View Full Version : How about a seperate tab for tradeskill gear?
Halo of G4
06-21-2012, 02:01 PM
<p>I think it would be really nice if tradeskill gear had their own tab like appearance gear has. If I recall 5 years ago, Vanguard had this, and it really worked out well. Having a seperate one tab would make it a lot less tedious from having to switch back and forth from gear whenever you start tradeskilling.</p>
Pengefinchess
06-21-2012, 02:53 PM
<p>why not simply make a macro to equip TS gear and one for adventure gear and put em on your hotbar (i have one for harvesting gear too).</p>
Zivgar
06-22-2012, 02:53 AM
<p><cite>Pengefinchess@Splitpaw wrote:</cite></p><blockquote><p>why not simply make a macro to equip TS gear and one for adventure gear and put em on your hotbar (i have one for harvesting gear too).</p></blockquote><p>Yes that is a good point, but still agree with the OP that it would be nice to just have a tab and just check a box to choose which set you want equiped. Not a big deal since what you suggested is fairly easy to do in the game now.</p>
Rendoir
06-22-2012, 03:47 AM
<p><cite>Pengefinchess@Splitpaw wrote:</cite></p><blockquote><p>why not simply make a macro to equip TS gear and one for adventure gear and put em on your hotbar (i have one for harvesting gear too).</p></blockquote><p>Why not consider the question before offering him this, which I am sure he already knows is there as an option.</p><p>By this rational why don;t we ask them to remove the appearance tab, and then we can make macros for those too.</p><p>OP - this is a terrific idea, one a lot of players would liek to see implemented. I'm all for simple changes that make the smooth running and playability of EQ2 more enjoyable.</p>
Afista
06-22-2012, 08:29 AM
<p>I've been feedbacking this since I first saw it in VG years ago too. It's such a nice feature!! I sincerely hope they will someday consider adding it to EQ2 too.</p><p>If the tab can also include a slot for a bag that can hold fuels too, that would make my dreams come true! It would totally free up an entire bag slot, and as a decorator who's bags are continually stuffed full of furniture, that's priceless!</p>
Pengefinchess
06-22-2012, 11:42 AM
<p><cite>Impact@Splitpaw wrote:</cite></p><blockquote><p><cite>Pengefinchess@Splitpaw wrote:</cite></p><blockquote><p>why not simply make a macro to equip TS gear and one for adventure gear and put em on your hotbar (i have one for harvesting gear too).</p></blockquote><p><strong>Why not consider the question before offering him this, which I am sure he already knows is there as an option.</strong></p><p>By this rational why don;t we ask them to remove the appearance tab, and then we can make macros for those too.</p></blockquote><p>All i was doing was offering a solution...does he really know this is an option? - you're making assumptions.</p><p>your second comment - "by this rational.." doesnt make sense. If im harvesting i remain in harvesting gear for the time im working on that, if im tradeskilling i remain in TS gear for a period of time. Are you suggesting i run up to a mob in appearance gear, change to adventure gear, make the kill, change to appearance again rinse and repeat?</p><p>I agree the OP has a good idea and you need to follow your own advice and consider whats been posted before replying <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
TheSpin
06-22-2012, 01:17 PM
<p>I would actually say this could be used to truly add some new depth to the game if properly implemented.</p><p>To do it right here's how I'd say it should be done...</p><p>First, gear should be categorized within one of three categories... Adventuring, Crafting, and Harvesting. This means stats should be adjusted to do away with any overlap on the same stats. </p><ul><li>"Adventuring" gear should provide stats, HP/Power and anything else that would effect a character in-combat. Movement speed changes also apply to adventuring, so the highest bonus between adventuring or harvesting would apply. </li><li>"Crafting" gear should only have stats such as success chance, progress increase, or crafting skill increases. A lot of gear already exists with these stats, so it wouldn't be too much of a stretch to seperate out the harvesting stats and maybe add a few more crafting stats.</li><li>"Harvesting" gear could include movement boosts, + to harvesting skills, and items such as the tinkered harvesting tools or woodworker crafted harvesting kits could be changed to actual slots on this tab.</li></ul><p>This would require a little tweaking of some quest rewards, and perhaps some crafter quests may need to provide both a crafter and a tradeskill reward, alternatively the crafting and harvesting categories could be combined. It just depends on how many resources are available for implementation of the feature.</p><p>Once the gear is categorized into one of these three types, gear tabs for Crafting and Harvesting should be added to the character window. The Appearance window could also easily be adjusted to work really well with this system. If no item is actively placed into the appearance window, there can be a drop down menu added to note whether you want the adventuring, crafting, or harvesting item to show on the character's appearance (by default it would be set to adventurer). An additional feature to actually save different character apperances would be good too.</p>
Whilhelmina
06-22-2012, 06:10 PM
<p>That's a lot of very good idea. I fully support that!</p>
Zivgar
06-22-2012, 08:40 PM
<p>Yeah that not a bad idea at all. I would just combine crafting and harvesting, which you did mention</p>
<p>I would like for them to have an adventuring/harvesting set of gear to get. Put it on the faction in Mara and have a way for us to earn it. </p><p>If not that then one set that contributes to both crafting and harvesting. Anything that cuts down on the number of items I carry around.</p>
Rijacki
06-23-2012, 12:14 AM
<p>Why not a special adornment slot for adventure gear that can only be filled by a harvesting or crafting adornments sold exclusively on the Mara faction merchant and/or dropped/reward from crafting quests/instances.</p>
Eridu
06-23-2012, 05:39 AM
<p><cite>Pengefinchess@Splitpaw wrote:</cite></p><blockquote><p>why not simply make a macro to equip TS gear and one for adventure gear and put em on your hotbar (i have one for harvesting gear too).</p></blockquote><p>I know eh! Why have a Feature when you can muddle through with a klunky workaround? I mean this game's gone so whacked ez-mode, it's like the WORST MUD EVAH now. We need to reduce more to blundering around with the /command line. Personally I blame Applef or forcing this whole GUI thing on the world. Buncha scrubs.</p>
Pengefinchess
06-23-2012, 06:09 AM
<p><cite>Eridu@Antonia Bayle wrote:</cite></p><blockquote><p><cite>Pengefinchess@Splitpaw wrote:</cite></p><blockquote><p>why not simply make a macro to equip TS gear and one for adventure gear and put em on your hotbar (i have one for harvesting gear too).</p></blockquote><p>I know eh! Why have a Feature when you can muddle through with a klunky workaround? I mean this game's gone so whacked ez-mode, it's like the WORST MUD EVAH now. We need to reduce more to blundering around with the /command line. Personally I blame Applef or forcing this whole GUI thing on the world. Buncha scrubs.</p></blockquote><p>im sorry i cant understand what you're saying..er..Dude (is that the right terminology?)</p><p>I like the adornment slot idea tho <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
<p><cite>Rijacki wrote:</cite></p><blockquote><p>Why not a special adornment slot for adventure gear that can only be filled by a harvesting or crafting adornments sold exclusively on the Mara faction merchant and/or dropped/reward from crafting quests/instances.</p></blockquote><p>I like that idea but it would require reworking of all the adventure gear. It would be nice if we could have that eventually, but the quickest fix in the immediate future would be independent armor with combined funtions. </p><p>I would like anything that decreased the need for multiple sets of gear.</p>
Wingrider01
06-23-2012, 03:04 PM
<p><cite>Impact@Splitpaw wrote:</cite></p><blockquote><p><cite>Pengefinchess@Splitpaw wrote:</cite></p><blockquote><p>why not simply make a macro to equip TS gear and one for adventure gear and put em on your hotbar (i have one for harvesting gear too).</p></blockquote><p>Why not consider the question before offering him this, which I am sure he already knows is there as an option.</p><p>By this rational why don;t we ask them to remove the appearance tab, and then we can make macros for those too.</p><p>OP - this is a terrific idea, one a lot of players would liek to see implemented. I'm all for simple changes that make the smooth running and playability of EQ2 more enjoyable.</p></blockquote><p>what stop with a tab for tradeskill? I want a tab for the equipment I use for raiding, for grouping and for soloing so I can get rid of of the three macros I use to equip that gear. So now we are up to four tabs that should be added</p><p>why reinvent the wheel when it only takes a few minutes to create a macro and tie it to a hot button?</p>
Rijacki
06-23-2012, 03:11 PM
<p><cite>Katz wrote:</cite></p><blockquote><p><cite>Rijacki wrote:</cite></p><blockquote><p>Why not a special adornment slot for adventure gear that can only be filled by a harvesting or crafting adornments sold exclusively on the Mara faction merchant and/or dropped/reward from crafting quests/instances.</p></blockquote><p>I like that idea but it would require reworking of all the adventure gear. It would be nice if we could have that eventually, but the quickest fix in the immediate future would be independent armor with combined funtions. </p><p>I would like anything that decreased the need for multiple sets of gear.</p></blockquote><p>Independent armor with combined functions wouldn't reduce multi-gear. It would actually increase it. Unless all gear was reworked to be multi-function. Just like a 'combo' character now splitting AA between crafting and adventuring, a character in combo gear wouldn't be the best in either adventuring gear or, likely, crafting/harvesting gear.</p><p>But, even though I craft, adventure, raid, and harvest, I am actually against having a seperate AA pools for adventuring and crafting or having combo gear or having a crafting tab. If someone wants to have a character be both at the same time, crafter and adventurer, without switching gear, AA, whatever, then that character shouldn't be as good as one who has specialised either entirely or for the moment on one or the other. I also think there could be some advantage to being both and willing to switch gear, AA, whatnot for the completion of a specific task.</p>
ratbast
06-24-2012, 01:25 PM
its probably more effort than its worth to add this feature, but i have wanted it for a long time. there are about 27 different equipable slots. making swap macros is a major pain, especially when you upgrade even 1 single piece. swap macros should be used for situational needs while adventuring, not full gear substitutions for an underpriveledged minigame. i stopped making these macros long ago. there is just too much effort involved to maintain them for alts who get full body gear upgrades every time you adventure. then you try to use them and you end up doing instances with your harvesting cloak on. gear swap macros for crafting is more trouble than its worth.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.