View Full Version : dungeon mobs
Sluggo
07-13-2012, 05:45 PM
<p>ok 2 questions..</p><p>What is the weakest broker sellable mob?</p><p>and</p><p>How to i make mobs non social.. so if i hit a mob next to it... wont agro</p><p>thanks!</p>
msgnomer
07-13-2012, 07:59 PM
<p>The mobs will all be about the same. Maybe there's some difference between fighter mob and caster mob etc, but the major way you can vary the mobs is by using effects objects. These can decrease (or increase) mobs by both tiers and levels. The come in versions to affect a single mob or an entire room. Your toolbox should have a few of these by default, but you can also buy some on the marketplace with either real money or dungeon marks.</p><p>As for aggro. The only real way to control aggro is by placement. If you don't want something to aggro you need to place it far enough away. There is no easy way to tell how far is far enough. In the end, you may just have to place and then test. If you want something to never fight, there is the new storytelling effect object that turns a spawner into a noncombatent npc.</p>
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