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View Full Version : FINALISTS: Poet's Palace Dungeon Maker Forum Challenge!


SOE-Brasse
06-26-2012, 11:29 PM
<div><div><p>The evaluation panel has donned its asbestos suits and is ready to announce the top thirteen finalists in our first ever EQII Dungeon Maker Challenge. Wait... whatever happened to the Top Ten? Read on to find out!</p> <p><strong>YOU OUTDID YOURSELVES!!</strong></p> <p>We received <strong><em>82 entries</em></strong> - yes, that's <em>eighty-two</em> - and of those, at least a good 20 were finalist material. We worked very hard to pare these down to 10, but just couldn't do it. That is why we pooled our lunch money to go for 13 instead and I almost lost a limb cutting it down to that number. The 14th was great! So was the 15th and 16th... but we had to draw the line somewhere. It was not easy.</p> <p>At the conclusion of the challenge, all 13 finalists will receive:• The in-game title, "The Dungeon Maker," on the character that created the dungeon• A set of Heritage Armor of their choice• 2,000 Station Cash</p> <p>The sheer breadth of talent exhibited by our Dungeon Makers made this a heck of a challenge for us. We were continually impressed by the level of skill and eye for design and storytelling exhibited by everyone who entered. As a server, Freeport had the most submissions and really set the bar for quality overall - be proud, Freeportians!</p> <p>With the help of the <strong><em>SOE Volunteer Guide Program</em></strong>, we ran every single one of the entries, and rated them by Creativity, Originality, and Theme. Action is an integral part of each of these categories. In fact, a few dungeons with incredible decor had to be left off the finalists list because of their lack of action (too few mobs) or the fact that they loaded so slowly that we ended up getting horribly stuck in the decor. Others were veritable mosh-pits, such that we did not enjoy them quite as much as those that we could explore at a reasonable pace.</p> <p>We got the distinct feeling that the Dungeon Makers must understand how challenging it is for Dev to create content that is attractive, challenging, and sufficiently engaging to bring players back for more. Our recurring theme was that the top entries were those we wanted to run again, and wanted to bring our friends to - for the storylines, for the beautiful decor, <em>and</em> for the action.</p> <p><strong>WAIT - WHERE'S THE TOP THREE?</strong></p> <p>Coming, they're coming, we promise!</p> <p>Given how much of a challenge it was to select the finalists, it's not surprising that the Dev team is still working on picking the top three! To ensure that the Devs are not rushed, the top three will be announced next Tuesday. The suspense is killing us too!</p> <p>With hearty congratulations, we'd like to introduce you to our thirteen finalists, listed in order of server. We strongly urge you to run these dungeons yourself - words and a single screenshot cannot do them justice. Two of them do have videos, linked right below the entry!</p> <p><span style="color: #ff6600;"><em>Dungeon Maker:</em> Kerrthunk - Antonia Bayle<strong>Poet's Palace: "Roundfoot's Otherworldly Myths and Legends"</strong></span><em>Author's introduction:</em> Suddenly and mysteriously motivated, a usually lazy Halfling finds himself inspired to scribe fantastic stories from a far off world. After appearing in his study, adventurers must survive in the place his writings have created while discovering the true reason for his inspired visions.<em>Panelist comments:</em> From the foyer to the wonderful books and guides inside, this dungeon was fabulous. It was a tough challenge, and the end room is amazing. The book of hints was very well written; the theme and story drew me in and took me on a very fun adventure. A very nice job of capturing the spirit of this contest!<a href="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Kerrthunk.jpg" target="_blank"><img src="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Kerrthunk_th.jpg" /></a></p> <p><span style="color: #ff6600;"><em>Dungeon Maker:</em> Highmagecameron - Antonia Bayle<strong>Poet's Palace: "Undead Horde"</strong></span><em>Author's introduction:</em> You're kidnapped and forced into a living nightmare. Fight your way through the horde and get out alive!<em>Panelist comments:</em> We were expecting a ho-hum dungeon filled with skeletons. What we found was well-crafted and highly playable! Gorgeous layout and of course true to theme, with a good feel to the mob placement. A good old-fashioned romp, utterly believable.</p><a href="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Highmagecameron.jpg" target="_blank"><img src="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Highmagecameron_th.jpg" /></a> <p><span style="color: #ff6600;"><em>Dungeon Maker:</em> Jamisia - Butcherblock<strong>Poet's Palace: "Collection of Recollections"</strong></span><em>Author's introduction:</em> Stepping through the portal seemed like a good idea at the time. It's what heroes do, right? As you explore the fragmented landscape, you find some odd journal entries. The writer seems a bit confused. Perhaps you can free him from his troubles.<em>Panelist comments:</em> This beautifully decorated dungeon follows a sequence of hazy, half-remembered thoughts as if brought back to mind in a dream. As you are led from room to room, you are never sure what the dreamer may recall next.<a href="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Jamisia.jpg" target="_blank"><img src="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Jamisia_th.jpg" /></a></p> <p><span style="color: #ff6600;"><em>Dungeon Maker:</em> Valrose - Crushbone<strong>Poet's Palace: "Norrathian Historical Museum"</strong></span><em>Author's introduction:</em> Corrupter Jialy has placed a curse on the Norrathian Historical Museum, causing the exhibits to come alive and the mechanical staff to go haywire! Can you survive this trip through history and learning?<em>Panelist comments:</em> Very nice idea! Originality is great on this one and I love how you can really find yourself in the "visiting a museum" type feel! We'd love to fine-tune the dungeon by adding a few extra mobs for challenge. Beautifully rendered museum displays distract and reward the eye.<a href="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Valrose.png" target="_blank"><img src="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Valrose_th.png" /></a></p> <p><span style="color: #ff6600;"><em>Dungeon Maker:</em> Hipnotoad - Crushbone<strong>Poet's Palace: "The Mysterious Missing Moonlight Grotto"</strong></span><em>Author's introduction:</em> Some time ago the water levels in an isolated grotto began to drop. The Dryads cast a spell to allow entry to those who would help. The creatures farther in are unaware you are there to help, so fighting them becomes a necessary evil. Explore a pirate ship that had been hiding in the caves before they collapsed, and look for the source of the water loss further in the caves.<em>Panelist comments:</em> Gorgeous dungeon, layout is very well used and the storyline throughout is quite nice. The layout is a bit slow to load at times, but always worth the wait and we did not get stuck playing through. Mob placement could use a boost to make this dungeon perfect!<a href="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Hipnotoad.jpg" target="_blank"><img src="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Hipnotoad_th.jpg" /></a></p> <p><span style="color: #ff6600;"><em>Dungeon Maker:</em> Pixiewrath - Freeport<strong>Poet's Palace: "Scars of Love"</strong></span><em>Author's introduction:</em> Scars of Love (Delving into the Depths - Part V) takes you to the confused emotions of Quel' Stezch and Quel' Zhafirah's love and continues the saga started in Mungkor Keep in the first part of the series. Mushroom spores have been let into the emotional planes and are wreaking havoc among emotions of love. Duhjalm Sentinel Avatar used for solo play testing and balancing.<em>Panelist comments:</em> This elaborately contrived dungeon made us want to see Parts I through IV! It is easy to become distracted by the "shinies" and paintings mounted throughout, such that we never knew if we were in a dungeon, a magical forest, or in a strange, twisted form of Kelethin.Click here for the v<a href="http://www.youtube.com/watch?v=XcPJ9pH4Tec">ideo trailer</a>!<a href="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Pixiewrath.PNG" target="_blank"><img src="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Pixiewrath_th.PNG" /></a></p> <p><span style="color: #ff6600;"><em>Dungeon Maker:</em> Jexi - Freeport<strong>Poet's Palace: "Kingdom of Sorrows"</strong></span><em>Author's introduction:</em> In a vast, far off desert, you, the weary traveler, stop for a rest at an elaborately gilded citadel. Things are not what they appear to be, and you will soon discover why heaviness and pain permeates the very air you breathe.<em>Panelist comments:</em> Another tale of loss and woe, a common theme in the entries we viewed, but here carried forward with artistic vision and strong storytelling. From the very beginning it as if we are on our own journey, a "choose your path" type of adventure. Jexi brings us through the dungeons through signposts at each corresponding path and the journal and diary entries scattered throughout the dungeon enriches the traveler's experience. The mob placement is also very balanced and unique, usually keeping within the theme of that particular adventure. The decor beautifully matches the theme you are traveling through. <a href="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Jexi.jpg" target="_blank"><img src="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Jexi_th.jpg" /></a></p> <p><span style="color: #ff6600;"><em>Dungeon Maker:</em> Folly - Freeport<strong>Poet's Palace: "Trial of the Djinn"</strong></span><em>Author's introduction:</em> The Trial Master has opened his palace to adventurers. What he didn't expect was a group of dervish nomads seeking to summon unknown powers, a voracious naga, and the infestation of his gardens by pests of all sorts. The trials require observation and patience as well as combat and jumping abilities. Signs provide clues. The reward is rich. This dungeon is designed to provide a balance between décor and tokens.<em>Panelist comments:</em> What unique placement of the items to get the people involved in the dungeon itself. It was pretty cool to see what the creator was doing with the dungeon and what a challenge they laid out. The design was well done, outstanding among many terrific desert/Djinn themes. While we'd like to see more challenge in mob placement, everything else made up for it! Extremely entertaining from beginning to end.<a href="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Folly.png" target="_blank"><img src="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Folly_th.png" /></a></p> <p><span style="color: #ff6600;"><em>Dungeon Maker:</em> Terrorpeutic - Nagafen<strong>Poet's Palace: "Death is a Fisherman"</strong></span><em>Author's introduction:</em> Poetry in the Poet's Palace - I've chosen "Death is a Fisherman" by Benjamin Franklin. The dungeon is divided into four main areas: 1. Anteroom - for a brief introduction to dungeon, 2. Reading Room - where the poem "lived" out through the names of mobs (the exit is here for easy mode), 3. Power Room - because Benjy flew a kite in a thunderstorm, 4. Peace Garden (aka Heaven) - a taste of life after death. Overall, a mixed up facts and fantasies fun.<em>Panelist comments:</em> We love how this creator took an actual poem and told the story through the NPC names within his dungeon, that was both unusual and cool! Mob placement and decorations were also very nice. Kudos to this creator!! We found the mob placement fun and challenging, and ended up looking up the poem later to enjoy it in its original form.<a href="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Terrorpeutic.jpg" target="_blank"><img src="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Terrorpeutic_th.jpg" /></a></p> <p><span style="color: #ff6600;"><em>Dungeon Maker:</em> Severiss - Oasis<strong>Poet's Palace: "The Lovely Bones"</strong></span><em>Author's introduction:</em> The vile beasts of the underworld have laid siege, changing the look and feel of this once beautiful palace. Thriving in a world of darkness and evil, all that is good has all but vanished. It is up to you, brave adventurer, to purge this impurity from within. Be on your guard because you don't know what evil lies ahead! If you succeed, the rewards will be great... but if you fail, your bones will be feasted upon by the undead.<em>Panelist comments:</em> This dungeon's décor was absolutely amazing. I can not even begin to imagine how long it took for this creator to design the layout on this. Mobs and Lore all fit the theme of the dungeon and the placement was excellent. Kudos and very nice job to Severiss!<a href="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Severiss.jpg" target="_blank"><img src="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Severiss_th.jpg" /></a></p> <p><span style="color: #ff6600;"><em>Dungeon Maker:</em> Glenorian - Permafrost<strong>Poet's Palace: "Djinn Rummy's Magic Academy"</strong></span><em>Author's introduction:</em> You're a first year magic student. You can pot a mandrake in Herbology, attend study hall, face your boggart and catch escaped cornish pixies in defense of the dark arts class and brew potions. There are many evils lurking around such as a giant basilisk in the girls' bathroom, and a 3-headed giant dog named Fluffy. Make it past the dog and find where the evil Lord (whose name we dare not speak) is hiding. Make sure you reserve the courtyard for last! There is a surprise... It's also Tournament time! Defeat the wizarding champions and claim the trophy for yourself!<em>Panelist comments:</em> Sound familiar? It should - luckily this homage to a famous series took pains to change all the names to protect the innocent. We adored the first room with the Professor and students. The dorms are hilarious and everything from the classes to the hippogriff lessons were spot on and brilliantly conceived. We found this dungeon a joy to explore closely!<a href="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Glenorian.png" target="_blank"><img src="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Glenorian_th.png" /></a></p> <p><span style="color: #ff6600;"><em>Dungeon Maker:</em> Ginrummy - Splitpaw<strong>Poet's Palace: "Ginrummy's Palace Nr1"</strong></span><em>Author's introduction:</em> THE ASSAULT ON PALACE SQUARE: The Orc Warlord Molgan and his minions have built a fort just outside the Palace Square. Dark forces are joining him in his attempt to breach the barricades that protect the Palace Square and the Queen. YOUR ORDERS: Cristo the Sarnak has been captured by the Orcs and has vital information about Maj'Dul defences. The Orcs must not get their hands on this knowledge. Kill him! Queen Mimmicita has also captured an agent. That gnoll must be silenced!.<em>Panelist comments:</em> A true adventure! Unique lore mobs throughout, and the layout was very fun. The creature placement was crazy at times but never simply crushing - merely a challenge. The entire dungeon was well designed and a great deal of fun to experience!<a href="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Ginrummy.jpg" target="_blank"><img src="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Ginrummy_th.jpg" /></a></p> <p><span style="color: #ff6600;"><em>Dungeon Maker:</em> Raferty - Unrest<strong>Poet's Palace: "Area 51"</strong></span><em>Author's introduction:</em> It started when a scientist died of a heart attack in the middle of a birthday party... Little did they know the aliens in their control had the ability to control the dead like puppets. Now they have escaped, and are converging on the captured space ship, but not without a little payback first. Your mission, should you chose to accept it, is to eliminate the problem here. The entire problem, mind you. We need no witnesses.<em>Panelist comments:</em> Ok, this dungeon was just plain weird... and wonderful! So completely different from anything else we experienced, and while sparsely populated in places, the unusual theme was perfectly carried out and led us to explore it without caring about dungeon marks!Click here for the v<a href="http://www.youtube.com/watch?v=xxBkweFpB7U">ideo trailer</a>!<a href="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Raferty.png" target="_blank"><img src="http://www.everquest2.com/images/en/features/2012/06/dm/EQ2_DM_PP_Raferty_th.png" /></a></p> <p><em> </em></p> <p>Again, all we can say is WOW... and thank you for sharing your creativity with us!<strong><em>Stay tuned for the TOP THREE next Tuesday. </em></strong></p><p>I can hardly wait to find out the results myself!~Brasse</p></div></div>

intoXILE
06-26-2012, 11:59 PM
<p>Woot! Great job to all. I wish I had a toon on each server of a finalist to check them all out! Congratulations all! And to those that didn't make the finals, great job anyways. I know you put a lot of hard work into your entry and you deserve praise as well.</p><p><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Tyrus Dracofire
06-27-2012, 12:57 AM
<p>congrats to other winners.</p><p>sorry, i wasnt able to make finishing touch and texts, since i was away and been very sick week before deadline, took me 3 and half weeks to recover from bad sinus infection and strep throat, and was in heavy meds to combat this late seasonal pollen index, created a bad case of allergies.</p><p>as i browsed other's work, i was amazed with all that "house items" can be used in dungeon maker, it made me feel so novice and outclassed. i not not saying this isnt fair for those you have limited funds and resources when others had loads of money to get best stuffs just to be on top list easily. anyway, those are learning tool to teach many novice decorators and make better dungeon next time.</p><p>i did made Chardok: Chambers of Warlord as my first experimental, and Poet Palace: Ali Bubba's Den was my best work so far, it was designed for solo run.</p><p>my next work, hopefully will be way lot better than PP, will be Mystmoor Dungeon to learn and study the layout of rooms for The Nights of the Deads event, not a theme, but trying to be prepare. so, that is 4 months to work on.</p><p>see you folks again at next TNoD's dungeon contest! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Celline-Layonaire
06-27-2012, 01:39 AM
<p>Wow. Even with the limited capabilities of EQ2's Dungeon Maker, you guys/gals really rocks!!</p><p>Kudos~ and grats for all the winners    <img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" /></p>

Terrorpeutic
06-27-2012, 02:15 AM
<p>Those are very nice dungeons.  I feel bad that mine is somewhat unfinished since I'm missing items from city faires and moonlight enchantment.  Is there a way to make changes in future without losing the dungeon status?</p><p>I, too, would like to visit dungeons from other servers.  Can they be put up on battleground such that we can visit them via Champion's Respite?  Not queuing up for battle at the same time of course.</p><p>Thanks for the tough work of judging.</p>

Lodrelhai
06-27-2012, 05:01 AM
<p>Congrats all the finalists!  You should all be incredibly proud.  Good luck on making the final 3!</p>

Whilhelmina
06-27-2012, 06:19 AM
<p>Congratulations to the finalists!</p><p>I wanted to point out something on the "laggy" part. The slow loading time of everything in the dungeons and the fact that we cannot use a /stuck command or any kind of evac to go back to the entrance after getting stuck due to said awfull loading time is one of the big complains about dungeons from the minute they were added in. It could be nice to try for a fix on your side one day in a couple of years.</p>

Afista
06-27-2012, 08:22 AM
<p>Looks great guys, congrats!!</p>

msgnomer
06-27-2012, 08:57 AM
<p><span style="font-size: x-small;"><p>Congrats to the finalists.</p></span></p>

Cyliena
06-27-2012, 06:20 PM
<p>Congrats to all the finalists!</p>

SOE-Brasse
06-27-2012, 06:52 PM
<p>I am a Dungeon Maker as well and have a lot of fun with it, even with the limitations... I was absolutely blown away by the creativity and structure applied to the entries. Believe me, it was nearly impossible to pick finalists.</p><p>Everyone faced the same design challenges and restrictions, and handling how the DM system negotiates load is certainly part of the process. Dev is still reviewing all of these, so they will gain some new insights as well.</p><p>I am humbled by the skill displayed here! We have GOT to do this again... like maybe in six months, when I have recovered by the epic run of so many dungeons in two weeks, hehe. Now I am going to sit and await the Dev's Top Three. I don't envy them one bit!</p><p>Brasse</p>

Raferty
06-27-2012, 07:21 PM
<p>I was wondering if I could get feedback on the Area 51 video, it was the first one I've done, and could use any pointers anyone had to give.</p>

Glenorian
06-28-2012, 12:18 AM
<p>Congratulations to the other finalists, I am still stunned that mine was counted among them.  I didn't expect it at all with some of the amazing screen shots I've seen.  Some amazing talent went into these and I love that they had a contest so that we'd have a chance to see in more detail the ideas that people have! </p><p>My dungeon is pretty humble really, I don't hve the extent of the decor that some have.  Someone above commented that the dungeons were picked mainly on decor and I think they really did look at a variety of things.  I worked hard to make the dungeon both thorough and entertaining.  A lot of work went into the mobs themselves.  It is actually pretty tough to get through.  In fact I really thought they would think it too hard.  Definitely don't use AOEs in the courtyard.  This is an action dungeon with some humor built in.  I guess I like challenges. Good luck to everyone!</p>

gourdon
06-28-2012, 04:24 AM
<p>It would be really nice if at the very least they could clone the Dev's Pick dungeons on all servers so we all have access to a solid set of dungeons as a baseline.  The hall of fame is such a joke with all of the token runs.</p>

gourdon
06-28-2012, 05:54 AM
<p>I just realized that Pixiewrath and Folly are both veterans from The Bazaar.  So, The Bazaar managed to match Antonia Bayle with two finalists.  Not bad for a dead server.</p>

Spelchek
06-28-2012, 10:08 AM
<p>Congrats to the top 13!</p><p>Those are some great dungeons!</p><p>I really enjoyed this competition.  I think the best part for all of us was having a list of dungeons we could visit that wouldn't disappointment.  I visited as many of the entries as I could; having toons on 3 servers helped a ton.  You could tell everyone spent a good amount of time and effort designing these. </p>

Celline-Layonaire
07-03-2012, 03:20 AM
<p><cite>SOE-Brasse wrote:</cite></p><blockquote><p>I am a Dungeon Maker as well and have a lot of fun with it, even with the limitations... I was absolutely blown away by the creativity and structure applied to the entries. Believe me, it was nearly impossible to pick finalists.</p><p>Everyone faced the same design challenges and restrictions, and handling how the DM system negotiates load is certainly part of the process. Dev is still reviewing all of these, so they will gain some new insights as well.</p><p>I am humbled by the skill displayed here! We have GOT to do this again... like maybe in six months, when I have recovered by the epic run of so many dungeons in two weeks, hehe. Now I am going to sit and await the Dev's Top Three. I don't envy them one bit!</p><p>Brasse</p></blockquote><p>=)</p><p>And just curious. Will the future projects of SOE have much more robust, deep, and flexible 'User Created Contents' tools, with the power of Forgelight?</p>

IvyBlackrose
07-03-2012, 04:36 PM
<p>so who were the top 3</p>