients isn't being realistic.</p></blockquote><p>So many to respond to. First, +1 to OP. I'd play on a classic server, but think just prior to DOF as opposed to 6mo after launch would be a little better.</p><p>Now, @Cakeny: I'm going to replace clients with what you probably meant it to be servers. And although maintaining the server for free would be unlikely, unrealistic isn't the case. Possible options would be either make a classic server and charge players to access it, or release the server software to let independant moderators host it. Now when you look at it's current F2P model, either one seems less unlikely than before. Making a classic server as an option to pay accounts? Worth it.</p><p>@Meaghan & Gilasil: There are some aspects I find interesting in the newer versions, but I definately preferred the old ways. AA's are nice, but classes got so diluted with tinkered items, nerfs, and removed abilities that they needed to add AA's just to make them different again. I agree with what Gilasil said, WoW catered to the lowest common denominator. Once EQ2 added the quest helper, I knew that challenge and thinking for yourself were pretty much over with. I like the variety of places to go, races to be, and new classes added to the game. But I miss being identified as a monk simply because I was able to wear a gi. I miss that strength determined how much damage you did, and agility determined how often you hit or got hit. I miss an actual penalty when you died, and feeling of dodging a bullet when you barely kill an enemy before they killed you. Finally, L&L quests and their rewards. That entire subject should be filed under What the Heck....</p>
Lortet
10-19-2012, 10:46 PM
<p>The big problem as mentioned above is in that the polder versions, however much we might have liked them did have bugs, many of which have been sorted out - and I wouldn't want them returned. All of the mobs fighting immune from inside the walls in Stormhold anyone?</p><p>I like many of the new features, including aa etc. I miss heroic overland content, the fear of Holly Windstalker as a ^^^ aggroing you while afk. Mobs in Antonica in groups rather than all no arrow singles. I particularly despise attempts to confine us to chained linked quests ie the Golden Path - fine, offer it, but don't think it suits all, so don't (already done) remove the alterantive. There is currently no reason for exploration - nothing random.</p><p>Why did they make characters so much tougher but overland mobs so much weaker - one or the other would have been ok, but both? One of the issues produced by this is that the dungeaons off the old starter zones are effectively no longer the same effective level as the zones in which they lie - if you can solo through Wailing Caves, let alone Fallen Gate, then anything other than Ladon (who is no big deal anyway) in CL is insignificant.</p><p>We are getting quite a lot of new to the game players joining our guild - and the new soft starter areas are doing nothing to help them when they try their first dungeon - Wailing Caves is just that - when they hit their first ^^^ they wail.</p>
Cakeny
10-20-2012, 01:32 AM
<p><cite>Kurokage@Kithicor wrote:</cite></p><blockquote><p><cite>Cakeny wrote:</cite></p><blockquote><p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p><cite>Gilasil wrote:</cite></p><blockquote><p><cite>Meaghan@Lucan DLere wrote:</cite></p><blockquote><p><cite>Gilasil wrote:</cite></p><blockquote><p>If they used a standard source code control system they could probably reproduce the code -- including bugs. Their developers will have to install 10 year old versions of Visual Studio or port that old code to the current version -- again. And then fix those bugs. Again. They'll love that. </p><p>They might be able to reproduce the database if their backups go that far back. They might have to beg some vendor (who may have since gone out of business) for a 10 year old version of whatever other third party software they're using. Good luck on that.</p><p>What was the current version of DirectX back then? 8? 7? 9? I can't remember. Is that version supported on modern Windows 8 desktops? I don't know the answer to that. If the answer is no you might have to backdate your PC too.</p><p>It would be a ton of work and for what?</p><p>So that all those people wearing rose colored glasses could discover the past isn't nearly as great as they remember?</p><p><strong>WoW and EQ2 launched within a week of each other. WoW destroyed EQ2. There's a reason for that.</strong></p><p>Yea I remember shard runs (which were incredibly not fun although not as bad as EQ1 corpse runs). I remember not being able to do pretty much anything without a group. If you only half an hour to play don't even bother logging on. I remember my entire guild quitting after a few months. To this day my attempts to get those old friends to try out EQ2 again have fizzled based on their bad experience all those years ago.</p><p>But it would have one redeaming feature. Mentoring back then worked as intended and wasn't a powerleveling exploit. If you want to get to 50 in a week you're going to have to put in some SERIOUS time.</p></blockquote><p>And a fairly large number of us stayed with EQ2 and didn't go to WoW. There was also a reason for that. WoW catered to the lowest common denominator and over the years EQ2 has been doing the same. This game is EASIER in most aspects than WoW now.</p><p>I'm not so sure it's rose-colored glasses as opposed to a lot of us not appreciating what we had until it was gone.</p></blockquote><p>I played both. I consider the current version much superior to the old. While there were a few nice things about the old which got run over in subsequent updates, for the most part I consider the current version much superior. Some things, such as AAs i.e. a chance to customize our characters, are so important to me their absence alone would keep me off such a server.</p><p><strong>This would take a lot of developer time. Time which could not be spent on the current version whether fixing bugs or adding features. </strong></p><p>With people complaining already about increasingly thin GUs and expansions this would not help. </p></blockquote><p>I have to agree a bit there, but I still want the server anyway. I'd give up AAs for that. Besides, I don't feel all that customized with my AAs. Certain things need to be specced into for you to be effective at your class and the rest are essentially meaningless.</p></blockquote><p>Asking them to maintain two separate clients isn't being realistic.</p></blockquote><p>So many to respond to. First, +1 to OP. I'd play on a classic server, but think just prior to DOF as opposed to 6mo after launch would be a little better.</p><p>Now, @Cakeny: I'm going to replace clients with what you probably meant it to be servers. And although maintaining the server for free would be unlikely, unrealistic isn't the case. Possible options would be either make a classic server and charge players to access it, or release the server software to let independant moderators host it. Now when you look at it's current F2P model, either one seems less unlikely than before. Making a classic server as an option to pay accounts? Worth it.</p><p>@Meaghan & Gilasil: There are some aspects I find interesting in the newer versions, but I definately preferred the old ways. AA's are nice, but classes got so diluted with tinkered items, nerfs, and removed abilities that they needed to add AA's just to make them different again. I agree with what Gilasil said, WoW catered to the lowest common denominator. Once EQ2 added the quest helper, I knew that challenge and thinking for yourself were pretty much over with. I like the variety of places to go, races to be, and new classes added to the game. But I miss being identified as a monk simply because I was able to wear a gi. I miss that strength determined how much damage you did, and agility determined how often you hit or got hit. I miss an actual penalty when you died, and feeling of dodging a bullet when you barely kill an enemy before they killed you. Finally, L&L quests and their rewards. That entire subject should be filed under What the Heck....</p></blockquote><p>No, I meant clients. There would be enough changes that this would most likely require an entirely different client.</p>
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