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View Full Version : Hate Gain


S3V3R3NC3
08-28-2012, 04:55 AM
<p>Hey fellas,</p><p>Anyone able to shed some light on the area of hate gain for me.. specifically if hate mod actually caps at 100% now?</p><p>Im currently sitting at 105% hate mod and it says you will generate 105% more hate than normal.</p><p>A few people are saying 100% is the cap and I am just curious if this is the case since everything else that caps actually stops going up int he description. (200+ attack speed will always say in the description you will attack 125% faster than normal)</p><p>Thanks for the info!</p>

kdmorse
08-28-2012, 05:04 AM
<p>Similarly, if anyone knows the complete rules for Hate Transfers, and Hate Reduction, an explenation would be greatly appreciated.</p><p>ie, say the Tank is +Hate Gained up, the DPS is wearing Hate Reduction adornments, there's a Troub and a Coercer doing their hate manimulation things...  How much of that becomes numerically overkill, wasted, and better off applied differently.</p>

Jemoo
08-28-2012, 08:59 AM
As far as +Hate and -Hate goes, unless something has changed, 100% is the cap for +Hate (there are a lot of UI Tooltip bugs like it showing it still goes up) and 50% is the -Hate cap. In addition to those, 50% is the Transfer cap. For every point over 50% that a transfer has from or to a target, they all become less effective. So having a Swashy or an Assassin is pretty much all you need to have close to max transfer. I believe that when you do go over 50% that they all scale down to equal 50%, so the ~40 of a Swashy would almost always the highest while the 5-9% from a Wizard or Warlock would be the least always. The nice thing about hate transfers is that they occur before any Hate mod. So that Assassin with -50% Hate will transfer as if he didn't have that. Same goes for the Brawler transfer (if they have points in it), their +Hate mod will not affect the amount of hate.

Ulrichvon
08-28-2012, 12:58 PM
<p><cite>Ferk@Butcherblock wrote:</cite></p><blockquote>As far as +Hate and -Hate goes, unless something has changed, 100% is the cap for +Hate (there are a lot of UI Tooltip bugs like it showing it still goes up) and 50% is the -Hate cap. In addition to those, 50% is the Transfer cap. For every point over 50% that a transfer has from or to a target, they all become less effective. So having a Swashy or an Assassin is pretty much all you need to have close to max transfer. I believe that when you do go over 50% that they all scale down to equal 50%, so the ~40 of a Swashy would almost always the highest while the 5-9% from a Wizard or Warlock would be the least always. </blockquote><p>This is accurate and correct.</p><p>The positive cap is 100</p><p>The negative cap is 50</p><p>The transffer cap is 50, if you exceed it, it divides all transfers by the quotient necesary to bring the total down to 50%.  So be careful here as you can use certian transfers, particularly group ones like the trak shield, and depending on your transfer setup, you may actually lower your total hate.</p><p>Some players contend something actually goes wrong if you exceed 100 and it turns into a penalty.  I've seen no evidence to support this and I do not believe it is creditable.</p>

kdmorse
08-28-2012, 04:55 PM
<p>Just to be clear....</p><p>The three caps are independant, right?</p><p>ie...  You can have:</p><ul><li>+100% on the Tank</li><li>-50% on one DPSer</li><li>-50% on another DPSer</li><li>A grand total of +50% transfer to the tank.</li></ul><p>All running concurrently without capping out. </p><p>If there were two DPSers with, for example, 40% hate transfer to the tank, it would exceed the 50% cap, and actually work out as 25% for each.</p><p>If there was a DPSer and a non-dpsing Healer each with 40% hate transfer.  It would still work out to 25% for the DPSer, and 25% for the healer generating no hate, and you would be dumb.  (And better off if the healer didn't have the hate transfer, as the DPSer would get the full 40% transfer)</p><p>All correct?</p>

Jemoo
08-28-2012, 07:37 PM
<p><cite>Ynnek@Kithicor wrote:</cite></p><blockquote><p>Just to be clear....</p><p>The three caps are independant, right?</p><p>ie...  You can have:</p><ul><li>+100% on the Tank</li><li>-50% on one DPSer</li><li>-50% on another DPSer</li><li>A grand total of +50% transfer to the tank.</li></ul><p>All running concurrently without capping out. </p><p>If there were two DPSers with, for example, 40% hate transfer to the tank, it would exceed the 50% cap, and actually work out as 25% for each.</p><p>If there was a DPSer and a non-dpsing Healer each with 40% hate transfer.  It would still work out to 25% for the DPSer, and 25% for the healer generating no hate, and you would be dumb.  (And better off if the healer didn't have the hate transfer, as the DPSer would get the full 40% transfer)</p><p>All correct?</p></blockquote><p>The Tank can have +100% Hate and DPSer with -50% Hate and those are the single person only, your personal Hate Mod has no effect on others.</p><p>Transfers are only on certain classes and are not equal in any way.  Paladin's have Amends, Guardians have a single target and a group one, Swashies have Swarthy Deception, Assassins, Wizards, Warlocks, Monks and Bruisers all have their own and each one is a different %.  Amends is ~40%, Swarthy Deception is almost 50% on it's own etc etc.  When you get over cap, each one is lowered not to a common % but to a ratio that would figure to how much it already was.  Example: A Swashy is transnfering to a Paladin and the Paladin has Amends is on a Ranger, because this is almost 100%, each is lowered so the Swashy would be 26-28% and Amends would only be transfering 22-24%.</p>