apwyork
07-25-2012, 03:46 AM
<p>Ok, in the update notes they changed the character scaling of players in them to 92. Guess, what. It's messed up now. I have the same character (64 pally) with the same guildie (59 templar) in the same dungeon we have been in maybe 6-7 times in the last week. Had no real issues before we went in it today after the update. Finished it in about 40 minutes, could handle all the mobs spawned in each area, die, maybe 1 time if we messed up the mobs and got too many.</p><p>So today, we go in pull 1 boss and kill it. Pull the next bunch which was normally 10 mobs from 2 groups, got wiped out in like 8 seconds. Normally we kill the 10 and the next group adds from an aoe attack to it's 15 mobs in the fight but with a templar healing the tank stays alive. Now, the templar at a scaled up level of 92 has 6k sp. Same as she has at 59 but the spells take more mana at 92 so she's completely out of mana just from casting 3-4 heals.</p><p>The tank runs out of mana also in one fight. Checked the stats and both chars have around 40-45k hp but only 6k sp, so the scaling isnt working for mana.</p><p>So this supposed fix to a scaling bug has instead caused a constant bug rendering the dungeons useless to non 90+</p>