Mohee
09-17-2012, 12:13 PM
<p>Assuming 93-95 will be just like 91-92, lets see at what conjuror's have to look foward to.</p><p>93: Aery Hunter VI - Scout pet. Our scout pet (Swashbuckler class) has been useless for so many years now. No matter the AA spec or gear, this pet does less than HALF the DPS of the mage pet. One possible solution to allow players to enhance this pet, is allow melee stats to be transfered over to our melee pets! This would open up more customization options for conjuror's to really "play their way."</p><p>93: Quicksand VIII - Root. Useful in some situations, but not used very often. 0 usefulness in raids and most high end heroic mobs.</p><p>94: Masters Intervention V - 1 Trigger pet Death Prevent. Moderately useful spell.</p><p>94: Sacrifice VI - Not a very useful spell. Does not crit! Otherwise it would be a great spell to use! I think the only reason anyone would ever use it as is, is for the teeny tiny amount of power gained from it. As is - low to 0 usefulness. This spell needs to crit!</p><p>94: Winds of Velious IV - DoT + Snare. Good spell.</p><p>95: Elemental Aspect VIII - Group buff (+Max Power & +Elemental mitigation)</p><p>95: Fiery Magician VII - Upgrade to Mage pet, hopefully a decent appearance this time, as the Conjuror pet appearances have been terrible. This is our only useful pet for DPS. Does 2x the damage as the Aery Hunter.</p><p>95: Roaring Flames VI - Dumbfire pet. If it's anything like the rest of the dumbfire spell lines, no one will have this on their spell bar. They aren't AOE immune, they do not crit, they barely do ANY damage even if they lived through AOE's.</p><p>Lets recap on what to look foward to in terms of spells...</p><p>Aery Hunter VI - useless...</p><p>Quicksand VII - mediocre</p><p>Masters Intervention V - mediocre</p><p>Sacrifice VI - useless...</p><p>Winds of Velious IV - good</p><p>Elemental Aspect VIII - good</p><p>Fiery Magicion VII - good</p><p>Roaring Flames VI - useless</p><p>further discussion welcome!</p>