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View Full Version : Are rangers used for end game raiding?


Kaldram
08-18-2012, 10:31 PM
<p>I'm thinking of rolling one and I want to be Viable.</p><p>If not, give me an idea of what is?</p>

Mermut
08-18-2012, 10:37 PM
<p>Any well played toon is viable in a raid, some are just more sought after then others.</p>

Kaldram
08-18-2012, 10:40 PM
<p><cite>Mermut wrote:</cite></p><blockquote><p>Any well played toon is viable in a raid, some are just more sought after then others.</p></blockquote><p>I was thinking ranger or Dirge.</p><p>Dirge will be more sough out, but ranger seems like it would be fun.</p>

Twyxx
08-18-2012, 10:44 PM
<p>Unfortunately right now rangers aren't a highly sought out class for high-end raiding.  I only know of 3 being used in the top 10 or so guilds. </p><p>That doesn't mean you can't raid on one.  It's just that you have to be a lot better at your class than if you chose a class that is in more demand.</p><p>Typically the most desired classes are the bards, chanters and healers.  Just make sure you play a class you enjoy.  If you're gonna put the time and effort in to excel you can get a spot with any class...well, not zerker.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Kaldram
08-18-2012, 10:51 PM
<p><cite>Twyxx wrote:</cite></p><blockquote><p>Unfortunately right now rangers aren't a highly sought out class for high-end raiding.  I only know of 3 being used in the top 10 or so guilds. </p><p>That doesn't mean you can't raid on one.  It's just that you have to be a lot better at your class than if you chose a class that is in more demand.</p><p>Typically the most desired classes are the bards, chanters and healers.  Just make sure you play a class you enjoy.  If you're gonna put the time and effort in to excel you can get a spot with any class...well, not zerker.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Dirge it is. I know they are tough to play but I guess they have decent dps potential and are really good support :3</p>

Aneova
08-21-2012, 10:35 AM
<p>Could always make a ranger just for fun.</p>

Kaldram
08-21-2012, 11:20 AM
<p><cite>Aneova@Kithicor wrote:</cite></p><blockquote><p>Could always make a ranger just for fun.</p></blockquote><p>I might if I go play on Nagafen.</p>

ZUES
08-21-2012, 11:22 AM
<p>It's sad actually. A travesty! I have a buddy (ranger) that parses well over 500k consistantly in HM Drunder and Plane of War. They can stay out of the fight and don't die as often. I don't understand why my guid, and many others, don't want rangers anymore. Seems like there was always 1-2 scout groups and now we roll with 2 mage groups. It's a shame because I would LOVE to raid with my ranger once again.</p>

tomsky
08-21-2012, 11:39 AM
<p><cite>ZUES wrote:</cite></p><blockquote><p>It's sad actually. A travesty! I have a buddy (ranger) that parses well over 500k consistantly in HM Drunder and Plane of War. They can stay out of the fight and don't die as often. I don't understand why my guid, and many others, don't want rangers anymore. Seems like there was always 1-2 scout groups and now we roll with 2 mage groups. It's a shame because I would LOVE to raid with my ranger once again.</p></blockquote><p>No Threat transfer</p><p>Less DPS than Assassins/Mages (In general, always the odd exception)</p><p>No utility (Brigand debuffs etc)</p><p>Why take a ranger when you can use an Assassin/Swashy/Brigand or a Mage dps.</p>

Freejazzlive
08-21-2012, 11:53 AM
<p><cite>Kaldram wrote:</cite></p><blockquote><p><cite>Twyxx wrote:</cite></p><blockquote><p>Unfortunately right now rangers aren't a highly sought out class for high-end raiding.  I only know of 3 being used in the top 10 or so guilds. </p><p>That doesn't mean you can't raid on one.  It's just that you have to be a lot better at your class than if you chose a class that is in more demand.</p><p>Typically the most desired classes are the bards, chanters and healers.  Just make sure you play a class you enjoy.  If you're gonna put the time and effort in to excel you can get a spot with any class...well, not zerker.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Dirge it is. I know they are tough to play but I guess they have decent dps potential and are really good support :3</p></blockquote><p>Actually, I don't think either Bard class is all that hard to play ... IMO, either of the two chanter classes is more difficult.There seem to be a lot more Dirges than Troubies, so keep that in mind as well.</p>

ZUES
08-21-2012, 11:59 AM
<p><cite>Freejazzlive wrote:</cite></p><blockquote><p><cite>Kaldram wrote:</cite></p><blockquote><p><cite>Twyxx wrote:</cite></p><blockquote><p>Unfortunately right now rangers aren't a highly sought out class for high-end raiding.  I only know of 3 being used in the top 10 or so guilds. </p><p>That doesn't mean you can't raid on one.  It's just that you have to be a lot better at your class than if you chose a class that is in more demand.</p><p>Typically the most desired classes are the bards, chanters and healers.  Just make sure you play a class you enjoy.  If you're gonna put the time and effort in to excel you can get a spot with any class...well, not zerker.  <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Dirge it is. I know they are tough to play but I guess they have decent dps potential and are really good support :3</p></blockquote><p>Actually, I don't think either Bard class is all that hard to play ... IMO, either of the two chanter classes is more difficult.There seem to be a lot more Dirges than Troubies, so keep that in mind as well.</p></blockquote><p>You're crazy. My raid main has been a dirge for four years and now I'm raiding with a coercer. It doesn't even compare. Dirge is by far the hardest class I've raided with (in terms of doing your job and actually making the parse).</p>

Lethlian
08-21-2012, 12:28 PM
<p>The problem with rangers is they need so much help (i.e ideal group setup / gear) to make good for only ranger standards and give nothing in return (in regards to buffs to the group/raid and debuffs).</p><p>Rangers have three debuffs, noxious enfeeblement, Ensare, and snipe..which basically come standard to all scouts classes (at least the last two)</p><p>Your laughable attempt at de-hate is your bird which is a hate siphon *lawlz* that disperses the hate amongst the group and <strong>not specifically</strong> to the tank. Your temp group buff is worthless, you basically give your group accuracy (which is a worthless broken stat) and weapon skills (which is another worthless stat)</p><p>As Neiloch liked to say and I agree with, is there's a belief that devs put too much weight on us being *ranged* which is an absolute joke. <em>Only half of our combat arts are *ranged*</em> (actually it maybe less tbh haven't checked in while tho) Also the ranger is the only pain in the butt scout that has to always be in the perfect sweet spot for dps. (i.e having all of your CA's available while ensureing your bow is your primary means of melee attack....oh and btw have fun with the so many stupid variable hit boxes mobs have.<img src="/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" /></p><p>I could prolly go on and on and on as to why not play a ranger, but at las I do so myself and I do so very well with my guild. (that being said my guild is WW 87, so by no means is that saying anything at all/ and my guild and I are definitely NOT high end, not even close.) but to sum it up nice I'll just qoute Errror.</p><p><strong>No Threat transfer</strong></p><p><strong>Less DPS than Assassins/Mages (In general, always the odd exception)</strong></p><p><strong>No utility (Brigand debuffs etc)</strong></p><p><strong></strong></p><p><strong>Why take a ranger when you can use an Assassin/Swashy/Brigand or a Mage dps.</strong></p><p><strong>Pretty much this. /thread</strong></p>

Regolas
08-22-2012, 10:46 PM
I personally think there's a few reasons why rangers are almost never recruited. (1) Rangers are a really fun class to play and therefore if they are in a raiding guild, they stay there (ie don't quit) (2) They are just pure DPS, and not any better than other T1 DPS from Assassins, Wizards, BLs, etc, that have slightly better utility, so if a DPS slot comes available, they're fighting a loosing battle against these classes for the spot. You can get in raiding as a ranger, or any class for that matter, it's just a little harder to proove yourself worthy. I'm in a right pickle if I ever decide I can raid. I have a ranger main and a zerker alt!! But hey, I enjoy both classes.

Neiloch
08-22-2012, 11:19 PM
<p>It took me literally years to prove myself on my ranger to get to the high end I am now. there is only 3 reasons I am in a good raiding guild that aren't just luck or opinion based.</p><p>-I show up</p><p>-I do what i'm told (e.g. dont screw up scripts)</p><p>-I do T1 DPS and don't slack DPS on trash/easy fights</p><p>That's it.</p><p>Two of those reasons could be done on ANY class (but not every player). Third one on several classes that have more to offer outside of DPS.</p><p>I wish I could remember who said it, but one summary of a ranger I heard once was something like "A well played ranger is wasted talent"</p><p>And yes I still believe the devs mistakingly see 'range' has a much more useful aspect than it really is. I have never EVER seen someone say 'well lets get the ranger instead of the *other top DPS class here* because they are a chain wearer who can do a lot of DPS at range'</p><p>PS: In before hidden away to Ranger section.</p>

Regolas
08-23-2012, 05:52 AM
I find I'm semi desirable for UD groups, but any caster T1 DPS is just as useful

Jemoo
08-23-2012, 08:07 AM
Here's the thing, you want to raid end game content? Anyone who is decent can do that on any class. There are always guilds out there that are doing SS raid content who are just looking for bodies. You want to raid end game content with a hardcore guild? That's a different story. A ranger is not your best choice to try to get into that type of guild. Look around at the websites of the hardcore guilds on your server and see what they are looking for. Roll something that more than one of them is looking for and you should be able to work your way up and apply eventually.

Yimway
08-23-2012, 11:51 AM
<p>We run 2 rangers on roster, and they do respectable DPS.  I respect the players we have and I wouldn't give them up, however from a pure X's and O's standpoint, yes I'd prefer equally geared / talented beastlords in those same raid slots.</p><p>We however have not been able to find talented beastlords as like maybe 1:300 has half a clue on how to play the class.</p>

Twyxx
08-23-2012, 12:00 PM
<p><cite>Neiloch@Butcherblock wrote:</cite></p><blockquote><p>It took me literally years to prove myself on my ranger to get to the high end I am now. there is only 3 reasons I am in a good raiding guild that aren't just luck or opinion based.</p><p>-I show up</p><p>-I do what i'm told (e.g. dont screw up scripts)</p><p>-I do T1 DPS and don't slack DPS on trash/easy fights</p><p>That's it.</p><p>Two of those reasons could be done on ANY class (but not every player). Third one on several classes that have more to offer outside of DPS.</p><p>I wish I could remember who said it, but one summary of a ranger I heard once was something like "A well played ranger is wasted talent"</p><p>And yes I still believe the devs mistakingly see 'range' has a much more useful aspect than it really is. I have never EVER seen someone say 'well lets get the ranger instead of the *other top DPS class here* because they are a chain wearer who can do a lot of DPS at range'</p><p>PS: In before hidden away to Ranger section.</p></blockquote><p>I brought six other very good players with me that played desirable classes.  So they agreed to try and fit me in. </p><p>I established my value because I spend/spent an inordinate amount of time perfecting my craft and making sure I play at a consistently high level.  Even with that though, I'm on alts quite a bit too as I want to do what's best for my raid.  That's why this coming expansion is kind of a last chance for them to fix ranger for me.  If they don't I'll play a class that isn't neglected.</p>

Rahatmattata
08-25-2012, 03:05 PM
<p><cite>Kaldram wrote:</cite></p><blockquote>I was thinking ranger or Dirge.<p>Dirge will be more sough out, but ranger seems like it would be fun.</p></blockquote><p>Ranger is more fun. For what it's worth, every class is used in end game raiding and in the almost 8 years I've been playing I've never been able to not get a raid slot no matter what class I play.</p><p>Just play what you want, you will get a raid spot if you're good. Don't let anyone know you have a dirge alt or people will try to push you into playing it.</p>

Landiin
08-25-2012, 03:37 PM
<p><cite>Malevolencexx@Nagafen wrote:</cite></p><blockquote><p> Don't let anyone know you have a dirge alt or people will try to push you into playing it.</p></blockquote><p>True story!</p>

Jeepned2
08-27-2012, 12:34 PM
<p>Agree with Twyxx. I now raid with my ranger after being a long time Coercer and Troub raider. But if you are a ranger, DO NOT have a high level utility class available or you will find yourself being asked to play that utility as much if not more then your ranger. Not that I'm not willing to help "on occasion" when a Coercer or Troub is needed, but my main is my Ranger and that's my toon of choice. If you show an overt amount of willingness to play your alt utility you may eventually find that they have become your defacto main.</p>

Crychtonn
08-27-2012, 08:52 PM
<p><cite>Malevolencexx@Nagafen wrote:</cite></p><blockquote><p><cite>Kaldram wrote:</cite></p><blockquote>I was thinking ranger or Dirge.<p>Dirge will be more sough out, but ranger seems like it would be fun.</p></blockquote><p>Ranger is more fun. For what it's worth, every class is used in end game raiding and in the almost 8 years I've been playing I've never been able to not get a raid slot no matter what class I play.</p><p>Just play what you want, you will get a raid spot if you're good. Don't let anyone know you have a dirge alt or people will try to push you into playing it.</p></blockquote><p>You sound like me right before SF came out when I finally gave in and betrayed after playing as a ranger from launch.  But after being guilded and raiding with the then class dev Aeralik for almost a year.  And having him constantly saying how he was never going to fix rangers (ya he was the dev that raided as an assassin) I gave up.</p><p>Everything you guys talk about and suggest about giving rangers equal utility to make them worth using has been asked for 5 . . 6 . . . 7 years now.  With DoV they have done better and evened out rangers with other DPS classes.  But they still have no clue on what to do about utility and must all have bot programs making arrows to drain plat from the gain.</p>

Tommara
08-28-2012, 06:50 PM
<p><cite>Crychtonn wrote:</cite></p><blockquote><p>Everything you guys talk about and suggest about giving rangers equal utility to make them worth using has been asked for 5 . . 6 . . . 7 years now.  With DoV they have done better and evened out rangers with other DPS classes.  But they still have no clue on what to do about utility and must all have bot programs making arrows to drain plat from the gain.</p></blockquote><p>That was my thought too.  And although some posters mentioned that the perceived advantage of range doesn't exist in raiding, it most definitely exists when soloing.  While an experienced player knows that if they want to raid with an assassin, all they have to do is make a ranger for leveling then betray to assassin, I doubt if that solution will suffice for the devs.</p>

Davngr1
08-29-2012, 03:15 AM
<p>there is a need for range dps in raids specially for the harder encounters with multiple mob spawns and such where melee dps has to run around and looses a lot of damage while range dps can just pivot to the adds/name/whatever.   also there are mobs that don't allow melee range damage because of aoe's/effects/whatever.  </p><p>  the problem is that rangers don't do as much damage at range as mages do.  that's what needs to be fixed, rangers should be a range scout not a melee scout with the option to go range.    all melee ca's should be abolished on rangers except for like 2 or maybe.</p>

Lethlian
08-29-2012, 04:06 AM
<p>Honestly if SOE wants to revive the ranger class it wouldn't be hard at all. With some simple changes like the following;</p><p><em>Turn Double Arrow AA into Endless Quiver = 100% ammo conservation.Fix all ammo problems - as qouted by Errror</em><em>1)Slightly increase our damage.</em><em>2)Add a group wide damage proc to Focus Aim3)Increase the range of our *melee* CA's that are 5m range to 10m universally</em><em>4)Make Cat Like Reflexes proc a positional dehate instead.</em>Ranger class fixed.Two Cents,From a Ranger.</p>

Vifarc
08-29-2012, 07:47 AM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p> rangers should be a range scout not a melee scout with the option to go range.  all melee ca's should be abolished on rangers except for like 2 or maybe.</p></blockquote><p>Ranger is for now a range scout with option to *also* go melee. That's good.</p><p>I don't want the ranger becoming an archer.</p><p>What seems missing for you is a focus or AA, an *option*, where range dps is increased while greatly decreasing melee dps.</p>

Neiloch
08-29-2012, 03:11 PM
<p>If you want to do proper, T1 DPS as a ranger melee and range aren't options, they're requirements. You will never do top DPS just doing one or the other unless you in some sort of freak scenario or comparing yourself to terrible players. If anything they should be made to lean more on being an archer because there are already 4 other high melee DPS scout classes in the game. We don't need a 5th.</p><p>Our best hope is what ever they decide to pile on next in terms of prestige/AA skills will further fix us. They aren't going to go back and change old stuff unless its part of some game wide overhaul where ALL the classes get stuff changed.</p><p>I'd LOVE if they made two lines/options/advanced classes that let rangers pick a DnD style arcane archer or tempest. <strong></strong></p>

Seiffil
08-29-2012, 08:00 PM
<p><cite>Vifarc wrote:</cite></p><blockquote><p><cite>Davngr1 wrote:</cite></p><blockquote><p> rangers should be a range scout not a melee scout with the option to go range.  all melee ca's should be abolished on rangers except for like 2 or maybe.</p></blockquote><p>Ranger is for now a range scout with option to *also* go melee. That's good.</p><p>I don't want the ranger becoming an archer.</p><p>What seems missing for you is a focus or AA, an *option*, where range dps is increased while greatly decreasing melee dps.</p></blockquote><p>As Neiloch said, we are not a range scout with the option to also go melee. When it comes to ranged, we are just better then other scouts on pure range fights, but as we bring nothing to the raid other then dps, and doing any fight where you can't get into range to use melee CA's, you're much better off just bringing another caster in place of that ranger.</p>

Neiloch
08-29-2012, 08:56 PM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p> the problem is that rangers don't do as much damage at range as mages do.  that's what needs to be fixed, rangers should be a range scout not a melee scout with the option to go range.    all melee ca's should be abolished on rangers except for like 2 or maybe.</p></blockquote><p><cite>Seiffil@Permafrost wrote:</cite></p><blockquote><p>As Neiloch said, we are not a range scout with the option to also go melee. When it comes to ranged, we are just better then other scouts on pure range fights, but as we bring nothing to the raid other then dps, and doing any fight where you can't get into range to use melee CA's, you're much better off just bringing another caster in place of that ranger.</p></blockquote><p>Well we know for a fact they can institute damage bonus determined by range to target, that's how the ranger epic weapon originally worked. 10% bow damage increase if under 25 meters, 20% if under 5 meters. Before they just made it a flat 20% increase in bow damage.</p><p>So why not something similar but for being 15+ meters away from a target and for <strong>all</strong> ranged attacks, not just auto attack?</p>

The_Cheeseman
09-03-2012, 11:12 AM
<p>Ahh rangers. Since EQ1 they've had a certain... reputation. Here are a few of my favorite pearls of wisdom:</p><p>Q: Why does it rain so much in the Karanas?A: Because every time a ranger dies, Karana sheds a tear.Q: How can you tell a ranger tried to break into your house??A: Your cat is camping his corpse.Q: Why don't rangers get FD?A: The fall to the ground would kill them.Q: How do you know when a ranger has been tanking?A: They're usually standing naked at their bind spot.Q: Why do Rangers get some of the best haste items in the game?A: So they can die faster.Q: Why is ranger armor green and brown?A: Green so they can find their corpse in the dirt and brown so they can find their corpse on the grass.Q: Whats the shortest Ranger joke ever?A: LFG.Q: What is the difference between a ranger and a corpse?A: 30 seconds of combat.Q: What did one ranger say to the other at the soulbinder?A: Do you come here often?Q: Why did the Ranger cross the road ?A: Because the chicken kicked his butt.Q: What did Emperor Crush say when the 100th Ranger tried to solo him?A: DING...!!!!!Q: What do you call a Ranger with over 356 days of play time?A: MasochisticQ: Why do Clerics not heal Rangers?A: It's more mana-efficient to res them.</p><p>Q: Did you hear about the Ranger who was really tough and was always wanted in groups?A: -And you never will either.Q: How many rangers does it take to change a light bulb.A: None, the bulb was still cooling and killed them instantly.Q: Why do they call them rangers?A: Because no one would play a "RezMe".Q: Did you hear about the ranger who killed Nagafen?A: He got caught in his throat on the way down and he choked to death.</p><p>A_Random_Guildie says, "What does this drop?"You say, "rangers"A Ranger walks into a bar.... LOADING PLEASE WAIT.</p>

Tommara
09-04-2012, 01:44 PM
<p><cite>The_Cheeseman wrote:</cite></p><blockquote><p>Ahh rangers. Since EQ1 they've had a certain... reputation. Here are a few of my favorite pearls of wisdom:</p><snip></blockquote><p>Hah.  Need to figure out a way to get "Ranger down!!" in there.  I went back to EQ for a bit a few months ago, and seeing "Taunt" in my spell book made me snicker.  On the other hand, I got a tell shortly after logging in, asking me to join an exp grinding group, which hadn't happened to my cleric.  But that's pretty typical for EQ - people often only wanted a cleric for hard stuff, and didn't want them for grinding.</p><p>But back on topic, I still think that the devs won't buy any solution that increases a ranger's ability to solo vs. assassin, so I don't think that anything that increases dps will be acceptable to them.  With that caveat, I'd like to see rangers get a hate transfer first.  Second would be some more utility, preferably some weakened version of abilities of our cousin scouts, the bards, and something useless to us solo (to increase chances of approval from the devs), such as a rez or mana regen.</p>

Neiloch
09-04-2012, 08:45 PM
<p><cite>Tommara wrote:</cite></p><blockquote><p>But back on topic, I still think that the devs won't buy any solution that increases a ranger's ability to solo vs. assassin, so I don't think that anything that increases dps will be acceptable to them.  With that caveat, I'd like to see rangers get a hate transfer first.  Second would be some more utility, preferably some weakened version of abilities of our cousin scouts, the bards, and something useless to us solo (to increase chances of approval from the devs), such as a rez or mana regen.</p></blockquote><p>If a dev said 'Well that would help with grouping for rangers and be balanced but it would make them too good at soloing' about an idea I would laugh right in their face at the sheer ignorance of that statement. It is incredibly shortsighted and unnecessary but unfortunately some things do seem to indicate they think that way.</p><p>The value of soloing is entirely dependent on how good those classes are soloing <em>heroic</em> content. This is because everyone can solo content that is meant for soloing. It's not like old school EQ1 where being able to solo at all was a big deal. There are MANY classes that solo heroic content better than rangers. Even more so with mercs being available if you want to call that soloing.</p><p>I don't think Rangers need more damage anyway. Hate transfers and "Raid or Group Friend" buffs would easily solve any 'increased soloing' concerns they might mistakenly have. The problem is coming up with utility with a 'ranger' flavor. Accuracy sounds good in concept but even the most hardcore players are a bit lost on how exactly accuracy works. Maybe it should be replaced with a flat chance to have a guaranteed melee hit, regardless of all defensive stats. Call it 'Truestrike' or something.</p>

Lethlian
09-10-2012, 06:14 PM
<p>Honestly I just wish they would remove <em>all minimal distance(s)</em> applied to us for a our CA(s) and ranged auto attack (i.e like our old myth bow, except applied to all CAs as well)</p><p>One of the most <em>annoying</em> things to deal with as a ranger is <em>various mobs hitboxes</em>. It can place us completely out of range of receiveing heals/cures as well as completely dark out over half of our CA(s) from either being too close or too far. Iirc were literally <strong>the only class</strong> that gets penalized for being too close and that blows seeing we have to alwasy be within 5m of mobs we face anyways. (i.e our ranged bounus just got elimanated)</p><p>two cents~</p>

Neiloch
09-10-2012, 07:30 PM
<p>There was maybe a day or two where the myth bows lack of minimum range also effected range CA's. They then proceeded to go out of their way to add minimum ranges to all our ranged CA's. It was odd because there wasn't any outrage over rangers nto havign a minimum range. The game didn't suffer some huge apocalyptic flaw now that rangers could use their bow and ranged CA's at point blank.</p><p>I would accept most if not all of the 'ranged penalties' like ammo and minimum range if rangers could <em>actually be</em> pure ranged. As it is a top performing ranger is having to manage what is essentially a melee auto attack.</p><p>If they insist on us being this current hybrid of melee/range they need to ditch ammo and minimum range. Or they can keep those in and make it perfectly viable for us to do/maintain current top DPS at range. One or the other as the current situation is just silly.</p>

Xaiveir
09-11-2012, 12:13 PM
<p>One thing that i thought could be added to Rangers to make them more viable in raids, and would also be nothing super over powering, would be adding a Coercive shout type ability.  It would make them perfect for OT groups with the adds that we have seen recently with the mem wipe/co-op strike.</p>

frggr
09-11-2012, 12:19 PM
<p>Ranger's rock - definitely have issues that dev's could easily correct - but overall I've loved Ranger's since I first rolled one in EQ. If you want to raid as Ranger #1 learn your class  - this means constantly learning and trying new things to improve, show up and don't slack - your dps should be high enough for most raiding guilds to appreciate.</p><p>I play a Ranger in Night Masks on Oasis and would like to point out something I have noticed, if you see similar or drastically different zonewide parses I'd like to hear - this is solely based on my experience and is something I've been curious about for awhile.</p><p>I have noticed in most named and zonewide raid parses out of the scout dps and sometimes mage dps in raid I am typically #1 zonewide, if not almost always top 3. So when I look at ACT graphs it's very evident atleast the way I play that Rangers do high dps consistently and can maintain that high dps indefinitely - atleast until we run out of arrows. My Ranger's dps graph goes up and stays up , does not dip down very much unless there's a break in fight for whatever reason. Other scout dps (and mage) graphs clearly show more spike damage, much more fluctuation which brings me to conclude a well played ranger is going to give the most steady, consistent scout dps. Theoretically, if it were possible to stack CA's etc I'm willing to bet an all Ranger scout group would put out the most consistent dps of any scout group combinations and the longer the fighter the more this will show. It's the old race between a tortoise and a hare except in this race SOE made the tortoise 10x the size of the hare to keep things equal. </p><p>If my thinking is correct here having atleast 1 Ranger is very valuable asset to a raid, in fights when other melee's are running around for position a good ranger should still be doing wicked dps and should also thinking 2 steps ahead of where he should be positioned next, minimizing any drops in dps. </p><p>Would love to hear your thoughts on this as I realize my view is limited based on the guild I'm in and its players. </p>

Twyxx
09-11-2012, 02:18 PM
<p><cite>frggr wrote:</cite></p><blockquote><p>Would love to hear your thoughts on this as I realize my view is limited based on the guild I'm in and its players. </p></blockquote><p>In my guild we have five t1s that I would say are all incredibly close in ability.  Assassin, ranger, beastlord and two warlocks.  There are some fights that favor each class (high movement, big named aoe like eriak for ranger or pile of adds like berik/tagrin for the locks).  Overall, though, if you gave everyone the same group setup on an average fight that didn't favor any one class then it would be beastlord slightly above the predators which would be slightly above the warlocks.  Other guilds have wizards and summoners that parse in that range as well.</p><p>Nobody is saying ranger dps isn't good.  It's just that it's the same as the other dps classes without bringing as much to the raid as the others.  So having a ranger in your raid is fine, but if all else is equal (gear/quality of player) then the raid is better off with any of the other ones.</p>

Neiloch
09-11-2012, 03:26 PM
<p><cite>Twyxx wrote:</cite></p><blockquote><p>Nobody is saying ranger dps isn't good.  It's just that it's the same as the other dps classes without bringing as much to the raid as the others.  So having a ranger in your raid is fine, but if all else is equal (gear/quality of player) then the raid is better off with any of the other ones.</p></blockquote><p>That's it in a nutshell. Lucky for me quality of player isn't exactly easy to find.</p><p><cite>Xaiveir wrote:</cite></p><blockquote><p>One thing that i thought could be added to Rangers to make them more viable in raids, and would also be nothing super over powering, would be adding a Coercive shout type ability.  It would make them perfect for OT groups with the adds that we have seen recently with the mem wipe/co-op strike.</p></blockquote><p>If the last few encounters in PoW are any indication, and if perhaps clarified by the devs a bit more, our Natures Focus group buff may draw more demand especially if they added strikethrough to it. If the mobs in future content have the avoidance of teku and commanders a group buff that increases accuracy and strikethrough could actually be in demand for a melee group.</p>

Koleg
09-11-2012, 04:32 PM
<p><cite>Xaiveir wrote:</cite></p><blockquote><p>One thing that i thought could be added to Rangers to make them more viable in raids, and would also be nothing super over powering, would be adding a Coercive shout type ability.  It would make them perfect for OT groups with the adds that we have seen recently with the mem wipe/co-op strike. </p></blockquote><p>There is already a raid class which has that (only) "class defining" ability.  Coercive Shout is the Coercer AA End Line (Class Defining) ability.  all classes recive a class defining ability on thier class specific AA tree, stealing the class defining ability from another class just to make your class more attractive is a poor way to go about it. </p><p>Would you be willing to replace Arrow Barrage with Coercive Shout?  Becasue having two class defining abilities would in fact be too over-powering.  Whether you value Coercive Shout over Arrow Barrage or not is not the point or the part that is overpowering, but the fact that you feel Rangers should have two of these types of class defining abilities is a bit of a problem.</p>

Jeepned2
09-12-2012, 03:24 PM
<p>I would like to see a little bit more utility brought to the class. But agree, not a class defining skill. Nor do I want an in combat rez. That is a parse killer since all rez spells take FOREVER to cast. I was thinking more like what Neiloch stated a group buff for accuracy and/or strikethrough. Buffing those two doesn't step on too many toes and yet are still needed and are truely useful. I wouldn't even mind an ammo conservation group buff. That would partially take care of part of a discussion in a separate thread. I do think there are several things out there that are not buffed that well or often that the Ranger could sneak in and get a buff for. Either way, it would be nice to bring a little more utility to the party.</p>

Twyxx
09-13-2012, 11:36 AM
<p>Guess they were tired of seeing this thread so it got moved to the garbage can (class forum).</p>

Neiloch
09-13-2012, 03:00 PM
<p>If you get clever you can figure out a way to keep these threads in the other sections. You would basically have to make it broad enough where it effects a lot of classes or at least just one other class that isn't a ranger. For example if talking about ammo try to include all the scouts when referring to it. For end game raiding I can't really think of another class that has as many problems getting raids. Maybe phrase it differently like 'what classes don't see a lot of end game raiding?'</p><p>The fact we have to think about ways to keep these threads in public sections in the hope to actually get something done indicates a different series of problems.</p><p>Or we can 'trust' (LOL) they are reading the threads even though we get no indication they have read them. Be it a simple acknowledgement or an actual fix.</p>

Jeepned2
09-13-2012, 06:51 PM
<p>This is really the only place that I have gotten to use the knowledge I learned in a college class.... Creative Writing 101.</p>