View Full Version : How do you turn off the Player Casterbar????
Vitriol
07-24-2012, 05:57 PM
<p>Ok, So I have Profit UI installed, and today after the patch the mob casting bar is showing what the tank is casting, rather than what the mob is casting.</p><p>Consequently I cannot see any AEs to precure... Anyone else found this problem? How can I fix it?</p>
Landiin
07-24-2012, 07:15 PM
<p>I've never been able to see what the mob has been casting unles I target the mob directly. Granted it never showed what my target was casting if the target was a PC.</p>
Vitriol
07-24-2012, 07:31 PM
<p>As a healer I'm naturally targetting the mob - never before have I seen every CA and ability that the tank has cast... and nothing from the mob at all.</p><p>Today, I see nothing from the mob, yet I know every CA and every time my MT cast Tower of Stone etc...</p>
Bronadui
07-24-2012, 08:01 PM
<p>The problem for me is I can see a player casting bar now, where before I could only see mob casting bar.</p><p>Mob or player, direct target or implied target, I am seeing EVERY single spell they are casting.</p><p>All this in an expansion which requires pre-casting cures for particular detrimentals, this is mind boggling eye strain for a healer.</p><p><span style="color: #ffcc00;">If I can't find some way to disable seeing player casting bars, I am going to lose my mind.</span></p>
ninui
07-24-2012, 08:27 PM
<p>This is a real headache.</p><p>Previously I could see the cast bar of my target mob or the cast bar of the implied target mob if I was assisting another player.</p><p>Now however if I assist through another player I see their cast bar as well as the implied target mob cast bar all muddled together. This is an absolute mess, the cast bar animation is spamming constantly and because of that being overwritten making it useless as a tool for timing pre-cures, interupts, jousts etc.</p><p>Can we get an answer if this is a bug or a new 'feature'?</p>
Anastasie
07-24-2012, 09:36 PM
<p>In Raid if I'm targetting through a tank or another player I am spammed with their cast bar. This is a horrible change. Please turn this off!!! At least tell us how to turn it off in the settings.</p>
Landiin
07-24-2012, 10:04 PM
what UI do you use?
Anastasie
07-24-2012, 10:10 PM
<p>Profit</p><p>It also shows the cast bar of the player the mob is targeting - make it stop.</p>
Anastasie
07-24-2012, 10:41 PM
<p>Looks like the Mob castbar is now being shared w/ Player castbars - yayNow the mobs castbar goes away when the tank casts an ability</p>
Grumpy_Warrior_01
07-24-2012, 11:02 PM
<p>This is happening with the default UI, so any custom UIs will also be affected. Let's hope this is an unintended behavior, and let's hope it doesn't take as long to fix as Robust cure potions with the /cureplayer command (meaning: still broken after 2.5 months.)</p>
Tigerr
07-24-2012, 11:36 PM
DEVSSS please fix this ASAP... it is completely idiotic that i see the tank casting stuff.... the mobs cast bar goes away half way through and the AoE hits randomly.. Even looking at the mobs cast bar itself, it interrupts it no matter what... It is NOT finishing cast.. Please look into this ASAP.. give us an option to NOTTTT see what target player is casting...
Gilasil
07-25-2012, 12:01 AM
<p><cite>ninui wrote:</cite></p><blockquote><p>This is a real headache.</p><p>Previously I could see the cast bar of my target mob or the cast bar of the implied target mob if I was assisting another player.</p><p>Now however if I assist through another player I see their cast bar as well as the implied target mob cast bar all muddled together. This is an absolute mess, the cast bar animation is spamming constantly and because of that being overwritten making it useless as a tool for timing pre-cures, interupts, jousts etc.</p><p>Can we get an answer if this is a bug or a new 'feature'?</p></blockquote><p>Profit? Unless SoE has announced they're supporting it now don't ask them. Ask whoever supports profit.</p><p>This is why I think depending on third part add-ons is a very bad idea. I hope EQ Next isn't going to require third part add-ons in order to play at high levels.</p>
Landiin
07-25-2012, 12:42 AM
It is doing it in default too. They made this change for PVP so they could see what the PC they was vs was casting. I guess we get it now too:/ I agree it is annoying; makes me think the mob is casting spells like mad.
Dahmer
07-25-2012, 02:30 AM
<p>Completly agree~ As a healer i need to see what the mob is casting~ to the full extent and not halfway because my tank happens to cast something as the mobs aoe is casting.</p>
Vitriol
07-25-2012, 04:57 AM
<p><cite>Toranx@Crushbone wrote:</cite></p><blockquote>It is doing it in default too. They made this change for PVP so they could see what the PC they was vs was casting. I guess we get it now too:/ I agree it is annoying; makes me think the mob is casting spells like mad.</blockquote><p>They need to find a way to either enable it on PVP servers only then, or a way for others to disable it. It's actually quite game-breaking for some people....</p>
Vitriol
07-25-2012, 04:58 AM
<p>just chiming in on this here too, even though i started a thread also about it</p><p>they need to give an option to disable this, or if it's a pvp change somehow enable it there only</p>
Neiloch
07-25-2012, 05:31 AM
It can't be nearly as useful in PvP as it is in PvE. As if people are going to 'react' to stuff that takes fractions of a second to cast. Pull it completely until there's a way to disable it while keeping NPC casting bars.
CoLD MeTaL
07-25-2012, 09:44 AM
<p><cite>Neiloch@Butcherblock wrote:</cite></p><blockquote>It can't be nearly as useful in PvP as it is in PvE. As if people are going to 'react' to stuff that takes fractions of a second to cast. Pull it completely until there's a way to disable it while keeping NPC casting bars.</blockquote><p>That bar can be useful, as it does give you a visual on when you can 'interrupt' the mob. Of course its only good when direct targeting the mob.</p>
Seidhkona
07-25-2012, 11:19 AM
<p>In raids especially, healers DEPEND on seeing the mob's cast bar. Some detriments are so awful that they have to be cured before they tick even once, and that means you have to click your cure button JUST BEFORE it hits. There are usually NOT good visual cues saying that the monster is casting the Curse O'Doom in 5, and even if there were, if you have your graphics turned way down for raiding, you probably can't see it anyway.</p><p>Please, fix that cast bar ASAP! I don't care what my tank is casting, I need to see the casting activity of whatever the tank has targeted!</p><p><a href="http://roseknights.yuku.com/topic/19/Bonekeeper" target="_blank"><img src="http://fc07.deviantart.net/fs71/f/2011/008/0/6/bonekeeper_signature_by_sigrdrifa1-d36p5wg.jpg" width="500" height="150" /></a></p>
Geothe
07-25-2012, 11:23 AM
<p>Yay for PvP changes messing up PvE! <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>
Seidhkona
07-25-2012, 11:26 AM
<p>Duplicate topic, <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=520564" target="_blank">see the related post</a>.</p>
Geothe
07-25-2012, 11:29 AM
<p><cite>Sigrdrifa@Lucan DLere wrote:</cite></p><blockquote><p>Duplicate topic, <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=520564" target="_blank">see the related post</a>.</p></blockquote><p>Actually,</p><p>This thread was made prior to the one you linked... hah.</p>
Tylia
07-25-2012, 11:36 AM
<p><cite>Sigrdrifa@Lucan DLere wrote:</cite></p><blockquote><p>In raids especially, healers DEPEND on seeing the mob's cast bar. Some detriments are so awful that they have to be cured before they tick even once, and that means you have to click your cure button JUST BEFORE it hits. There are usually NOT good visual cues saying that the monster is casting the Curse O'Doom in 5, and even if there were, if you have your graphics turned way down for raiding, you probably can't see it anyway.</p><p>Please, fix that cast bar ASAP! I don't care what my tank is casting, I need to see the casting activity of whatever the tank has targeted!</p></blockquote><p>^^^^^ Exactly! PLEASE fix this! The bar is useless right now, and precasting cures is almost impossible.</p>
Mermut
07-25-2012, 11:49 AM
<p>Please please please fix this soon. This is definately going to cause problems for healers in heavy cure situations!</p>
SOE-MOD-02
07-25-2012, 12:04 PM
<p>I have merged the 2 topics together since they are pertaining to the same issue. Thank you!</p>
Twyxx
07-25-2012, 12:15 PM
<p>Yeah, I was a bit thrown off by it yesterday. I really don't need to see what my tank is casting when the mob is targeting him. I figured it was something useful to another class though and I'd just get used to it. Would be nice if there was an option to turn it off though.</p>
Darksea
07-25-2012, 12:31 PM
<p>Sharia don't like it</p><p>Lock the castbar</p>
Vitriol
07-25-2012, 12:35 PM
<p><cite>Darksea@Venekor wrote:</cite></p><blockquote><p>Sharia don't like it</p><p>Lock the castbar</p></blockquote><p><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>AMAZING!!!!!!!!!!</p>
<p>I am sure this was just an oversigt on the 'cause-n-effect' that the devs didn't see (like when soe devs fixed the mercs and suddenly the healing mercs were crazed DPS mercs), and will be fixed at some 'hotfix' - 'update' - 'soon' - whatever.</p>
Landiin
07-25-2012, 12:41 PM
<p><cite>Lossewen wrote:</cite></p><blockquote><p><cite>Toranx@Crushbone wrote:</cite></p><blockquote>It is doing it in default too. They made this change for PVP so they could see what the PC they was vs was casting. I guess we get it now too:/ I agree it is annoying; makes me think the mob is casting spells like mad.</blockquote><p>They need to find a way to either enable it on PVP servers only then, or a way for others to disable it. It's actually quite game-breaking for some people....</p></blockquote><p>I totally agree with you.</p>
Landiin
07-25-2012, 12:44 PM
<p><cite>Troy wrote:</cite></p><blockquote><p>I am sure this was just an oversigt on the 'cause-n-effect' that the devs didn't see (like when soe devs fixed the mercs and suddenly the healing mercs were crazed DPS mercs), and will be fixed at some 'hotfix' - 'update' - 'soon' - whatever.</p></blockquote><p>I am sure it is, but they'ed never know unless we reported it. This is what we are doing in this thread. Hopfully they'll get to it sooner then later.</p>
Karrane1
07-25-2012, 12:54 PM
<p>Please Please fix this!!! </p>
japanfour
07-25-2012, 03:23 PM
<p><cite>Neiloch@Butcherblock wrote:</cite></p><blockquote>It can't be nearly as useful in PvP as it is in PvE. As if people are going to 'react' to stuff that takes fractions of a second to cast. Pull it completely until there's a way to disable it while keeping NPC casting bars.</blockquote><p>I set hot keys for my intrerrupts so it does assist me in pvp.</p>
japanfour
07-25-2012, 03:25 PM
<p>either way this needs to be fixed. You added this new feature so we should be able to have both now somehow. Good luck sony!</p>
Notsovilepriest
07-25-2012, 04:37 PM
PvP servers didn't even want this change, many begged them not to implement it.
Notsovilepriest
07-25-2012, 04:40 PM
Also for healers "NEEDING" the cast bar, people do realize that the cast bar is relatively new, and good priests before could tell when mobs were casting things before by the combination of timers as well as almost every AE having a pronounced casting animation. That said I want them to removed the PvP change that bugged it in the first place anways.
PeterJohn
07-25-2012, 05:10 PM
<p>Yes please remove the casting bar change immediately! Seeing what my tank is casting during a raid is just plain annoying and distracting.</p>
Terrogaunt
07-25-2012, 05:24 PM
<p>Hey guys, I'm working on this right now.</p><p>When I have the tank targeted and he has the NPC targeted, I'm seeing casting bars as normal for both of them. Is this only when you're targeting the mob?</p><p>EDIT: It seemed to work when both were targeting the mob, as well. I'll check it out on the Live servers now to see if I can find any differences.</p>
Geothe
07-25-2012, 05:37 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>Hey guys, I'm working on this right now.</p><p>When I have the tank targeted and he has the NPC targeted, I'm seeing casting bars as normal for both of them. Is this only when you're targeting the mob?</p><p>EDIT: It seemed to work when both were targeting the mob, as well. I'll check it out on the Live servers now to see if I can find any differences.</p></blockquote><p>WHY do you have it showing what the tank is casting in the first place in PvE?!There is zero reason for it, and it just becomes a massive distraction because it ends up being a non stop spamming of casting bars, whereas with mobs you just have a few a minute.</p>
Anastasie
07-25-2012, 05:40 PM
<p>The point we are making is that if we have the Tank or Mob targeted we shouldn't be able to see the tanks cast bar - only the mobs cast bar. </p><p>With this update we now see both what the tank is casting as well as the mob, but they are sharing the same castbar and when the tank casts anything it overwrites the mobs cast bar so we can't see when the mobs ae is landing to precure the detriments.</p><p>WE DO NOT WANT TO SEE WHAT THE TANK IS CASTING, ONLY THE MOB.</p>
Kreton
07-25-2012, 05:43 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>Hey guys, I'm working on this right now.</p><p>When I have the tank targeted and he has the NPC targeted, I'm seeing casting bars as normal for both of them. Is this only when you're targeting the mob?</p><p>EDIT: It seemed to work when both were targeting the mob, as well. I'll check it out on the Live servers now to see if I can find any differences.</p></blockquote><p>I don't know if it's related to seeing players castbars, but the behaviour is definately different after the patch. Mobs cast bars are disappearing midcast more than ever (it happened previously, but usually only when the mob was "double casting" something).</p><p>As far as seeing player castbars, well it's not necessary and should have a way to turn off. UI's that show the cast bar seperately don't appear to have a way of distinguishing between a player casting and a mob casting, so it becomes spammy and near useless to use with it picking up player casting too.</p>
japanfour
07-25-2012, 05:43 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p><cite>Terrogaunt wrote:</cite></p><blockquote><p>Hey guys, I'm working on this right now.</p><p>When I have the tank targeted and he has the NPC targeted, I'm seeing casting bars as normal for both of them. Is this only when you're targeting the mob?</p><p>EDIT: It seemed to work when both were targeting the mob, as well. I'll check it out on the Live servers now to see if I can find any differences.</p></blockquote><p>WHY do you have it showing what the tank is casting in the first place in PvE?!There is zero reason for it, and it just becomes a massive distraction because it ends up being a non stop spamming of casting bars, whereas with mobs you just have a few a minute.</p></blockquote><p>its showing what both PCs and NPCs are casting. You should know what one to focus on accordingly. Just because there is zero reasons for it in one instance does not mean its not useful to someone. Most raid mobs or mobs in general cast spells with the same name, verses a player that casts over 10 different spells. It just sounds like you want an excuse not to focus.</p>
Geothe
07-25-2012, 05:48 PM
<p><cite>japanfour wrote:</cite></p><blockquote><p> It just sounds like you want an excuse not to focus.</p></blockquote><p>It just sounds like you want a game change for PvP to make things annoying as heck for PvE.</p>
Anastasie
07-25-2012, 05:50 PM
<p>They need to just change this to only be active on the pvp server and battlegrounds. Even so, You should only see enemy cast bars and not ally cast bars. This is a hugely detrimental change. The npc and pc should not share the same cast bar in any case so the pc cast bar can be disabled.</p>
Terrogaunt
07-25-2012, 05:51 PM
<p>I'm actually not getting the issue with only one casting bar at all. That must be an issue with the placement of that aspect of the implied target window in an alternate UI, since mine is up to date on the default. One might be popping up on the other due to them sharing a location.</p><p>Is anyone getting this issue with the default and could someone post a screenshot?</p><p>Also, we might be able to predicate whether or not a second bar shows up with an option. I'll see if we can set that up for a coming update.</p>
Anastasie
07-25-2012, 05:54 PM
<p>Do you not see the mobs AE cast bar getting interrupted or just disappearing altogether when the tank starts casting an ability?</p>
Geothe
07-25-2012, 05:54 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>I'm actually not getting the issue with only one casting bar at all. That must be an issue with the placement of that aspect of the implied target window in an alternate UI, since mine is up to date on the default. One might be popping up on the other due to them sharing a location.</p><p>Is anyone getting this issue with the default and could someone post a screenshot?</p><p>Also, we might be able to predicate whether or not a second bar shows up with an option. I'll see if we can set that up for a coming update.</p></blockquote><p>Regardless.What is the justification of adding this unrequested UI element to PvE servers in the first place?It servers zero purpose, knowing everytime an ALLY is casting a spell. It is nothing but a UI bloat that is annoying.</p>
japanfour
07-25-2012, 05:55 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p><cite>japanfour wrote:</cite></p><blockquote><p> It just sounds like you want an excuse not to focus.</p></blockquote><p>It just sounds like you want a game change for PvP to make things annoying as heck for PvE.</p></blockquote><p>I am raiding up to PoW and PVPing actively. But sure, rationalize yourself if you need to.</p>
Kreton
07-25-2012, 05:57 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>I'm actually not getting the issue with only one casting bar at all. That must be an issue with the placement of that aspect of the implied target window in an alternate UI, since mine is up to date on the default. One might be popping up on the other due to them sharing a location.</p><p>Is anyone getting this issue with the default and could someone post a screenshot?</p><p>Also, we might be able to predicate whether or not a second bar shows up with an option. I'll see if we can set that up for a coming update.</p></blockquote><p>If your single cast bar is working fine, then my question is, if both the mob and the player are casting, how is it determining which one shows up in your single cast bar? I want the option to only see the mob casting, whether it's the implied or direct target. There should be an option to only show casting action from those hostile to you.</p>
Geothe
07-25-2012, 06:02 PM
<p><cite>japanfour wrote:</cite></p><blockquote><p>I am raiding up to PoW and PVPing actively. But sure, rationalize yourself if you need to.</p></blockquote><p>Grats for you? Guess what, I'm raiding PoW too. /gasp.And seeing the cast bar of an ally does absolutely NOTHING in a PvE environment. And shouldn't be in the UI in the first place as it is entirely, 100% useless and just adds clutter and nothign more.</p>
Terrogaunt
07-25-2012, 06:02 PM
<p>This is what it currently looks like for me:</p><p><a rel="nofollow" href="http://imageshack.us/photo/my-images/825/27292808.jpg/" target="_blank">http://imageshack.us/photo/my-image...5/27292808.jpg/</a></p><p>edit: (Apparently I have no idea how do direct link a picture on our forums.)</p>
Tigerr
07-25-2012, 06:07 PM
<p>This needs to be fixed ASAP!!!!!.... Terrorgaunt, what used to happen was, in raids... I would target the main tank and only see the MOB casting any sort of AoE... I watch that window and know that when ANYTHING appears in it, it is from the MOB....Now, when I target my tank, all i see is useless spam that she/he is casting... even if I target through the mob itself, I will still see the tank casting... When I do happen to SOMEHOW see the detriment the mob is casting ( after focusing on the window and jumping up with my finger on the cure every single time the tank casts) it stops halfway and does not complete..... I don't even know how you guys broke this.... This is not working in the DEFAULT ui, most of us are using an enlarged version of the original cast bar. We do NOT need a "second" cast bar... it will remain broken that way.. You guys need to find a way to not have our targets spells show up in the cast bar AT ALL. Even targeting through the mob, it is INSANE... It is almost impossible to screenshot because you'd have to wait for an AoE to begin casting and wait for tank to cast at same time ( The mobs cast bar is interrupted REGARDLESS, even if i look at the mobs cast bar itself by the implied target)... Please fix this, it is completely messing up every single priest I know... and there is no reason to "get used to this"... I shouldn't have to sit there and look for the "detriment" in a bunch of spam... It is impossible to time death prevents, cures... It is NOT something you can take your time on.</p><p>Only way to replicate is to get 2 characters, have one target the mob directly ( a mob with an AoE) and the other toon target the tank. Have the "tank" ( toon targeting the mob) spam their attacks constantly throughout the encounter.... Watch the "healers" window ( the one targeting the character) and watch as you get 20000 spam casts in your cast bar window, try to distinguish mobs AoE and tanks/whoevers spell casts, it is impossible... I noticed this BEFORE the patch with pets, if I targeted through a pet by accident, I would see every single thing it would cast. Please fix this ASAP...</p>
Geothe
07-25-2012, 06:10 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>This is what it currently looks like for me:</p><p><a rel="nofollow" href="http://imageshack.us/photo/my-images/825/27292808.jpg/" target="_blank">http://imageshack.us/photo/my-image...5/27292808.jpg/</a></p><p>edit: (Apparently I have no idea how do direct link a picture on our forums.)</p></blockquote><p>There is a slash command (cant recall exactly what it is atm) that most people use that creates a larger version of the (formerly) mob cast bar that is its own separate and adjustable window. This is where the problem is now.</p>
japanfour
07-25-2012, 06:13 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p><cite>japanfour wrote:</cite></p><blockquote><p>I am raiding up to PoW and PVPing actively. But sure, rationalize yourself if you need to.</p></blockquote><p>Grats for you? Guess what, I'm raiding PoW too. /gasp.And seeing the cast bar of an ally does absolutely NOTHING in a PvE environment. And shouldn't be in the UI in the first place as it is entirely, 100% useless and just adds clutter and nothign more.</p></blockquote><p>It helps me in pvp, helps people on the blue servers in BGs. Sounds 100% useless to me!</p>
japanfour
07-25-2012, 06:14 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p><cite>Terrogaunt wrote:</cite></p><blockquote><p>This is what it currently looks like for me:</p><p><a rel="nofollow" href="http://imageshack.us/photo/my-images/825/27292808.jpg/" target="_blank">http://imageshack.us/photo/my-image...5/27292808.jpg/</a></p><p>edit: (Apparently I have no idea how do direct link a picture on our forums.)</p></blockquote><p>There is a slash command (cant recall exactly what it is atm) that most people use that creates a larger version of the (formerly) mob cast bar that is its own separate and adjustable window. This is where the problem is now.</p></blockquote><p>so its in the third party casting bar not created by SOE? why dont you get on eq2 interface and ask them there...</p>
Terrogaunt
07-25-2012, 06:14 PM
<p><cite>Geothe wrote:</cite></p><blockquote><p><cite>Terrogaunt wrote:</cite></p><blockquote><p>This is what it currently looks like for me:</p><p><a rel="nofollow" href="http://imageshack.us/photo/my-images/825/27292808.jpg/" target="_blank">http://imageshack.us/photo/my-image...5/27292808.jpg/</a></p><p>edit: (Apparently I have no idea how do direct link a picture on our forums.)</p></blockquote><p>There is a slash command (cant recall exactly what it is atm) that most people use that creates a larger version of the (formerly) mob cast bar that is its own separate and adjustable window. This is where the problem is now.</p></blockquote><p>Now we're getting somewhere <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. I don't have the ability to open that up at the moment, but I'll check into it as soon as I do. In the meantime, if anyone can remember the /command for that, be sure to let me know. </p>
Kreton
07-25-2012, 06:14 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>This is what it currently looks like for me:</p><p><a rel="nofollow" href="http://imageshack.us/photo/my-images/825/27292808.jpg/" target="_blank">http://imageshack.us/photo/my-image...5/27292808.jpg/</a></p><p>edit: (Apparently I have no idea how do direct link a picture on our forums.)</p></blockquote><p>There are ui mods that pull the cast bar off the target/implied. This is what it's breaking because we have 2 cast bars going on now.</p>
japanfour
07-25-2012, 06:16 PM
<p><cite>Kreton wrote:</cite></p><blockquote><p><cite>Terrogaunt wrote:</cite></p><blockquote><p>This is what it currently looks like for me:</p><p><a rel="nofollow" href="http://imageshack.us/photo/my-images/825/27292808.jpg/" target="_blank">http://imageshack.us/photo/my-image...5/27292808.jpg/</a></p><p>edit: (Apparently I have no idea how do direct link a picture on our forums.)</p></blockquote><p>There are ui mods that pull the cast bar off the target/implied. This is what it's breaking because we have 2 cast bars going on now.</p></blockquote><p>So people are complaining about 3rd party UIs messing up because of the update ( a common problem during updates) and you have a dev looking for it. This is great.</p>
Kreton
07-25-2012, 06:17 PM
<p><cite>japanfour wrote:</cite></p><blockquote><p>So people are complaining about 3rd party UIs messing up because of the update ( a common problem during updates) and you have a dev looking for it. This is great.</p></blockquote><p>I know isnt it!</p>
japanfour
07-25-2012, 06:19 PM
<p><cite>Kreton wrote:</cite></p><blockquote><p><cite>japanfour wrote:</cite></p><blockquote><p>So people are complaining about 3rd party UIs messing up because of the update ( a common problem during updates) and you have a dev looking for it. This is great.</p></blockquote><p>I know isnt it!</p></blockquote><p> I meant the cranky dude! sorry. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Hennyo
07-25-2012, 06:23 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>This is what it currently looks like for me:</p><p><a rel="nofollow" href="http://imageshack.us/photo/my-images/825/27292808.jpg/" target="_blank">http://imageshack.us/photo/my-image...5/27292808.jpg/</a></p><p>edit: (Apparently I have no idea how do direct link a picture on our forums.)</p></blockquote><p>I also use default and this is exactly what it looks like for me, and this new change didn't cause any issues for me. That said, I would like to join in on the request to allow two cast bars per target, because double casting abilities STILL break cast bars constantly, and has been an issue since cast bars came out.</p>
japanfour
07-25-2012, 06:43 PM
<p><cite>Hennyo wrote:</cite></p><blockquote><p><cite>Terrogaunt wrote:</cite></p><blockquote><p>This is what it currently looks like for me:</p><p><a rel="nofollow" href="http://imageshack.us/photo/my-images/825/27292808.jpg/" target="_blank">http://imageshack.us/photo/my-image...5/27292808.jpg/</a></p><p>edit: (Apparently I have no idea how do direct link a picture on our forums.)</p></blockquote><p>I also use default and this is exactly what it looks like for me, and this new change didn't cause any issues for me. That said, I would like to join in on the request to allow two cast bars per target, because double casting abilities STILL break cast bars constantly, and has been an issue since cast bars came out.</p></blockquote><p>this is something that we absolutely need. especially on hardmode mobs. Kind of hard to see call the harder hitting spells from a mob when I see the spell for a fraction of a second before it switches to another spell and both hit nearly at the same time. The fact that harder mobs can double cast and no player can really dissect or respond to it accordingly really removes the idea behind strategy on these mobs at times. It makes them have too much of a luck factor. Maybe a good idea would be to make an NPC casting bar for non interruptable spells and one for interruptable spells? just an idea.</p>
Anastasie
07-25-2012, 06:59 PM
<p>/show_window Custom.TargetCasting</p><p>This is the command to see a large (sizable) casting window that is completely separate from the mob target window. This is what is completely broken after the update yesterday.</p>
Terrogaunt
07-25-2012, 07:08 PM
<p><cite>Anastasie wrote:</cite></p><blockquote><p>/show_window Custom.TargetCasting</p><p>This is the command to see a large (sizable) casting window that is completely separate from the mob target window. This is what is completely broken after the update yesterday.</p></blockquote><p>Failed to create it, meaning it doesn't exist on the stock UI. This is part of profit, right?</p><p>Open the file _ProfitUI_TargetCasting.xml and look for things like this:</p><p><p> DynamicData="/GameData.Target.Casting" DynamicDataFilter="0001" Location="0,-6"</p><p>DynamicData="/GameData.ImpliedTarget.Casting" DynamicDataFilter="0001" Location="0,-6"</p><p>Progressbar AbsorbsInput="false" Color="#00FF00" DynamicData="/GameData.Target.Casting" DynamicDataFilter="FFFB" Location="4,13" Name="Progress"</p><p>Progressbar AbsorbsInput="false" Color="#00FF00" DynamicData="/GameData.ImpliedTarget.Casting" DynamicDataFilter="FFFB" Location="4,13"</p></p><p>These locations are exactly the same, so they're stacking. Try editing the values to not be the same. That should fix your problem.</p>
Anastasie
07-25-2012, 07:24 PM
<p>There are healers in our raid using default who also have the same issue, so this stand-alone cast bar must be available with the default UI as well.</p>
Eirele
07-25-2012, 07:36 PM
<p>Do not let the fact that the original posts were made by players using Profit UI cloud your investigations, this is NOT a custom UI issue as the issue is happening in the default UI but is perhaps less noticable by players using it.</p><p>The implied target cast window is being effected by what is happening in the target cast window and vice versa so that one is interupting or overwriting the other.</p><p>Since the patch both implied and target cast bars are now picking up and reacting to each others casts as though they were one window.</p>
japanfour
07-25-2012, 07:48 PM
<p><cite>Eirele wrote:</cite></p><blockquote><p>Do not let the fact that the original posts were made by players using Profit UI cloud your investigations, this is NOT a custom UI issue as the issue is happening in the default UI but is perhaps less noticable by players using it.</p><p>The implied target cast window is being effected by what is happening in the target cast window and vice versa so that one is interupting or overwriting the other.</p><p>Since the patch both implied and target cast bars are now working as effectively one window rather than two.</p></blockquote><p>only if you have a seperate casting bar from your target window...if I have a mob in my primary target and he is targetting someone I can see both casting bars. Why? I am not using a seperate casting bar ( think about how the fact that you are monitoring more. The issue is because of third party UI mods as I am sure that when they added the feature to see player casting changed some of the values in code ( see the developer post above and some of the more recent posts on eq2interface forums)</p><p>the fact that a dev cant bring up the casting bar using the command and that others are still claiming that they have a resizable seperate casting bar on their default ui is a bit concerning though. not for the game though lol...</p>
Hennyo
07-25-2012, 07:50 PM
<p><cite>Eirele wrote:</cite></p><blockquote><p>Do not let the fact that the original posts were made by players using Profit UI cloud your investigations, this is NOT a custom UI issue as the issue is happening in the default UI but is perhaps less noticable by players using it.</p><p>The implied target cast window is being effected by what is happening in the target cast window and vice versa so that one is interupting or overwriting the other.</p><p>Since the patch both implied and target cast bars are now picking up and reacting to each others casts as though they were one window.</p></blockquote><p>Really as someone using the default UI, and as a healer, I watch cast bars constantly, I never noticed anything like this. I really think that there is some sort of UI setup issue people are having that is causing this, but if that is NOT the issue, what really needs to be done is some sort of video made showing this issue, that way it can actually be tracked down.</p><p>I am not going to say that there isn't an issue for sure, but it will be impossible to get it fixed without at least someone showing an example where it is broken, because I can testify that it is NOT broken for everyone using default.</p>
japanfour
07-25-2012, 07:53 PM
<p><cite>Hennyo wrote:</cite></p><blockquote><p><cite>Eirele wrote:</cite></p><blockquote><p>Do not let the fact that the original posts were made by players using Profit UI cloud your investigations, this is NOT a custom UI issue as the issue is happening in the default UI but is perhaps less noticable by players using it.</p><p>The implied target cast window is being effected by what is happening in the target cast window and vice versa so that one is interupting or overwriting the other.</p><p>Since the patch both implied and target cast bars are now picking up and reacting to each others casts as though they were one window.</p></blockquote><p>Really as someone using the default UI, and as a healer, I watch cast bars constantly, I never noticed anything like this. I really think that there is some sort of UI setup issue people are having that is causing this, but if that is NOT the issue, what really needs to be done is some sort of video made showing this issue, that way it can actually be tracked down.</p><p>I am not going to say that there isn't an issue for sure, but it will be impossible to get it fixed without at least someone showing an example where it is broken, because I can testify that it is NOT broken for everyone using default.</p></blockquote><p>that is the exact issue, people want to pretend SOE is the problem though. Usually I am all for that but this isnt the case here.</p>
Eirele
07-25-2012, 08:01 PM
<p><cite>japanfour wrote:</cite></p><blockquote><p><cite>Eirele wrote:</cite></p><blockquote><p>Do not let the fact that the original posts were made by players using Profit UI cloud your investigations, this is NOT a custom UI issue as the issue is happening in the default UI but is perhaps less noticable by players using it.</p><p>The implied target cast window is being effected by what is happening in the target cast window and vice versa so that one is interupting or overwriting the other.</p><p>Since the patch both implied and target cast bars are now working as effectively one window rather than two.</p></blockquote><p>only if you have a seperate casting bar from your target window...if I have a mob in my primary target and he is targetting someone I can see both casting bars. Why? I am not using a seperate casting bar ( think about how the fact that you are monitoring more. The issue is because of third party UI mods as I am sure that when they added the feature to see player casting changed some of the values in code ( see the developer post above and some of the more recent posts on eq2interface forums)</p><p>the fact that a dev cant bring up the casting bar using the command and that others are still claiming that they have a resizable seperate casting bar on their default ui is a bit concerning though. not for the game though lol...</p></blockquote><p>The posts on EQ2 interface are just quoting what has been said here and Terrogaunts guess as to the problem there is nothing that I can see there that states that is the reason for it, but if that is what fuels your sense of superiority on a forum more power to you. (Lol...)</p><p>Read what I wrote above, the STANDARD UI cast bar mechanice is being intrupted meaning that cast bar animations on the STANDARD UI are not reliable.</p>
Hennyo
07-25-2012, 08:06 PM
<p><cite>Eirele wrote:</cite></p><blockquote><p><cite>japanfour wrote:</cite></p><blockquote><p><cite>Eirele wrote:</cite></p><blockquote><p>Do not let the fact that the original posts were made by players using Profit UI cloud your investigations, this is NOT a custom UI issue as the issue is happening in the default UI but is perhaps less noticable by players using it.</p><p>The implied target cast window is being effected by what is happening in the target cast window and vice versa so that one is interupting or overwriting the other.</p><p>Since the patch both implied and target cast bars are now working as effectively one window rather than two.</p></blockquote><p>only if you have a seperate casting bar from your target window...if I have a mob in my primary target and he is targetting someone I can see both casting bars. Why? I am not using a seperate casting bar ( think about how the fact that you are monitoring more. The issue is because of third party UI mods as I am sure that when they added the feature to see player casting changed some of the values in code ( see the developer post above and some of the more recent posts on eq2interface forums)</p><p>the fact that a dev cant bring up the casting bar using the command and that others are still claiming that they have a resizable seperate casting bar on their default ui is a bit concerning though. not for the game though lol...</p></blockquote><p>The posts on EQ2 interface are just quoting what has been said here and Terrogaunts guess as to the problem there is nothing that I can see there that states that is the reason for it, but if that is what fuels your sense of superiority on a forum more power to you. (Lol...)</p><p>Read what I wrote above, the STANDARD UI cast bar mechanice is being intrupted meaning that cast bar animations on the STANDARD UI are not reliable.</p></blockquote><p>While I am not going to argue that there is no issue, I am just saying that currently it has no issue at all for at least some people using the default UI, INCLUDING the dev looking at this. There is really no possible way for him to magically fix the problem that people are having using we have a video clip of the issue while it is happening. Due to the nature of this issue, a simple screenshot isn't going to give enough information to track this down. People can go on and on that there is an issue all day, but until someone actually does proper documention on this bug, nothing can be done to fix it.</p>
Grumpy_Warrior_01
07-25-2012, 08:32 PM
<p><cite>Terrogaunt wrote:</cite></p> <blockquote><p><cite>Geothe wrote:</cite></p> <blockquote><p><cite>Terrogaunt wrote:</cite></p> <blockquote><p>This is what it currently looks like for me:</p> <p><a rel="nofollow" href="http://imageshack.us/photo/my-images/825/27292808.jpg/" target="_blank">http://imageshack.us/photo/my-image...5/27292808.jpg/</a></p> <p>edit: (Apparently I have no idea how do direct link a picture on our forums.)</p> </blockquote> <p>There is a slash command (cant recall exactly what it is atm) that most people use that creates a larger version of the (formerly) mob cast bar that is its own separate and adjustable window. This is where the problem is now.</p></blockquote> <p>Now we're getting somewhere <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> . I don't have the ability to open that up at the moment, but I'll check into it as soon as I do. In the meantime, if anyone can remember the /command for that, be sure to let me know. </p></blockquote> <p> The bottom line is, this may be a great new feature for the Nagafen server, but it's obviously compromising custom UIs and making more than a few players unhappy and confused on PvE servers. If there was any underlying improvement in being able to see what players are casting, it would be different. But from where I sit it looks like all you intend to do with this change is alienate the players who use popular custom UI pieces created with the very tool you provide in every copy of the game. </p> <p>Respectfully, I would like to request a simple checkbox option that allows the player to see only enemy casts in the casting bars. This would allow custom casting bars to continue to operate the way they did prior to the update. Or, go ahead and continue to alienate the custom UI community with these unwanted and unnecessary changes. But just remember it's one of the very few remaining positive, supportive communities surrounding your game.</p>
Terrogaunt
07-25-2012, 08:37 PM
<p>Options to specify which you would like to see will be coming soon. They'll be in a dropdown within the options that allow you to choose All Casting Bars, No Ally Casting Bars, No Player Casting Bars, and No Casting Bars (why not, really?).</p><p>I'm not sure if it will make it into the next update, but it should come soon and will address the issue even if we can't reproduce the bug that some of you are witnessing on your UIs.</p><p>Edit: I'm also playing with the possibility of making allied casting bars a different color, but that's a bit up in the air.</p>
Grumpy_Warrior_01
07-25-2012, 08:40 PM
<p>Thank you.</p>
Tigerr
07-25-2012, 08:45 PM
Wait, No ally casting bars?.... whats the difference between that and "no player casting bars".... Can you make an option so we can ONLY see DETRIMENTS from NPCs?.. Just like before?... I really hope that the interrupting of the AoEs were caused by this, if not... this will not fix it all the way. When the mob casts an AoE, somewhere half way, it disappears from the cast bar and then hits 5-6 seconds later... This happened in plane of war on the War Boar.... Everytime Nox was cast, even with assuming that it will hit in 2 seconds, it hit at completely random times, not in sync with the cast bar at all... Please make sure that it is tested before it is launched to ensure that Aoes are not interrupted at half cast. Please make sure there is an option to only select NPC casting.... All those options you included are pretty vague and honestly, I feel some bugs comming with it... I think you guys should reverse any and ALL changes to the cast bars that you have made with this patch. There are more broken/useless/pointless things in this UI than working content. This needs to be put in ASAP... If people want to see player casting ( POINTLESS other than pvp) revert the changes you made back to how it was and let THEM select if they want it on or not.
Anastasie
07-25-2012, 08:49 PM
<p>Yay - thank you</p>
Crychtonn
07-25-2012, 08:55 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>Options to specify which you would like to see will be coming soon. They'll be in a dropdown within the options that allow you to choose All Casting Bars, No Ally Casting Bars, No Player Casting Bars, and No Casting Bars (why not, really?).</p><p>I'm not sure if it will make it into the next update, but it should come soon and will address the issue even if we can't reproduce the bug that some of you are witnessing on your UIs.</p><p>Edit: I'm also playing with the possibility of making allied casting bars a different color, but that's a bit up in the air.</p></blockquote><p>The faster the better.</p><p>Despite you being unable to recreate it it's not a 3rd party UI issue. <span style="color: #ff0000;"><span style="text-decoration: underline;"><strong>Our MT and a few others use the basic UI</strong></span></span> not Profit or Dumstixx UI <span style="color: #ff0000;"><strong><span style="text-decoration: underline;">and had the same problems with the cast bars</span></strong></span>.</p><p>I noticed in the screen shot you posted you tested this on a trash type mob. You need to do your test on a x4 raid mob from HM Drunder or Underdepths. One thing our raid noticed last night after dealing with this headache in HM Sullon and Tallons is when we moved to UD and started on the trash the cast bar started acting correctly. We thought maybe it was the Drunder zones that got screwed up. As soon as we got to the first named in UD his cast bar started bugging out like the named in Drunder.</p><p>Again please get this done ASAP. Lazy assisting on the trash and seeing the chain casting was giving people headaches and making their eyes hurt. You almost need to add one of those "This may cause seizures" warnings before targeting another player.</p>
Tigerr
07-25-2012, 09:51 PM
Was just targeting myself and casting spells and noticed something VERY weird...... You guys DEF broke something because 60% of the longer spells ( the only ones you can really tell) are cutting off mid cast on the cast bar.... So the SAME thing is happening to the NPCs I bet..... Even my OWN spells are cut in half ( some, not ALL, and its random) in the cast bar.... All that aside, this feature should have NEVER been added, sick of all these features that mess stuff up instead of making the game better. This needs to be put in NOW, not tomorrow... but NOW.
Seidhkona
07-25-2012, 10:08 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>Hey guys, I'm working on this right now.</p><p>When I have the tank targeted and he has the NPC targeted, I'm seeing casting bars as normal for both of them. Is this only when you're targeting the mob?</p><p>EDIT: It seemed to work when both were targeting the mob, as well. I'll check it out on the Live servers now to see if I can find any differences.</p></blockquote><p>I think most of us with hte problem are using the Profit UI.</p>
Trynt
07-25-2012, 10:58 PM
<p><cite>Sigrdrifa@Lucan DLere wrote:</cite></p><blockquote><p>I think most of us with hte problem are using the Profit UI.</p></blockquote><p>That's incorrect speculation from my (and fellow guildies' ) side.</p><p>Glad to see it's being addressed though. Thanks, Terrogaunt. Very glad to see you posting updates in this thread.</p>
Tigerr
07-26-2012, 12:13 AM
Spells are being lost mid cast.... randomly, it is not interrupted by someone elses cast... It just randomly drops... please squeeze that into the fix as well..... Long as you guys have an option to ONLY see NPC casting, we'll alllll be happy. DEVS... please make sure the spells dropping are fixed... To replicate, target yourself and spam some spells... you will see that most spells drop half way through even though it is NOT finished casting... ( longer spells especially)
japanfour
07-26-2012, 01:21 AM
<p>IMO SOE needs to make resizable target windows, we should be able to filter the buffs/or debuffs however we want in terms of what gets displayed under the target ( or atleast give us some size options on the entire window cast bar included) Another nice idea would be to make the casting bars under each target window scalable, as well as a seperate cast bar window that can be set to player NPC only or maybe something we can set to monitor a target specifically. I know people are asking you to simplify things at the moment which I understand, we just need more flexibility in the current ui now that you have added new features to it.</p>
Hateeternal
07-26-2012, 11:40 AM
<p>This is so aweful. How can stuff like this happen?</p><p>I mean seriously, every single time.... this is <strong>every single time</strong>.</p><p>An option noone wanted or noone will ever need (aside from one person in this thread thinking he/she would really be quick enough to react to 0.5s maybe 1.0s cast of another player...) has now destroyed endgame raiding.</p><p>Thank you very much SOE, this was the only thing really left for me in this game - raiding.</p><p>No way you can play a healer accurately in high level raiding now. Remember, SOE created this whole curefest and now is taking away the only effective way to deal with it....</p><p>Needs fixing ASAP, at the very best they just reverse it to how it was before GU64.</p><p>I'm sorry for the raging, but it's just getting so annoying that it's the same old story with this stuff every time!</p><p>[Edited for evading filter.]</p>
Tylia
07-26-2012, 12:17 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p><cite>Anastasie wrote:</cite></p><blockquote><p>/show_window Custom.TargetCasting</p><p>This is the command to see a large (sizable) casting window that is completely separate from the mob target window. This is what is completely broken after the update yesterday.</p></blockquote><p>Failed to create it, meaning it doesn't exist on the stock UI. This is part of profit, right?</p><p>Open the file _ProfitUI_TargetCasting.xml and look for things like this:</p><p> DynamicData="/GameData.Target.Casting" DynamicDataFilter="0001" Location="0,-6"</p><p>DynamicData="/GameData.ImpliedTarget.Casting" DynamicDataFilter="0001" Location="0,-6"</p><p>Progressbar AbsorbsInput="false" Color="#00FF00" DynamicData="/GameData.Target.Casting" DynamicDataFilter="FFFB" Location="4,13" Name="Progress"</p><p>Progressbar AbsorbsInput="false" Color="#00FF00" DynamicData="/GameData.ImpliedTarget.Casting" DynamicDataFilter="FFFB" Location="4,13"</p><p>These locations are exactly the same, so they're stacking. Try editing the values to not be the same. That should fix your problem.</p></blockquote><p>You must type it exactly as it is shown below, so the best bet is to just cut and paste the command below into a macro: /show_window Custom.TargetCasting When you click the macro you will not see anything happen but it will start it. Please note that the casting bar command is a toggle, i.e., click it once to toggle it on, click it again toggles it off. One other tip, you must toggle it on in every new zone. And it does work with the default UI.</p><p>It is very important for healers in HM raiding to be able to see this seperate casting window to know when detriments are being cast, so cure spells can be precast to cure the detriment as soon as it lands. The slash command shows a nice big, moveable window that shows what the target/implied target mob is casting. It never showed what the targeted player was casting, but now it does and it overwrites what the mob is casting. That has made trying to use the seperate casting window absolutely useless.</p><p>P.S. I am no computer programmer, so your "fix" listed above is also absolutely useless to me. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Bronadui
07-26-2012, 12:35 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>Options to specify which you would like to see will be coming soon. They'll be in a dropdown within the options that allow you to choose All Casting Bars, No Ally Casting Bars, No Player Casting Bars, and No Casting Bars (why not, really?).</p><p>I'm not sure if it will make it into the next update, but it should come soon and will address the issue even if we can't reproduce the bug that some of you are witnessing on your UIs.</p><p>Edit: I'm also playing with the possibility of making allied casting bars a different color, but that's a bit up in the air.</p></blockquote><p><span style="font-size: small;"><span style="color: #ff9900;">EXCELLENT- THIS IS PERFECT</span>.</span> Thank you very much</p><p>I have absolutely no desire or need to see what players are casting (unless I was pvp) and as a raiding healer, seeing all of these castings was really doing my head in and making my job much harder than it needs to be.</p><p><span style="color: #ff9900;">Please add asap!</span></p>
Avacii
07-26-2012, 12:53 PM
<p>I got around this issue by having 2 casting bars - using ProfitUI with the DX2 casting bar from eq2interface.One shows TargetCasting, the other ImpliedCasting.</p><p>Just have to create a copy of the the existing xml file for the casting bar, remove the appropriate page section, update the "Name=" reference in each file to be unique and update the _ProfitUI_custom.xml file.</p><p>Here is major spam of what each file now contains.</p><p>eq2ui_custom_dx2_casting_activity_Implied.xml</p><p><p><?xml version="1.0" encoding="utf-8"?><Page OnShow="CastingImplied.Visible=false" eq2usescomwndcontrols="true" Location="248,321" MinimumSize="134,16" Name="CastingActivityImplied" PackLocation="center,bottom" ScrollExtent="134,16" Size="134,16" UserMovable="true" UserResizable="true"> <Text DynamicData="GameData.Self.Subclass" Name="ini" OnTextChanged="show_window Custom.CastingActivityImplied" /> <Text DynamicData="/GameData.ImpliedTarget.Casting" Name="ini2" OnTextChanged="CastingImplied.Visible=true" /> <Page DynamicData="/GameData.ImpliedTarget.Casting" DynamicDataFilter="FFFFFBFF" Name="CastingImplied" PackSize="a,a" ScrollExtent="134,16" Size="134,16"> <Text DynamicData="/GameData.ImpliedTarget.Casting" DynamicDataFilter="FFFFFBFF" Font="/TextStyles.Normal.NormalStyle" Name="Spellname" PackSize="a,a" ScrollExtent="134,16" Size="134,16" TextAlignment="Center" TextAlignmentVertical="Center">:448e25c9987a2859:Ice Comet</Text> <Page BackgroundOpacity="1.000" Location="2,2" Name="Frame" PackSize="a,a" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="134,12" Size="134,12" /> <Progressbar AbsorbsInput="false" Color="#B00000" DynamicData="/GameData.ImpliedTarget.Casting" Location="4,4" Name="Bar" PackSize="absolute,absolute" Progress="0.500" ScrollExtent="134,8" Size="134,8" Style="/progressbarlist.Casting.casting_style" /> <Page BackgroundOpacity="1.000" Location="3,3" Name="Background" PackSize="a,a" RStyleDefault="/progressbarlist.Casting.Bkg.rect" ScrollExtent="134,10" Size="134,10" /> </Page> <Page AbsorbsInput="false" Name="WindowFrame" PackSize="a,a" ScrollExtent="134,16" Size="134,16"> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="-1,-2" Name="Frame" PackLocation="left,top" PackSize="a,a" RStyleDefault="/WindowElements.DesktopWindowFrame.data.frame.rect" ScrollExtent="136,19" Size="136,19" /> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="-1,-2" Name="Bkg" PackLocation="left,top" PackSize="a,a" RStyleDefault="/WindowElements.DesktopWindowFrame.data.bkg.rect" ScrollExtent="139,21" Size="139,21" /> </Page></Page></p><div></div><div>AND eq2ui_custom_dx2_casting_activity_Target.xml</div><div></div><div><?xml version="1.0" encoding="utf-8"?></div><div><div><Page OnShow="CastingTarget.Visible=false" eq2usescomwndcontrols="true" Location="248,321" MinimumSize="134,16" Name="CastingActivityTarget" PackLocation="center,bottom" ScrollExtent="134,16" Size="134,16" UserMovable="true" UserResizable="true"></div><div> <Text DynamicData="GameData.Self.Subclass" Name="ini" OnTextChanged="show_window Custom.CastingActivityTarget" /></div><div> <Text DynamicData="/GameData.ImpliedTarget.Casting" Name="ini2" OnTextChanged="CastingTarget.Visible=true" /></div><div> <Page DynamicData="/GameData.Target.Casting" DynamicDataFilter="FFFFFBFF" Name="CastingTarget" PackSize="a,a" ScrollExtent="134,16" Size="134,16" Visible="false"></div><div> <Text DynamicData="/GameData.Target.Casting" DynamicDataFilter="FFFFFBFF" Font="/TextStyles.Normal.NormalStyle" Name="Spellname" PackSize="a,a" ScrollExtent="72,16" Size="72,16" TextAlignment="Center" TextAlignmentVertical="Center">:170530c4987a2859:Ice Comet</Text></div><div> <Page BackgroundOpacity="1.000" Location="2,2" Name="Frame" PackSize="a,a" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="134,12" Size="134,12" /></div><div> <Progressbar AbsorbsInput="false" Color="#B00000" DynamicData="/GameData.Target.Casting" Location="4,4" Name="Bar" PackSize="absolute,absolute" Progress="0.500" ScrollExtent="134,8" Size="134,8" Style="/progressbarlist.Casting.casting_style" /></div><div> <Page BackgroundOpacity="1.000" Location="3,3" Name="Background" PackSize="a,a" RStyleDefault="/progressbarlist.Casting.Bkg.rect" ScrollExtent="134,10" Size="134,10" /></div><div> </Page></div><div> <Page AbsorbsInput="false" Name="WindowFrame" PackSize="a,a" ScrollExtent="134,16" Size="134,16"></div><div> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="-1,-2" Name="Frame" PackLocation="left,top" PackSize="a,a" RStyleDefault="/WindowElements.DesktopWindowFrame.data.frame.rect" ScrollExtent="136,19" Size="136,19" /></div><div> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="-1,-2" Name="Bkg" PackLocation="left,top" PackSize="a,a" RStyleDefault="/WindowElements.DesktopWindowFrame.data.bkg.rect" ScrollExtent="139,21" Size="139,21" /></div><div> </Page></div><div></Page></div></div><div></div><div></div><div>and thus</div><div>_ProfitUI_custom.xml file now contains the following 2 lines:</div><div><div></div><div><include>eq2ui_custom_dx2_casting_activity_Target.xml</include></div><div><include>eq2ui_custom_dx2_casting_activity_Implied.xml</include></div></div><div></div><div>I actually like this as I can now see what the MT is casting and can see if he's popping a blocker... also really good for seeing what facerolling recruits are doing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div></p>
<p><cite>Tigerr wrote:</cite></p><blockquote>Wait, No ally casting bars?.... whats the difference between that and "no player casting bars".... Can you make an option so we can ONLY see DETRIMENTS from NPCs?.. Just like before?... I really hope that the interrupting of the AoEs were caused by this, if not... this will not fix it all the way. When the mob casts an AoE, somewhere half way, it disappears from the cast bar and then hits 5-6 seconds later... This happened in plane of war on the War Boar.... Everytime Nox was cast, even with assuming that it will hit in 2 seconds, it hit at completely random times, not in sync with the cast bar at all... Please make sure that it is tested before it is launched to ensure that Aoes are not interrupted at half cast. Please make sure there is an option to only select NPC casting.... All those options you included are pretty vague and honestly, I feel some bugs comming with it... I think you guys should reverse any and ALL changes to the cast bars that you have made with this patch. There are more broken/useless/pointless things in this UI than working content. This needs to be put in ASAP... If people want to see player casting ( POINTLESS other than pvp) revert the changes you made back to how it was and let THEM select if they want it on or not.</blockquote><p>100% agree with this post</p>
Terrogaunt
07-26-2012, 04:51 PM
<p>The options work like this:</p><p>All - self explanatory</p><p>No Ally (Hostile Players and NPCs only) - With this, you will only see the casting bars of anything that wants you dead, whether it's a player or an NPC.</p><p>No Players - This option will stifle all casting bars if the casting entity is a player, mercenary, or player pet. Only NPCs will show their cast.</p><p>None - self explanatory</p><p>I also went ahead and changed the color of the casting bar if it ever comes from someone who is in your group. Not sure if this will translate to your custom UI's, but there's even a few commands to edit the RGB coloration of it if you want it to match the other again.</p><p>As for the interrupting of AOEs, my guess is that this has to do with the mobs with scripted spell casting. I didn't make any change to how that functionality was working, but I'll listen for you guys to let me know how it's working once this rolls in.</p>
japanfour
07-26-2012, 05:40 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>The options work like this:</p><p>All - self explanatory</p><p>No Ally (Hostile Players and NPCs only) - With this, you will only see the casting bars of anything that wants you dead, whether it's a player or an NPC.</p><p>No Players - This option will stifle all casting bars if the casting entity is a player, mercenary, or player pet. Only NPCs will show their cast.</p><p>None - self explanatory</p><p>I also went ahead and changed the color of the casting bar if it ever comes from someone who is in your group. Not sure if this will translate to your custom UI's, but there's even a few commands to edit the RGB coloration of it if you want it to match the other again.</p><p>As for the interrupting of AOEs, my guess is that this has to do with the mobs with scripted spell casting. I didn't make any change to how that functionality was working, but I'll listen for you guys to let me know how it's working once this rolls in.</p></blockquote><p> what is the ETA on these awesome changes good sir? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Tigerr
07-26-2012, 05:42 PM
Terro, when will this be added in?... it is not something that can wait a week, it needs to be put in NOW... Also, regarding the color of the casting bar, i really hope that i dont see this new color considering 99% of the priests will be using the npc only switch... Please make sure it works perfectly, that is the only thing we are asking. Everything worked fine before this change and this was not needed.... You guys need to ask the playerbase when you add in stuff like this, no offense to you Terrogaunt ( think you are the only dev that cares) but the players know the game much better than the devs. It really makes the playerbase feel that all the devs never played a toon above level 40. Please make sure this goes in CORRECTLY, reversing any changes that happened with gu64. Please make sure it is patched TONIGHT... We all know how long some stuff sits after YOU guys break it.
Valentina
07-26-2012, 07:23 PM
<p><cite>Tigerr wrote:</cite></p><blockquote>Terro, when will this be added in?... it is not something that can wait a week, it needs to be put in NOW...</blockquote> <blockquote>Please make sure it works perfectly, that is the only thing we are asking.</blockquote> <blockquote>Please make sure this goes in CORRECTLY, reversing any changes that happened with gu64.</blockquote> <blockquote>Please make sure it is patched TONIGHT... We all know how long some stuff sits after YOU guys break it.</blockquote><p>You do realize that 'do it NOW' and 'make sure it works perfectly' are often mutually exclusive demands, right? </p>
Tigerr
07-26-2012, 07:45 PM
I did say please heh. Besides, this wasn't announced prior to be put in... no testing was done so, sorry... should be done NOW as noone asked for this =p
Karrane1
07-27-2012, 02:09 AM
<p>Thanks!! </p><p>I will be glad to let you know how this works once it goes in =) </p><p>/fingers crossed... this is driving me crazy! lol</p>
Tigerr
07-27-2012, 06:38 PM
When is this going in?.. been 3 days now, Why should be suffer on raids for this long while you guys broke something by adding in a pointless feature that noone wanted?... Just revert the changes.
KNINE
07-28-2012, 04:31 AM
<p>lol its not that no one wanted it... pvpers wanted it...which we all know SOE said PVP would never mess up/with PVE... it was wanted by the PVP COMMUNITY.. not the PVE COMMUNITY which is what eq2 is mostly comprised of.. can you please take this feature out of the game until you can correctly implement it in for your small PVP community...please please.. if its not broken why mess with it.. this was a great feature you added and got applauded for.. now you broke it /sigh</p>
Vitriol
07-28-2012, 07:46 AM
<p><cite>Tigerr wrote:</cite></p><blockquote>When is this going in?.. been 3 days now, Why should be suffer on raids for this long while you guys broke something by adding in a pointless feature that noone wanted?... Just revert the changes.</blockquote><p>+1</p><p>exactly</p>
Mermut
07-28-2012, 11:21 AM
<p><cite>Lossewen wrote:</cite></p><blockquote><p><cite>Tigerr wrote:</cite></p><blockquote>When is this going in?.. been 3 days now, Why should be suffer on raids for this long while you guys broke something by adding in a pointless feature that noone wanted?... Just revert the changes.</blockquote><p>+1</p><p>exactly</p></blockquote><p>While I wish this was on live already (cure heavy fight with 3 sec fail to cure explosion was, erm, fun... last night). The 'fix' is already on test. I wish they'd run the intial through test (and let us know about it so we can go over and test it) I can still respect the decision to put the 'fix' there, even if I'm impatient to have the fix live.</p>
Yimway
07-30-2012, 05:47 PM
<p><cite>Tigerr wrote:</cite></p><blockquote>When is this going in?.. been 3 days now, Why should be suffer on raids for this long while you guys broke something by adding in a pointless feature that noone wanted?... Just revert the changes.</blockquote><p>I'm pretty sure this was a PVP related request.</p><p>This can also be worked around currently by the tank not casting when AE's are due. I also have a very complicated UI fix that seems to work, but um, its not easy to put in or remove so not recommending that.</p>
Bronadui
07-31-2012, 01:46 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>The options work like this:</p><p>All - self explanatory</p><p><span style="color: #ffcc00;">No Ally (Hostile Players and NPCs only) - With this, you will only see the casting bars of anything that wants you dead, whether it's a player or an NPC.</span></p><p>No Players - This option will stifle all casting bars if the casting entity is a player, mercenary, or player pet. Only NPCs will show their cast.</p><p>None - self explanatory</p><p>I also went ahead and changed the color of the casting bar if it ever comes from someone who is in your group. Not sure if this will translate to your custom UI's, but there's even a few commands to edit the RGB coloration of it if you want it to match the other again.</p><p>As for the interrupting of AOEs, my guess is that this has to do with the mobs with scripted spell casting. I didn't make any change to how that functionality was working, but I'll listen for you guys to let me know how it's working once this rolls in.</p></blockquote><p>Not understanding the patch for this problem.</p><p>Patch notes say:</p><p>"GENERAL* Options for who to display a casting bar for, as well as special coloration for allied casting bars, have been added. These options can be found under User Interface (Advanced) - Targeting Windows."</p><p>This is the the in-game interface:</p><p><img src="http://i49.tinypic.com/2qn5thg.png" /></p><p><span style="color: #ffcc00;">I only want to see ENEMY casts and never ally casts</span>, regardless of whether they are my direct or implied target.Is there another window somewhere I missed?</p>
Terrogaunt
07-31-2012, 01:57 PM
<p><cite>Bronadui wrote:</cite></p><blockquote><p><cite>Terrogaunt wrote:</cite></p><blockquote><p>The options work like this:</p><p>All - self explanatory</p><p><span style="color: #ffcc00;">No Ally (Hostile Players and NPCs only) - With this, you will only see the casting bars of anything that wants you dead, whether it's a player or an NPC.</span></p><p>No Players - This option will stifle all casting bars if the casting entity is a player, mercenary, or player pet. Only NPCs will show their cast.</p><p>None - self explanatory</p><p>I also went ahead and changed the color of the casting bar if it ever comes from someone who is in your group. Not sure if this will translate to your custom UI's, but there's even a few commands to edit the RGB coloration of it if you want it to match the other again.</p><p>As for the interrupting of AOEs, my guess is that this has to do with the mobs with scripted spell casting. I didn't make any change to how that functionality was working, but I'll listen for you guys to let me know how it's working once this rolls in.</p></blockquote><p>Not understanding the patch for this problem.</p><p>Patch notes say:</p><p>"GENERAL* Options for who to display a casting bar for, as well as special coloration for allied casting bars, have been added. These options can be found under User Interface (Advanced) - Targeting Windows."</p><p>This is the the in-game interface:</p><p><img src="http://i49.tinypic.com/2qn5thg.png" /></p><p><span style="color: #ffcc00;">I only want to see ENEMY casts and never ally casts</span>, regardless of whether they are my direct or implied target.Is there another window somewhere I missed?</p></blockquote><p>Did you actually update your client? Options are client-specific.</p><p>-Also, the color option isn't actually in the options window. That was a word slip. You'll find those by typing /ally and tabbing out to get the rest of the 3 rgb color commands. </p>
Yimway
07-31-2012, 01:58 PM
<p>Yeah this is not a target or implied target issue.</p><p>The issue specifically is, when you have an ally on either, and an npc on the other. When the npc starts casting, if the ally casts it removes the casting bar from the NPC.</p><p>You're players were asking for the option of ONLY seeing NPC casting bars and never seeing ally casting bars, regardless of if they current implied or direct target happens to be one or the other.</p><p>Perhaps if SoE played their game, they would understand the player's issues.</p>
Bronadui
07-31-2012, 02:00 PM
<p>I patched client, yes.</p><p>As long as you say that choice between ally and enemy is there, that's fine <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Maybe EU does not have patch yet?</p>
Terrogaunt
07-31-2012, 02:05 PM
<p><cite>Bronadui wrote:</cite></p><blockquote><p>I patched client, yes.</p><p>As long as you say that choice between ally and enemy is there, that's fine <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Maybe EU does not have patch yet?</p></blockquote><p>Ah, that's probably it then. EU usually patches during the evening. At least, that's my understanding from my time in CS.</p><p>Once you get it it will look like this:</p><p><img src="http://i48.tinypic.com/mmrmgl.jpg"></p>
ninui
07-31-2012, 02:05 PM
<p>Seems patch is not on Euro servers <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Any ETA for the second class citizens?</p>
Bronadui
07-31-2012, 02:07 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p><cite>Bronadui wrote:</cite></p><blockquote><p>I patched client, yes.</p><p>As long as you say that choice between ally and enemy is there, that's fine <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Maybe EU does not have patch yet?</p></blockquote><p>Ah, that's probably it then. EU usually patches during the evening. At least, that's my understanding from my time in CS.</p><p>Once you get it it will look like this:</p><p><img src="http://i48.tinypic.com/mmrmgl.jpg" /></p></blockquote><p>That's perfect, I am sure my mangled eyeballs can last one more day <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Thanks Terror!</p>
Terrogaunt
07-31-2012, 02:09 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Yeah this is not a target or implied target issue.</p><p>The issue specifically is, when you have an ally on either, and an npc on the other. When the npc starts casting, if the ally casts it removes the casting bar from the NPC.</p><p>You're players were asking for the option of ONLY seeing NPC casting bars and never seeing ally casting bars, regardless of if they current implied or direct target happens to be one or the other.</p><p>Perhaps if SoE played their game, they would understand the player's issues.</p></blockquote><p>This change should affect both implied and standard target, since they both function in the same way. Are you seeing something different? -Also, what did you set your dropdown option to?</p>
ninui
07-31-2012, 02:16 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p><cite>Bronadui wrote:</cite></p><blockquote><p>I patched client, yes.</p><p>As long as you say that choice between ally and enemy is there, that's fine <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Maybe EU does not have patch yet?</p></blockquote><p>Ah, that's probably it then. EU usually patches during the evening. At least, that's my understanding from my time in CS.</p><p>Once you get it it will look like this:</p><p><img src="http://i48.tinypic.com/mmrmgl.jpg" /></p></blockquote><p>Thank the Lord for the localisation of support for EU servers, I was really upset at not having to wait for fixes when we were patched at the same time US servers.</p>
Reeso
07-31-2012, 04:56 PM
<p>installed all the patches, fixes yadayada</p><p>now i don't see players casting anymore ( weheee) but i still can't see what the mob is casting, the casting bar vanishes as soon as i hit the mob with an autoattack or spell or proc or anything, totally random at times but i have yet to see a spell going from start to end. Generally trash mobs i can see it just fine but on named like boar there is no way to see it, it's there for like 0,1 sec, sometimes i see nothing...sometimes i see it casting it vanishes and no aoe...</p><p>i tried everything in the drop down menu, best way was to just stay around do nothing at all ( which is totally awesome and not boring at all <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />) waiting...i could see the casting bar go to half atleast before vanishing...i wasn' the only one having this issue.</p><p>since it works normal on trash i would say there is something else broken? I like the added difficulty though.....</p>
Terrogaunt
07-31-2012, 05:03 PM
<p><cite>Reeso wrote:</cite></p><blockquote><p>installed all the patches, fixes yadayada</p><p>now i don't see players casting anymore ( weheee) but i still can't see what the mob is casting, the casting bar vanishes as soon as i hit the mob with an autoattack or spell or proc or anything, totally random at times but i have yet to see a spell going from start to end. Generally trash mobs i can see it just fine but on named like boar there is no way to see it, it's there for like 0,1 sec, sometimes i see nothing...sometimes i see it casting it vanishes and no aoe...</p><p>i tried everything in the drop down menu, best way was to just stay around do nothing at all ( which is totally awesome and not boring at all <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" />) waiting...i could see the casting bar go to half atleast before vanishing...i wasn' the only one having this issue.</p><p>since it works normal on trash i would say there is something else broken? I like the added difficulty though.....</p></blockquote><p>I was playing in the Withered Lands eariler today and didn't see any cut off casting bars on live. Are you running a particular zone that I can test this out in?</p><p>Zone and the mobs you see it on would be the best. Accurate testing and all that. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Reeso
07-31-2012, 05:12 PM
<p>the zones i saw that in was POW and Tallon HM</p><p>POW just the boar and Tallon HM up to Klaatuus, Trash was fine ( for example the birds before Klaatuus) but the named had this issue</p><p>happy testing? =)</p>
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>I was playing in the Withered Lands eariler today and didn't see any cut off casting bars on live. Are you running a particular zone that I can test this out in?</p><p>Zone and the mobs you see it on would be the best. Accurate testing and all that. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Mob cast bars are getting cut off severely since the GU on most named raid mobs that I've seen. Just about any named in Skyshrine, HM Drunder, etc. will have their cast bar "interrupted" (disappear mid-cast) on abilities that are not interruptable. Should be pretty easy to repro, just engage the mob, wait until you see it casting an AE and then spam interrupts or other control effects and you should see the cast bar get interrupted.</p><p>My guild raids tonight, I'll get a few specific mobs and specific AEs that I see the issue on as well.</p>
Yimway
07-31-2012, 06:43 PM
<p>Pretty much play a healer on any relevant raid and you should be immediately aware of the cast bar issue.</p>
Bronadui
07-31-2012, 06:43 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>Zone and the mobs you see it on would be the best. Accurate testing and all that. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Yeh, as people have said, the vanishing casterbar issue is a problem on raid mobs.</p><p>You need to get yourself into some of those GM panties and robes and have a bash at some PoW named <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Tigerr
07-31-2012, 07:56 PM
Didn't I post about 4 times EXPLAINING that the AoE casts get cut off?... Do you guys not listen at all?, 2 other people mentioned that it NEEDS to be fixed... So now, we have an option to toggle it but, due to the usual SoE attitude we need to wait till NEXT tuesday for ANOTHER fix... and pray that THIS time they got it right. You guys really don't change... It has nothing to do with certain mobs or a certain zone. It is doing it EVERYWHERE.... Stop testing it in certain zones... Take your 5 GM buffed buddies, take them to Lichlord Skulldugger in Vallon HM... Start the event and OBSERVE. The cast bars will get cut off.... Make sure you are targetting through a tank/dps and are constantly beating on the mob. This is not something you can replicate in Darklight woods.... It really makes me wonder if the highest level character any of the devs played was lvl 50. A BUNCH of people explained how to test this out. Why.....are.....we.....STILL...dealing....with.... a.....broken....mechanic.....WHEN....IT....WAS.... BROKEN.....FOR......NO......REASON........You guys made changes to something right?, revert them..... Also, stop....breaking....stuff....that...isint...broken .. Fix this THIS WEEK... Not waiting till next tuesday due to SoE's stupidity
Boyar
07-31-2012, 08:00 PM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Pretty much play a healer on any relevant raid and you should be immediately aware of the cast bar issue.</p></blockquote><p>Any relevant healer on any relevant raid is using a third party casting bar that currently overlays two casting bars because it used to be that only one of them would be functional at a time. If you follow the directions earlier in the thread to mod your Custom.TargetCasting into two windows, you won't have the problem.</p><p>To Terrogaunt: what the players are asking for is a single UI interface piece that shows <em>only</em> the enemy's casting bar, <em>regardless</em> of whether the enemy is the Target or Implied Target, and they want <em>you</em> to maintain it for them.</p>
Tigerr
07-31-2012, 08:02 PM
<p>The toggle option is fine... That isint the problem now, the mobs AoE's are dropping randomly... Before we couldn't see them, now we see them but they drop... Seriously?</p><p>And what does the two bar fix have to do with mobs dropping AoE casts? Really?</p>
Terrogaunt
07-31-2012, 08:32 PM
<p>I'm looking into the issue. I got it to happen to me on the aviak boss in tallon raid, but it seems to be pretty tempermental. If it's related to scripted spell casting, I'll see if there's anything that we can do about it, like adding a second casting bar for NPCs in case they ever overlap and cancel each other. - All speculative though. Have to actually figure out the problem first.</p>
Tigerr
07-31-2012, 09:12 PM
Don't add anything to the npcs, do not add extra stuff we do not need please... We need this change FIXED back to the way it was, not a workaround so there are even more problems. It was never like this before so i'm pretty sure that means someone did something to the code... Amirite?
Tigerr
07-31-2012, 09:15 PM
I posted before that even when the PC casting was enabled, back when thread was first posted, you could target yourself and cast any long spells and YOUR OWN spells would drop randomly.... They sometimes stop displaying right when you cast them, sometimes they ALMOST finish... and other times, they dont display at all. It is not just NPCs... Something is wrong with the actual code , something is interrupting it... Get this fixed ASAP... Going to raid in 20 min, hopefully it doesn't interrupt like it did before because so far in Skyshrine contested, all the spells casted finished.
Tigerr
07-31-2012, 10:32 PM
<p>In raid right now... War Boar is currently dropping AoE ALL the time, it shows up for a split second than it drops... This makes it IMPOSSIBLE to precure... This is really pi*** me off, it really isint that hard.... get gm friends in ANY zone and test it....This is insane... Its weird cause i saw the spell cast all the way ONCE... dont know what is interupting it... FIX IT ASAP PLEASE</p>
<p>The overlapping cast bars was an issue for users of some custom UIs (until Terrogaunt added the option to turn player bars off), but the fundamental problem is the cast bars getting cut off.</p><p>HM Skulldugger in Vallons is a mob we saw it on tonight, for example. When it comes on severe AEs in HM drunder and PoWar it's pretty much a game ender, given that those AEs must be pre-cured.</p>
Dellmon
08-01-2012, 11:19 AM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>Have to actually figure out the problem first.</p></blockquote><p>The disappearing casting bar (NPC's when the NPC was my target) happened during our raid on Unrest in Betrayal of the Underdepths last night [07.31.12] on at least Belkreiz Blazeclaw, Ikatiar, Sevalor Gorescale (though I had Putrator targeted), and Malteor Flamecaller.</p><p>Note: There are times when the casting bar does not disappear and there are times when the extreme opposite effect happens - it never appears [on AEs when it used to - prior to this "change"].</p><p>I was using the default UI.</p><p>Terrogaunt - what information do you need for us to data gather for you so we can assist in getting this solved as quickly as possible?</p><p>As people have indicated - this is can be a pretty deadly "feature" as some of these AEs can be fail conditions waiting to happen if not cured properly.</p>
MisterE
08-01-2012, 11:31 AM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>I'm looking into the issue. I got it to happen to me on the aviak boss in tallon raid, but it seems to be pretty tempermental. If it's related to scripted spell casting, I'll see if there's anything that we can do about it, like adding a second casting bar for NPCs in case they ever overlap and cancel each other. - All speculative though. Have to actually figure out the problem first.</p></blockquote><p>While i can respect your desire to correctly fix this problem. My hats off to you for that and your continued communication with the players. MUCH CUDOS! </p><p>I am wondering why you dont just roll back that cast bar update?? Push it back to test where you can beat it up in peace and quiet then try to roll it out later. Its way to buggy and tempermental in its current state to even be on live. How did it get past test server in this state? </p><p>But again thank you terrogaunt for your dedication and updates to the forums, it is refreshing to see.</p>
Tylia
08-01-2012, 12:01 PM
<p>Thank you for the "fix" that was put in at least. It's great that we can pick and choose which casting bar/s we want to see, though the disappearing and/or non-existant casting bars for some NPC's does cause issues with curing. It was happening for our raid last nigh in Betrayal of the Underdepths. As others have posted, I didn't notice it on trash but it was very obvious on names. It's not "as important" in Underdepths as it is in HM Drunder or PoW, but it's still nice to be able to practice pre-curing in other raid zones. Hopefully you will get this problem fixed soon. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Yimway
08-01-2012, 12:12 PM
<p><cite>Thud@Befallen wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Pretty much play a healer on any relevant raid and you should be immediately aware of the cast bar issue.</p></blockquote><p>Any relevant healer on any relevant raid is using a third party casting bar that currently overlays two casting bars because it used to be that only one of them would be functional at a time. If you follow the directions earlier in the thread to mod your Custom.TargetCasting into two windows, you won't have the problem.</p><p>To Terrogaunt: what the players are asking for is a single UI interface piece that shows <em>only</em> the enemy's casting bar, <em>regardless</em> of whether the enemy is the Target or Implied Target, and they want <em>you</em> to maintain it for them.</p></blockquote><p>Nope, happes on default UI as well.</p>
Tylia
08-01-2012, 12:55 PM
<p><cite>Thud@Befallen wrote:</cite></p><blockquote><p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Pretty much play a healer on any relevant raid and you should be immediately aware of the cast bar issue.</p></blockquote><p>Any relevant healer on any relevant raid is using a third party casting bar that currently overlays two casting bars because it used to be that only one of them would be functional at a time. If you follow the directions earlier in the thread to mod your Custom.TargetCasting into two windows, you won't have the problem.</p><p>To Terrogaunt: what the players are asking for is a single UI interface piece that shows <em>only</em> the enemy's casting bar, <em>regardless</em> of whether the enemy is the Target or Implied Target, and they want <em>you</em> to maintain it for them.</p></blockquote><p>There has been an update for Profit so the bars are each separate and not overlapping. The problem is that the NPC casting bar not finishing before it disappears. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Boethius_Permafrost
08-01-2012, 01:51 PM
<p>The new option defaults to the known bad setting. Show all is not a good choice for anyone. It probably should default to show hostile player cast bars. I assume that will be functionally equivalent to no player cast bars.</p><p>I actually was doing okay timing my cures off seeing the ae start to cast, on easy fights, but it is a critical issue. And I confirmed that the cast bar was sometimes showing, sometimes not showing, and sometimes disappearing early for no apparent reason when I target myself and cast spells (with the option to show all).</p>
Kithen
08-01-2012, 02:38 PM
<p>The issue of the casting bar randomly vanishing durring cast in no way has anything to do with certian Names, Monsters, or Zones in particular... even by targeting your self and casting something with a long cast time "IE: Call to Guild Hall" you will see the Casting bar starts for a "random" length of time then vanishes... I've been trying to modify a target window for the last 2 days and have knowticed this happening every time since i been using my GH Call and Call Home abilities to see the placement of my cast bar... as far as i know this has nothing to do with any UI issues as well its a SOE end problem with the dynamic data flow... somewhere along the line the casting the information is droping and the bar just cancles the progression... this has been a bug since before they even introduced the toggle with the patch yesterday...</p>
Terrogaunt
08-01-2012, 03:42 PM
<p>I've tried the targetting yourself thing and I can't get that to happen at all. I was on Live in Freeport just casting 'Call to Home' over and over and never failed to get a bar from beginning to end.</p><p>What generally is happening with this issue is that the mob that you're looking at is casting a long spell (an AOE, if you will), and then casts one of its innate abilities that has an instant cast time. In doing so, the single casting channel that exists on the mob is being overwritten with the new spell and making the old one disappear since only one spell is sent down to your dynamic data. The issue is nothing new and wasn't introduced with any new changes, it just drew more attention to it. So reverting out changes will not help, since this casting channel did not get changed.</p><p>I am looking into making it so spells that are more important will take priority when deciding which spells to show though, so hopefully this will address that issue on almost all occurances where it could happen.</p>
Rasttan
08-01-2012, 03:50 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>I've tried the targetting yourself thing and I can't get that to happen at all. I was on Live in Freeport just casting 'Call to Home' over and over and never failed to get a bar from beginning to end.</p><p>What generally is happening with this issue is that the mob that you're looking at is casting a long spell (an AOE, if you will), and then casts one of its innate abilities that has an instant cast time. In doing so, the single casting channel that exists on the mob is being overwritten with the new spell and making the old one disappear since only one spell is sent down to your dynamic data. The issue is nothing new and wasn't introduced with any new changes, it just drew more attention to it. So reverting out changes will not help, since this casting channel did not get changed.</p><p>I am looking into making it so spells that are more important will take priority when deciding which spells to show though, so hopefully this will address that issue on almost all occurances where it could happen.</p></blockquote><p>It is definitly new having stared at casting bars for years raiding including current content ...etc, this was not happening pre this game update, the mob starts to cast and the bar drops off, what ever is causing this, is new. Instant spells dont have a cast time how are they interfearing with a cast bar sounds like they may have been written into the existing cast bar and that is the problem since you can not cast 2 abilities at the same time.</p>
Yimway
08-01-2012, 03:58 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>What generally is happening with this issue is that the mob that you're looking at is casting a long spell (an AOE, if you will), and then casts one of its innate abilities that has an instant cast time. In doing so, the single casting channel that exists on the mob is being overwritten with the new spell and making the old one disappear since only one spell is sent down to your dynamic data. The issue is nothing new and wasn't introduced with any new changes, it just drew more attention to it. So reverting out changes will not help, since this casting channel did not get changed.</p></blockquote><p>I disagree, this is new. If an ae hit without a casting bar in the past, it was EXTREMELY rare. Now it will happen multiple times per fight on many different mobs in the same zone. Where previously we maybe observed this on one ae cast over an entire month of raiding.</p><p>You very clearly broke something, and if you actually played your game, you might understand that.</p>
Tigerr
08-01-2012, 04:05 PM
You guys always manage to break something.....Just amazing, does this teach you not to touch stuff that was never broken? I really really hope so. Tell me this, how do we know that some of the AoE's being casted by mobs ( important AoEs that NEED to be precured/deathprevented) are not some of their innates?.. Since Devs dont raid and dont have a clue regarding each individual mob, how are you guys going to set priority?... I feel you guys are going to mess this up again... Unless you mean you will be changing how it works period and not tweaking every single encounter. Terror, it will not help... I saw the casting bar drop when I was targeting myself and casting heal spells... ( dont know if call to home would work). I wasn't casting any other spells, nor was I proccing anything else. I'm telling you that putting a bandaid on it will not help. I told you earlier that it was interrupted while NOT casting anything else but 1 spell and that it dropped at RANDOM times... How can you conclude that it is caused by innates?. I promise you, if you launch the fix you proposed, it will still be broken...........
Tigerr
08-01-2012, 04:16 PM
Whats hilarious is that nobody listens.... They will try 50 new fixes until they just revert the changes, regardless if anything castbarish was touched or not. I'm going to say this again sir... When I was targeting MYSELF and casting SPELLS randomly, some of them were INTERRUPTED as well.. Just like the mobs did. I was NOT casting any sort of INNATES... Just because you cannot replicate it, doesn't mean its not there. Honestly, just by someone telling you what i just told you, that should be enough to look somewhere ELSE. Trust me, I want this thing fixed ASAP... I wouldn't give you bad info. Just revert the changes, trust the playerbase, we'll make your boss happy and you can tell him/her that you guys figured it out all by yourselves.
Tylia
08-01-2012, 04:21 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>I've tried the targetting yourself thing and I can't get that to happen at all. I was on Live in Freeport just casting 'Call to Home' over and over and never failed to get a bar from beginning to end.</p><p>What generally is happening with this issue is that the mob that you're looking at is casting a long spell (an AOE, if you will), and then casts one of its innate abilities that has an instant cast time. In doing so, the single casting channel that exists on the mob is being overwritten with the new spell and making the old one disappear since only one spell is sent down to your dynamic data. The issue is nothing new and wasn't introduced with any new changes, it just drew more attention to it. So reverting out changes will not help, since this casting channel did not get changed.</p><p>I am looking into making it so spells that are more important will take priority when deciding which spells to show though, so hopefully this will address that issue on almost all occurances where it could happen.</p></blockquote><p>You should go in to Betrayal in the Underdepths and test it out on the names in there. The bar was dropping quite often last night, and was especially noticable on Ikatiar with the noxious that casts (I can't remember the name of it), or on Malteor Flamecaller with Call of Flames and Infernal Tempest. Before the game update, things (such as those I just listed) would show from beginning to end on the casting bar. The only time the bar would disappear was if it was something that was interruptable by a player and a player interrupted it. The problems that are happening now, along with the need for the casting bar "fix" that was just implemented, are most definitely a result of something "new" that was introduced with the recent Game Update.</p>
Regolas
08-01-2012, 04:55 PM
Guys, I can understand your frustrations but if you want Devs to actually communicate with you regularly then it's best not to point fingers and (maybe I'm reading the posts wrong), be kinda rude. Telling him to go play the game is not going to motivate him to help you. He's trying to sort it, he's actively communicating what he's doing. If you don't agree with his findings, at least be polite about it and be constructive.
Cometar
08-01-2012, 04:56 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>I've tried the targetting yourself thing and I can't get that to happen at all. I was on Live in Freeport just casting 'Call to Home' over and over and never failed to get a bar from beginning to end.</p><p>What generally is happening with this issue is that the mob that you're looking at is casting a long spell (an AOE, if you will), and then casts one of its innate abilities that has an instant cast time. In doing so, the single casting channel that exists on the mob is being overwritten with the new spell and making the old one disappear since only one spell is sent down to your dynamic data. The issue is nothing new and wasn't introduced with any new changes, it just drew more attention to it. So reverting out changes will not help, since this casting channel did not get changed.</p><p>I am looking into making it so spells that are more important will take priority when deciding which spells to show though, so hopefully this will address that issue on almost all occurances where it could happen.</p></blockquote><p>As others have said, this def is a new issue. This issue started with the new casting bar changes. I've raided 4 nights a week for the past 2 years as a healer. I'm pretty sure I'd recognize if I had been previously unable to see a targets casting bar finish it's casting before now. Through my personal testing of it, I thought that mobs were only doing it when their target cast something non instant. That's when it mostly seemed to be occurring in raids/groups. What I've started doing is relying on ACT even more and using spell timers to keep track of things to cure since I can no longer depend on the casting bars.</p>
Tigerr
08-01-2012, 05:05 PM
Terror, we are all obviously upset... This shouldn't have made it past test. Just remember, I'm pretty sure it has nothing to do with the innates of the mobs. Even if you cannot replicate targeting yourself and casting, it does not mean its not there. This tells me right away that it has nothing to do with the innates and that it is something else entirely as it was also having effect on player casting. Trust us when we say that it is NOT the innates, if you go along with this change, this will still happen, all you would do is fix the "bug" that has been present for a very long time and like Atan said, happened once a month. If my own spells were dropping from the cast bar that means something is wrong with how spells are read period. When you go about your fixing, please take in account that it has happened to player casting as well, without the player doing anything else but cast that one spell. (it would drop randomly, sometimes midcast, sometimes right when u cast, sometimes 90% through) Please check this out and do it the right way. This cannot wait till next tuesday, there should be no reason that it even has to wait till next tuesday. Roll back the changes you guys made regardless if you think it will help or not and patch it ASAP ( as in TONIGHT). You might not think it is serious but, on mobs where I need to time death prevent or i NEED to precure a nasty stun...I cannot do my job at all. It is not something small and trust me, alot of players IN game are upset about this. The Enraged WarBoar dropped his Nox cast RANDOMLY... I think throughout the fight he only cast it through the whole way ONCE. I don't understand what you guys did but, please.. fix it right this time.. We waited a week for you guys to add a toggle ( thank you btw...should have been put in first day) and now we are going to wait weeks and weeks hoping that every tuesday will be the day that this stuff gets fixed. Sorry, I don't even feel like playing my inquis at this point if i cannot do my job efficiently.
Kreton
08-01-2012, 05:28 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>I've tried the targetting yourself thing and I can't get that to happen at all. I was on Live in Freeport just casting 'Call to Home' over and over and never failed to get a bar from beginning to end.</p><p>What generally is happening with this issue is that the mob that you're looking at is casting a long spell (an AOE, if you will), and then casts one of its innate abilities that has an instant cast time. In doing so, the single casting channel that exists on the mob is being overwritten with the new spell and making the old one disappear since only one spell is sent down to your dynamic data. The issue is nothing new and wasn't introduced with any new changes, it just drew more attention to it. So reverting out changes will not help, since this casting channel did not get changed.</p><p>I am looking into making it so spells that are more important will take priority when deciding which spells to show though, so hopefully this will address that issue on almost all occurances where it could happen.</p></blockquote><p>What you're describing is something that has actually existed for a long while now. Mobs overwriting cast bars from "double casting" scripted abilities. While it would be great if that gets fixed, the primary problem is something new that didn't start happening until player castbars were introduced.</p><p>The cast bar here is starting and within a second it will just disappear. It doesn't happen on all fights and it isn't that the mob is "double casting". I mainly notice it on HM fights. I can also reproduce it solo just on my inquisitor by targeting myself and casting spells in my house. Someone should just produce a video of the problem to show you it's not a custom UI thing and it has nothing to do with scripted mobs double casting abilities.</p>
Kreton
08-01-2012, 05:41 PM
<p>Ok here is how you can reproduce it. Get a cleric and then spec both steadfast and the duration increase to steadfast. Now every time steadfast "refreshes", the cast bar will be interrupted for you when you target yourself. So I imagine any instant ability that refreshes itself will cause this. I also can reproduce it on a defiler by casting Defile and then every "pulse" of defile I watch my cast bar disappear. So possibly it is the raidwide debuffs on raid mobs may be refreshing every x seconds and causing cast bars for them to disappear since they "recast" the debuff.</p>
Geothe
08-01-2012, 05:42 PM
<p><cite>Kreton wrote:</cite></p><blockquote><p>Ok here is how you can reproduce it. Get a cleric and then spec both steadfast and the duration increase to steadfast. Now every time steadfast "refreshes", the cast bar will be interrupted for you when you target yourself. So I imagine any instant ability that refreshes itself will cause this. I also can reproduce it on a defiler by casting Defile and then every "pulse" of defile I watch my cast bar disappear. So possibly it is the raidwide debuffs on raid mobs may be refreshing every x seconds and causing cast bars for them to disappear since they "recast" the debuff.</p></blockquote><p>Cha-Ching.</p>
Terrogaunt
08-01-2012, 06:09 PM
<p><cite>Kreton wrote:</cite></p><blockquote><p>Ok here is how you can reproduce it. Get a cleric and then spec both steadfast and the duration increase to steadfast. Now every time steadfast "refreshes", the cast bar will be interrupted for you when you target yourself. So I imagine any instant ability that refreshes itself will cause this. I also can reproduce it on a defiler by casting Defile and then every "pulse" of defile I watch my cast bar disappear. So possibly it is the raidwide debuffs on raid mobs may be refreshing every x seconds and causing cast bars for them to disappear since they "recast" the debuff.</p></blockquote><p>If this is the case, my fix coming up should cover it since it will prevent any spells with .5 seconds or lower show priority to not override.</p><p>I also noticed another line of code that might have been causing it. I'm playing around with it on a local server now to see if any AOE bars poof on me after changing it. I'll keep you guys posted and try and get something in by the next patch.</p>
Yimway
08-01-2012, 06:54 PM
<p><cite>Regolas wrote:</cite></p><blockquote>Guys, I can understand your frustrations but if you want Devs to actually communicate with you regularly then it's best not to point fingers and (maybe I'm reading the posts wrong), be kinda rude. Telling him to go play the game is not going to motivate him to help you. He's trying to sort it, he's actively communicating what he's doing. If you don't agree with his findings, at least be polite about it and be constructive.</blockquote><p>That doesn't change that if they actually played their own game they'd catch these issues before live, and if they snuck thru to live they'd understand them more readily.</p><p>I remember when we had devs that were avid players, and the result was much better than what we have today.</p>
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p><cite>Kreton wrote:</cite></p><blockquote><p>Ok here is how you can reproduce it. Get a cleric and then spec both steadfast and the duration increase to steadfast. Now every time steadfast "refreshes", the cast bar will be interrupted for you when you target yourself. So I imagine any instant ability that refreshes itself will cause this. I also can reproduce it on a defiler by casting Defile and then every "pulse" of defile I watch my cast bar disappear. So possibly it is the raidwide debuffs on raid mobs may be refreshing every x seconds and causing cast bars for them to disappear since they "recast" the debuff.</p></blockquote><p>If this is the case, my fix coming up should cover it since it will prevent any spells with .5 seconds or lower show priority to not override.</p><p>I also noticed another line of code that might have been causing it. I'm playing around with it on a local server now to see if any AOE bars poof on me after changing it. I'll keep you guys posted and try and get something in by the next patch.</p></blockquote><p>That sounds like it could do the trick. Any abilities that have to be watched are at least 1s cast time, so as long as the "junk" type abilities don't override longer real abilities it make solve it.</p><p>Also, the issue happened in the past and then was fixed at some point (I can't remember the exact dates for it) and then broke again in the GU.</p>
Terrogaunt
08-01-2012, 07:13 PM
<p>Okay guys. I think I got it. I'm fighting Klaatuus right now and I get Tactical Fog, Leeching Cloud, and Powertap to show their full bars and none of the instant casts to interrupt the long bars and they persist until the very end. It looks good.</p><p>Go ahead and give me the full name of some more bosses you'd like me to test this on before throwing it in to QA. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Yimway
08-01-2012, 07:15 PM
<p><cite>Dellmon wrote:</cite></p><blockquote><p><cite>Terrogaunt wrote:</cite></p><blockquote><p>Have to actually figure out the problem first.</p></blockquote><p>The disappearing casting bar (NPC's when the NPC was my target) happened during our raid on Unrest in Betrayal of the Underdepths last night [07.31.12] on at least Belkreiz Blazeclaw, Ikatiar, Sevalor Gorescale (though I had Putrator targeted), and Malteor Flamecaller.</p></blockquote><p>Think that is the data you are looking for...</p>
Regolas
08-01-2012, 07:35 PM
Atan, Your opinion may hold weight, as they often do, but it doesn't mean you should criticise in this particular thread. Here you have a dev actively communicating and trying to solve the problem, and he's getting stick for something that you don't even know is true. He may play the game, although maybe not to your (raid) level. It wasn't just your post that I thought came across ungrateful and flaming, there were others too. I'd be there complaining too if there was no dev response at all, but I think Terrorguant has been great on this thread and deserves some respect and constructive assistance, not insults. I can imagine just how complicated the coding for this game is. Yes it should have been picked up on test, but it's going to be a tiny piece of code in a giant wall of it. Anyway, I'll shut up now!
Kreton
08-01-2012, 07:42 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>Okay guys. I think I got it. I'm fighting Klaatuus right now and I get Tactical Fog, Leeching Cloud, and Powertap to show their full bars and none of the instant casts to interrupt the long bars and they persist until the very end. It looks good.</p><p>Go ahead and give me the full name of some more bosses you'd like me to test this on before throwing it in to QA. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>How about a Plane of War name like Glokus Windhelm.</p>
Hateeternal
08-02-2012, 12:13 PM
<p>Raided yesterday in Underdepths EM.</p><p>First three bosses and the one before last (didn't pull anything else that night) have their spellcasts disappear around half of their spells. I'm guessing this is an allround-problem and not related to any specific mobs.</p><p>So a good week or something after this "implementation" raiding is still screwed up, escpecially if you're a healer.</p><p>But hey, we got player's spells shown in BLUE now. BLUE!!! Now isn't that something.</p><p>We don't need fixes of broken mechanics, no no, we need more colour in the game!!</p><p>Thanks alot for the blue spell bars, maybe after you coloured a few other things you can go work on the mechanics please?</p><p>Thanks</p>
Yimway
08-02-2012, 12:37 PM
<p><cite>Regolas wrote:</cite></p><blockquote> Here you have a dev actively communicating and trying to solve the problem, and he's getting stick for something that you don't even know is true. He may play the game, although maybe not to your (raid) level. </blockquote><p>Thing is, if you raid at all, or do much of any of the heroic content you immediately see this problem. There are alot of heroic encounters that have abilities that are designed to be interputed or reacted to, and they also were having cast bars reset.</p><p>You don't have to 'play at my level' or even raid at all to immediatly recognize the problem and to understand it was introduced with the latest changes.</p><p>I've seen so many instances of things like this that if they played their own game they'd immediately understand, this thread is just one more example on a large pile of examples of similar issues. And it has turned into a 'hot button' issue from my viewpoint, so I'll continue to point it out when there are glaring examples.</p><p>We used to have devs who were avid players who could explain the behavior to others when things came up like this. We used to have community members that were avid players that could assist in explaining / demonstrating these issues. Now problems come to live and we as players have to compile spreadsheets for them to demonstrate what is wrong cause simple explanations aren't enough detail for them.</p>
jjlo69
08-02-2012, 06:29 PM
<p><cite>Terrogaunt wrote:</cite></p><blockquote><p>Okay guys. I think I got it. I'm fighting Klaatuus right now and I get Tactical Fog, Leeching Cloud, and Powertap to show their full bars and none of the instant casts to interrupt the long bars and they persist until the very end. It looks good.</p><p>Go ahead and give me the full name of some more bosses you'd like me to test this on before throwing it in to QA. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>the enraged warboar in POW cast bars we not working tuesday night when we killed it.. so id check those named as well </p>
Tigerr
08-03-2012, 03:55 PM
So... When is this going in?. Please don't tell us that we have to wait till tuesday for this to patch. This should have been patched last week ( actually, shouldn't have been broken at all). Put this in now please, we waited long enough for something that YOU broke.
aislynn00
08-04-2012, 09:42 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>We used to have devs who were avid players </p></blockquote><p>Isn't Kander still playing the game? He at least used to be in one of the better raid guilds.</p>
Tigerr
08-05-2012, 06:12 AM
DEVS... Did you guys completely forget about this?...This should have been stealth patched soon as you figured it out... Why do we have to wait till EVERY tuesday and HOPE you got it right this time.... PATCH THE CAST BAR ALREADY... YOU BROKE IT... this is getting idiotic.
Terrogaunt
08-05-2012, 08:45 PM
<p><cite>Tigerr wrote:</cite></p><blockquote><span style="color: #ff6600;"><strong>[Removed post.]</strong></span></blockquote><p>My changes were already submitted. Now it needs to make it through QA testing before it gets to our Live environment. It's out of my hands at this point as to when it actually gets there, but I'm hoping it shows up on Live soon too. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Tigerr
08-06-2012, 06:26 AM
Not trying to be rude but, shouldn't the original changes that BROKE the thing in the first place been tested this long before being put in?. It seems like the fix for this is taking longer to pop in than the 2 seconds it took for you guys to break something that crippled the way healers cure. I just find it funny.
Pateras
08-06-2012, 10:41 AM
<p>Two weeks to fix a broken mechanic seems a bit much from any perspective you look at it.</p>
KindredHeart
08-06-2012, 02:21 PM
<p>I hope I'm just overlooking it - but is there a way to modify the color of the cast bars in the default UI? There seems to be color options in the Options panel for everything under the sun so I thought there would be for the casting bars as well ... but I can't seem to find them. The white text on light blue background for other player's casting is driving me nuts.</p>
Grumpy_Warrior_01
08-06-2012, 02:36 PM
<p><cite>Vallar@Guk wrote:</cite></p> <blockquote><p>I hope I'm just overlooking it - but is there a way to modify the color of the cast bars in the default UI? There seems to be color options in the Options panel for everything under the sun so I thought there would be for the casting bars as well ... but I can't seem to find them. The white text on light blue background for other player's casting is driving me nuts.</p></blockquote> <p> I also did not see it when I quickly scanned through the color options in the categories where you would expect to see the setting. Hopefully it's there and we are simply overlooking it. If you want to set up a macro for it, you can use:</p> <p>ally_casting_bar_rgb_red (0 through 255) ally_casting_bar_rgb_green (0 through 255) ally_casting_bar_rgb_blue (0 through 255)</p> <p>You can open the color mixing window from some other setting to play with the RGB values, then cancel the window once you have numbers you like.</p>
Terrogaunt
08-06-2012, 03:43 PM
<p><cite>Grumpy_Warrior_01 wrote:</cite></p><blockquote><p><cite>Vallar@Guk wrote:</cite></p> <blockquote><p>I hope I'm just overlooking it - but is there a way to modify the color of the cast bars in the default UI? There seems to be color options in the Options panel for everything under the sun so I thought there would be for the casting bars as well ... but I can't seem to find them. The white text on light blue background for other player's casting is driving me nuts.</p></blockquote> <p> I also did not see it when I quickly scanned through the color options in the categories where you would expect to see the setting. Hopefully it's there and we are simply overlooking it. If you want to set up a macro for it, you can use:</p> <p>ally_casting_bar_rgb_red (0 through 255) ally_casting_bar_rgb_green (0 through 255) ally_casting_bar_rgb_blue (0 through 255)</p> <p>You can open the color mixing window from some other setting to play with the RGB values, then cancel the window once you have numbers you like.</p> </blockquote><p>Great suggestion! I was going to give the commands, but it looks like you beat me to it.</p>
Yimway
08-06-2012, 05:00 PM
<p>The lack of this fix is making alot of the raiding game really annoying. When you have so many effects that need a cure cast before they land, the ability to not see the mob casting is making some fights excessively difficult. Dagarn HM and the War Boar are just a crap shoot luck fest now.</p>
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