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View Full Version : Fighter Revamp - Changes on Test Server (26/06/2012)


Caethre
06-26-2012, 05:02 PM
<p><span style="color: #ffff00; font-size: medium;"><strong>All==</strong></span></p><p><span style="color: #ff6600;">Fighters now get Recklessness at level 20. This ability is an extremely offensive combat stance, increasing ability damage by a substantial amount while increasing incoming damage to the fighter.</span></p><p><span style="color: #ffff00; font-size: medium;"><strong>Brawler=====</strong></span></p><p><span style="color: #ff6600;">"Brawler's Tenacity" is no longer modified by potency.</span></p><p><span style="color: #ff6600;">"Enhance: Brawler's Tenacity" now only extends the duration of "Brawler's Tenacity" by 1.5s/rank instead of 4.5s/rank, meaning that for a Brawler with ten ranks, the duration changes from 90 seconds to 60 seconds.</span></p><p><span style="color: #ff6600;">"Altruism" now heals for 30% when triggered but can no longer have the heal modified except by direct means.</span></p><p><span style="color: #ff6600;">"Tag Team" no longer is a hate swap. It now just applies dodge chance to the brawler and the target. If the brawler targets his or herself, he or she will also be healed for 50%. The brawler and target no longer need to be engaged in combat to cast Tag Team.</span></p><p><span style="color: #ff6600;">"Tag Team" now makes the target and caster immune to Strikethrough while active.</span></p><p><span style="color: #ffff00; font-size: medium;"><strong>Monk====</strong></span></p><p><span style="color: #ff6600;">"Crouching Tiger" no longer makes the monk immune to Strikethrough.</span></p><p><span style="color: #ff6600;">"Tsunami" and "Bob and Weave" now make the monk immune to Strikethrough while active.</span></p><p><span style="color: #ff6600;">"Mend" can no longer be modified except by direct means.</span></p><p><span style="color: #ff6600;">Black Widow Stance has been removed.</span></p><p><span style="color: #ffff00; font-size: medium;"><strong>Bruiser=====</strong></span></p><p><span style="color: #ff6600;">"Bodyguard" no longer makes the bruiser immune to Strikethrough.</span></p><p><span style="color: #ff6600;">"Impenetrable Will" and "Unyielding Resolve" now makes the bruiser immune to Strikethrough while active.</span></p><p><span style="color: #ff6600;">"Ignore Pain" and "Unyielding Resolve" can no longer be modified except by direct means.</span></p><p><span style="color: #ff6600;">Bruising (Stance) has been removed.</span></p><p><span style="color: #ffff00; font-size: medium;"><strong>Warrior=====</strong></span></p><p><span style="color: #ff6600;">"Unyielding Will" can no longer be modified except by direct means. The value of the heal is now 100% at master quality.</span></p><p><span style="color: #ff6600;">Dragoon's Reflexes now makes the warrior immune to Strikethrough while active.</span></p><p><span style="color: #ffff00; font-size: medium;"><strong>Berserker======</strong></span></p><p><span style="color: #ff6600;">"Vision of Madness'" can no longer be modified except by direct means. The value of the heal has been tripled.</span></p><p><span style="color: #ff6600;">All versions of Blood Rage have been consolidated into one spell. The spell will be the rank of the highest ranked version of Blood Rage. For example, a berserker with Master Blood Rage III and all the rest at Expert will have a master version of the new ability.</span></p><p><span style="color: #ff6600;">Blood Rage's heal is now percentage based and can not be modified except by direct means.</span></p><p><span style="color: #ff6600;">Enhance: Blood Rage now increases the value of Blood Rage's heal by 2% of the base value per point.</span></p><p><span style="color: #ff6600;">Blood Rage III is no longer a Grandmaster choice at level 54. It has been replaced with Chaos IV.</span></p><p><span style="color: #ff6600;">Blood Rage VI is no longer a Grandmaster choice at level 85. It has been replaced with Destructive Rage VI.</span></p><p><span style="color: #ff6600;">Perserverance's heal is now percentage based and can no longer be modified except by direct means.</span></p><p><span style="color: #ffff00; font-size: medium;"><strong>Guardian======</strong></span></p><p><span style="color: #ff6600;">Block now makes the guardian immune to Strikethrough while active.</span></p><p><span style="color: #ff6600;">Defensive Minded now makes the guardian immune to Strikethrough while active.</span></p><p><span style="color: #ffff00; font-size: medium;"><strong>Crusader======</strong></span></p><p><span style="color: #ff6600;">Legionnaire's Mercy now increases the amount of heals the crusader receives rather than improving the size of their heals.</span></p><p><span style="color: #ff6600;">Legionnaire's Focus now increases Doublecast Chance rather than improving the size of their heals.</span></p><p><span style="color: #ffff00; font-size: medium;"><strong>Paladin=====</strong></span></p><p><span style="color: #ff6600;">Stonewall now makes the paladin immune to Strikethrough while active.</span></p><p><span style="color: #ff6600;">Faith Strike's heal can no longer be modified except by direct means and is now percentage based above level 20.</span></p><p><span style="color: #ff6600;">Enhance: Faith Strike is now 5% to the heal amount per rank.</span></p><p><span style="color: #ff6600;">Holy Circle's heal can no longer be modified except by direct means and is now percentage based above level 20.</span></p><p><span style="color: #ff6600;">Arch Heal's heal is now percentage based and can no longer be modified except by direct means.</span></p><p><span style="color: #ff6600;">Divine Favor's heal has been substantially increased and can no longer be modified except by direct means.</span></p><p><span style="color: #ff6600;">Lay on Hands will increase the target's maximum health and physical mitigation for a short duration. Its heal can no longer be modified except by direct means and is now percentage based.</span></p><p><span style="color: #ff6600;">Holy Prayers is now 1.85% heal amount per rank.</span></p><p><span style="color: #ff6600;">Prayer of Healing will increase the group's maximum health for a short duration. Its heal can no longer be modified except by direct means and is now percentage based above level 20.</span></p><p><span style="color: #ff6600;">Allied Prayers is now 2% heal amount per rank.</span></p><p><span style="color: #ff6600;">Focus: Prayer of Healing is now 10% heal amount.</span></p><p><span style="color: #ff6600;">Holy Aid will increase the target's physical mitigation for a short duration. Its heal can no longer be modified by direct means and is now percentage based above level 20.</span></p><p><span style="color: #ff6600;">Devout Prayers is now 2% heal amount per rank.</span></p><p><span style="color: #ff6600;">Devout Sacrament will increase the caster's maximum health for a short duration. Its heal is now percentage based and can no longer be modified except by direct means.</span></p><p><span style="color: #ff6600;">Faithful Cry's heal amount is now percentage based and can no longer be modified except by direct means.</span></p><p><span style="color: #ff6600;">Marr's Favor no longer increases heal amounts.</span></p><p><span style="color: #ffff00; font-size: medium;"><strong>Shadowknight=========</strong></span></p><p><span style="color: #ff6600;">Shadowknight's Furor now makes the shadowknight immune to Strikethrough while active.</span></p><p><span style="color: #ff6600;">Devour Vitae's heal is now percentage based and can no longer be modified except by direct means. The heal has been increased.</span></p><p><span style="color: #ff6600;">Focus: Devour Vitae's heal is now percentage based and can no longer be modified except by direct means. The heal has been increased.</span></p><p><span style="color: #ff6600;">Grim Harbinger's heal can no longer be modified except by direct means and is now percentage based above level 20.</span></p><p><span style="color: #ff6600;">Leech Touch's heal is now percentage based and has been drastically increased. It should not be modified by potency.</span></p><p><span style="color: #ff6600;">Enhance: Shadow Coil's heal is now percentage based and has been drastically increased. It should not be modified by potency.</span></p><p><span style="color: #ff6600;">Focus: Caress Feedback's heal is now percentage based and no longer has a variance.</span></p><p><span style="color: #ff6600;">Hateful Respite's heal is now percentage based, has been slightly increased and can no longer be modified except by direct means.</span></p><p><span style="color: #ff6600;">Reaver's heal can no longer be modified except by direct means. The base value has been increased from 2% to 4%.</span></p><p><span style="color: #ff6600;">Unholy Blessing's heal can no longer be modified except by direct means and is now percentage based above level 20. The heal has been increased.</span></p><p><span style="color: #ff6600;">Enhance: Unholy Blessing is now 2% per rank.</span></p><p><span style="color: #ff6600;">Siphon Strike's heal can no longer be modified except by direct means and is now percentage based above level 20. The heal has been increased.</span></p><p><span style="color: #ff6600;">Unholy Hunger's heal can no longer be modified except by direct means and is now percentage based above level 20.</span></p><p><span style="color: #ff6600;">Malevolent Protection's heal can no longer be modified except by direct means and is now percentage based.</span></p><p><span style="color: #ff6600;">Painbringer is now a minor lifetap over time. Its heal is percentage based above level 20 and cannot be modified except by direct means.</span></p><p><span style="color: #ff6600;">Unholy Absorption now reduces incoming damage by 0.5% per rank.</span></p>

Yimway
06-26-2012, 05:08 PM
<p>Interesting that the strikethru avoidance is on the short terms that are up the least.</p><p>Things are going to be interesting...</p>

Caethre
06-26-2012, 05:17 PM
<p>(( <span style="color: #ff6600;">The nerf to "Enhance: Brawler's Tenacity" hurts. The rest, can't say it will affect me at all really.</span></p><p><span style="color: #ff6600;">As for the new stance, it is as un-interesting as I thought it would be.</span></p><p><span style="color: #ff6600;">And if I am in a heroic group (playing one of my others) with a main tank who does use it, and the group keeping wiping because the idiot can't stay alive but still won't change stance because it will "lower his parse", it will just help further pad the ignore & avoid list.</span></p><p><span style="color: #ff6600;">And if it *really* works as described (ie: HUGE dps increase), the scouts and mages will soon be complaining too. It won't end well *chuckle*.</span></p><p><span style="color: #ff6600;">Regardless, I won't be using it.</span> :) ))</p>

Silzin
06-26-2012, 06:20 PM
Isn't the Paladin Death Save a 10% heal? Wouldn't this make is useless know?

Yimway
06-26-2012, 07:07 PM
<p><cite>Silzin@Crushbone wrote:</cite></p><blockquote>Isn't the Paladin Death Save a 10% heal? Wouldn't this make is useless know?</blockquote><p>If they left it as a 10%, yes.</p><p>But many ability %'s have been tweaked since the change to not being modifiable.  If its still 10% on test, you should probably get a thread going for it over on the testing forums.</p><p>I would think atleast 50% if not more.</p>

Soul_Dreamer
06-26-2012, 07:24 PM
<p>Tenacity change is a bit nasty, the rest is fine, although I can't really comment on the Crusader changes since I don't use mine often enough, I only really play my Monk and Guard out of my fighters.</p><p>One thing missing on that list:</p><p>The focus addition isn't an addition, they've replaced the old HP/Power, Stats and Mit/Resist choices so ALL players are going to be down 2k mit.</p>

Bremer
06-26-2012, 08:43 PM
The stance will roughly double the CA damage (+100 % potency, + 50 potency), -30 % hate gain, +50 % damage taken, -90 % health if removed in combat. And now Dragoon's Reflexes grants strikethrough immunity. So if I want the only defensive AA in the WARRIOR tree I have to spend AAs on the Guardian AA Dragoon's Cyclone (+ AE attack). Thanks SOE for your brilliant design.

Maguu
06-26-2012, 08:52 PM
<p>I'm not sure about other fighters, but Paladins epic's are going to be nerfed. They should replace the effect with something else, or lower the heal % increase.</p>

Corydonn
06-26-2012, 09:10 PM
<p>Tenacity nerf was a long time coming and was even OP in SF. This is minor compared to what it could have been. I'd like to see the base heal for 92 Ignore Pain a bit higher on bruiser though especially in PVP.</p><p>I think the gobal trait mit nerf is going to hurt more than anything and should be thought out more since it's probably on the severity of the IAS nerf that hit Diablo 3 last week. You are going to make the game alot less fun with that.</p>

Elanjar
06-26-2012, 10:04 PM
<p>is recklessness an actual stance? or can you still have your "o-stance" active at the same time? as a zerker it would be nice to keep the encounter proc, weap skill, and accuracy if im dpsing anyway.</p>

Bremer
06-26-2012, 10:50 PM
It's a buff indepent of stances.

Boli32
06-27-2012, 07:59 AM
<p><cite>Atan@Unrest wrote:</cite></p><blockquote><p><cite>Silzin@Crushbone wrote:</cite></p><blockquote>Isn't the Paladin Death Save a 10% heal? Wouldn't this make is useless know?</blockquote><p>If they left it as a 10%, yes.</p><p>But many ability %'s have been tweaked since the change to not being modifiable.  If its still 10% on test, you should probably get a thread going for it over on the testing forums.</p><p>I would think atleast 50% if not more.</p></blockquote><p>On Live M1 it was ~23% - but increased to about 40% due to a Focus: effect - it was a virtual 100% heal when I left when you included potency into the mix.</p><p>It would be a substancial nerf if it was reduced to 10%!</p>

Cyrdemac
06-27-2012, 08:26 AM
<p>It's a 100% heal with Divine Favor  on test for me, included the AA and focus.</p><p>But the lack of more than 2k mitigation due to the char-trait revamp really sucks.</p>

Boli32
06-27-2012, 09:03 AM
<p><cite>Cyrdemac wrote:</cite></p><blockquote><p>It's a 100% heal with Divine Favor  on test for me, included the AA and focus.</p><p>But the lack of more than 2k mitigation due to the char-trait revamp really sucks.</p></blockquote><p>Sucks more for cloth wearers <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Fairin
06-28-2012, 03:22 AM
<p>i had just finished my tank set for my troub too ... >.> now i have to pull mit out of my ___ to laugh at mobs again... ><</p><p>really hateing the mit debuffs in skyshrine as it is.</p>

The_Cheeseman
06-29-2012, 10:57 PM
<p>What I am seeing as the overall effect of these changes is that playing and gearing-out a fighter, already the most difficult archetype, will get even harder. They've done nothing to make multiple tanks valuable, and have instead decided to force fighters to compete for DPS slots. They've lowered survivability across the board, and made fighters even more reliant on outside buffs and healing. Sounds like loads of fun! </sarcasm></p>