View Full Version : Dungeon Maker Mystery Crates Removed
Dexella
07-13-2012, 08:13 PM
<p>Hi Everyone! Just a quick note...</p><p>The Dungeon Maker Mystery Crates are being temporarily removed from the Marketplace. We are also adjusting the number of tokens received from dungeons.</p><p>We recognize that there are some issues with these items, and they're being reviewed.</p><p>We will let you know once these items are available again.</p><p>Thanks! <img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p><p>~Dexella</p>
Avianna
07-13-2012, 08:26 PM
<p>Did the token reward get nerfed too? Dungeons that were giving 200-300 tokens are now giving 50... What Gives?</p>
Onurissa
07-13-2012, 08:36 PM
<p>We had same occurance, a 200 token dungeon gave us 200 first time then 34 next time...something getting nerfed or is this a bug?</p>
Zatozia
07-13-2012, 08:39 PM
<p><cite>Avianna@Butcherblock wrote:</cite></p><blockquote><p>Did the token reward get nerfed too? Dungeons that were giving 200-300 tokens are now giving 50... What Gives?</p></blockquote><p>Yes. We are reducing the amount of tokens received from dungeons as well. The original post was updated. Thanks for the reminder.</p>
Avianna
07-13-2012, 09:08 PM
<p>WHY? You just decided for me that I do not want to run DM anymore nor do I want to create one either thanks for making it worthless... </p>
Onurissa
07-13-2012, 09:08 PM
<p><cite>Zatozia wrote:</cite></p><blockquote><p><cite>Avianna@Butcherblock wrote:</cite></p><blockquote><p>Did the token reward get nerfed too? Dungeons that were giving 200-300 tokens are now giving 50... What Gives?</p></blockquote><p>Yes. We are reducing the amount of tokens received from dungeons as well. The original post was updated. Thanks for the reminder.</p></blockquote><p>Huge nerf in fact, going from 200 tokens to 30? Really? And ones that give 50-60 now giving 3-5? Wow. That isnt even worth doingm for 3 tokens lol.</p>
SisterTheresa
07-13-2012, 09:12 PM
Ouch. Having the ability to play as their own character in DM was a great way to get people to try it out and make dungeons. But smacking down the token number so far .... you might as well pulled the rug out from under us. Bad bad idea.
LizardKin
07-13-2012, 09:16 PM
<p>If you are going to decrease the token rewards this sharply, are you also reducing the costs of items? If not, you just made the Dungeon Maker into a massive grindfest to gain anything useful. For example, I had a dungeon I ran that yielded 210 marks if I completed it fully. It now yields 20-30, depending on degree of completion. Therefore, to earn the items I would like to get, I now have to run the dungeon 90-100 times, instead of 9-10 times. This turns the entire process into a horrible grindfest. Please set the marks back to their original levels, as this change makes NO sense whatsoever. The dungeons I do take 45 minutes to an hour, at least, and I'm not doing them just for senseless experience grinding. Hopefully more people will speak up and convince you of the ill-considered nature of this alteration.</p>
Juravael
07-13-2012, 09:25 PM
<p>Well, my initial response to the new Dungeon Maker items was not a good one seeing as they had to be bought in order to be used. Yes I thought they were just being added to the DM, not the Marketplace. Then, we ran a few dungeons and saw we could earn the marks at a fairly decent rate so we ran a few, got some marks, bought a few items and we were *really* enjoying ourselves playing the Dungeon Maker once again.</p><p>We made our own dungeon with a 20,220 difficulty rating which would net 205 marks per run. Each run would take us about 40-50 minutes to complete and that was just right we thought. So we ran it off and on through the day as time permitted. All of a sudden we were only getting 34 marks per run. We thought this was a glitch, so we ran it again and 40 minutes later another 34 marks. I unpublished, republished, doublechecked the rating.. then we find out that SOE is nerfing the amount of marks recieved already.</p><p>What a letdown.</p><p>34 marks for 40 minutes and you need 100-200 marks per DM builder item, or 1000 marks to buy a charm. No thanks.</p><p>So now we will probably just let the DM go back to where it has been for months.. another unused aspect of this game. Just when we were starting to have fun with it again and it did not seem to be such a grind the fun is taken away.</p>
Lyndro-EQ2
07-13-2012, 09:38 PM
<p>The reduction to the tokens earned in DM is temporary. We hope to have token values restored early next week. We'll update you as we have more information.</p>
Onurissa
07-13-2012, 09:54 PM
<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>The reduction to the tokens earned in DM is temporary. We hope to have token values restored early next week. We'll update you as we have more information.</p></blockquote><p>FULLY restored or partially? Will we get same as we were earlier today, or a new value?</p>
Endrian
07-13-2012, 10:00 PM
<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>The reduction to the tokens earned in DM is temporary. We hope to have token values restored early next week. We'll update you as we have more information.</p></blockquote><p>so yet again soe make the stupid move of removeing stuff on a friday so now we have all weekend when the most players are online with dm in limbo well done soe just keep rubbing players up the wrong way </p><p>ps keep the crates out but put the marks back up till after the weekend i cant see why the need to nerf them </p>
Cratoh
07-13-2012, 10:03 PM
<p>A few minutes to get pretty decent engame charm slots filled for a non raider, plusa mount, plus an unlimited amount of repair kits, cure pots and speed buff tokens?</p><p>Plus a 32 slot quiver/sack rendering crafted obsolete, plus 1 48 slot bag?</p><p>All for standing in one room firing arrows into packs of mobs hen mowing them down with AoEs?</p><p>No one can act shocked, the only thing they could act shocked about it that the devs let this go live as it is.</p>
slyfer
07-13-2012, 10:04 PM
<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>The reduction to the tokens earned in DM is temporary. We hope to have token values restored early next week. We'll update you as we have more information.</p></blockquote><p>My dungeon was designed specifically for the number of tokens you get, "500 Tokens-EASY to get Mount". It was in place before these changes went in. Any reduction to Tokens will make my Dungeon invalid.</p><p>I hope that you take into account many people have designed dungeons with specifics like this and no difficulty levels or tokens should be changed.</p>
alaplayer
07-13-2012, 10:08 PM
<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>The reduction to the tokens earned in DM is temporary. We hope to have token values restored early next week. We'll update you as we have more information.</p></blockquote><p><cite>Zatozia wrote:</cite></p><blockquote>Yes. We are reducing the amount of tokens received from dungeons as well. The original post was updated. Thanks for the reminder.</blockquote><p>Which one is it?</p>
Afista
07-13-2012, 10:09 PM
<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>The reduction to the tokens earned in DM is temporary. We hope to have token values restored early next week. We'll update you as we have more information.</p></blockquote><p>The timing for a token nerf (even if temporary) is really horrible!</p><p>You just made a big announcement about encouraging people to give DM a shot by playing their own characters, and now they are going to get next to nothing as a reward for doing so. It's going to leave a bad impression on those players who are finally giving it a shot for the first time.</p><p>It's just really disappointing to see what could have been a pretty good relaunch promoting DM play turn into something that might only discourage new people.</p>
feldon30
07-13-2012, 10:10 PM
<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>The reduction to the tokens earned in DM is temporary. We hope to have token values restored early next week. We'll update you as we have more information.</p></blockquote><p>So will the number of tokens go back to normal? Or are we seeing an across the board decrease as suggested by Zatozia?</p><p>SOE is in the process of a whole blitz about the winning Dungeon Maker designers, Play As Yourself, etc. etc. and then bam, Dungeon Maker tokens are off by 70-90%. All this buildup to get people playing Dungeon Maker for nada. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
alaplayer
07-13-2012, 10:10 PM
<p><cite>Onurissa@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>The reduction to the tokens earned in DM is temporary. We hope to have token values restored early next week. We'll update you as we have more information.</p></blockquote><p>FULLY restored or partially? Will we get same as we were earlier today, or a new value?</p></blockquote><p>This might shed some light on that.</p><p><a href="http://www.youtube.com/watch?v=0UYvsk6_foc">http://www.youtube.com/watch?v=0UYvsk6_foc</a></p>
Endrian
07-13-2012, 10:11 PM
<p><cite>Cratoh wrote:</cite></p><blockquote><p>A few minutes to get pretty decent engame charm slots filled for a non raider, plusa mount, plus an unlimited amount of repair kits, cure pots and speed buff tokens?</p><p>Plus a 32 slot quiver/sack rendering crafted obsolete, plus 1 48 slot bag?</p><p>All for standing in one room firing arrows into packs of mobs hen mowing them down with AoEs?</p><p>No one can act shocked, the only thing they could act shocked about it that the devs let this go live as it is.</p></blockquote><p>ahhh i see the raiders have been spiting there dummies again to get there way (whats new) sad thing is the dev's allways fall for it </p><p>ps devs not everyone like to raid in this game dm is suppost to be about fun. yes make the items that are fable a lot of marks but hell dont make it a grind most of the stuff on dm is fluff </p>
alaplayer
07-13-2012, 10:14 PM
<p><cite>Fatalerrors@Splitpaw wrote:</cite></p><blockquote>ahhh i see the raiders have been spiting there dummies again to get there way (whats new) sad thing is the dev's allways fall for it <p>ps devs not everyone like to raid in this game dm is suppost to be about fun. yes make the items that are fable a lot of marks but hell dont make it a grind most of the stuff on dm is fluff </p></blockquote><p>If you do not rait you do not need that stats that those charms had on them.</p><p>It is ridiculous that they were put in there like that in the first place, there is no challenge to the DM there is no EXP debt, no damage to equipment for dying, nothing the only thing there is is reward. It is a mini game and there is no need for the charms and helms to be what they are.</p>
<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>The reduction to the tokens earned in DM is temporary. We hope to have token values restored early next week. We'll update you as we have more information.</p></blockquote><p>Its too late, nerf was done for whatever reason to DM and players will loose interest by time - if and when - the amount is restored. </p><p>I hate being patrionized with statements like "We Hope......".</p>
Cratoh
07-13-2012, 10:16 PM
<p><cite>Fatalerrors@Splitpaw wrote:</cite></p><blockquote><p><cite>Cratoh wrote:</cite></p><blockquote><p>A few minutes to get pretty decent engame charm slots filled for a non raider, plusa mount, plus an unlimited amount of repair kits, cure pots and speed buff tokens?</p><p>Plus a 32 slot quiver/sack rendering crafted obsolete, plus 1 48 slot bag?</p><p>All for standing in one room firing arrows into packs of mobs hen mowing them down with AoEs?</p><p>No one can act shocked, the only thing they could act shocked about it that the devs let this go live as it is.</p></blockquote><p>ahhh i see the raiders have been spiting there dummies again to get there way (whats new) sad thing is the dev's allways fall for it </p><p>ps devs not everyone like to raid in this game dm is suppost to be about fun. yes make the items that are fable a lot of marks but hell dont make it a grind most of the stuff on dm is fluff </p></blockquote><p>How could you possibly have read this post and then replied with 'whine whine raiders spitting dummy' etc. </p><p>I clearly say 'non-raiders' and then make a vaild point about the obsoletion of crafted items, plus the ease and trivialisation of getting airbourne.</p>
<p><cite>alaplayer wrote:</cite></p><blockquote><p><cite>Fatalerrors@Splitpaw wrote:</cite></p><blockquote>ahhh i see the raiders have been spiting there dummies again to get there way (whats new) sad thing is the dev's allways fall for it <p>ps devs not everyone like to raid in this game dm is suppost to be about fun. yes make the items that are fable a lot of marks but hell dont make it a grind most of the stuff on dm is fluff </p></blockquote><p>If you do not rait you do not need that stats that those charms had on them.</p><p>It is ridiculous that they were put in there like that in the first place, there is no challenge to the DM there is no EXP debt, no damage to equipment for dying, nothing the only thing there is is reward. It is a mini game and there is no need for the charms and helms to be what they are.</p></blockquote><p>If your on AB server go solo a Mistmoore dungeon called Rat Madness. Then come back here and tell us all how easy it was. </p>
Endrian
07-13-2012, 10:23 PM
<p><cite>Cratoh wrote:</cite></p><blockquote><p><cite>Fatalerrors@Splitpaw wrote:</cite></p><blockquote><p><cite>Cratoh wrote:</cite></p><blockquote><p>A few minutes to get pretty decent engame charm slots filled for a non raider, plusa mount, plus an unlimited amount of repair kits, cure pots and speed buff tokens?</p><p>Plus a 32 slot quiver/sack rendering crafted obsolete, plus 1 48 slot bag?</p><p>All for standing in one room firing arrows into packs of mobs hen mowing them down with AoEs?</p><p>No one can act shocked, the only thing they could act shocked about it that the devs let this go live as it is.</p></blockquote><p>ahhh i see the raiders have been spiting there dummies again to get there way (whats new) sad thing is the dev's allways fall for it </p><p>ps devs not everyone like to raid in this game dm is suppost to be about fun. yes make the items that are fable a lot of marks but hell dont make it a grind most of the stuff on dm is fluff </p></blockquote><p>How could you possibly have read this post and then replied with 'whine whine raiders spitting dummy' etc. </p><p>I clearly say 'non-raiders' and then make a vaild point about the obsoletion of crafted items, plus the ease and trivialisation of getting airbourne.</p></blockquote><p>ok let me put it this way all the items you say have been in dm a long time only the lev92 stuff is new </p>
alaplayer
07-13-2012, 10:26 PM
<p><cite>Troy wrote:</cite></p><blockquote>If your on AB server go solo a Mistmoore dungeon called Rat Madness. Then come back here and tell us all how easy it was. </blockquote><p>I'd rather go buy a Dremel and give myself a root canal.</p><p>Regardless of how many mobs you designed it to throw on top of you there is no way it warrants giving a charm or helm like these new items.</p>
Lyndro-EQ2
07-13-2012, 10:27 PM
<p>Here's that more info I promised: Token values will be fully restored.</p>
<p><cite>alaplayer wrote:</cite></p><blockquote><p><cite>Troy wrote:</cite></p><blockquote>If your on AB server go solo a Mistmoore dungeon called Rat Madness. Then come back here and tell us all how easy it was. </blockquote><p>I'd rather go buy a Dremel and give myself a root canal.</p><p>Regardless of how many mobs you designed it to throw on top of you there is no way it warrants giving a charm or helm like these new items.</p></blockquote><p>Have fun with your root canal. </p>
jjlo69
07-13-2012, 10:29 PM
<p><cite>Fatalerrors@Splitpaw wrote:</cite></p><blockquote><p><cite>Cratoh wrote:</cite></p><blockquote><p>A few minutes to get pretty decent engame charm slots filled for a non raider, plusa mount, plus an unlimited amount of repair kits, cure pots and speed buff tokens?</p><p>Plus a 32 slot quiver/sack rendering crafted obsolete, plus 1 48 slot bag?</p><p>All for standing in one room firing arrows into packs of mobs hen mowing them down with AoEs?</p><p>No one can act shocked, the only thing they could act shocked about it that the devs let this go live as it is.</p></blockquote><p>ahhh i see the raiders have been spiting there dummies again to get there way (whats new) sad thing is the dev's allways fall for it </p><p>ps devs not everyone like to raid in this game dm is suppost to be about fun. yes make the items that are fable a lot of marks but hell dont make it a grind most of the stuff on dm is fluff </p></blockquote><p> i grabed a few of those charm fror my alts i want to pick up raid on actually. i think part of the issue was soe didnt take into account that players raiders or nonraiders didnt farm that stuff sooner cause the avatars they orgionally made you use were horrid to noone really bothered now that they allowed your real toons causaly geared - raid geared. Before the change to play as your own toon i only went in and grabbed a quiver cause i couldnt stand the avatars given and the time it took to kill stuff with them. now if they berfed the items ill be sad cause they were actaully needed upgrades for my pick up raid alts. As far as raiders whinning about those charms i really dont think that is the case i think it more of the fact there were items ie the orgional post mounts( which would hurt the station cash market) / and other consumables that woulda devistated the game ecomony.</p>
Grumble69
07-13-2012, 10:37 PM
<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>Here's that more info I promised: Token values will be fully restored.</p></blockquote><p>...we decided to raise prices instead.</p>
Endrian
07-13-2012, 10:37 PM
<p><cite>Uncle@Mistmoore wrote:</cite></p><blockquote><p><cite>Fatalerrors@Splitpaw wrote:</cite></p><blockquote><p><cite>Cratoh wrote:</cite></p><blockquote><p>A few minutes to get pretty decent engame charm slots filled for a non raider, plusa mount, plus an unlimited amount of repair kits, cure pots and speed buff tokens?</p><p>Plus a 32 slot quiver/sack rendering crafted obsolete, plus 1 48 slot bag?</p><p>All for standing in one room firing arrows into packs of mobs hen mowing them down with AoEs?</p><p>No one can act shocked, the only thing they could act shocked about it that the devs let this go live as it is.</p></blockquote><p>ahhh i see the raiders have been spiting there dummies again to get there way (whats new) sad thing is the dev's allways fall for it </p><p>ps devs not everyone like to raid in this game dm is suppost to be about fun. yes make the items that are fable a lot of marks but hell dont make it a grind most of the stuff on dm is fluff </p></blockquote><p> i grabed a few of those charm fror my alts i want to pick up raid on actually. i think part of the issue was soe didnt take into account that players raiders or nonraiders didnt farm that stuff sooner cause the avatars they orgionally made you use were horrid to noone really bothered now that they allowed your real toons causaly geared - raid geared. Before the change to play as your own toon i only went in and grabbed a quiver cause i couldnt stand the avatars given and the time it took to kill stuff with them. now if they berfed the items ill be sad cause they were actaully needed upgrades for my pick up raid alts. As far as raiders whinning about those charms i really dont think that is the case i think it more of the fact there were items ie the orgional post mounts( which would hurt the station cash market) / and other consumables that woulda devistated the game ecomony.</p></blockquote><p>the mount has been in ages same as the other items (i agree on the new 92 stuff should not be in crates) but you should still be able to get it without it being nerf to useless. but cost way more dm marks </p>
Avianna
07-13-2012, 10:50 PM
<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>The reduction to the tokens earned in DM is temporary. We hope to have token values restored early next week. We'll update you as we have more information.</p></blockquote><p>So I can be in a dungeon and get my expected amout of marks and 20 minutes later do the same dungeon and have the amount of marks nerfed 70-90% poof just like that and yet to put it back the way it was will take youtill next week sometime you hope??????? Sorry but I gotta call BS when I see it.... Why nerf this all weekend long after you have been so heavily advertising try out the DM... now everyone is gonna try out a nerfed broken product all weekend????? You broke it now please fix it now.</p>
Endrian
07-13-2012, 10:50 PM
<p>if soe dont want ppl to have the items without nerfing the hell out of them thay need to up the xp/aa or dm will be useless again </p>
Endrian
07-13-2012, 10:54 PM
<p>my last word on this has to be</p><p><span style="color: #ff0000;">WOW SOE 2 DAYS DM WAS USEFULL WELL DONE MUST BE A RECORD!!!!!!</span></p>
Rossio
07-13-2012, 11:14 PM
<p>I just came back to EQ2 after about 5 year break cause of the nerfs and changes going on so much, I found these dungeons and the system really nice and kept me playing for a few days now. What a let down, I guess I will not be re-subscribing once again next month until a few more years of changes get worked out.</p>
Onurissa
07-13-2012, 11:21 PM
<p><cite>Grumble69 wrote:</cite></p><blockquote><p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>Here's that more info I promised: Token values will be fully restored.</p></blockquote><p>...we decided to raise prices instead.</p></blockquote><p>That is my thought, bet they fix the tokens but just raise prices on everything. Which doesnt fix a dang thing.</p>
Neiloch
07-13-2012, 11:21 PM
<p><cite>Cratoh wrote:</cite></p><blockquote><p>A few minutes to get pretty decent engame charm slots filled for a non raider, plusa mount, plus an unlimited amount of repair kits, cure pots and speed buff tokens?</p><p>Plus a 32 slot quiver/sack rendering crafted obsolete, plus 1 48 slot bag?</p><p>All for standing in one room firing arrows into packs of mobs hen mowing them down with AoEs?</p><p>No one can act shocked, the only thing they could act shocked about it that the devs let this go live as it is.</p></blockquote><p>A lot of this was live WELL before this last update.</p><p>They probably only realized these were 'mistakes' now as the 'play as yourself' feature made people want to actually play it. Nothing makes SoE nerf something faster than everyone <em><strong>wanting</strong></em> to do it.</p><p>They now proceed to make it undesirable again. A couple of decent charms for newbies/last priority alts is hardly cause for concern.</p>
Juravael
07-13-2012, 11:25 PM
<p>The emerald pegasus has been in there from day one of the DM, for 500 marks. That was the must have item back then from the DM shop.</p><p>I don't get why people do not want the charms or helms in the DM shop/crates for level 92. The 90 gear is out of date and pretty much useless for anyone that is 92. Yes you can buy a crate and have a chance to get one. I bought some crates today and did get one 92 charm. Most of the junk that I got though were the 90 glass items, some builders temporary buff items, and a 92 mage hood that is no trade and I was on a fighter class, so junk to me.</p><p>The charm was a huge upgrade to my legendary charm and that was very nice to see but most of the stuff I got was useless and got destroyed.</p>
Juravael
07-13-2012, 11:30 PM
<p><cite>Cratoh wrote:</cite></p><blockquote><p>A few minutes to get pretty decent engame charm slots filled for a non raider, plusa mount, plus an unlimited amount of repair kits, cure pots and speed buff tokens?</p><p>Plus a 32 slot quiver/sack rendering crafted obsolete, plus 1 48 slot bag?</p><p>All for standing in one room firing arrows into packs of mobs hen mowing them down with AoEs?</p><p>No one can act shocked, the only thing they could act shocked about it that the devs let this go live as it is.</p></blockquote><p>Must be nice. it was taking us 30-40 minutes to run the 200 mark dungeon that we made. 200 marks seemed fair to us for the time invested. /shrug</p>
thepriz
07-13-2012, 11:55 PM
<p>Well, just got home from work and logged on to find out that DM dungeons are worthless. I am already grinding trying to get the Dungeon Maker Designer items. They better not raise prices on them, because it is already a pain to get a decent set of items to make your dungeons. I would have to agree that I think the Fabled mystery boxes were a bit easy to get.</p>
Azigon
07-14-2012, 12:09 AM
<p>The reason they pulled them is because the rewards were able to be sold to a merchant for 2-5p, and it requires a hotfix to slap to no-value tag on them.</p><p>People were getting tons of money (which I reported would be an issue in private a long time ago -- and I know a few people who actually did exploit this) and a few days prior to this new system going live they stripped the merchant value of all the existing items. Then this went live, they added new rewards and forgot to slap no-value on them.</p><p>As a temporary fix, they made all the station cash purchased items at a value of 1cp instead, but because of the way mystery crates worked, they weren't counted as station cash items once consumed. Thus they were pulled, and Lyndro's post is accurate that they could safely restore the value of tokens now.</p><p>Why do they not restore it for this weekend? No idea, but that's the backstory of why they were pulled. They wanted to play damage control by pulling the boxes. It's unfortunate but that's the reason why.</p>
Anaogi
07-14-2012, 12:23 AM
<p>Y'all broke something. Every other run is giving the 'normal' amounts of tokens, interspersed with what I assume is the intended 'reduced' level. Also, XP rates are varying, and I'm not quite sure why...</p>
Dreamclouds
07-14-2012, 02:44 AM
<p>There was also a bug if you got a lore item from a mystery crate and opened another one, you might not get anything as you could not get two lore same type items</p><p>I trust the team at their word, and am looking foreward to DM being restored. I am also hoping they remove the Lore, and no trade from the boxes as it seems to be a shame to pay for something that cant be used by that class. If they take away the money value from the merchant and you get something not for your class that cannot be traded, its really not a fair purchase.</p><p>They will fix it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Bhagpuss
07-14-2012, 05:54 AM
<p>For my own part, I make DM dungeons for my own amusement and run other people's creations for the same reason. About the only thing I spend the Marks on is stuff to make better dungeons. These changes don't really affect me directly.</p><p>That said...</p><p>Geez! Are the Marketing and Development teams <em>ever</em> going to learn to talk to each other over at SOE Towers? Is it really so hard to co-ordinate a bug/design tweak and a promotional push so that the former doesn't completely negate the value of the latter?</p><p>At the very least, is it out of the question to explain in simple, declarative sentences exactly</p><p>what the problem is,</p><p>why it needs to be addressed,</p><p>why it needs to be addressed at this time,</p><p>why it needs to be addressed in this way,</p><p>how long the change will take and</p><p>what the outcome will be?</p><p>Everything is always done as though either someone just decided to do it on a whim or it has to be done under a huge shroud of secrecy. Usually both. Please just get the full press release written, approved and published <em>before</em> or at the very least simultaneous with implementing the change. It would avoid the inevitable and unecessary loss of good will, or at least mitigate it.</p>
Juravael
07-14-2012, 07:03 AM
<p>Every item that we got from the crate was No Value except for the class specific head gear. The head gear was also the only item that was tagged as No Trade. Everything else was Heirloom. We tried to transmute the junk and we could not. We tried to sell the junk and we could not. By junk I mean the level 90 glass weapons, armor and other odds and ends. So we destroyed everything and sold the level 92 head gear for 2 plat to a merchant.</p><p>I only got one 92 head piece which was a Mage Hood and I was on a Fighter class when I got it so I assumed that the 2 plat selling price was accurate because the item was tagged as No Trade. I would have rather the class head gear be Heirloom and worth nothing to the merchant. At least then I could have used it for one of my Mage alts.</p><hr /><p>At any rate I think that we are done with the dungeon maker. It has been a useless feature for months and months. I'd spent days building several in-depth dungeons when the DM first went live but when we saw how lousy it was to play the avatars we gave up on it. Not to mention my main dungeon which is ranked pretty high in the crushbone keep category all of a sudden has a blank black screenshot and the only was to correct this would be to unpublish it and lose my rankings. None of that was "fun".</p><p>Fast forward to a few days ago ...</p><p>We gave the new 'play as your character' in the DM a try and we loved it. I had started to build a fresh, new dungeon and we were trying out other dungeons and being fairly rewarded for that we thought. Then just when we thought that we would actually enjoy it as a game feature again by playing our own characters SOE backtracks and takes away the fun factor once again. Nerf the marks earned and remove rewards.</p><p>What's the point?</p>
<p><cite>Bhagpuss wrote:</cite></p><blockquote><p>For my own part, I make DM dungeons for my own amusement and run other people's creations for the same reason. About the only thing I spend the Marks on is stuff to make better dungeons. These changes don't really affect me directly.</p><p>That said...</p><p><span style="color: #ff0000;"><strong>Geez! Are the Marketing and Development teams <em>ever</em> going to learn to talk to each other over at SOE Towers? Is it really so hard to co-ordinate a bug/design tweak and a promotional push so that the former doesn't completely negate the value of the latter?</strong></span></p><p>At the very least, is it out of the question to explain in simple, declarative sentences exactly</p><p>what the problem is,</p><p>why it needs to be addressed,</p><p>why it needs to be addressed at this time,</p><p>why it needs to be addressed in this way,</p><p>how long the change will take and</p><p>what the outcome will be?</p><p>Everything is always done as though either someone just decided to do it on a whim or it has to be done under a huge shroud of secrecy. Usually both. Please just get the full press release written, approved and published <em>before</em> or at the very least simultaneous with implementing the change. It would avoid the inevitable and unecessary loss of good will, or at least mitigate it.</p></blockquote><p>Please make a large poster of the red text above and put it on so many walls that everyone who makes those decisions sees it daily. </p><p>If you can't foresee the unintentional effects of things, you could run things by the players before you create a publicity fiasco. This is somewhat similar to sending emails to former players about f2p and then having them log in to accounts where they can't play any toon on their account. Then fixing that and sending another email to them and then having them log into a toon they could now play but all its armor pops off. You would be better off not even emailing them. </p>
Kuulei
07-14-2012, 04:38 PM
<p><cite>Lyndro-EQ2 wrote:</cite></p><blockquote><p>Here's that more info I promised: Token values will be fully restored.</p></blockquote><p><strong><span style="color: #ff0000; font-size: small;">Thanks Lyndro!</span></strong></p><p>I think it was just the sudden interest in playing yourself and influx of players / creators in DM and the excitement of the rewards that brought attention to how many marks some dungeons rewarded.</p><p>The thing is, they were rewarding that amount for a long time! Heck I amassed over 10k in marks, just that one weekend you had earlier this year, that rewarded a bonus 25% in tokens, for running DM's.</p><p>I still have most of the marks because the repair kits are about all I was buying now and then</p>
Dexella
07-18-2012, 03:21 PM
<p>Update: Dungeon Maker Mystery Crates are now back!</p><p>~Dexella <img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p>
Juravael
07-18-2012, 06:55 PM
<p>Good to hear, thanks <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p>
Juravael
07-24-2012, 05:25 PM
<p>Were these removed again? I am not seeing them in the DM section of the Marketplace after today's patch.</p>
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