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View Full Version : [CRASH] Kylong Plains - Outdoor/Indoor Transitions


Nightshade
09-25-2012, 06:18 PM
<p>Hello.</p><p>I experience crashes, like clockwork, when transitioning from the outdoor regions of Kylong Plains to indoor regions (inside buildings, etc). The reverse does not cause crashes (going from indoor to outdoor).</p><p>I have tried toggling indoor CPU shadows off and on with no effect. I am not certain at this time if it effects other areas, I just now managed to isolate the cause of crashes as outdoor > indoor transitions.</p><p>*Edit* -- When I say transition, I don't mean it in the sense of a zone transition. I mean the process of entering a structure that is computed as indoor (thus the render engine switches to indoor shadows, etc).</p><p>Win7 x64</p><p>16gb 1600mhz RAM</p><p>Nvidia GTX 570</p><p>Intel i7 2600k</p><p>Any additional information I can supply just ask. This is actually quite game-breaking for me, crashing every time I enter a structure and sometimes dying because of it.</p>

Nightshade
09-26-2012, 04:32 AM
<p>I think I solved the issue.</p><p>Solution:</p><p>* Turn on CPU Shadows under Shadows</p><p>-- Set CPU Number of Shadows to "Average"</p><p>-- Toggle on CPU Environment shadows</p><p>-- Toggle on CPU Character shadows</p><p>* Turn GPU Shadows back on</p><p>I'm not sure precisely what part of the above change fixed the issue but it should narrow things down drastically. My instincts tell me Environment shadows are the problem.</p><p>There is a long-standing "feature" where CPU shadows are effective in certain scenarios even when GPU shadows are selected. It seems that in certain circumstances one of the above settings needs to be toggled on or it causes crashes when rendering indoor areas in an outdoor zone.</p>

TSR-AlexS
10-01-2012, 03:28 PM
<p><cite>Shenala@Lucan DLere wrote:</cite></p><blockquote><p>I think I solved the issue.</p><p>Solution:</p><p>* Turn on CPU Shadows under Shadows</p><p>-- Set CPU Number of Shadows to "Average"</p><p>-- Toggle on CPU Environment shadows</p><p>-- Toggle on CPU Character shadows</p><p>* Turn GPU Shadows back on</p><p>I'm not sure precisely what part of the above change fixed the issue but it should narrow things down drastically. My instincts tell me Environment shadows are the problem.</p><p>There is a long-standing "feature" where CPU shadows are effective in certain scenarios even when GPU shadows are selected. It seems that in certain circumstances one of the above settings needs to be toggled on or it causes crashes when rendering indoor areas in an outdoor zone.</p></blockquote><p>Shenala, I'm glad you were able to resolve your issue. Thanks for posting your solution!</p>