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View Full Version : Please Fix Accuracy/Strikethrough, its broken.


Talathion
06-06-2012, 01:44 PM
<p>*Please.*</p>

Ulrichvon
06-06-2012, 01:57 PM
<p>How do you know its broken when there is not description of how they are intended to work?</p>

Talathion
06-06-2012, 02:18 PM
<p>because 100% used to be 100% and 100% isn't 100% anymore.</p><p><p style="font-family: verdana, arial, helvetica, sans-serif; color: #d2c5a9; background-color: #2a2623;"><strong>"Can Uncontested Avoidance fail to avoid an attack?"</strong></p><ul type="disc"><li>The blue stat "Strikethrough" is a percentage based chance to attack through any Parry, Block or Riposte.</li></ul></p>

Ulrichvon
06-06-2012, 02:38 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>because 100% used to be 100% and 100% isn't 100% anymore.</p><p style="font-family: verdana, arial, helvetica, sans-serif; color: #d2c5a9; background-color: #2a2623;"><strong>"Can Uncontested Avoidance fail to avoid an attack?"</strong></p><ul type="disc"><li>The blue stat "Strikethrough" is a percentage based chance to attack through any Parry, Block or Riposte.</li></ul></blockquote><p>and how do you know thats not the intended result?</p>

Silzin
06-06-2012, 02:49 PM
<p></p><p >On my monk last night in raid tanking em Dozekar I had a Strikethrow of 109+ and had a avarice hit rate of my auto attack on him of ~55%.<span>  </span>that is how I know it is not working right.<span>  </span></p>

Rageincarnate
06-07-2012, 12:24 PM
<p>omg , please be careful on what you ask for.</p><p>we know strikethough and accuracy do not work, but if they did fix the stat.  It will apply to mobs too.............  as they have that stat.</p><p>So fixed strikethrough and accuracy = dead tanks.  Remember when they uncapped potency in sf for players and it uncapped for mobs also  and the mobs ae's doubled??</p><p>I can totally see that happening.  Pleaseee, think about what you're asking for.</p>

Talathion
06-07-2012, 01:47 PM
<p><cite>Rageincarnate@Unrest wrote:</cite></p><blockquote><p>omg , please be careful on what you ask for.</p><p>we know strikethough and accuracy do not work, but if they did fix the stat.  It will apply to mobs too.............  as they have that stat.</p><p>So fixed strikethrough and accuracy = dead tanks.  Remember when they uncapped potency in sf for players and it uncapped for mobs also  and the mobs ae's doubled??</p><p>I can totally see that happening.  Pleaseee, think about what you're asking for.</p></blockquote><p>Yeah, but if thats the case, can you please change my end line ability from 75% Strikethrough/35% Accuracy to something else?</p><p>Not trying to be selfish or anything... but I'm a zerker, I pretty much HAVE to reforge my AE auto into something, and it is usually accuracy/strikethrough, since its broken theres really nothing to reforge it into...</p>

Ulrichvon
06-07-2012, 02:10 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>Not trying to be selfish or anything... but I'm a zerker, I pretty much HAVE to reforge my AE auto into something, and it is usually accuracy/strikethrough, since its broken theres really nothing to reforge it into...</p></blockquote><p>Everyone else reforges the strikethru to AE..</p>

Talathion
06-07-2012, 02:45 PM
<p>/cry <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Rageincarnate
06-07-2012, 06:24 PM
<p>hp?</p>

Neiloch
06-07-2012, 07:45 PM
<p><cite>Rageincarnate@Unrest wrote:</cite></p><blockquote><p>omg , please be careful on what you ask for.</p><p>we know strikethough and accuracy do not work, but if they did fix the stat.  It will apply to mobs too.............  as they have that stat.</p><p>So fixed strikethrough and accuracy = dead tanks.  Remember when they uncapped potency in sf for players and it uncapped for mobs also  and the mobs ae's doubled??</p><p>I can totally see that happening.  Pleaseee, think about what you're asking for.</p></blockquote><p>Them possibly doing it wrong is no reason not to ask for a fix. Remember how that scenario you painted got fixed as well? You can't be afraid of change just because something MIGHT go wrong, lest you live an extremely boring life.</p>

Mohee
06-07-2012, 08:43 PM
<p>So your 100% strikethrough doesn't work 100% of the time on mobs that are orange or lvl 100^^^'s or Epics?</p><p>Are you really suprised by this?</p><p>Try parsing it on even con solo, and heroic mobs and then check out the %. Higher level mobs are more resistant to things like this. Simply due to the fact that they are higher level than you!</p><p>I don't think its as broken as you think, like pretty much everything you complain about Tala.</p>

Talathion
06-07-2012, 09:51 PM
<p><cite>Mohee wrote:</cite></p><blockquote><p>So your 100% strikethrough doesn't work 100% of the time on mobs that are orange or lvl 100^^^'s or Epics?</p><p>Are you really suprised by this?</p><p>Try parsing it on even con solo, and heroic mobs and then check out the %. Higher level mobs are more resistant to things like this. Simply due to the fact that they are higher level than you!</p><p>I don't think its as broken as you think, like pretty much everything you complain about Tala.</p></blockquote><p>Maybe because thats how it USED to work, and most blue stats ignore the target's level?</p>

The_Cheeseman
06-11-2012, 12:45 AM
<p>100% Strikethrough has never meant a 100% hit rate. Strikethrough doesn't have any effect on normal "misses" (a MOB's contested dodge) and you're not likely to have a very high hit rate against an orange-con epic named. I don't claim that Strikethrough is working fine, as I don't have any data one way or the other, but giving your hit rates in random fights doesn't prove anything. Plus, it's entirely possible that some MOBs are either immune to Strikethrough or possibly mitigate it somehow. Yes, that would be a stupid mechanic, but Strikethrough (and avoidance mechanics in general) is already about as dumb as they could possibly be at this point.</p>

Talathion
06-11-2012, 12:10 PM
<p>If they were immune to it, they would have it in there buff bar.</p>

Rageincarnate
06-11-2012, 12:41 PM
<p><cite>Talathion@Antonia Bayle wrote:</cite></p><blockquote><p>If they were immune to it, they would have it in there buff bar.</p></blockquote><p>You're assuming you're right based off of your assumptions?</p><p>I'm just curious tala?  Which mob did you guys get stuck at to warrant all the new tank balance threads?</p>