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View Full Version : please fix broken and overpowered mobs


Tyrus Dracofire
08-08-2012, 09:57 AM
<p>there are some dungeons are unplayable or unable to clear when trying to reach to exiting portal.</p><p>not all the avatars have healing skills.</p><p>my poet palace that i didnt finished for contest due to illness, i had to thinned out few mobs to avoid needless deaths, since that was nerfed, there is no recent visits or explorers to see dungeons or kill for marks, maybe it lost the lure or somewhat boring.</p><p>reason i had to trim the mobs out, they seem to have larger aggroe range or social radius too big that overlapped and made a bigger mass mob pull. that isnt right.</p>

FlameingPumpkin
08-08-2012, 02:45 PM
I have the same issues ...mobs are either too dense or too sparce for any enjoyment or DM benefit We need solid items Blocks walls and any other objects that, atm don't allow players to walk through, too have the same affect on placed Mobs. The standard agro range is way to large for the size of these layouts. I would hope this could be an easy fix. Just make the agro area tiny ... then the affect item for a larger agro range would be usable. Players could then body pull a few at a time instead of halls or rooms full. Barl oF Unrest Norrath Pub Crawlers