View Full Version : Nerfing DM again I see
Netviper
08-09-2012, 06:48 AM
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">From today's patch notes : </span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><span style="color: #ff0000;">DUNGEON MAKER</span></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><span style="color: #ff0000;">AoE attacks have been limited to 5 targets per attack</span></span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><span>What else are you going to do to push more people away from this?</span></span></span></p>
The_Cheeseman
08-09-2012, 07:04 AM
<p>Why 5 targets, and not 8 like almost all AoEs currently use? I guess they really hate the popularity of AoE farm dungeons.</p>
Koleg
08-09-2012, 12:32 PM
<p>DM just took 25 steps backwards .. this is right up there with the Gold Subs for SC; once a player gets a taste of something they like, they are not going to be happy or satisfied with something of lesser attraction.</p>
Juravael
08-09-2012, 12:44 PM
<p>Yet another change in the wrong direction. Why don't ya just get rid of the DM system already instead of slowly killing it off?</p>
Halo of G4
08-12-2012, 06:34 AM
<p>I wonder how long it will take for this feature to go the way of the dinosaurs and become just like Arena was after DoF.</p>
Kenazeer
08-12-2012, 12:51 PM
<p>It occurs to me that maybe they want to make DM unattractive so that the things they are offering with their mini games seem easier to get through SC than DM tokens.</p>
Grumble69
08-13-2012, 02:13 PM
<p>I'm actually fine by that. But they need to revert it so that it can be a tool to grind xp/aa. </p><p>DM allows for creativity. Awesome. But the way it is implemented, it is set-up for a grind. You are either trying to grind out 500-1000 tokens. Or you're trying to hit 92/320 in short order. So after that first run through a dungeon, whatever creative juices that were put into that dungeon are out the window. I'm trying to achieve some goal. "Yeah, nice Tolkien reference buddy. It's still as funny as the previous 20 times I've run your dungeon. Excuse me now while I slay Orc #950. I've got 50 more to go."</p>
Yimway
08-13-2012, 07:37 PM
<p>if DM = fun then set nerf == true OR if DM > droll then set nerf == soon.</p>
Tatoma
08-16-2012, 06:29 AM
<p>It seriously seems that every step they take to make them more enjoyable is quickly countered by a massive step towards preventing people from bothering with them. </p>
apwyork
08-17-2012, 05:18 PM
<p><cite>Netviper wrote:</cite></p><blockquote><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">From today's patch notes : </span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><span style="color: #ff0000;">DUNGEON MAKER</span></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><span style="color: #ff0000;">AoE attacks have been limited to 5 targets per attack</span></span></span></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><span>What else are you going to do to push more people away from this?</span></span></span></p></blockquote><p>They could make it so lower level characters can't function properly in them. Oh, stupid me, they already did that.</p><p>Maybe they push up prices for the decent gear? Oops, that was done a while ago.</p><p>Alright, they could limit the number of the useful items purchased with marks that each character can own. Done already? Wow, wouldn't have thought....</p><p>They could....restrict the abilities to customize the dungeons into more than just token grinds. No, no no. Never really had that to begin with. Or they could force the dungeon creators to buy the means to customize the dungeons...</p>
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