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ranga
06-13-2012, 11:31 AM
<p>I have a number of questions about resists but the main one that I cannot work out is what is the calcuation for an outright resist agains arc/nox/elemental please?</p><p>I understand the dmg reduction part just not how to determine what the chance of an outright resist is.</p><p>TYVM</p>

Lempo
06-13-2012, 11:33 AM
<p>If you make an appropriate title for your thread it might have a better chance at getting a response.</p>

Koleg
06-13-2012, 11:37 AM
<p><cite>ranga wrote:</cite></p><blockquote><p>I have a number of questions about resists but the main one that I cannot work out is what is the calcuation for an outright resist agains arc/nox/elemental please?</p><p>I understand the dmg reduction part just not how to determine what the chance of an <span style="color: #ff0000;">outright resist </span>is.</p><p>TYVM</p></blockquote><p>Resists can "never" be outright resisted, there is a 75% resist cap.  Mouse over your resists on your paperdoll and it will tell you.  After that level disparity has a lot to do with it.</p>

Seidhkona
06-13-2012, 11:47 AM
<p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p>Resists can "never" be outright resisted, there is a 75% resist cap.  Mouse over your resists on your paperdoll and it will tell you.  After that level disparity has a lot to do with it.</p></blockquote><p>It is, in fact, possible to be DOTted to death by gray mobs, even gray mobs much lower in level than yourself.  Say, for instance, a level 90 paladin pulling a massive number of goblins in Runnyeye then trying to slaughter them via AOE, for example, when trying to get the Lore & Legend or language that you missed.</p>

Tylia
06-13-2012, 11:50 AM
<p><cite>Sigrdrifa@Lucan DLere wrote:</cite></p><blockquote><p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p>Resists can "never" be outright resisted, there is a 75% resist cap.  Mouse over your resists on your paperdoll and it will tell you.  After that level disparity has a lot to do with it.</p></blockquote><p>It is, in fact, possible to be DOTted to death by gray mobs, even gray mobs much lower in level than yourself.  Say, for instance, a level 90 paladin pulling a massive number of goblins in Runnyeye then trying to slaughter them via AOE, for example, when trying to get the Lore & Legend or language that you missed.</p></blockquote><p>You say that as if from experience Sigrdrifa.  <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p>

ranga
06-13-2012, 12:04 PM
<p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p><cite>ranga wrote:</cite></p><blockquote><p>I have a number of questions about resists but the main one that I cannot work out is what is the calcuation for an outright resist agains arc/nox/elemental please?</p><p>I understand the dmg reduction part just not how to determine what the chance of an <span style="color: #ff0000;">outright resist </span>is.</p><p>TYVM</p></blockquote><p>Resists can "never" be outright resisted, there is a 75% resist cap.  Mouse over your resists on your paperdoll and it will tell you.  After that level disparity has a lot to do with it.</p></blockquote><p>Yeah sorry about the title, I changed it now.</p><p>Resists can be outright resisted. I've just been testing the T10 reprieves so I stuck with arcane and went to Library where most of the spell attacks are arcane and at 92 I would be able to stand there long enough to wind down the whole of a reprieve pot without dying too quickly.</p><p>Many of the attacks were correctly warded by the reprieve, decrementing the counter correctly where the damage was over my max 75% at 92. Never did the damage exceed the max 2600pts of the ward available.</p><p>All of the arcane attacks were from Hemorrage and of 11 that hit, 4 were outright resisted per ACT. They didn't miss or otherwise fail to land, they were resisted outright.</p><p>If you ever have 'overhead combat feedback' on during an encounter, you would know this because the word 'resist' is visible many times during a fight. It is not a physical resist because those are denoted differently with words that describe the result e.g. miss, dodge etc.</p><p>So if anyone actually <em>knows</em>, rather than wants to take a guess, please spill the beans <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Mermut
06-13-2012, 12:09 PM
<p>Resisting spells is a different mechanic then elemental/arcane/noxious resists. I'm not sure what the 'opposed' roll is, but casters can get their spells resisted if they don't have enough subjugation, disruption, ordination (depending which the spell uses). It seems that mobs can have their spells resisted the same way. Before the stat consolidation that came with SF, wisdom was the stat that modified your ability to resist spells. Now... who knows?</p>

ranga
06-13-2012, 12:15 PM
<p><cite>Mermut wrote:</cite></p><blockquote><p>Resisting spells is a different mechanic then elemental/arcane/noxious resists. I'm not sure what the 'opposed' roll is, but casters can get their spells resisted if they don't have enough subjugation, disruption, ordination (depending which the spell uses). It seems that mobs can have their spells resisted the same way. Before the stat consolidation that came with SF, wisdom was the stat that modified your ability to resist spells. Now... who knows?</p></blockquote><p>Thank you! I knew it was a valid question.</p><p>Now we just need a dev to pop up with the answer <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Davngr1
06-13-2012, 12:33 PM
<p>outright resist is a contested roll.   STA & level Vs. casting skills & level</p><p>edit.</p><p> also spell quality plays a roll.</p>

ranga
06-13-2012, 12:39 PM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p>outright resist is a contested roll.   STA & level Vs. casting skills & level</p><p>edit.</p><p> also spell quality plays a roll.</p></blockquote><p>Yes, it's stamina, I just updated profit and the tooltip confirms this so sta has replaced wis in the equation. Thanks for pointing it out.</p><p>It would still be nice to know more about the equation though <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Koleg
06-13-2012, 01:06 PM
<p><cite>Davngr1 wrote:</cite></p><blockquote><p>outright resist is a contested roll.   STA & level Vs. casting skills & level</p><p>edit.</p><p> also spell quality plays a roll.</p></blockquote><p>^^ Thisis what I said, just not as techno-geek as Davngr, there was no "guessing".</p><p>You level, your resists, mobs level, mobs skill, etc,etc.  The mobs get a "chance" if the math makes that chance .00000001% they still have a chance to hit.  Being in a position where a raid geared mentored player with double-max capped resists killing orange mobs, your runnyeye example, the math creates a situation where they have effectively zero chance to land a spell effect.</p>

ranga
06-13-2012, 01:28 PM
<p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p><cite>ranga wrote:</cite></p><blockquote><p>I have a number of questions about resists but the main one that I cannot work out is what is the calcuation for an outright resist agains arc/nox/elemental please?</p><p>I understand the dmg reduction part just not how to determine what the chance of an <span style="color: #ff0000;">outright resist </span>is.</p><p>TYVM</p></blockquote><p>Resists can "never" be outright resisted, there is a 75% resist cap.  Mouse over your resists on your paperdoll and it will tell you.  After that level disparity has a lot to do with it.</p></blockquote><p>Koleg, that was not what you said at all! You said 'resists can 'never' be outright resisted. I'm guessing you meant 'spell can never....' but that's moot. You said never when there is obviously an uncontested element as there is with physical mit. This is affected by stamina as we have ascertained. Levels of techno-geek didn't come into it. You made a statement and told me to look at my paper doll like it would be a revelation. I did. You were wrong.</p>

Koleg
06-13-2012, 05:06 PM
<p><cite>ranga wrote:</cite></p><blockquote><p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p><cite>ranga wrote:</cite></p><blockquote><p>I have a number of questions about resists but the main one that I cannot work out is what is the calcuation for an outright resist agains arc/nox/elemental please?</p><p>I understand the dmg reduction part just not how to determine what the chance of an <span style="color: #ff0000;">outright resist </span>is.</p><p>TYVM</p></blockquote><p>Resists can "never" be outright resisted, there is a 75% resist cap.  Mouse over your resists on your paperdoll and it will tell you.  After that level disparity has a lot to do with it.</p></blockquote><p>Koleg, that was not what you said at all! You said 'resists can 'never' be outright resisted. I'm guessing you meant 'spell can never....' but that's moot. You said never when there is obviously an uncontested element as there is with physical mit. This is affected by stamina as we have ascertained. Levels of techno-geek didn't come into it. You made a statement and told me to look at my paper doll like it would be a revelation. I did. You were wrong.</p></blockquote><p>Yawn!! Resists are stated to be capped at 75% resist .. meaning they are contested.  After which level verses level are added to the factor.  The effectiveness of resists is capped <period> the effectiveness of level verses level would stack on top of that.  When a lv 92 player and a lv 92 mob are in an encounter you'll 'NEVER' fully resist effective, you'll make a /save roll against the balance of contested effects which would included both to-hit and resisted proportional damage.  You're splitting hairs and I assume looking for the actual resist + level-vs-level forumla which you'll "never" find.  If you're red to a mob it won't land spells, if it's red to you, you'll be the one not landing spells; anything in the middle is contested verses a /save roll of the balance after resists for both to-hit and prorated damage.</p>

ranga
06-13-2012, 07:31 PM
<p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p><cite>ranga wrote:</cite></p><blockquote><p><cite>Koleg@Unrest_old wrote:</cite></p><blockquote><p><cite>ranga wrote:</cite></p><blockquote><p>I have a number of questions about resists but the main one that I cannot work out is what is the calcuation for an outright resist agains arc/nox/elemental please?</p><p>I understand the dmg reduction part just not how to determine what the chance of an <span style="color: #ff0000;">outright resist </span>is.</p><p>TYVM</p></blockquote><p>Resists can "never" be outright resisted, there is a 75% resist cap.  Mouse over your resists on your paperdoll and it will tell you.  After that level disparity has a lot to do with it.</p></blockquote><p>Koleg, that was not what you said at all! You said 'resists can 'never' be outright resisted. I'm guessing you meant 'spell can never....' but that's moot. You said never when there is obviously an uncontested element as there is with physical mit. This is affected by stamina as we have ascertained. Levels of techno-geek didn't come into it. You made a statement and told me to look at my paper doll like it would be a revelation. I did. You were wrong.</p></blockquote><p>Yawn!! Resists are stated to be capped at 75% resist .. meaning they are contested.  After which level verses level are added to the factor.  The effectiveness of resists is capped the effectiveness of level verses level would stack on top of that.  When a lv 92 player and a lv 92 mob are in an encounter you'll 'NEVER' fully resist effective, you'll make a /save roll against the balance of contested effects which would included both to-hit and resisted proportional damage.  You're splitting hairs and I assume looking for the actual resist + level-vs-level forumla which you'll "never" find.  If you're red to a mob it won't land spells, if it's red to you, you'll be the one not landing spells; anything in the middle is contested verses a /save roll of the balance after resists for both to-hit and prorated damage.</p></blockquote><p>Gobbledegook! Your first statement made more sense even though it was incorrect but apology accepted!</p><p>Perhaps you should take your own advice and look at your paper doll. You will see the phrase "You will absorb x% of the damage from a level (whatever your level is) opponent". YOU WILL ABSORB IT. Not might or possibly, you WILL. That is uncontested. The fact that your resists are capped has nothing to do with it. They are reduced the higher level your opponent is. That is not a contest, that is a curve and is calculable. If your opponent is lower level, then your resist is not increased. It's a cap. It cannot be more than 75%.</p><p>Moreover, given the level of lag in the game, it is unlikely that the devs would calculate the resist/damage before ascertaining whether the mob's attack has landed. I am quite sure that the mob's level/con even ^, ^^ or ^^^ will have an effect both on spell mitigation (resist) and their 'to hit' chance but that is a different issue.</p><p>I am not looking for the equation, just the factors. So that I know what to increase to improve the chance of making them miss. We already had that earlier in the thread, so that is really all we need unless there are other factors that we can influence in our char involved in making the 'to hit' for spells test.</p>

Lemilla
06-14-2012, 04:19 AM
<p>Spells can be outright resisted. The chance is based on your stamina, your level, the enemy level, the enemy casting skills and the quality of the spell being cast. So to resist more often, either increase your stamina or debuff the enemy casting skills. AoE's from raid mobs cannot be outright resisted. The actual formula for this is unknown.</p><p>Damage from spells can be reduced by up to 75%. This is based on your arcane/elemental/noxious resist, your level, the enemy level and a hidden number in the spells being cast. To reduce the damage further (up to the cap of 75%), increase your resists. The base formula for this is known, and the outcome (excluding relative level) can be seen in the tooltips of your resists. The hidden number in the enemy spells in unknown though, and with that how high your resist needs to be to reach the cap on certain mobs.</p>

Ulrichvon
06-14-2012, 11:34 AM
<p><cite>Lemilla@Permafrost wrote:</cite></p><blockquote><p>Spells can be outright resisted. The chance is based on your stamina, your level, the enemy level, the enemy casting skills and the quality of the spell being cast. So to resist more often, either increase your stamina or debuff the enemy casting skills. AoE's from raid mobs cannot be outright resisted. The actual formula for this is unknown.</p></blockquote><p>Actually raid mob ae's can be resisted if you out level the mob by a big enough differential (at least some of their aoes).  But to do so they'll also be grey and then whats the point in killing it?</p><p>I'm also not sure the above calculation is also how this works in PVP ruleset.</p>

Seidhkona
06-14-2012, 01:08 PM
<p><cite>Tylia@Butcherblock wrote:</cite></p><blockquote><p><cite>Sigrdrifa@Lucan DLere wrote:</cite></p><blockquote><p>It is, in fact, possible to be DOTted to death by gray mobs, even gray mobs much lower in level than yourself.  Say, for instance, a level 90 paladin pulling a massive number of goblins in Runnyeye then trying to slaughter them via AOE, for example, when trying to get the Lore & Legend or language that you missed.</p></blockquote><p>You say that as if from experience Sigrdrifa.  <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" /></p></blockquote><p>/Whistles, puts hands in pockets, and examines the ceiling intently as if there might be holy writ upon it.</p>

Lempo
06-14-2012, 02:19 PM
<p><cite>Lemilla@Permafrost wrote:</cite></p><blockquote><p>Spells can be outright resisted. The chance is based on your stamina, your level, the enemy level, the enemy casting skills and the quality of the spell being cast. So to resist more often, either increase your stamina or debuff the enemy casting skills. AoE's from raid mobs cannot be outright resisted. The actual formula for this is unknown.</p><p>Damage from spells can be reduced by up to 75%. This is based on your arcane/elemental/noxious resist, your level, the enemy level and a hidden number in the spells being cast. To reduce the damage further (up to the cap of 75%), increase your resists. The base formula for this is known, and the outcome (excluding relative level) can be seen in the tooltips of your resists. The hidden number in the enemy spells in unknown though, and with that how high your resist needs to be to reach the cap on certain mobs.</p></blockquote><p>I kept wanting to post this, but I was only about 99% sure.</p><p>The Elemental, Nox and Arcane resists work like physical mitigation.</p><p>Many times you see in tooltips "effects are harder to mitigate" which basically boils down to instead of that being cast as a lvl 96 mob it is like it was being cast from a 98, or maybe it only takes into account 90% of your mitigation/resist for that effect.</p>