View Full Version : Update Notes: Tuesday, June 26, 2012 "Qeynos Rises"
Bunji
06-26-2012, 01:01 PM
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">“QEYNOS RISES”</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The new Qeynos is rife with intrigue and conflict as the city and its Queen, Antonia Bayle, and the Circle of Ten, evolve and struggle to oversee the welfare of the goodly folk of Norrath. As it is in most places in Norrath, power can tip the scales. The new racial quests, which are available at all levels, provide an introduction, some history and a sense of place that are specific to your race while experiencing the Qeynosian struggles. The new class and storyline quests in the city, which are unlocked at level 20, 40, 60, and 80, bring you smack dab into the middle of the strife from your class brethren, all the way to the high court.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Storyline Quests</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">After reaching levels 20, 40, 60, and 80, players should seek out Murrar Shar in Qeynos Capitol District who will direct them to those needing assistance within the city.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Class Quests</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Once you reach level 20, locate Standar Yorden at the Claymore Plaza in the Qeynos Capitol District who will get you started on your class specific quests.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Racial Quests</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Located in Qeynos Capitol District:</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Erudite mentor Maareona Ludimintium</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Freeblood mentor Talas Farin</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Gnome mentor Trina Tinkerton</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Human mentor Patricia Benson </span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Kerra mentor Lakosha Maera</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Ratonga mentor Tilla</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Located in Qeynos Province District:</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Barbarian mentor Gild Stonebreaker</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Dwarf mentor Mav Boilfist</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Fae mentor Guard Laelyth</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Froglok mentor Rupert Valorbound</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Halfling mentor Bungle Proudfoot Elddar Grove</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">High Elf mentor Eireneith Alannia</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Wood Elf mentor Trelly Greenthorn</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">GENERAL</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">If you stop mentoring during a duel you will now surrender that duel.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Increased mount window limit to 100.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">You can now preview (ctrl + left click) equipped items.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">POPULATION / ZONE PROGRESSION</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><em>General</em></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Guild based City Merchants in Qeynos, Kelethin, and New Halas no longer require specific city citizenship, only that you are Good Aligned.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><em>Halas and Darklight Wood</em></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Newbie experiences in New Halas and Neriak have been updated to make them more rewarding and fun. Neriak’s Darklight Wood got a much-needed art overhaul which adds to the ambience of eeeeevil. New and better armor sets are available to level 20 and we will be recommending players opt for New Halas or Neriak upon entering the game their first time. </span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><em>Plane of War x4 Raid</em></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Players may now enter The Plane of War x4 raid from The Fortress of Drunder without having to kill any of the demigods of war.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Commander Goreslaughter and Corpsemaul – The crystals of death and destruction now have unique appearances and spawn close to the commanders, in 2 sets of 2. There are only 3 diaku war riders per wave and they no longer knockback.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><em>Skyshrine: Dracure Prime [challenge]</em></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Xerxis Mal'Fyrm has had overall encounter damage lowered. The priest only normalizes health if the difference between Xerxis and himself is more than 35% health.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Hammilkor Barka the Undaunted spawns less whirlwind adds and has had overall encounter damage lowered.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><em>Butcherblock</em></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Strongarm Fellhorn is now a male with the same appearance each time he spawns.</span></span></p>
Bunji
06-26-2012, 01:04 PM
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">DUNGEON MAKER</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">You will no longer get equipment damage and resurrection effects if you die in a Dungeon Maker dungeon when playing as your self.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">You can no longer mentor in Dungeon Maker dungeons. If you enter a Dungeon Maker dungeon you will stop mentoring.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">You will no longer get the mentoring pop up window when going into battlegrounds or Dungeon Maker dungeons.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Fixed a bug with heals that give a percent of max health when used in Dungeon Maker dungeons.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">ABILITIES / ALTERNATE ADVANCEMENT</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><em>Focus Effects</em></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Focus Effects have been removed from items and are now associated with your character’s advancement. Every nine levels you may chose a new Focus Effect from the “Character Development & Alternate Advancement” window (default hotkey L) under the “Focus Effects“ section.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><em>Fighter</em></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Fighters now get Recklessness at level 20. This ability is an extremely offensive combat stance, increasing ability damage by a substantial amount while increasing incoming damage to the fighter.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><em>Brawler</em></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Brawler's Tenacity is no longer modified by potency.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Enhance: Brawler's Tenacity now extends the duration of Brawler's Tenacity by 1.5 seconds per rank.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Altruism now heals for 30% when triggered but can no longer have the heal modified except by direct means.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Tag Team no longer is a hate swap. It now just applies dodge chance to the brawler and the target. If the brawler targets his or herself, he or she will also be healed for 50%. The brawler and target no longer need to be engaged in combat to cast Tag Team.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Tag Team also makes the target and caster immune to Strikethrough while active.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><em>Monk</em></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Crouching Tiger no longer makes the monk immune to Strikethrough.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Mend's heal can no longer be modified except by direct means.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Tsunami now makes the monk immune to Strikethrough while active.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Bob and Weave now makes the monk immune to Strikethrough while active.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Black Widow Stance has been removed and replaced by Recklessness. Focus: Stances no longer modifies Black Widow Stance.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><em>Bruiser</em></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Bodyguard no longer makes the bruiser immune to Strikethrough.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Ignore Pain's heal can no longer be modified except by direct means.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Impenetrable Will now makes the bruiser immune to Strikethrough while active.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Unyielding Resolve's heal can no longer be modified except by direct means.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Unyielding Resolve now makes the bruiser immune to Strikethrough while active.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Bruising has been removed and replaced by Recklessness. Focus: Stances no longer modifies Bruising.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><em>Warrior</em></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Unyielding Will's heal can no longer be modified except by direct means. The value of the heal is now 100% at master quality.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Dragoon's Reflexes now makes the warrior immune to Strikethrough while active.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><em>Berserker</em></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Vision of Madness's heal can no longer be modified except by direct means. The value of the heal has been tripled.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">All versions of Blood Rage have been consolidated into one spell. The spell will be the rank of the highest ranked version of Blood Rage. For example, a berserker with Master Blood Rage III and all the rest at Expert will have a master version of the new ability.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Blood Rage's heal is now percentage based and can not be modified except by direct means.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Enhance: Blood Rage now increases the value of Blood Rage's heal by 2% of the base value per point.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Blood Rage III is no longer a Grandmaster choice at level 54. It has been replaced with Chaos IV.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Blood Rage VI is no longer a Grandmaster choice at level 85. It has been replaced with Destructive Rage VI.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Perserverance's heal is now percentage based and can no longer be modified except by direct means.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><em>Guardian</em></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Block now makes the guardian immune to Strikethrough while active.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Defensive Minded now makes the guardian immune to Strikethrough while active.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><em>Crusader</em></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Legionnaire's Mercy now increases the amount of heals the crusader receives rather than improving the size of their heals.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Legionnaire's Focus now increases Doublecast Chance rather than improving the size of their heals.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;"><em>Paladin</em></span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Stonewall now makes the paladin immune to Strikethrough while active.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Faith Strike's heal can no longer be modified except by direct means and is now percentage based above level 20.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Enhance: Faith Strike is now 5% to the heal amount per rank.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Holy Circle's heal can no longer be modified except by direct means and is now percentage based above level 20.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Arch Heal's heal is now percentage based and can no longer be modified except by direct means.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Divine Favor's heal has been substantially increased and can no longer be modified except by direct means.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Lay on Hands will increase the target's maximum health and physical mitigation for a short duration. Its heal can no longer be modified except by direct means and is now percentage based.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Holy Prayers is now 1.85% heal amount per rank.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Prayer of Healing will increase the group's maximum health for a short duration. Its heal can no longer be modified except by direct means and is now percentage based above level 20.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Allied Prayers is now 2% heal amount per rank.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Focus: Prayer of Healing is now 10% heal amount.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Holy Aid will increase the target's physical mitigation for a short duration. Its heal can no longer be modified by direct means and is now percentage based above level 20.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Devout Prayers is now 2% heal amount per rank.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Devout Sacrament will increase the caster's maximum health for a short duration. Its heal is now percentage based and can no longer be modified except by direct means.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Faithful Cry's heal amount is now percentage based and can no longer be modified except by direct means.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Marr's Favor no longer increases heal amounts.</span></span></p>
Bunji
06-26-2012, 01:05 PM
<p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Shadowknight</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Shadowknight's Furor now makes the shadowknight immune to Strikethrough while active.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Devour Vitae's heal is now percentage based and can no longer be modified except by direct means. The heal has been increased.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Focus: Devour Vitae's heal is now percentage based and can no longer be modified except by direct means. The heal has been increased.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Grim Harbinger's heal can no longer be modified except by direct means and is now percentage based above level 20.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Leech Touch's heal is now percentage based and has been drastically increased. It should not be modified by potency.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Enhance: Shadow Coil's heal is now percentage based and has been drastically increased. It should not be modified by potency.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Focus: Caress Feedback's heal is now percentage based and no longer has a variance.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Hateful Respite's heal is now percentage based, has been slightly increased and can no longer be modified except by direct means.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Reaver's heal can no longer be modified except by direct means. The base value has been increased from 2% to 4%.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Unholy Blessing's heal can no longer be modified except by direct means and is now percentage based above level 20. The heal has been increased.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Enhance: Unholy Blessing is now 2% per rank.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Siphon Strike's heal can no longer be modified except by direct means and is now percentage based above level 20. The heal has been increased.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Unholy Hunger's heal can no longer be modified except by direct means and is now percentage based above level 20.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Malevolent Protection's heal can no longer be modified except by direct means and is now percentage based.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Painbringer is now a minor lifetap over time. Its heal is percentage based above level 20 and cannot be modified except by direct means.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Unholy Absorption now reduces incoming damage by 0.5% per rank.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Summoner</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Teamwork should no longer draw the summoner into combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">PVP UPDATES</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">PvP Stats</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Separate PVP versions of stats have been removed. You now derive your base effectiveness in PVP combat from your normal stats.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Toughness</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Now adds PVP critical mitigation and increases your chance to resist spells in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Lethality</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Lethality is a new stat available on PVP gear. It increases your damage and healing output, wards, as well as makes your spells harder to resist in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Damage Reduction</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Normalized "flat" damage reduction effects now have reduced effectiveness in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Unified PvP Token</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Discord Tokens and Battleground Tokens have both been replaced by Havoc Marks. </span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">You cannot have more than 20,000 Havoc Marks at one time. Any marks obtained over this cap will be destroyed.</span></span></p>
Bunji
06-26-2012, 01:06 PM
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">OPEN WORLD PVP UPATES</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Tokens</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Havoc Marks are now awarded on kill. These are split evenly between those involved in a kill. </span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Old PVP tokens have been automatically converted into Havoc Marks.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Writs can still be done for additional rewards, but no longer award tokens.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Cities</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">PVP is now enabled in Qeynos.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The amount of guard coverage in Freeport and Qeynos has been increased on Nagafen.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Warfields</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Warfields now grant a large amount of Havoc Marks upon completion.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The health of the warfield towers has been increased.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Flying is now disabled if you are participating in a Warfield.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Infamy</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">You are now worth an increasing amount of infamy, starting at zero.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The longer you stay alive, the more you are worth. </span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Players with higher titles are worth more infamy. </span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Infamy is now awarded on every kill, regardless of if you have killed that person recently or not.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The amount of infamy required to obtain the titles below Overseer has been reduced.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The amount of infamy transferred upon a successful kill has been reduced.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">PVP GEAR</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">New, full sets of PVP gear are available for purchase in Champion's Respite!</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">PVP specific stats on old PVP gear has been replaced with normal versions of these stats.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">PVP ABILTIES / ALTERNATE ADVANCEMENT</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">General</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The duration of control effects in PVP combat has been reduced.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Mage PVP Updates</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Enchanter</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Mesmerizing Trance - now has a 20% chance to trigger in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Psychic Trauma - now has an upper limit of 10 hits in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Illusionist</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Chromatic Shower - duration lowered in PVP combat. Overall damage remains the same.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Sorcerer</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Manashield - duration is now 12 seconds in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Wizard</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Rays of Disintegration - damage has been increased in PVP combat. </span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Summoner</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Pet summon spells are now a 5 second cast in PVP combat.</span></span></p>
Bunji
06-26-2012, 01:08 PM
<p style="MARGIN: 0in 0in 0pt"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Conjuror</span></span></em></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Shattered Earth - duration lowered in PVP combat. Overall damage remains the same.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Priest PVP Updates</span></span></p><p style="MARGIN: 0in 0in 0pt"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">General</span></span></em></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Wrath - damage has been increased in PVP combat. Now reduces the incoming heals of target.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="MARGIN: 0in 0in 0pt"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Shaman</span></span></em></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Group Ward cast times are now 3 seconds in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="MARGIN: 0in 0in 0pt"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Mystic</span></span></em></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The slow effect on torpor is now 20% in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="MARGIN: 0in 0in 0pt"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Cleric</span></span></em></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Group Reactive cast times are now 3 seconds in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Divine Assistance prestige now increases trigger count of group reactive heals by 1 in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Divine Assistance prestige now increases trigger count of reactive single target heals by 1 in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Divine Guidance now has a max trigger count of 10 when cast in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="MARGIN: 0in 0in 0pt"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Templar</span></span></em></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Divine Strike - Damage has been increased in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Healing Fate - Now instant cast in PVP combat. Duration has been reduced.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Divine Fate is now instant cast in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Involuntary Gift - Now instant cast in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Mark of Divinity - Casting time has been reduced to 1 second in PVP combat. Healing effect has been increased.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Sanctuary - Effect radius has been increased to 25m in PVP combat. Duration has been reduced to 10-16s in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="MARGIN: 0in 0in 0pt"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Druid</span></span></em></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Howling with the Pack - now lasts for 15 seconds in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Serenity - now lasts for 10 seconds in PVP combat. The recast has been reduced to 3 minutes if cast in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="MARGIN: 0in 0in 0pt"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Fury</span></span></em></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Pact of the Cheetah is once again usable in PVP combat. Its speed has been reduced in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="MARGIN: 0in 0in 0pt"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Warden</span></span></em></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Nature Walk - If in PVP combat, reduces slow effects on group members by 20%, and grants a 5% chance to resist root effects.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Cyclone - now lasts for 3 seconds when cast in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Regenerating Spores - now heals for less in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Winds of Healing - over time effect now lasts for 3 seconds in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Sylvan Bloom - over time effect now lasts for 3 seconds in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Nature's Embrace - over time effect now lasts for 5 seconds in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Hierophantic Genesis - now lasts for 12 seconds in PVP combat.</span></span></p><p style="MARGIN: 0in 0in 0pt"> </p>
Bunji
06-26-2012, 01:10 PM
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Fighter PVP Updates</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Crusaders</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Doom Judgement - no longer dispels in PVP combat. Will now reduce incoming heals of struck targets by 10% in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Aura of the Crusader - now lasts for 15 seconds in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Paladin</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Amends - now applies a damage reduction proc to the target in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Guardian</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Recapture - now forces the target encounter to target the guardian in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Shoulder the Burden - now applies a damage reduction proc to the target in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Hold the Line - now has a small damage shield in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Brawler</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Hostility - now has a small damage effect in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Bruiser</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Wild Beating - now forces targets in AOE to clear their target in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Knockout Combination no longer stuns in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Monk</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Dragon Rage - now has a small damage effect in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Dragon's Roar - the slow effect from this prestige ability is now 25% in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Scout PVP Updates</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">General</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Evasive Maneuvers - now forces your target to clear their target in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Predator</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Predator's Final Trick - no longer grants PVP crit bonus.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Fatal Combination damage in PVP combat has been reduced.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Assassin</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Intoxication - no longer blurs vision of target in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Murderous Design - now grants an avoidance proc in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Ranger</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Primal Reflexes - now has a chance to grant extra avoidance when hit in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Brigand</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Befuddle - now grants a damage proc in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Swashbuckler</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Avoid Blame - now grants a damage proc in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Swarthy Deception - now grants an avoidance proc in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Bard</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">cadence of Destruction - no longer adds PVP potency.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Dexterous Sonata - no longer adds PVP crit bonus.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Troubador</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Sonic Interference - interrupt chance is now 25% in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Alin's Serene Serenade - now grants a damage proc to the group in PVP combat.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Abhorrent Verse - now grants an avoidance bonus to the group in PVP combat.</span></span></p>
Bunji
06-26-2012, 01:14 PM
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">BATTLEGROUNDS</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">General</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Battlegrounds have been split into only two tiers now. The level 30 to 89 tier and the level 90+ tier. Players who are not max level for their tier will be “bolstered” in health to the highest level of that tier and the damage/healing of abilities increased as well.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Clicking on the score window in a battleground will now open the leaderboard window.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Battlegrounds now award Havoc Marks upon completion.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">You can earn additional Havoc Marks during the match by performing heroic deeds, such as performing a death blow or achieving a kill streak.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">All Battlegrounds now require less players to start a match.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The Frozen Tundra battleground has been temporarily removed. It is getting revamped and will return once the revamp is complete.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Smuggler's Den</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The Central Tower is now more valuable. The time required to cap this objective has been increased.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The time required to cap all of the outer towers has been reduced.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The point value of the North and South towers has been increased to match the East and West towers.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Ground mounts are now usable in Smuggler's Den.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Gears of Klakanon</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The amount of points rewarded for a player kill has been increased.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The point value for killing the player with the ball has increased.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The total score required for a victory has been increased.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Invisible walls should now protect players from getting spawn camped.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Battlefield of Ganak</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Players carrying the flag will now have their movement speed reduced. They will also take increased damage from incoming attacks - this effect scales up the longer you hold the flag. </span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">TRADESKILLS</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Upgrade essences for brawler combination stances have been changed into transmutable slag.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">ITEMS</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Helm of Foamy Goodness can now be turned on and off reliably, and quickly.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Circlet of Love can now be equipped by beastlords.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Focus Effects have been removed from items.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Many priest bucklers from Skyshrine now have block chance.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Decorin Runed Cloak now has 2 white slots.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Some of the neck slot items from Arcane Challenge had earring icons and names, this has been corrected.</span></span></p>
Bunji
06-26-2012, 01:15 PM
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">QUESTS</span></span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">General</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Quest Bauble Buttons should show up more reliably in a few off-shoot cases.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">City of Freeport</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Listening in for Qeynos: The location for placing the listenomitron in the Freeport Registrar has been enlarged.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Frostfang Sea</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Whirling Ice Time: All of the arrow locations are above ground.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Shard of Love</span></span></em></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Repeatable quests "Rekindle the Love" and "No More Mucking Around" now give coin rewards to players level 90+.</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">MARKETPLACE</span></span></p><p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The Marketplace will not be functional with this update due to updates that are in progress.</span></span></p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.