Rahatmattata
07-24-2012, 02:03 PM
<p>Lots of changes and nerfs. I haven't played on test or anything, just waiting for servers to come up reading update notes. These are not all the BG changes, just the ones I found most interesting.</p><p><em><span><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Implied targeting should now show up in PvP and casting a beneficial spell when you have an enemy targeted (who is targeting another of your enemies) will no longer fail and will cast the ability on yourself.</span></span></span></em></p><p>Finally.</p><p><em><span><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">New, full sets of PvP gear are available for purchase in Champion's Respite!</span></span></span></em></p><p>Sweet</p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The duration of freedom potions has been reduced in PVP combat.</span></span></em></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The effectiveness of manastones has been reduced in PVP combat.</span></span></em></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Essence of Power potions now have reduced effectiveness in PVP combat.</span></span></em></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Essence of Clarity potions now have reduced effectiveness in PVP combat.</span></span></em></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Mental Breach poisons now drain slightly less power in PVP combat.</span></span></em></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">Not looking forward to this so much.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><em></em></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The duration of crowd control effects in PVP combat has been reduced.</span></span></em></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Many control effect immunity procs no longer function in PVP combat.</span></span></em></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">Seems like they are trying to make things less random. I've never had issues with CC duration, but if you want to give us knockback immunity, that would be swell.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Autoattack damage has been slightly reduced in PVP combat.</span></span></em></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">'bout time.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Commanding Roar has been added to a few group buffs and replaced flat taunt immunity on a few more. The affected spells are called out by individual classes below. Commanding roar makes the group immune to all PVP taunt effects for 10 seconds. A player can receive this effect once every minute.</span></span></em></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">Probably a good thing.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><em></em></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Doom Judgement - no longer dispels in PVP combat. Will now reduce incoming heals of struck targets by 10% in PVP combat.</span></span></em></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">Excellent. Although the 10% heal reduction across a whole group seems a little much, especially when it's common to have 2+ crusaders in a group. Guess we'll see how this plays out. Does it stack?</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><em></em></p><p style="margin: 0in 0in 0pt;"><em><span><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Battlegrounds are now split into two tiers. The level 30 to 89 “level agnostic” tier and the level 90+ tier.</span></span></span></em></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">Not sure how this is going to go, but it seems if you want to be pro in tier 1 you need to level to 89, so why not just level up to 92? I do like that level 40-89 players will be able to join BG matches though. Could this be a change that makes T10 BGs the most popular? I was a hardcore T4 BG player for a long time, and I see no reason to continue playing level 39 characters after this. Perhaps Nagafen WF will keep the majority of the T1 BG population level 39 since they are the majority of the BG population anyway.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">You can earn additional Havoc Marks during the match by performing heroic deeds, such as performing a death blow or achieving a kill streak.</span></span></em></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">Nice</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><em></em></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The Frozen Tundra battleground has been temporarily removed. It is getting revamped and will return once the revamp is complete.</span></span></em></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">A year late, but a most welcomed change.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Battlegrounds now have some voice over that plays when certain events happen.</span></span></em></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">Cool.</p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;"><em><span><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Players carrying the flag will now have their movement speed reduced. They will also take increased damage from incoming attacks - this effect scales up the longer you hold the flag. </span></span></span></em></p><p style="margin: 0in 0in 0pt;"> </p><p style="margin: 0in 0in 0pt;">Sounds good to me.</p>