View Full Version : Pets that die
Vonchicken
07-20-2012, 03:38 PM
<p>I understand that it is hard to balance things when it comes to pets, and how to help them without making them to OP. I would apreciate though, some how making it more difficult for them to die. As a coercer, I rarely try and get a pet, for the next set of adds just AOE and it dies almost instantly. I have herd some of the same type of issues with beaslords and a couple of other classes. May I suggest, either an aa line revamp that gives AOE immunity and health buf to these pets, or maybe a focus affect with the new revamp on those being selected in the character window. Thanks for your time.</p>
Koleg
07-20-2012, 06:06 PM
<p>There are plenty of ways to manage pets currently in the game as it is now if people bother to use them. Look in your spell book and abilities for the options to manage the pets behavior and placement. Afterwards learn the encounters which have AE and then learn the intervals at which those AE are fired. Finially, there are other classes in the groups or raids which will AE block the pets the same as they do with non-direct AE blockers. Yo'll need to learn who those other classes are and which abilities will block AEs and help the other players to understand thier importance.</p><p>The simple fact is some people that play pet classes have one too many things to manage. I raid on a Necro, Coercer and a BL among other classes such as Defiler all with pets. The Coercer pet is the only one I don't care about becasue its DPS and utility is pethetic.</p>
Xianthia
07-20-2012, 08:40 PM
<p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p>There are plenty of ways to manage pets currently in the game as it is now if people bother to use them. Look in your spell book and abilities for the options to manage the pets behavior and placement. Afterwards learn the encounters which have AE and then learn the intervals at which those AE are fired. Finially, there are other classes in the groups or raids which will AE block the pets the same as they do with non-direct AE blockers. Yo'll need to learn who those other classes are and which abilities will block AEs and help the other players to understand thier importance.</p><p>The simple fact is some people that play pet classes have one too many things to manage. I raid on a Necro, Coercer and a BL among other classes such as Defiler all with pets. The Coercer pet is the only one I don't care about becasue its DPS and utility is pethetic.</p></blockquote><p>These are all good suggestions. That said, however, there are some pets that come to mind (illy pet is horrible for survivability..) that hopefully would be looked at for some sort of tweak on being able to survive any sort of encounter.</p>
Rarrum
07-29-2012, 04:32 PM
<p>This is a bigger problem that I hope they look at someday. For example, 99% of beastlords at max level use the same warder, even though there are 16 different warders to choose from. Why? Because that one is the most survivable, and a beastlord is screwed if their pet dies.</p><p>If they brought the survivability of other warders up a little closer to that one, we would see a lot more variety.</p>
Gilasil
07-30-2012, 03:54 PM
<p>Actually, I use a few different pets on my max level beastlord -- and see other beastlords using a few different pets -- although I agree they're in deep crap if their pet dies. I can't see ever using an offensive pet in difficult content.</p><p>If your pet dying is a big deal I hope you at the minimum have Den Mother's *whatever it's called* -- the pet death save. The DPS lost by loosing your pet is far greater then anything you'll gain by taking a DPS tree instead.</p><p>There's a lot of pet management things you can do. I yank my warder around all the time and have been able to do all sorts of things managing him. I have far more control over my warder then my merc.</p><p>You should be spending a lot of time and energy learning everything you can do to control your pet. You've got several controls to do that. You should be intimately familiar with all of them.</p><p>Finally, I suspect some management issues occur because of lag.</p><p>Actually my pet peeve (sorry, couldn't resist) with regards to beastlords are the LOS issues which cause them to stop proccing, although calling my warder to me almost always fixes it. I wish the merc LOS issues were so easily handled. If SoE devotes any time to pet issues, I really hope their top priority is LOS issues.</p><p>P.S. My personal suspicion is that by making beastlords have to deal with pet handling is their way of giving an otherwise very powerful class an Achilles heal.</p>
Leawyn
07-31-2012, 12:28 PM
<p>Pretty sure this post isn't about BL pet survivability, but more about the more squishy pets that classes get where they do NOT get pet management spells like stoneskins and hp buffs. Like chanters who's pets have 1/4 the health of players, 1/10th the resists, yet still do respectable damage if they're allowed to live. Add in the additional hassles of illy pets that die when zoning, and coercer pets that need to be summoned by targeting a mob, and its mostly pointless to even call the pets, and you surely won't do it in combat. Both illy's and coercer's epic buffs contain a removal of the concentration cost of pets, thus allowing us to have one up all the time. But what's the point if a swift breeze will kill them? And we literally cannot do a thing about it, we have nothing to help.</p>
TheGeneral
07-31-2012, 12:40 PM
<p>Pet survivability is an issue in general. Talking about necros and conjies specifically, there is a pretty big imbalance. Conjurors have to work WAY too hard to keep theirs pets alive. Yes, they have a good amount of tools they can use, but compared to necros... its NOT fun at all. I understand it should be a challenge, but at what point does the un-fun overbalance the challenge and make it where people are just completely frustrated.</p>
Koleg
07-31-2012, 02:03 PM
<p><cite>TheGeneral wrote:</cite></p><blockquote><p>Pet survivability is an issue in general. Talking about necros and conjies specifically, there is a pretty big imbalance. Conjurors have to work WAY too hard to keep theirs pets alive. Yes, they have a good amount of tools they can use, but compared to necros... its NOT fun at all. I understand it should be a challenge, but at what point does the un-fun overbalance the challenge and make it where people are just completely frustrated.</p></blockquote><p>Between Stoneskins and direct pet heals conjy's don't have to work all that hard. It's a mechanic and it's learnable.</p><p>You know what, some classes are more prone to dying than others, but that does -not- mean they should be buffed just becasue they do dumb things.</p>
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