PDA

View Full Version : Can we have duels


sveppir
10-05-2012, 04:17 AM
<p>Can we have duels in the PVP holding tank hub please please please?</p>

Ulrichvon
10-05-2012, 11:45 AM
<p>No, enough lag already without combat spam.</p>

Megavolt
10-22-2012, 03:23 AM
<p><cite>Ulrichvon wrote:</cite></p><blockquote><p>No, enough lag already without combat spam.</p></blockquote><p>Get off the 386, aready! Seriously the lag in there is better than the Underdepths. But I would be for something like a 1v1 where the dueling system is the que. Someone challenges, other accepts and you both get ported to an empty zone. That an open ended ffa arena where 1 kill=1 token, zone in when you wanna go in, use the leave button when you wanna quit, tokens awarded when you leave similar to player made dungeons.</p>

Davngr1
10-22-2012, 07:23 AM
<p>i wouldn't mind duels or better have the hub be kos..   that would be cool too.  </p>

Exilon
10-22-2012, 11:07 AM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p>i wouldn't mind duels or better have the hub be kos..   that would be cool too.  </p></blockquote><p>Lol that would be epic, no one would ever want to BG tbh.</p>

Ulrichvon
10-22-2012, 05:24 PM
<p><cite>Megavolt@Everfrost wrote:</cite></p><blockquote><p><cite>Ulrichvon wrote:</cite></p><blockquote><p>No, enough lag already without combat spam.</p></blockquote><p>Get off the 386, aready! Seriously the lag in there is better than the Underdepths. But I would be for something like a 1v1 where the dueling system is the que. Someone challenges, other accepts and you both get ported to an empty zone. That an open ended ffa arena where 1 kill=1 token, zone in when you wanna go in, use the leave button when you wanna quit, tokens awarded when you leave similar to player made dungeons.</p></blockquote><p>Heh, I'm on a very big gaming rig, lag in that zone is bad.  particularly as 48 people zone back in simultaneously from a den match, or when there are 8 gazebos out, etc, etc.</p><p>More than that, my number one annoyance is being stuck in combat in that zone after a match.  I would argue the best thing was if combat was flat out disabled in the hub so that I don't have to wait for the stuck combat to resolve before re-queuing.</p>