Kuulei
07-06-2012, 05:13 PM
<p>I know PvP needs testing.</p><p>But turning Test_Copy from PvP to PvE to PvP to PvE to PvP to ... Is a thorn in many sides.</p><p>Turning just one expansion (kunark zones only) to PvP is a inconvenience to those testing quests, character traits, stances, and the new Qeynos revamp. Why? Because the whole server is PvP, you just have it enabled in Kunark. So the rest of the server still has the problems listed below:</p><p><strong><span style="text-decoration: underline;">PvE Community</span></strong></p><p>1. Players are finding that the guild and hall they finally managed to afford, is suddenly not useable by all the members.</p><p>2. Communicating with players concerning changes, quests, etc. is limited to same-aligned characters and we lose our beloved Test channel as well.</p><p>3. Because of the above reasons, you are losing several people that would do a more thorough job with /feedback, /bug, /typo, because despite the outcry from your PvP community, your PvE player-base is much larger.</p><p><strong><span style="text-decoration: underline;">PvP Community</span></strong></p><p>1. I can imagine PvP players are not thrilled with the few days you allow PvP on Test_Copy.</p><p>2. There is really no way for the PvP player-base to test needed changes in 2-3 days you have PvP enabled in only one expansion (Kunark)</p><p><strong>Yesterday, on July 5th, there were nearly 30 people on Test_Copy! Then you patched and turned on the server PvP ruleset</strong>. </p><p><strong><span style="font-size: small;">At the same time today, there are a total of 8. That includes 2 Evil and 6 good aligned. One person was in champions respite and zero in kunark (only zones PvP enabled at this time).</span></strong></p><p><strong><span style="font-size: medium;">I really think to make this work, there needs to be a permanant PvP_Copy!</span></strong></p>