View Full Version : Anyone else disappointed with new Qeynos?
Gaarysal
06-27-2012, 01:46 AM
<p>I was expecting something much more significant much like the Freeport revamp. So far all I can see that is different is the new texture/arches on the walls and they removed a zoneline. Also they removed the hoods which many people begged for months not to be removed. Is this seriously all you could come up with in the 6 months since the FP revamp? When I first set foot in the new Freeport it felt like a whole new zone, a whole new experience, this just feels like someone spent a bit too much time playing Diablo 3 instead of working <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Trennt
06-27-2012, 02:04 AM
<p>I totally agree, was a very large let-down to zone to qeynos harbor and see everything the same with some higher res textures that you cant even see because they are too dang dark.</p>
Hamervelder
06-27-2012, 03:17 AM
<p><cite>Gaarysal@Permafrost wrote:</cite></p><blockquote><p>I was expecting something much more significant much like the Freeport revamp. So far all I can see that is different is the new texture/arches on the walls and they removed a zoneline. Also they removed the hoods which many people begged for months not to be removed. Is this seriously all you could come up with in the 6 months since the FP revamp? When I first set foot in the new Freeport it felt like a whole new zone, a whole new experience, this just feels like someone spent a bit too much time playing Diablo 3 instead of working <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>People can beg all they want; SOE does not, has not, and never will listen to their players. SOE thinks they know what you want, more than you know what you want. That'll never change.</p>
Brigh
06-27-2012, 03:32 AM
I am disappointed that I can't log in without crashing after selecting a character I copied to test copy.
Kinya
06-27-2012, 04:36 AM
<p>Since almost a year we heard many times SmokeJumper saying: "Qeynos will be great, outstanding, just wait for it to see it".</p><p>Freeport revamp really looked great, so I was expecting something similar with Qeynos.</p><p>I am dissapointed... It looks terrible...</p><p>So we waited a year for this revamp, just to see that everything is as it was and the only thing which you did is changing the names of the zones and colour on the walls?</p>
Cometar
06-27-2012, 04:43 AM
<p>Terribly dissapointed.</p>
Cerinthe
06-27-2012, 05:21 AM
<p>Personally I'm feeling relieved to read that after the mess I think they made of Freeport, turning it from a realistic mediterranean looking city into what looks like a theme shopping mall. Maybe there's still hope for the Qeynos I love, if I can ever actually get onto Test and see. </p>
retro_guy
06-27-2012, 06:16 AM
<p><cite>Elhonas@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Gaarysal@Permafrost wrote:</cite></p><blockquote><p>I was expecting something much more significant much like the Freeport revamp. So far all I can see that is different is the new texture/arches on the walls and they removed a zoneline. Also they removed the hoods which many people begged for months not to be removed. Is this seriously all you could come up with in the 6 months since the FP revamp? When I first set foot in the new Freeport it felt like a whole new zone, a whole new experience, this just feels like someone spent a bit too much time playing Diablo 3 instead of working <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p>People can beg all they want; SOE does not, has not, and never will listen to their players. SOE thinks they know what you want, more than you know what you want. That'll never change.</p></blockquote><p>Sadly I think this is the case, in this case.</p><p>I'm so sad to see the suburbs go, I really can't understand the logic behind it, especially since people have been begging for them to stay in the game.</p>
Rainmare
06-27-2012, 07:15 AM
<p>the suburbs leaving didn't bother me at all. in fact, some of the things they did made them more interesting then they were before.</p><p>the textures are fine to me. new look on the city gates and walls, new look on the palace. npcs all got new looks in armor for the most part. and omg there are kids in Qeynos! besides annoying little ironforge! there's some other minor little things here and there but nothing major.</p><p>I wouldn't be surprised if they had made a huge major upheaval of a change...and then after all the moaning and griping about Freeport toned it down some. but there are plenty of little cosmetic changes here and there that I noticed that I liked. like fish in the moat/aquaducts. Gray the magnificent now has a a musician and a backup performer and is entertaining a crowd..there's a jester doing the same as well.</p>
Lifeswarde
06-27-2012, 08:23 AM
<p>I am also disappointed with the new look. The devs went too far on some things, and hardly touched most things.</p><p>I would have liked to see the Harbor and shipyard cleaned up a little bit - you would think that would be a priority for a city that is supposed to be fixing older buildings. The port looks like a joke for a major city, especially compared to Freeport.</p><p>I really dislike the new 'bronze' additions to the walls. The turrets look 'half-middle-eastern' - I was hoping for Qeynos to stick closer to a European castle look seeing as Freeport went a little more exotic.</p><p>On a plus side, I like the new armor of the guards and the various guilds, except for the Celestial Watch outfit...checkered effect looks awful.</p><p>On that note, not sure if it's part of some storyline yet, but the Temple of Life still looks very plain.</p>
Beagley
06-27-2012, 09:48 AM
<p>Bitterly disappointed and completely underwhelmed....</p><p>What took so long? Other than being able to walk from old SQ to old NQ without zoning and the streetlight effects a bit more visible, I'm hard pressed to notice anything different.</p><p>Other than there is the virtual "police line - do not cross" at the suburb entrances of course</p><p>All in all a huge yawn</p>
baguetteovenfresh
06-27-2012, 10:32 AM
<p>I could only see a difference because I was looking really hard with my designer's eye.</p><p>Someone entering the zone without being told "its different" wouldnt be able to tell in any way, unless they were oddly constantly observant.</p>
Caela
06-27-2012, 10:44 AM
<p>I was disappointed as well.</p><p>I don't have the black walls that everyone is mentioning so the artwork does look better, just not that much better like Freeport was. I was also expecting a zoneless city like Freeport.</p><p>I'm sure they put a lot of work into the new quests, but from a visual standpoint, I was completely disappointed.</p><p>Also, I'm going to really miss the suburbs. The loss in Freeport didn't effect me much since I didn't grow up there. But I grew up in Qeynos. Baubbleshire was my home! I'm going to feel homeless... <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>I can't say this enough. I want the suburbs back. I want to live in Baubbleshire. I feel like I'm being kicked out of my home town.</p><p>As someone who in real life, as an adult moved back to the town I grew up in - if it had been gone, I would have been devistated... and I feel very much like that now.</p>
Meta-Shadow
06-27-2012, 01:14 PM
<p>I for one love the new Qeynos. No matter how much people wanted the side towns, NO ONE went there! Maybe one person every once in a while. I'm speaking for the AB server. When I was leveling my guild before it was 30, I would use Willow Wood and it's crafting area. No one would ever be there with me. Yet, everyone always screams " But think of Willow Wood!". Come on. I liked those places too. But I'd rather see it used for something else, rather than be a shell of it's former self just being stagnant and haveing NO reason for anyone to go there.</p><p>The new castle looks phenominal! I liked that they kept much of the city the same, it added the new with the old, which people also wanted!</p>
Tyanu
06-27-2012, 01:47 PM
<p>very disappointed....</p>
Finora
06-27-2012, 02:33 PM
<p>I like that they didn't do an over-the-top gaudy redo of Qeynos myself. The small more subtle changes they made are better than throwing gold leaf and mood lighting on everything.</p><p>I do have a few problems with it, but the overall look of the revamp is not one of them.</p>
Yimway
06-27-2012, 03:17 PM
<p>Mainly I'm just upset an entire GU was wasted on this when we don't have enough t10 content to stay busy.</p>
Caela
06-27-2012, 10:18 PM
<p>I logged on again tonight to Test and changed my mind about the revamp... I took some screenshots of "before and after" with a little commentary.</p><p><a href="http://caelascorner.com/qeynos-you-can-go-home-again/">http://caelascorner.com/qeynos-you-...-go-home-again/</a></p><p>This is strictly from a look standpoint - not the other issues/bugs that are present. But the look of Qeynos is growing on me.</p>
Mohee
06-27-2012, 10:29 PM
<p>overall...</p><p>not impressed and a little dissapointed.</p><p>At least a got a little chuckle out of the fact its still pretty much the exact same. Also laughed at the fact it is split into 3, QH, NQ, and SQ. Where as Freeport is all just 1 zone now, with all new buildings, textures, plants, walls.</p><p>I still don't like either city changes. But I wonder exactly what they spent all their time doing when working on this "Qeynos Revamp." Doesn't seem like it should take that long for how little they've changed it.</p><p>At least it made me laugh i guess.</p>
Knives
06-27-2012, 10:49 PM
<p>I'm fairly disappointed with the "new" Qeynos as well. When a zone revamp is announced a year in advance one gets the impression that something big is going to happen. I was pretty impressed with Freeport when I first stepped foot in it post-revamp (I admit some of it is gaudy, especially Lucan's armor).</p><p>I didn't think about it before, but now that Rainmare mentions it - maybe they did tone it down a bit after the playerbase was so split on Freeport. As I've mentioned in other threads, one of Murrar Shar's first quests almost directly references the playerbase's mixed feelings on redesigning Freeport/Qeynos. Personally, I advocate change in MMO worlds as much as I can and I would love to see something drastic. Others were happy with Qeynos in its original state, and I suppose that's fine too. I just feel like the developers are trying too hard to please both sides.</p><p>As far as removing the suburbs go, I'm fine with it as long as content is added in its place. As much as I liked the Freeport suburbs, I feel like enough new stuff is going on over there to warrant their removal. In Qeynos, it feels like they took out content without adding anything in its place. Freeport honestly feels like a city that is keeping up with the times. There are new projects going on in the city, entire hubs were added, streets redesigned. In Qeynos, it seems like they've stayed in the same place they were when the game launched - which is unrealistic for a real life city, let alone a city facing the constant threat of annihilation at the hands of magical creatures.</p>
MalletMan
06-28-2012, 02:34 AM
<p>I think Qeynos castle doesnt have to be that big.</p>
wullailhuit
06-28-2012, 03:12 AM
<p>I wasn't expecting much of a change , just a merge of the main zones , I'm dissapointed that it's not been merged more though.</p>
wullailhuit
06-28-2012, 03:16 AM
<p><cite>Caela wrote:</cite></p><blockquote><p>I logged on again tonight to Test and changed my mind about the revamp... I took some screenshots of "before and after" with a little commentary.</p><p><a href="http://caelascorner.com/qeynos-you-can-go-home-again/">http://caelascorner.com/qeynos-you-...-go-home-again/</a></p><p>This is strictly from a look standpoint - not the other issues/bugs that are present. But the look of Qeynos is growing on me.</p></blockquote><p>Looking at your web site....you're showing the new Qeynos in a higher setting than the old one , I see shadows in your 'new' one and it's very basic settings in the old one.</p>
Caela
06-28-2012, 08:29 AM
<p><cite>Wullailduo@Splitpaw wrote:</cite></p><blockquote><p><cite>Caela wrote:</cite></p><blockquote><p>I logged on again tonight to Test and changed my mind about the revamp... I took some screenshots of "before and after" with a little commentary.</p><p><a href="http://caelascorner.com/qeynos-you-can-go-home-again/">http://caelascorner.com/qeynos-you-...-go-home-again/</a></p><p>This is strictly from a look standpoint - not the other issues/bugs that are present. But the look of Qeynos is growing on me.</p></blockquote><p>Looking at your web site....you're showing the new Qeynos in a higher setting than the old one , I see shadows in your 'new' one and it's very basic settings in the old one.</p></blockquote><p>Well then, I don't know what's going on, as I went into the options on both and set it to "High Quality". Perhaps Test has different settings for that than Live, or something else in my live install is overriding it.</p>
Gravy
06-28-2012, 09:04 AM
<p><cite>Trennt@The Bazaar wrote:</cite></p><blockquote><p>I totally agree, was a very large let-down to zone to qeynos harbor and see everything the same with some higher res textures</p></blockquote><p>LOL.</p><p>I logged in and called home to Castleview Hamlet. I crashed.</p><p>Relogged and took the bell to Capital District which is the old North Qeynos. I ran through South Qeynos thinking that its cool that I don't have to zone.</p><p>Then I got to QH harbor and had to zone. I'm like, W*F, I guess they didn't join QH yet.</p><p>Then I zone to QH and look around and said, yep, they didn't join it yet. It looks exactly the same.</p><p>Maybe I just need a better graphix card.</p>
Raienya
06-28-2012, 09:22 AM
<p>My feelings are mixed at this time. Here are my impressions so far:</p><p>NPCs: Qeynos looks busier now. There are more NPCs standing around and talking. At times, they seem to get confused and scurry around a small area like ants.</p><p>Moving the collector from out in the open in N Qeynos (Capital District now) to a small building in (I think) Q Harbor doesn't make sense. Some other NPCs are hard to find as well.</p><p>ZONE LOOK AND FEEL: Rather "meh". Not much seems to have changed in the way of how the city looks. I don't mean all the new spots where NPCs gather, but more the buildings and walls. They seem to have changed very little. I would have loved a gleaming white marble look, with ivy growing on some spots, that sort of thing.</p><p>Guards, mailboxes, and mariner's bells have gotten a graphics upgrade. Some of the uniforms for NPCs like the concordium don't look quite right.</p><p>A few graphics glitches: Some of the corners where walls meet have holes in them. Water color seems very strange (pink?). Claymore plaza looks like it belongs more in Freeport than Qeynos.</p><p>Removal of the 'burbs: Big, BIG mistake. I didn't spend time in Freeport on any of my characters, so I didn't get attached to them. But removing them from Qeynos is like ripping the soul out of the city. I loved running around the hamlets more than the city itself. There was just so much personality in them, and now it is gone.</p>
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p>Mainly I'm just upset an entire GU was wasted on this when we don't have enough t10 content to stay busy.</p></blockquote><p>This.</p><p>We went from raiding 4x a week (3 hours a night) to 3x a week (sometimes 2-2.5 hours a night). </p><p>Until new HM gear goes into the 3 Drunder zones, we only have enough things to do to keep us busy 2 nights a week. Even if we could reset the 2 new raid zones every 24 hours, it would end up making raiding content a snorefest all the more faster...oh wait...it's a snorefest already.</p><p>Or we can go into PoW and spend 2 hours getting the first encounter down to 75% before we call it a night one hour early.Granted, the people doing all the zone revamps and SC fluff stuff are not the ones doing the raid content work, but those SC fluff items are paying the bills and raiders bring them little income. =(</p>
<p>I like that the main zones don't require zoning. I don't like losing the suburbs. I like the new bells and mailboxes. However, I would like the old "rustic" mailboxes to be used outside of towns in commonlands and antonica. Its good to have variety.</p>
deadcrickets2
06-28-2012, 02:45 PM
<p>My take on the "re-vamp". </p><p>It seems like the city was barely given a paint job on the whole. Buildings I couldn't enter in the past, but always wanted to, still can't be entered. Qeynos Harbor is still disconnected from the main city and is TINY. The Down Below has NOT changed at all. The city itself is a little more bustling but barely so. I've been pushing for more ambience in the game for a long while and I'm glad to see changes like what happened to Darklight Woods. I just wish the staff had taken more time to make Qeynos into a viable community hub.</p>
Kram337
06-28-2012, 03:54 PM
<p>I figured you were all just being dramatic so I made an alt and wandered over to Qeynos. I've got to say; no exagerations. The zone is basically exactly the same but with new city walls and doors.</p><p>How is this a revamp? I guess new quests and changed guard appearence. Thats all? Freeport was a revamp. This is more like a quest vamp.</p>
Kreton
06-28-2012, 04:29 PM
<p>Thought the main point of this revamp was to merge the zones like freeport. I thought at first I was still in the old pre-revamp zone when I arrived in Qeynos Harbor and it looked the same and required you to zone to get to the other parts of Qeynos.</p>
Dreyco
06-28-2012, 04:32 PM
<p>I am also pretty disapointed... I expected at least an update to bring the art quality up to par with what we've seen in more recent updates. Leaving most everything as it was circa 2002 when it was first put together is a real let down. </p>
Firecracker
06-28-2012, 06:47 PM
<p style="margin: 0in 0in 10pt;"><span style="font-size: small;"><span style="font-family: Calibri;">I for one am also disappointed that more wasn’t done.</span></span></p><p style="margin: 0in 0in 10pt;"><span style="font-size: small;"><span style="font-family: Calibri;">First of all... the Harbor could have been cleaned up and possibly adding more tents such a broker, mender and other misd. <span style="mso-spacerun: yes;"> </span>npc’s to fill in the area . They could of made the Harbor more of merchant area with sellers and other what not’s to fill in docking area or even add ships or boats to appear as a busy dock with new shipments. </span></span></p><p style="margin: 0in 0in 10pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Second- Is Elddar could have been cleaned up by removing the broken walls throughout the whole area.</span></span></p><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;"> </span></p><p style="margin: 0in 0in 10pt;"><span style="font-size: small;"><span style="font-family: Calibri;">Third- They could of added more flowers and flower beds throughout Qeynos since most Good kingdoms I've seen has things like these. I suppose since most of the art people are males they don’t care for that but they should if they care about women in general and female players who play this game. I mean I can’t think of too many zones that has array of flowers in it other the ‘Flora’ option you<span style="mso-spacerun: yes;"> </span>may see in open land areas only if you have this option selected. </span></span><span style="font-family: Calibri;"><span style="font-size: small;"><span style="color: #ff00ff;">To me if they had added things like this it could made the so call revamp of Qeynos more noticeable in my opinion.</span></span><font face="Calibri"><p style="margin: 0in 0in 10pt;"> </p></font></span></p><p style="margin: 0in 0in 10pt;"> </p><p style="margin: 0in 0in 10pt;"> </p><p style="margin: 0in 0in 10pt;"> </p>
Aneova
06-28-2012, 08:00 PM
<p>I was disapointed, until i started reading the quest dialog... seems the citizens of Qeynos are just as upset that the Castle and the City Walls are all that were improved.</p>
Resstful
06-28-2012, 09:36 PM
<p>I'm getting a kick out of so many of the same people who cried, moaned, pitched hissy fits about the 'garishness' and were disgusted, distraught, disappointed, etc. with the Freeport re-vamp are posting the same themed comments about the Qeynos re-vamp.</p><p>Very entertaining.</p><p>I LIKE the subtle changes in Qeynos. It is 2 zones not 3 as someone posted. The passage between North and South Qeynos is very EQLive-like.</p><p>Unlike another poster I had no problem calling home to Bubbleshire, walking around for old times sake and taking the old style bell to QH. No crashing. No black walls of Mordor appeared. Qeynos cleaned up and pleasant; no longer a ghost town.</p><p>And, yes, it is also entertaining to find that quite a few of the citizens are miffed about the plat wasted on the upgrades.</p><p>What is really fun is creating a level 1 in New Halas and coming in to Qeynos....I forgot about the early quests.</p><p>Having a blast and very thankful for the thorough testing and bug posts by the full time denizens of Test. You folks are brilliant! Many thanks for your work.</p>
Brigh
06-29-2012, 02:08 AM
<p>I expected more of an art difference than different things on the walls, etc. Qeynos harbor looks exactly the same other than the dark bronze-ish additions.</p><p>I did notice the return of Jerben Sleepwell (from Starcrest Commune) and his desire for batwing crunchies. For a long time he lost his desire since the housing NPC additions.</p><p>Here is a challenge for those that are good at it and know how and where to go:</p><p>QH>Arena left side behind the forge building...can you still jump over and find an exit to SQ from there? I don't remember the jumps nor have the patience to try after trying for a few minutes.</p>
Celline-Layonaire
06-29-2012, 02:21 AM
<p>Wait. Most of you guys and gals are now making last year's Freeport revamp sound good...right ?</p><p>Oh, come on...</p>
Brigh
06-29-2012, 02:50 AM
The SQ mage tower doesn't seem to have been changed one bit either. It seems to be a relic of the past
Akamaru
06-29-2012, 04:46 AM
<p>The new Qeynos is a little underwhelming, I was expecting something really "WOW!" all I got was Meh. When I first entered, I thought something had gone wrong and it hadn't been updated at all, but as I explored further I noticed it had, Just nothing really significant</p>
deadcrickets2
06-29-2012, 05:10 AM
<p><cite>Celline-Layonaire wrote:</cite></p><blockquote><p>Wait. Most of you guys and gals are now making last year's Freeport revamp sound good...right ?</p><p>Oh, come on...</p></blockquote><p>I didn't. Only thing I was disappointed with on the Freeport one was that it wasn't seamless into Commonlands and Commonlands weren't re-vamped.</p>
retro_guy
06-29-2012, 07:04 AM
<p><cite>Meta-Shadow wrote:</cite></p><blockquote><p>I for one love the new Qeynos. No matter how much people wanted the side towns, NO ONE went there! Maybe one person every once in a while. I'm speaking for the AB server. When I was leveling my guild before it was 30, I would use Willow Wood and it's crafting area. No one would ever be there with me. Yet, everyone always screams " But think of Willow Wood!". Come on. I liked those places too. But I'd rather see it used for something else, rather than be a shell of it's former self just being stagnant and haveing NO reason for anyone to go there.</p><p>The new castle looks phenominal! I liked that they kept much of the city the same, it added the new with the old, which people also wanted!</p></blockquote><p>But there is no reason we can't both have what we want!</p><p>Ok add those instanced questlines using the suburbs but once the questline is completed allow players to zone back into the original zone so we don't lose our homes! You say no one uses them so use them for something useful, but once the quest is finished you NEVER get to go back into those zones ever again! Does that make any sense????</p><p>I have several characters who live suburbs which match their characters. You have to remember that when we started the game these were the suburbs we lived in. No one could afford the expensive houses and for the early part you weren't even allowed to zone out of the suburbs into the city proper until you did your citizenship quest. Many people are attached to those little suburbs.</p><p>Castleview was my home for years, and many others still do enjoy those little zones, I can't be the only one! </p>
Whilhelmina
06-29-2012, 07:08 AM
<p><cite>Brigh wrote:</cite></p><blockquote><p>QH>Arena left side behind the forge building...can you still jump over and find an exit to SQ from there? I don't remember the jumps nor have the patience to try after trying for a few minutes.</p></blockquote><p>Mentionned it in art, but yes, you can, pretty easily (well, if you know the jumps) and the door was revamped too</p>
Brigh
06-29-2012, 11:42 AM
<p><cite>Cinnimon wrote:</cite></p><blockquote><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">Second- Is Elddar could have been cleaned up by removing the broken walls throughout the whole area.</span></p></blockquote><p>You remove those walls you remove EQ I history.</p>
Firecracker
06-30-2012, 07:45 PM
<p><cite>Brigh wrote:</cite></p><blockquote><p><cite>Cinnimon wrote:</cite></p><blockquote><p style="margin: 0in 0in 10pt;"><span style="font-family: Calibri; font-size: small;">Second- Is Elddar could have been cleaned up by removing the broken walls throughout the whole area.</span></p></blockquote><p>You remove those walls you remove EQ I history.</p></blockquote><p>The history of what? They either need to remove it or rebuild what it used to be for it looks unclean and as cities go they don't normally leave rubble, they move it so they can rebuild something new and hopefully better.</p>
katalmach
06-30-2012, 08:16 PM
<p><cite>Cinnimon wrote:</cite></p><blockquote><p><cite>Brigh wrote:</cite></p><blockquote><p><cite>Cinnimon wrote:</cite></p><blockquote><p style="margin: 0in 0in 10pt;"><span style="font-size: small; font-family: "Calibri";">Second- Is Elddar could have been cleaned up by removing the broken walls throughout the whole area.</span></p></blockquote><p>You remove those walls you remove EQ I history.</p></blockquote><p>The history of what? They either need to remove it or rebuild what it used to be for it looks unclean and as cities go they don't normally leave rubble, they move it so they can rebuild something new and hopefully better.</p></blockquote><p>Yeah, like how in Athens they bulldozered the Acropolis to build a shiny new shopping mall, and how in Rome they replaced the Colosseum with a parking lot (parking lots are way better than old rubble, am I right?). Oh wait, no they didn't..</p><p>I actually have no idea what the history behind Elddar Grove is, but it's this kind of "new is better" thinking that makes me nervous about any kind of revamp. I'm unable to get on Test right now, so I haven't seen Qeynos for myself yet.. but the pictures make it look ok thus far. The only thing I miss is the ivy on the city walls! It looked so beautiful, but thankfully there's at least some left on the buildings.</p><p>I will be sad to lose the suburbs. I still remember when my boyfriend and I left the Isle of Refuge for the first time. I said "Wow, what a dump Qeynos is!" and he replied "What?? There's fountains, flowers and a view of the castle.. it's great!". Turns out my barbarian had ended up in Graystone Yard and his high elf in Castleview Hamlet - we'd had no idea there were different suburbs depending on your race. I thought it was awesome that our newbie experiences had such different flavour. Now it's all so samey, and to lose the suburbs completely is a shame.</p>
Lasai
06-30-2012, 11:33 PM
<p><cite>retro_guy wrote:</cite></p><blockquote><p><cite>Meta-Shadow wrote:</cite></p><blockquote><p>I for one love the new Qeynos. No matter how much people wanted the side towns, NO ONE went there! Maybe one person every once in a while. I'm speaking for the AB server. When I was leveling my guild before it was 30, I would use Willow Wood and it's crafting area. No one would ever be there with me. Yet, everyone always screams " But think of Willow Wood!". Come on. I liked those places too. But I'd rather see it used for something else, rather than be a shell of it's former self just being stagnant and haveing NO reason for anyone to go there.</p><p>The new castle looks phenominal! I liked that they kept much of the city the same, it added the new with the old, which people also wanted!</p></blockquote><p>But there is no reason we can't both have what we want!</p><p>Ok add those instanced questlines using the suburbs but once the questline is completed allow players to zone back into the original zone so we don't lose our homes! You say no one uses them so use them for something useful, but once the quest is finished you NEVER get to go back into those zones ever again! Does that make any sense????</p><p>I have several characters who live suburbs which match their characters. You have to remember that when we started the game these were the suburbs we lived in. No one could afford the expensive houses and for the early part you weren't even allowed to zone out of the suburbs into the city proper until you did your citizenship quest. Many people are attached to those little suburbs.</p><p>Castleview was my home for years, and many others still do enjoy those little zones, I can't be the only one! </p></blockquote><p>Loss of the suburbs was tragic in FP, and I would wager there are less people going to them now than when they were housing. More abandoned than before, as predicted. The loss was not worth the temporary gain of a very few non-repeatable quests.</p><p>Loss of Qeynos suburbs is worse. And apparently, for even less gain. It is so sad.</p><p>Most of my Chars are Freeport, but it isn't my "home" anymore. It is just a place to bank and broker, no more soul than Paineel. Talk about places "no one" goes.. try most of New Freeport. There is no reason to go anywhere but house, bank and docks.. the rest of it replaced with a shiny facade that has no function at all, and no reason to go anywhere but the Coalition HQ and EFP docks. I dislike FP now so much I moved all my crafting to a 6 room and venture out to the city only to bank.</p>
Rainmare
07-01-2012, 06:41 AM
<p>At least the loss of the suburbs are explained in both situations.</p><p>in Freeport, two of them are interment camps. places you don't want to be. one is overrun with a cristanos born inquisition. there's a civil war/disturbance with the kerrans/erudites. actually out of the burbs, the only ones that you can see moving back into might be temple street and big bend. adn the areas witht eh fighting? the quests specifically get you to KEEP them fighting. Lucan would rather them kill eachother off then worry about it.</p><p>in Qeynos...it's a subtle plan by half of the Council of Ten, who have lost faith in Antonia's ability to rule/feel like she's ignoring them and thier function as her advisors.</p><p>Ironforge is arming gnolls that are invading the willow wood, for example. one of them is infecting the Freebloods (I'm wagering on the Concordium member) with a disease that makes them feral, and then using that as an excuse to 'purge' all of them. somone let a Necromancer into Starcrest. and by the looks of the mobs, it's a Paineel Erudite.</p><p>Someone allowed a Sullonite into Graystone..who's using totems to overwhelm everyone exposed with a blinding rage in an effort to convert followers.Someone opened Void portals in Baubleshire. all these actions and the results are meant to make Antonia look ineffective and weak..Ironforge also seems to be brokering deals with the Bloodsabers to screw with the beuracracy(sp) to slow down/mess with the things Antonia IS trying to help on.</p><p>the only suburb that isn't a warzone is Castleview. where the Renda'dal have come to try to get Koada'dal to come 'home' to New Tunaria. which is apparently only partly a lie. New Tunaria does want the Koada'dal and Renda'dal to become one people again...but Mayong still has his hold there, and the representative is a vampire. the vampires are looking for 'new blood' for thier own purposes.</p><p>They are actively getting the Frogloks to move out using propoganda about how they should be out of Castleview doing valorous deeds and helping Qeynos...so that the Renda'dal can 'convince' Koada'dal to move to New Tunaria with force if needed. the vampire rep even says that 1) he's not the only vamp sent with the renda'dal. 2) at least 1 member of the Council knew what he was, and let him and his ilk stay specifically to sow unrest in Qeynos.</p><p>the five working against Antonia are looking to put Kyle Bayle on the throne...prefering an undead spirit apparently to the Queen. but we know that Kyle bayle was void touched before from his dealing with Theer. (he might be the one that cuased the problems in the baubleshire)</p><p>you can even listen to Kyle give a speech talking about how rescuing lucan, allowing the ratonga into qeynos, and joining the combine (things she did against these particular councilmen's wishes/without the council's consent becuase she had the authority to do so) weakens Qeynos.</p><p>so in Qeynos, really the only 'burb' not being used/kept as a problem to discredit Antonia is Castleview. and if your not a Koada'dal packing to go to New Tunaria, your not welcome there either.</p>
redwoodtreesprite
07-01-2012, 05:18 PM
<p>This is horrid, why do the devs hate Qeynos? <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>With what is happening in Qeynos with this update, it is apparently about to fall, and Lucan to take over all of Antonica.</p><p>A bit of new textures and the city now rotting from within. I am very sad for what will become of Qeynos now...</p>
Rainmare
07-01-2012, 07:24 PM
<p>It's not so much hate...as the fact that both Kyle Bayle, and Antonia have legitimate claims to the throne.</p><p>this is a more violent version of american politics. they are trying to turn popular opinon against antonia, so they can then come in and bring Kyle to the throne and all the problems will get quickly solved. this is like the name slinging -mud flinging part in politics. they know that Antonia is VERY beloved by her people. they know she has legitimate claim to the throne, and they know if they flat out tried to supplant her with Kyle as an 'older' and rightful heir (which technically he is)...who is undead/a spirit...the people would never allow it.</p><p>they have to discredit her. they have to turn the people against her. that's why they are orchestrating what they are doing. they know full well, that councilmen like Vishra or Murrar or the froglok Kwipp I think it is, would never turn Qeynos over to Kyle. they'd never unite as a council against her.</p><p>So while murrar and the those loyal to antonia are working as hard as they can to help those in need and get things restored, the other five are blocking thier efforts, subverting them. they are pointing out the problems aren't being solved quickly enough. they are slowing down/stalling investigations and royal decrees to make it look like she's not doing much to help. the palace got it's overhaul, and the outer walls..but any other domestic projects are being blocked.</p><p>there's actually a dwarf or halfling in a robe that is part of the Qeynos restoration project...begging for money to help finance it. even though Ironforge could probably finance the whole thing 6 times over.</p><p>they are trying to stage a political coup in a country where the present ruler is loved...and VERY well protected. So they can't up and assassinate her. in fact the only assassins in qeynos are active supporters.</p><p>right now the only military might that the dissenters have is the Qeynos guard (some of them at least) the military advisor, and maybe some of the Concordium mages.</p><p>Antonia has the Royal guard, some of the Qeynos guard, the Eye of Bayle assassins guild, the 'known' sout guild, some of the concordium, all the temple of life, popular opinon in her favor, and many or all of the most powerful adventurers.</p><p>creating civil unrest like they are doing is virtually the only option they have to take a shot at placing thier guy on the throne.</p>
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